Author Topic: Problem with Trondheim V2.00 Aerosoft  (Read 8171 times)

simonedestradis

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Problem with Trondheim V2.00 Aerosoft
« on: June 08, 2017, 04:26:48 pm »
Hi,
I'm testing Trondheim 2.00 in P3d V4.
But I noticed this problem with Gsx.
The vehicles are under the ground.
I have attached 2 photos:

https://uploads.tapatalk-cdn.com/20170608/a219c6d9408b5655976d9c4e59c86fe2.jpg
 
any ideas?
thanks
« Last Edit: June 08, 2017, 04:40:37 pm by virtuali »

virtuali

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #1 on: June 08, 2017, 04:42:42 pm »
It's the result of a non-standard way to support elevation. We can do a fix to support it, but we need to know the following:

- The name of the AFCAD that comes with the airport. You can check this in the GSX parking customization option,

- The precise elevation of the airport reference point, which you can check by opening the AFCAD file with an editor like ADE or AFX.

Chok

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #2 on: June 08, 2017, 05:18:24 pm »
I can confirm that some vehicles (front baggage loader and push-back truck) appear to be invisible (underground) when parked at the terminal.

P3D V3.4

virtuali

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #3 on: June 08, 2017, 05:24:55 pm »
I already indicated the reason in the previous message, and what we need to do to create a custom fix.

virtualstuff

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #4 on: June 08, 2017, 07:09:54 pm »
AFX_ENVA.bgl

« Last Edit: June 08, 2017, 07:13:34 pm by awf »

virtuali

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #5 on: June 08, 2017, 09:37:37 pm »
Try the attached file, to be placed under Addon Manager\Couatl\GSX\airports

If it works, we'll add it Live Update.

virtualstuff

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #6 on: June 09, 2017, 07:32:08 am »
Great support, almost solved the only difference I notice in P3Dv4 is no dynamic lightning on the GSX vehicles everything else working fine.\
Tested at a different airport and it works fine too...
So only missing the dynamic lightning from GSX at ENVA.
« Last Edit: June 09, 2017, 08:14:02 am by awf »

virtuali

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #7 on: June 09, 2017, 09:01:38 am »
So only missing the dynamic lightning from GSX at ENVA.

There's really nothing we can do about this. Dynamic lights needs to know the ground location, which in these kind of sceneries is below the apron.

virtualstuff

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #8 on: June 09, 2017, 03:56:17 pm »
Ok note that the vehicles from the developer have dynamic lights hence the whole airport ;-)
Also the vehicles from PMDG have dynamic lights ;-)

virtuali

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #9 on: June 09, 2017, 05:20:56 pm »
Ok note that the vehicles from the developer have dynamic lights hence the whole airport ;-) Also the vehicles from PMDG have dynamic lights ;-)

What kind of dynamic lights are you referring to ? If GSX vehicles don't show dynamic lights *on ground* for this reason, no other vehicles will, but you surely have dynamic lights effects of GSX vehicles on the airplane and on the vehicles themselves. Just not from the vehicle to the ground, and this will be the same for all vehicles.

virtualstuff

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #10 on: June 09, 2017, 08:02:17 pm »
I'm talking from the vehicles on the ground and on objects (airplane for example)

- PMDG vehicles ground and aircraft and other objects are lit
- Vehicles from Airport developer also ground objects aircraft etc are lit
- GSX nothing is lit (objects or ground etc...)
- Place the aircraft to EHAM for example GSX is working ;-)

My point is everything is working as it should regarding dynamic lightning with the exception of GSX  ::)

virtuali

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #11 on: June 10, 2017, 01:06:20 am »
My point is everything is working as it should regarding dynamic lightning with the exception of GSX  ::)

Are you sure you are looking at dynamic lights, and not pre-backed lightmaps that looks like that ?  Are you sure you don't see ANY dynamic lights on GSX vehicles ? I can understand why headlights won't work on the ground, because that scenery has no ground, but you should at least see the other lights, lighting the GSX vehicle itself.

Boeing 707

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #12 on: June 10, 2017, 10:45:47 am »
Hi

I also got the same problem.. but i used the "enva_aerosoft.pye file" from you..and now it works i ENVA.

It solved the "issue"

Thanks for the pye file  :)

Dennis

simonedestradis

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #13 on: June 10, 2017, 02:52:27 pm »
Try the attached file, to be placed under Addon ManagerCouatlGSXairports

If it works, we'll add it Live Update.

works works works!!!good job!!!
You can include it in the Live Update!!!

virtualstuff

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Re: Problem with Trondheim V2.00 Aerosoft
« Reply #14 on: June 10, 2017, 09:51:44 pm »
My point is everything is working as it should regarding dynamic lightning with the exception of GSX  ::)

Are you sure you are looking at dynamic lights, and not pre-backed lightmaps that looks like that ?  Are you sure you don't see ANY dynamic lights on GSX vehicles ? I can understand why headlights won't work on the ground, because that scenery has no ground, but you should at least see the other lights, lighting the GSX vehicle itself.

I'm talking about the dynamic lightning (not pre baked texture which is static to begin with ;-)) which should at least lit up the aircraft ;-) Which GSX doesn't do at that particular airport will test again ;-)
« Last Edit: June 10, 2017, 10:09:26 pm by awf »