Author Topic: Textures bleeding (buildings and taxiways)  (Read 3400 times)

AirBorne

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Textures bleeding (buildings and taxiways)
« on: March 12, 2018, 04:11:12 am »
Hello,
After quite some time I returned to the region, this time using P3D v4.2, but I noticed some glitches in both airports of Volume 1, one of them presents some kind of floating taxiway (just a portion of it) where the stripes vanish and/or keeps flickering, the other airport presents some flickering textures in a few buildings. Is this a known issue or has a solution?
Thanks.

virtuali

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Re: Textures bleeding (buildings and taxiways)
« Reply #1 on: March 13, 2018, 10:46:16 am »
What other sceneries you have installed ? Something from OrbX maybe ?

AirBorne

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Re: Textures bleeding (buildings and taxiways)
« Reply #2 on: March 14, 2018, 07:08:44 am »
In the Hawaii area nothing at all, just the Orbx fundamental stuff such as Global Base and Vector. Regarding the taxiway it's interesting because it affects only one small portion of it, like if it were depressed and the default (?) texture overlays the one from your scenery, but again, for only about some few hundred meters. As to the buildings with flickering textures, the effect is pretty much similar to the FSX times when we activated DX10 mode but without Steve's Fixer.

virtuali

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Re: Textures bleeding (buildings and taxiways)
« Reply #3 on: March 14, 2018, 10:26:01 am »
What's your Mesh complexity and resolution settings ? Try with complexity at maximum, and resolution at 5 or 10 mt/pixel, but not less and no more.