i test it with all other payware scenery, but looks like it only happen with FSDT airports. do you have a fix for this??
As explained in all other threads I've linked, and in the previous post, it's how the scenery is made, because it's a result of being very slightly raised to prevent ground flickering so, there's nothing to fix, unless you would like to see a lot of ground flickering, which is surely much worse than having the wheels sunken for a few cm.
Other sceneries might not show this, because they use FS8-style ground polygons, so they cannot use advanced ground shaders and they will pay a performance and memory penalty because of FS8 polygons must be tessellated and adapted to flow over the curved earth at run time.