Author Topic: Lag At KMEM **SOLVED**  (Read 6656 times)

SWAPilot

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Lag At KMEM **SOLVED**
« on: May 22, 2017, 01:25:24 am »
For what ever reason my sim will stutter while taxiing, landing, or taking off exclusively at KMEM. The stutters will last for about 4-8 seconds every 15-60 seconds. Any thoughts? Thanks guys
« Last Edit: May 14, 2018, 01:40:58 pm by virtuali »

virtuali

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Re: Lag At KMEM
« Reply #1 on: May 22, 2017, 05:42:07 pm »
You don't say which sim you are referring to.

SWAPilot

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Re: Lag At KMEM
« Reply #2 on: May 22, 2017, 06:11:38 pm »
Prepar3 v3.4 (3.4.22.19868)

virtuali

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Re: Lag At KMEM
« Reply #3 on: May 22, 2017, 11:56:45 pm »
Be sure you have the latest version installed, and that you have the Prepar3D native objects enabled in the KMEM YouControl menu.

SWAPilot

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Re: Lag At KMEM
« Reply #4 on: July 08, 2017, 12:00:16 am »
Yes this is all true. Its just very poor performance.

virtuali

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Re: Lag At KMEM
« Reply #5 on: July 10, 2017, 04:09:36 pm »
Yes this is all true. Its just very poor performance.

Try to increase your Anti-pop setting in the Addon Manager a bit and see if it makes any difference.

okupton

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Re: Lag At KMEM
« Reply #6 on: August 10, 2017, 09:24:07 pm »
Did this get resolved with virtuali's suggestion?


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okupton

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Re: Lag At KMEM
« Reply #7 on: May 13, 2018, 06:01:55 pm »
Just following up on this old thread. I upgraded to p3dv4 and the lag/stutters are not present any more.


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virtuali

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Re: Lag At KMEM
« Reply #8 on: May 14, 2018, 01:40:40 pm »
Just following up on this old thread. I upgraded to p3dv4 and the lag/stutters are not present any more.

Of course they aren't.

The scenery is very large so, if we didn't act aggressively on memory management, it would likely crash a 32 bit sim with an OOM so, I hope you'll agree that some stuttering is better than an OOM crash. With the Anti pop-up, you had a way to control this.

But under 64 bit, our software behaves differently, and is not trying to save memory at all cost so, the Anti pop-up defaults to the highest value, and all the object loading ranges are doubled, so they are not created/destroyed very often, which result in a smoother flight.

So, thanks to the flexibility of our software, you could got an immediate improvement of the existing scenery, without waiting for a scenery patch, since we just made the script that runs the sceneries behaving differently in 32 or 64 bit mode.