Author Topic: Excessive thrust required to taxi  (Read 2839 times)

ahuimanu

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Excessive thrust required to taxi
« on: June 08, 2017, 08:56:14 am »
It is as if though I suddenly hit mud when transitioning to the air cargo areas on taxiways Bravo, Alpha and Charlie.  I've tried this on the F22 and the PMDG744 v3.  Is it just met? I just ran the updated prior to one more test and posting this.

iforrage

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Re: Excessive thrust required to taxi
« Reply #1 on: June 14, 2017, 04:44:13 am »
Nope, me, too.  http://www.fsdreamteam.com/forum/index.php/topic,15705.0.html

Seems Umberto may have missed my post?
-Jesse

virtuali

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Re: Excessive thrust required to taxi
« Reply #2 on: June 14, 2017, 11:26:48 am »
If a post is not answered, it surely must have be missed. It happens, when you have a post count over 25.000...we'll check into this but, before doing anything, what Mesh resolution you use ?

We suggest using either 5 or 10 meters resolution and, anything higher, will not result in any increase of quality and terrain artifacts which can cause such problems, due to oversampling and rounding error of the mesh data.

Mesh complexity, instead, should always stay at 100%