Author Topic: OOM error JFK v2  (Read 2469 times)

Luxuryceo

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OOM error JFK v2
« on: September 22, 2018, 03:36:40 pm »
Hi Guys  

i  have both the pmdg 747-400  and the new JFK for fsx   everytime i load in to that airport with the pmdg  i get these window error dings

then the out of memory error   its happened to me aleast 10 times now   ive just recently bought the jfk scenery btw and only started happening at this airport   everywhere else is fine

the event viewer is telling me its the SODE that keeps faulting  as by the error below

Faulting application name: SimObjectDisplayEngine.exe, version: 1.6.3.0, time stamp: 0x5b0e6583
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x4b435553
Faulting process id: 0x19d8
Faulting application start time: 0x01d4527856a292c4
Faulting application path: C:\Program Files (x86)\12bPilot\SODE\SimObjectDisplayEngine.exe
Faulting module path: unknown
Report Id: 353826c1-be6d-11e8-8108-50465d8f613c

can you guys help me with this

regards

Michael
« Last Edit: September 22, 2018, 03:39:40 pm by Luxuryceo »

virtuali

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Re: OOM error JFK v2
« Reply #1 on: September 25, 2018, 01:28:51 pm »
The problem doesn't have anything to do with JFK.

If you hear the "ding" warning from FSUIPC, alerting you are going to exhaust your memory soon, in FSX, you have no choice other than LOWERING YOUR SETTINGS because, as a 32 bit application, it will never, ever, be able to use more than 4GB or RAM, regardless of much memory in total you have.

And you cannot even use the whole 4GB. Under DirectX 9, the more VRAM you card has, the more system RAM is "stolen" from those 4GB so, the real number is more something around 3.2 GB.

You can try all of these:

- Lower your settings, especially the Max Texture Size slider, the Terrain level of detail range and the autogen density.

- Use the Addon Manager setting to disable 4K textures and go down to 2K or even default 1024x1024.

- Use DirectX 10, it will save about 500-600 MB of RAM

But the real solution, would be moving over to P3D4 that, as a 64 bit application, will never cause an OOM.