Author Topic: Northeast corner/southern edge elevation  (Read 2647 times)

cuo4blues

  • Newbie
  • *
  • Posts: 2
Northeast corner/southern edge elevation
« on: December 31, 2018, 09:04:34 am »
The biggest issue is the attached screenshot, at the northeast end of the airfield.  Floating cars, random rolling hills, an elevation change going up to the airport.  Also around the southern edge there is a very noticeable sharp 60 foot hill going up to the field.  I do not have FTX Vector installed, and it looks the same with or without openLC North America installed.

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50683
    • VIRTUALI Sagl
Re: Northeast corner/southern edge elevation
« Reply #1 on: January 02, 2019, 01:00:17 pm »
Have you set the Mesh density and complexity as suggested at Page 15 in the KDFW manual ? Try 10 meters/pixel and 100% Complexity, and not higher than 5 meters/pixel.

cuo4blues

  • Newbie
  • *
  • Posts: 2
Re: Northeast corner/southern edge elevation
« Reply #2 on: January 03, 2019, 11:31:01 pm »
I'm on prepar3d so I have mesh resolution at 10 meters and tessellation at ultra.  Installing FTX Vector helped smooth out the spiky hills, but there is an invisible plane that the traffic is driving on that I can also land on.