Author Topic: FSX Acceleration Multiplayer Carrier Ops  (Read 65834 times)

micro

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #15 on: February 09, 2009, 09:44:28 am »
We had a lot of fun with your mission, and gave it our own little twist! Once again, well done.


burner12

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #16 on: February 09, 2009, 03:19:23 pm »
Would those views work in single player? Or just multi, could I tranfer them over by using some file?

Razgriz

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #17 on: February 09, 2009, 08:29:49 pm »
We had a lot of fun with your mission, and gave it our own little twist! Once again, well done.



Oh wow!  Great Job!  You really can NOT see the deck until the end!!

SUBS17

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #18 on: February 09, 2009, 09:40:30 pm »
Awesome work guys just one question will the CAT work for take off on this mission?

Razgriz

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #19 on: February 09, 2009, 11:18:00 pm »
Awesome work guys just one question will the CAT work for take off on this mission?

Yes I've tried it.  Worked perfectly.

SUBS17

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #20 on: February 10, 2009, 03:29:23 am »
Cool I'll have to try it out tommorrow great work guys now if only TACAN could work on a moving carrier. 8)

Orion

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #21 on: February 10, 2009, 03:39:25 am »
Important notice:

I've taken the download down to refine the EULA, because I pointed to Striking Software (cuz I'm part of the team, tech support), so I felt that it would be okay to point there, but someone of a higher authority pointed out that I should refine the EULA to make sure we can't get into any legal issues and stuff like that.  The dude who is helping with an installer is in a totally different time zone, and we have to refine it, so we can't really get together until next weekend, so yeah...

We had a lot of fun with your mission, and gave it our own little twist! Once again, well done.


Nice video ;)!  Edit the .flt file to change the time or something?

Would those views work in single player? Or just multi, could I tranfer them over by using some file?
The carrier camera only will work while in the mission, not in single player.

Awesome work guys just one question will the CAT work for take off on this mission?
Hey SUBS17, I remember you!  You suggested something at FSDeveloper :P.

Yes, the catapult works nicely, glad you are looking forward to it ;).
« Last Edit: February 10, 2009, 03:44:26 am by Orion »

06June

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #22 on: February 10, 2009, 10:01:44 am »
The link is dead !  :-\

SUBS17

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #23 on: February 10, 2009, 10:53:33 am »
Important notice:

Hey SUBS17, I remember you!  You suggested something at FSDeveloper :P.

Yes, the catapult works nicely, glad you are looking forward to it ;).

Yeah I didn't manage to find the time to learn the SDK but its good to see someone got the MP working with ILS on the carrier. 8)

Orion

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #24 on: February 10, 2009, 03:27:11 pm »
The link is dead !  :-\
Important notice:

I've taken the download down to refine the EULA, because I pointed to Striking Software (cuz I'm part of the team, tech support), so I felt that it would be okay to point there, but someone of a higher authority pointed out that I should refine the EULA to make sure we can't get into any legal issues and stuff like that.  The dude who is helping with an installer is in a totally different time zone, and we have to refine it, so we can't really get together until next weekend, so yeah...
« Last Edit: February 10, 2009, 03:30:39 pm by Orion »

USMCBEANS

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #25 on: February 10, 2009, 11:52:11 pm »
Thanks Orion.  Looking forward to the re-release.

SUBS17

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #26 on: February 10, 2009, 11:58:14 pm »
I have just checked the mission installers and I have a question, why does the installer ask for my serial NUMBER? ???
Its very odd since no other installer I have come across requires such information for MSFS.

Orion

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #27 on: February 11, 2009, 01:29:16 am »
I have just checked the mission installers and I have a question, why does the installer ask for my serial NUMBER? ???
Its very odd since no other installer I have come across requires such information for MSFS.
lol wut?

Where'd you get an installer from?

It's not available at the moment, and only the beta version had the serial number (just so random people outside the beta don't download and install).

skimmer

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #28 on: February 11, 2009, 03:34:10 am »
Man I just missed out! Are you going to bring it back?

Orion

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Re: FSX Acceleration Multiplayer Carrier Ops
« Reply #29 on: February 11, 2009, 03:41:17 am »
Of course ;)!

Just have to have Steve recompile the installer with the new license agreement and re-upload.

Should be re-released on Sunday :).