Author Topic: strange colored ground at night in fsdt airports at night (prepar3d v3.2)  (Read 3485 times)

Aviator1979

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hello i have a problem all my taxiways and parking stands from all fsdt airports have a strange green blue color only at night.
i use 1024*1024 resolution can it be that this is the problem?
i atach some thumbnails as an example (these shots are from KIAH at night but have the problem on all airports from fsdt at night in prepar3d v3.2.
thanks in advance, could be a simple fix i hope, sincerely

virtuali

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Re: strange colored ground at night in fsdt airports at night (prepar3d v3.2)
« Reply #1 on: September 25, 2016, 10:28:14 pm »
There's nothing wrong in your screenshot, except that is a very low res, which is caused by the fact you use 1024x1024 resolution, which is lower than the scenery has been designed for.

Aviator1979

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Re: strange colored ground at night in fsdt airports at night (prepar3d v3.2)
« Reply #2 on: September 26, 2016, 02:21:44 am »
Thank you Umberto i will higher it to 2048,  (not 4096 due to vas)
Sincerely

virtuali

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Re: strange colored ground at night in fsdt airports at night (prepar3d v3.2)
« Reply #3 on: September 26, 2016, 09:26:57 am »
Thank you Umberto i will higher it to 2048,  (not 4096 due to vas)

Lowering the texture size in P3D wouldn't save you much VAS: it was an issue in FSX and only under DirectX 9, because under DirectX 9 there was a copy of all used textures in the system RAM, but it was enough to switch to DirectX 10 to fix this.

Prepar3D, being DirectX 11, doesn't have this issue.