Author Topic: KMEM native P3D update  (Read 20542 times)

virtuali

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KMEM native P3D update
« on: December 06, 2016, 03:24:13 pm »
We made an update for KMEM, converting many objects from the FSX SDK, to the latest P3D 3.0 SDK, which will greatly increase the smoothness of flight, since a lot of handling we had to do manually to support the background with advanced materials in FSX, is not needed in P3D anymore, when using the native P3D SDK.

The update is now included in the latest KMEM Full installer.
« Last Edit: February 02, 2017, 05:55:40 pm by virtuali »

sfgiants13

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Re: KMEM native P3D update
« Reply #1 on: December 06, 2016, 08:09:29 pm »
I installed the update and everything is gone from the ground textures to the buildings at all FSDT airports.  I can't pull up the youdecide menu either.  Once I reinstall the addon manager everything goes back to normal.  I'm running the latest version of P3D.

dgraham1284

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Re: KMEM native P3D update
« Reply #2 on: December 06, 2016, 08:20:52 pm »
Same:


couatl v3.1 (build 3536)
panic log started on Tue Dec 06 14:21:28 2016

problem raised by addon <unknown>
Traceback (most recent call last):
  File "couatl\GSX\assistanceServices\jetwayOperations.py", line 77, in _checkParkingsWithJetways
  File "couatl\common\rwsl.py", line 191, in __init__
  File "couatl\KMEM\__init__.py", line 1122, in onAppStart
TypeError: __init__() got an unexpected keyword argument 'restartCouatl'
{'Airport': 'KMEM', 'User Pos': (35.02427504373341, -89.97552165761752, 107.966 m, 4.02955 m, 0.0)}

virtuali

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Re: KMEM native P3D update
« Reply #3 on: December 06, 2016, 08:53:12 pm »
Sorry guys, I missed an important piece of information: this update REQUIRES the GSX Public Beta here:

http://www.fsdreamteam.com/forum/index.php/topic,14631.0.html

dgraham1284

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Re: KMEM native P3D update
« Reply #4 on: December 06, 2016, 09:42:30 pm »
I am using the GSX beta.

virtuali

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Re: KMEM native P3D update
« Reply #5 on: December 07, 2016, 01:09:15 am »
I am using the GSX beta.

No, you aren't:

Quote
couatl v3.1 (build 3536)

Your log shows you are using the standard release. You probably have installed something else from FSDT (apart this patch), after the Beta and this has reverted your Beta to non-Beta, because the regular installers downloads files, and the downloaded files, which are NON-Beta, always take precedence over anything else. The Beta installer, instead, runs entirely offline.

So, in order to restore the Beta, you must install the GSX Beta as the LAST thing you do. If you need to reinstall another FSDT product for any reason, you have to reinstall the GSX Beta after it, otherwise you'll roll back the Beta changes.

dgraham1284

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Re: KMEM native P3D update
« Reply #6 on: December 07, 2016, 01:13:10 am »
Thanks, I sorted it.  I had reinstalled addon manager which restored it as you stated.

gianlucaballoni

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Re: KMEM native P3D update
« Reply #7 on: December 21, 2016, 12:11:09 am »
Hi,
install this update, start sim and i have error coautl...
Update AddonManager (reinstall without uninstall other version), and now the scenery works well.
Don't install any GSX (no beta, no old version).

virtuali

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Re: KMEM native P3D update
« Reply #8 on: December 21, 2016, 12:26:15 am »
install this update, start sim and i have error coautl...

Quote
Don't install any GSX (no beta, no old version).

NOW the Beta is no longer Beta, the patch doesn't require the full GSX Public Beta anymore, and the Stand Addon Manager it's enough. I'll update the post.

However, using KMEM without GSX doesn't really make much sense, since you'll lose all the jetways (which are created by GSX together with SODE), and since GSX is free to use at all FSDT airports, there are no reasons not to install it.
« Last Edit: December 21, 2016, 12:38:07 am by virtuali »

jscarano

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Re: KMEM native P3D update
« Reply #9 on: December 21, 2016, 09:35:30 pm »
Thanks so much for this update.

B777ER

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Re: KMEM native P3D update
« Reply #10 on: December 31, 2016, 09:27:53 pm »
Just tried MEM with this P3D update. Night and day on smoothness and performance. So so much better now. Great job. I hope you enact this procedure going forward with CLT, SDF, etc.... Don't let that old FSX cripple the scenery!
Eric

virtuali

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Re: KMEM native P3D update
« Reply #11 on: January 03, 2017, 05:32:27 pm »
I hope you enact this procedure going forward with CLT, SDF, etc.... Don't let that old FSX cripple the scenery!

Sure, and we'll probably do it for some of the older sceneries too.

Hnla

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Re: KMEM native P3D update
« Reply #12 on: January 03, 2017, 06:20:25 pm »
I notice no difference in performance

virtuali

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Re: KMEM native P3D update
« Reply #13 on: January 03, 2017, 06:35:32 pm »
I notice no difference in performance

You are not supposed to notice any difference in performances, if you mean fps. In fact, it's even possible you might notice a *slight* (almost not noticeable) fps loss, but you should see MUCH less stuttering.

Of course, if you didn't get much stuttering before, you wouldn't see much benefit either, because the stuttering weren't "caused" by KMEM entirely, they were also dependent on how many other addons sending Simconnect commands all at the same time you have installed so, no all users saw the same thing.

The P3D terrain textures made using the native P3D SDK simply allowed us to send *much* less Simconnect commands, and that's it.