- From a technical point of view it can be done and it should be compatible with the sliders in the sim from low to high, hence every software developed for P3D should be
The scenery is totally compatible with sliders from low to high, using the default scenery. There are NO terrain "spikes" at KIAH, at 1 meter resolution, using the default scenery.
If the sim creates visual artifacts because it's interpolating data from a mesh you have added, the spikes are coming from *there* so, you should tell the developers of that mesh it's their mesh that is not "compatible with the sliders in the sim from low to high".
Of course, you wouldn't notice terrain spikes in the countryside, but only on an airport, that doesn't mean the airport is the cause.
As I mentioned the issue is also with the default camera not an add-on and checked of course....
Maybe you misunderstood your "(no clipping issue tested with also default camera"... The issue is, since I do not see any flickering with sideviews, I assumed it didn't happened with a default camera, because it doesn't happen here.
And again, maybe the cause it's the same, for the same reason you see terrain spikes caused by an addon mesh when the resolution is set too high, you might also see the effect of the sim trying to optimize performances, by reducing the mesh resolution of the terrain when the terrain is not in view, which will cause the flickerking when you switch view, because the sim is rebuilding the terrain.
- There is a conflict with mesh or indeed the ground polys...
Surely there isn't one, with the default mesh that comes with the sim.
Again this can be solved, but are you guys willing to help out.
You keep saying this so, how do you propose it could be fixed ? By providing a flat mesh with an higher resolution than the addon one you have ?
That's just wrong, and it's what has been usually called the "mesh war": different developers supplying their product with higher and higher resolution meshes, just to counteract the problems caused by each other meshes, relying on the feature of the sim that always loads the highest resolution mesh, assuming it should be the "best" on by default.