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Author Topic: Lag At KMEM **SOLVED**  (Read 1691 times)
SWAPilot
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« on: May 22, 2017, 12:25:24 AM »

For what ever reason my sim will stutter while taxiing, landing, or taking off exclusively at KMEM. The stutters will last for about 4-8 seconds every 15-60 seconds. Any thoughts? Thanks guys
« Last Edit: May 14, 2018, 12:40:58 PM by virtuali » Logged
virtuali
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« Reply #1 on: May 22, 2017, 04:42:07 PM »

You don't say which sim you are referring to.
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SWAPilot
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« Reply #2 on: May 22, 2017, 05:11:38 PM »

Prepar3 v3.4 (3.4.22.19868)
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virtuali
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« Reply #3 on: May 22, 2017, 10:56:45 PM »

Be sure you have the latest version installed, and that you have the Prepar3D native objects enabled in the KMEM YouControl menu.
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SWAPilot
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« Reply #4 on: July 07, 2017, 11:00:16 PM »

Yes this is all true. Its just very poor performance.
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virtuali
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« Reply #5 on: July 10, 2017, 03:09:36 PM »

Yes this is all true. Its just very poor performance.

Try to increase your Anti-pop setting in the Addon Manager a bit and see if it makes any difference.
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okupton
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« Reply #6 on: August 10, 2017, 08:24:07 PM »

Did this get resolved with virtuali's suggestion?


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okupton
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« Reply #7 on: May 13, 2018, 05:01:55 PM »

Just following up on this old thread. I upgraded to p3dv4 and the lag/stutters are not present any more.


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virtuali
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« Reply #8 on: May 14, 2018, 12:40:40 PM »

Just following up on this old thread. I upgraded to p3dv4 and the lag/stutters are not present any more.

Of course they aren't.

The scenery is very large so, if we didn't act aggressively on memory management, it would likely crash a 32 bit sim with an OOM so, I hope you'll agree that some stuttering is better than an OOM crash. With the Anti pop-up, you had a way to control this.

But under 64 bit, our software behaves differently, and is not trying to save memory at all cost so, the Anti pop-up defaults to the highest value, and all the object loading ranges are doubled, so they are not created/destroyed very often, which result in a smoother flight.

So, thanks to the flexibility of our software, you could got an immediate improvement of the existing scenery, without waiting for a scenery patch, since we just made the script that runs the sceneries behaving differently in 32 or 64 bit mode.
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