Author Topic: Texture Bleed Through  (Read 26660 times)

M-Sauce

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Re: Texture Bleed Through
« Reply #30 on: December 27, 2008, 08:45:24 am »
What I don't understand, is why this is a problem in LSGG and not in the other 3 airports you made. What specifically has changed in the way you make runways for FS9 and FSX that is making this such an issue?

Mariano  ???

virtuali

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Re: Texture Bleed Through
« Reply #31 on: December 27, 2008, 10:34:56 am »
What I don't understand, is why this is a problem in LSGG and not in the other 3 airports you made.

Because we don't use always the same methods, regardless of the airport. Each one has different requirements, so the methods are not always the same.

Quote
What specifically has changed in the way you make runways for FS9 and FSX that is making this such an issue?

Apart with the fact that the issue is now basically fixed, and it's really due to the fact there's a bug in FS9 that makes impossible to disable the displaced thresholds markings so, with a runway without displaced thresholds there would be no issue to begin with, what has changed is the different ways of creating ground, which allows much better sharpness at Geneva than, for example, JFK (no, it wouldn't be possible to use the same method at JFK, because is simply too big) AND keeping compatibility with FS9 AI in FSX, AND keeping sort of compatibility between FSX and FS9 that allows us to still support FS9.