I think Crim3 has hit the nail right on the head.
This link on the FSDeveloper site describes a similar problem with pics:http://www.fsdeveloper.com/forum/showthread.php?t=4437
The SDK has the following to say about the "clipmode" parameter in the [cameradefinition.n] sections of the cameras.cfg file. Which, as Crim3 points out, is in your Documents and Settings folder, not your FSX directory. (The cameras.cfg file contains all the standard camera positions, and your individual aircraft.cfg files contain custom camera views unique to each aircraft).
In the cameras.cfg file, there is also a "Multiplayer Planes" camera as well as your "Virtual Cockpit" one. If one doesn't work you could try the other.
Excerpt from the SDK:
"clipmode - Normal, Minimum, Spot, Tower
This setting is used to control how the clip planes are computed. Clip planes are used to set the minimum and maximum distances for rendering in a 3D graphics program. The relative location of these planes determines how precise the graphics engine can maintain the Z-order of objects. A discussion of clip plane management is beyond the scope of this document. However, the concept is relevant to the camera system because it determines whether the camera favors near or far objects in the view:
Normal The near clip plane is scaled along with the zoom level. Useful for most views.
Minimum Clamps the near clip plane at its absolute minimum value (1 meter). Useful for cameras where the camera is placed close to object geometry (e.g., aircraft cameras).
Spot Favors distant objects by scaling the near clip plane with altitude and distance. Useful when the camera is positioned a reasonable distance away from the target object (e.g., spot view).
Tower Favors near objects by scaling the near clip plane by one-half the zoom level and clamping the far plane based on visibility settings with an absolute limit of 20km. Useful when objects at the limits of visibility arent important."