I wonder why, when someone calls FSX "a game", simmers get angry saying they are not gaming/being entertained but, when discussing about the P3D EULA, they say they cannot use it, because it's "not for entertainment".
If you are using the sim as a simulation and as a learning tool and not to be entertained (as you would with a game), then you are complying with the EULA.
Well, I never viewed FSX as a game or entertainment but as a simulator, although that was the purpose for FSX from Microsoft. I totally agree with you that FSX is not a perfect simulator and I'm not against going forward having a better simulator. I very much want a good accurate simulator and I'm totally for it, provided there's no high costs and no restrictions. All the things posted here have not been made clear, until now, so thanks for clearing this up. I was surprised to read that many were upset about the EULA and the high cost, and after reading these things, I had to find out what all of this was about. So I went to the Prepard 3D website and read the EULA and at the bottom, and I hope it's okay to post this, it says "Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product." I assume this is where many were raising the question. At first glance, I could not understand why all this big issue over "personal consumer entertainment," and it sounded like the product, P3D4, was not for the consumer. But from what I gather, it is just saying that we should not offer, sell or distribute to markets, FOR personal use as entertainment purposes. We CAN use it as a simulator, for learning and training. As long as we use the P3D4 as a simulator, which is what I've been doing in FSX and never viewed it as "entertainment," we are complying with the EULA. I don't understand where this so called "entertainment" in the agreement is coming from and why it was even written in the agreement in the first place.