Author Topic: FSDT autogen and your add-on.xml method  (Read 1914 times)

Clutch Cargo

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FSDT autogen and your add-on.xml method
« on: January 20, 2019, 03:16:20 am »
We are testing the compatibility of our add-on with FSDT's fine products and had a couple of questions...

1. Do any of the FSDT airports contain/add/modify any P3Dv3 or v4 default autogen?  If so, which airport so we may test with it.  You have so many thought it just might be easier  to ask.

2. When your installer creates/writes/appends to the add-ons.cfg file found in the ProgramData\LockHeed Martin folder, is that writing the file in ANSI or UNICODE?

These answers will help us greatly so it can sit nicely next to yours  ;D

Happy Flying,

Marcus
simwestFOTOREAL
Clutch Cargo
"Long Live the Tak"

virtuali

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Re: FSDT autogen and your add-on.xml method
« Reply #1 on: January 22, 2019, 12:18:15 am »
1. Do any of the FSDT airports contain/add/modify any P3Dv3 or v4 default autogen?  If so, which airport so we may test with it.  You have so many thought it just might be easier  to ask.

No, we don't change any default autogen files.

Quote
When your installer creates/writes/appends to the add-ons.cfg file found in the ProgramData\LockHeed Martin folder, is that writing the file in ANSI or UNICODE?

It's not writing that file at all, which is only safe way to do it. It starts the Prepar3d.exe file itself, using its included command-line options, so the sim ITSELF will write to its own file.

Clutch Cargo

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Re: FSDT autogen and your add-on.xml method
« Reply #2 on: January 22, 2019, 06:27:23 am »
Thanks Umberto for the information.
Clutch Cargo
"Long Live the Tak"