Author Topic: Geneva and DirectX 10 - problem  (Read 7953 times)

flo1981

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Geneva and DirectX 10 - problem
« on: December 10, 2008, 08:37:52 pm »
Hello,
I found a little problem with Geneva and directX 10.

I changed the hour for the evening, the roads are blue-gray!
See the screenshots above:

directX9:


directX 10


I use switzerland pro X too

flo1981

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Re: Geneva and DirectX 10 - problem
« Reply #1 on: December 11, 2008, 11:28:44 am »
No ideas what's wrong?? ??? ???

thanks for an answer!

 ;)

flo1981

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Re: Geneva and DirectX 10 - problem
« Reply #2 on: December 11, 2008, 01:50:59 pm »
I found an other problem under DX10:

the runway lights are not visible....

Any solutions??

thx

Alessandro

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Re: Geneva and DirectX 10 - problem
« Reply #3 on: December 11, 2008, 02:59:16 pm »
Hi,

On Dx10 preview there is a technical limitation for ground poly compiled with old 2002 SDK, sorry but with FSX and DX10 the only ground compatible is the default afcad style.

Alessandro.

flo1981

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Re: Geneva and DirectX 10 - problem
« Reply #4 on: December 11, 2008, 03:25:00 pm »
ok, thanks for the answer. :)

The  ground poly will be dx10 compatible in the future?

virtuali

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Re: Geneva and DirectX 10 - problem
« Reply #5 on: December 11, 2008, 07:40:57 pm »
The  ground poly will be dx10 compatible in the future?

Probably not, because we would have to create two different ground sceneries, and the DX10 would look worse anyway. As you might notice, while we advertize DX10 compatibility for JFK, we don't for Geneva, because it's made in a different way, which is more suited for a smaller airport (it's sharper than JFK, in fact, because of this).

If you think about it, not even the default scenery is fully compatible with DX10: there's a lot of ground flickering even on default airports without anything else installed, which makes it not very usable.