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Author Topic: When do we get the promised fixes/updates?  (Read 1767 times)
janosch
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« on: January 02, 2009, 01:37:29 PM »

Hi,

now that Geneva is released and you're already showing previews of KLAS i'm really wondering that the open bugs of JFK in FS9 still have not been adressed. When do we finally get them fixed (and the promised 3D lead in lights)?

You said once geneva is out the issues will be addressed, now geneva is out for quite some time and it seems attention shifted over to KLAS. Can we please first get JFK fixed?

regards

jan schreiber
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virtuali
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« Reply #1 on: January 02, 2009, 01:51:48 PM »

now that Geneva is released and you're already showing previews of KLAS i'm really wondering that the open bugs of JFK in FS9 still have not been adressed. When do we finally get them fixed (and the promised 3D lead in lights)?

I don't think there are any other open issues at JFK, except the 3d lights. All the fixes discussed in the forum are already in the current installer.
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Umberto Colapicchioni
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janosch
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« Reply #2 on: January 02, 2009, 02:20:46 PM »

Hi,

no, i still get errors like the white lines running through the scenery at day and night and i ran the installer the last time this morning.

kind regards

jan schreiber
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virtuali
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« Reply #3 on: January 02, 2009, 02:40:38 PM »

no, i still get errors like the white lines running through the scenery at day and night and i ran the installer the last time this morning

If by "white lines running through the scenery", you mean a slight mis-alignement between the top detail layer tiles, so the photo real backgound pops out without detail, creating a very thin area of a slightly lighter appearance (certainly not a "white line"), I'm not sure if this could be fixable at all, without having the opposite effect, like grey lines running through the scenery, which might appear if we tried a small bit of overlapping between tiles.

We might still have a look at it, but I can't promise it will be entirely fixed.
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Umberto Colapicchioni
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mave128
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« Reply #4 on: January 02, 2009, 06:15:56 PM »

hey together,

it is fact that there is a white line running through the runway 4left.
see this topic: http://www.fsdreamteam.com/forum/index.php?topic=1015.0

its not the fact, that you are talking about, umberto. its just a white line, nothing more.

i strongly hope, it will be fixed soon.

best wishes for the new year.
sören
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best wishes,
sören
janosch
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« Reply #5 on: January 02, 2009, 08:02:09 PM »

hey together,

it is fact that there is a white line running through the runway 4left.
see this topic: http://www.fsdreamteam.com/forum/index.php?topic=1015.0

its not the fact, that you are talking about, umberto. its just a white line, nothing more.

i strongly hope, it will be fixed soon.

best wishes for the new year.
sören

That's exactly the bug i mean, i can live with the texture issues regarding the tower but this white line has to be fixed and i also would like to see the 3D lead in lights as promised multiple times.

jan schreiber

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virtuali
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« Reply #6 on: January 02, 2009, 08:13:14 PM »

its not the fact, that you are talking about, umberto.

It is exactly what I'm talking about.

Quote
its just a white line, nothing more.

No, it isn't, it's a thin gap between two detail texture tiles. Not really a "gap", but more like a texture artifact which looks like an effect of the DXT compression on the borderline between two tiles.


Quote
i strongly hope, it will be fixed soon.

As I've said already, we'll look into it, but I'm not sure it would be possible to fix it entirely, because (as for many other things) the FSX version doesn't have this problem, perhaps because FSX uses .DDS instead and doesn't show the slightest trace of this.
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Umberto Colapicchioni
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virtuali
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« Reply #7 on: January 02, 2009, 08:19:36 PM »

this white line has to be fixed

We will obviously fix only what *can* be fixed. If we find it's something that affects only FS9, because of a bug in texture handling (FSX doesn't have this issue, the source files are the same) in FS9, it cannot be fixed.

Quote
and i also would like to see the 3D lead in lights as promised multiple times.

These will come very soon, as promised. So, there's no need to repeat that we promised it, because we know it.
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Umberto Colapicchioni
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mave128
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« Reply #8 on: January 02, 2009, 11:42:19 PM »

thanks for the information umberto.

best wishes,
sören
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best wishes,
sören
SirIsaac726
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« Reply #9 on: January 03, 2009, 06:12:21 AM »

We will obviously fix only what *can* be fixed. If we find it's something that affects only FS9, because of a bug in texture handling (FSX doesn't have this issue, the source files are the same) in FS9, it cannot be fixed.

Just a quick curiosity question...would it be possible to create a fix for FS9 that is then posted on the website/forums.  That way it isn't included in the Installer which is for both FS versions.  Or is my assumption wrong (I'm thinking the problem lies in the fact that the installer is for both)?
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virtuali
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« Reply #10 on: January 03, 2009, 02:09:07 PM »

Just a quick curiosity question...would it be possible to create a fix for FS9 that is then posted on the website/forums.

We already doing that. There's an Hotfixes forum post for FS9, which contains only FS9 fixes, and one for FSX.

Quote
That way it isn't included in the Installer which is for both FS versions.  Or is my assumption wrong (I'm thinking the problem lies in the fact that the installer is for both)?

There's no single installer: there's an FSX installer and FS9 installer. It's not an installer problem, the issue lies at the source code level, we model things basing on how they'll work on FSX, and the FS9 scenery is derived from the same source code, save for the obvious differences.

Sometimes, we end up discovering a specific way of doing things works nice in FSX, but not so nice in FS9. If the fix is easy, then we'll do it. But if it would require a redesign of the FS9 part, just because of an FS9 limitation, it's something that we need to accept.

It's no different than what FSX users usually have to widthstand: problems and performance issues, because too many addons are just FS9 ports. Only, in this case the situation is reversed, because the FS9 scenery is an FSX port.
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Umberto Colapicchioni
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SirIsaac726
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« Reply #11 on: January 03, 2009, 10:54:25 PM »

Thanks!

Just wondering. Wink
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virtuali
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« Reply #12 on: February 09, 2009, 01:58:03 PM »

All currently reported bugs are already fixed at JFK.

The only thing left are 3d approach lights in FS9, but we had some troubles with these due to the other terrain around in the FS9 default scenery which is wrong, because is all set to 0, instead of having the ground set at the correct ground heigth (7 ft. I think) and only the water set at 0.

FSX default scenery doesn't have this issue, that's why we didn't put the 3d approach lights in FS9 in the first place, because it would require some fixing to the underying FS9 default scenery that wasn't needed in FSX.

So, right now, we put this on hold, because it would require some additional work we haven't anticipated initially.

The small gaps in the textures (again, FS9 only), are not fixable because are depending on how DXT1 texture are rendered by FS9. FSX doesn't have this issue, because it uses DDS, so this can't be really fixed.
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Umberto Colapicchioni
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