Author Topic: Vehicle & People walking and running over each other.  (Read 2148 times)

specialist

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Vehicle & People walking and running over each other.
« on: October 04, 2016, 03:33:18 am »
I'm not sure why this is happening, but at almost every airport I've used GSX, I either have people walking through other GSX vehicles, GSX vehicles running in front of each other, like the luggage trucks, pushback vehicles, or passenger buses. This happened at FLIGHTBEAM KDEN, LatinVFR KRSW, TropicalSim KMCI, and T2G KMCO just to name a few. No crashes thank goodness, and every service vehicle I've requested launches, but it's crazy how many anomaly I've discovered with this issue.

virtuali

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Re: Vehicle & People walking and running over each other.
« Reply #1 on: October 04, 2016, 08:31:12 am »
If you are referring to additional people animation added by 3d party sceneries, GSX doesn't know anything about their existence, so it's entirely normal they would walk into each other, and there's just nothing GSX can do, since these animations are usually made as "groups", rather than single objects, so it's not even possible to know their precise location when they walk around.

FSDT sceneries that use such animations, have a way to communicate to GSX about the existence of these kind of objects, so GSX is able to remove them from the active parking.

GSX vehicles running in front of each other shouldn't usually happen. They are not really "aware" of each other, because if they did, another whole new class of most complex problems will appear, like traffic deadlocks on the apron. It has been like this since GSX has been released though and can usually fixed by changing their starting positions with the parking customization page.

GSX vehicles running into FSX *default* airport vehicles it's usually best fixed by turning down the Ground Traffic density slider in the FSX setting, and many developers already disabled them by setting the parking type to GA or military.

specialist

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Re: Vehicle & People walking and running over each other.
« Reply #2 on: October 05, 2016, 12:34:36 am »
I'm not referring to additional animated 3d party sceneries or people. I know it's impossible for GSX to try and maneuver that hurdle, but I am speaking about GSX specific vehicles and people. I agree with you that static items in the tarmac or gangway is a problem, and I'm glad developers have realize the need to reduce them, specially now that we have such good animation from GSX. I will try to change the start position, timing, and customizing the gates, but it's a real task to constantly be doing that given how many airports there are. I think we shouldn't have to do this at airports you would expect these issues not to take place, like FSDT or FLIGHTBEAM airports. Thanks for the guidance, and I hope to work things out.