Author Topic: KLAX Night Ground Textures  (Read 3899 times)

predabon

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KLAX Night Ground Textures
« on: June 08, 2018, 01:56:29 pm »
Hello all,
I've installed and updated KLAX V2 scenery via FSDT Live Update and the ground textures still looks strange at night.
As you can see in the screenshots, it looks like it's shining like a glitter and wet.
I'm using tomato shade with dinamic reflections, but I dont't think this is the issue because all other airports looks the same.







https://imgur.com/4lqOgti
https://imgur.com/QEBUs7r
https://imgur.com/bpk9q95

Thanks.
« Last Edit: June 08, 2018, 02:00:46 pm by predabon »

virtuali

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Re: KLAX Night Ground Textures
« Reply #1 on: June 09, 2018, 03:56:48 pm »
I'm using tomato shade with dinamic reflections, but I dont't think this is the issue because all other airports looks the same.

Yes, it's precisely the problem and you don't see it elsewhere, because not many airports use advanced materials like we do so, if they don't, you cannot see full consequence of those tweakers do to the normal rendering.

It seems that tweaker exaggerated the bump/specular effect, which we obviously tune for the sim used as it is, with no custom shaders applied.

kmelz

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Re: KLAX Night Ground Textures
« Reply #2 on: June 22, 2019, 04:06:16 pm »
Is there any way to have a small optional patch to have the bump/specular effect removed? I'm hard pressed to have to choose between FSDT and my favorite shaders

virtuali

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Re: KLAX Night Ground Textures
« Reply #3 on: June 24, 2019, 11:59:40 am »
The scenery has been designed to work with the full materials so, if you use a 3rd party shader, it's the shader that must be configured to not ruin it, not the scenery that must be dumbed down or its textures remade just because some shaders destroy the proper renders to supposedly "enhance" lesser sceneries made with less advanced techniques.

You might try removing the bump textures but, this might possibly cause some stuttering, because the sim would try to open files that don't exists anymore. But that's besides the point, the main issue is the scenery would look bad, because it was made to RELY on all 3 textures (diffuse, specular/gloss and bump).