Author Topic: HI 1 & 2 default buildings bleed through  (Read 3432 times)

Swinden

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HI 1 & 2 default buildings bleed through
« on: March 22, 2019, 03:21:19 pm »
Hello there....

I have installed PHNL, Hawaii 1 & 2.

I'm getting default buildings bleeding through at PHLI, PHOG, PHKO, but NOT PHNL or PHTO

I'm running P3D v4.4.16. ORBX global.

Bleed through occurs when Scenery Complexity is set to NORMAL or above.

Mesh Resolution is set for 10m.

I have run the FSDT Live Update with no change.

Anything else I should try?

virtuali

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Re: HI 1 & 2 default buildings bleed through
« Reply #1 on: March 26, 2019, 01:32:33 pm »
Whenever you find something duplicated in a scenery or default objects mixed with the airport, it's never a problem of the scenery, and it's always a problem of a duplicated AFCAD or another scenery in conflict.

You can use the free Simple Airport Scanner program to search for duplicates AFCADs:

http://www.scruffyduck.org/simple-airport-scanner/

Swinden

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Re: HI 1 & 2 default buildings bleed through
« Reply #2 on: April 03, 2019, 06:10:40 pm »
Thanks for the lead to look at SAS, but it does not seem to work with P3D v4.

virtuali

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Re: HI 1 & 2 default buildings bleed through
« Reply #3 on: April 04, 2019, 10:43:31 am »
Not much we can do about it. You must then find the conflicting file yourself.

The most common cause of AFCAD conflicts are AFCAD supplied with AI Traffic products, like MyTraffic, Traffic X, etc. which are supposed to enhance the default scenery, but should be removed if you have an addon airport.