Author Topic: FSCopilot and Addon Manager  (Read 5997 times)

virtuali

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FSCopilot and Addon Manager
« on: November 05, 2007, 12:54:11 am »
We found a temporary solution for the issue of using FSCopilot and Addon Manager together, checked with the current FSCopilot beta2 build 4.

On my machine (Vista + FSX + Acceleration), by changing the loading order in the DLL.XML file, it's possible to load both, as long as Addon Manager (bglmanx.dll) comes BEFORE FSCopilot. It might be that FSCopilot does something strange that leaves Simconnect in a faulty state, affecting the loading of our module.

So, you have to edit DLL.XML, found at %APPDATA%\Microsoft\FSX, and put the whole section related to bglmanx.dll BEFORE the one that include FSCopilot.dll. A section is something enclosed between the tags <Launch.Addon> and </Launch.Addon>. Move the whole block, including the <Launch.Addon> opening and closing tags.

This is an example of a file that should work:

Code: [Select]
<?xml version="1.0" encoding="Windows-1252" ?>
<SimBase.Document Type="Launch" version="1,0">
    <Launch.Addon>
        <Name>Addon Manager</Name>
        <Disabled>False</Disabled>
        <ManualLoad>False</ManualLoad>
        <Path>bglmanx.dll</Path>
    </Launch.Addon>
    <Launch.Addon>
        <Name>FSCopilot</Name>
        <Disabled>False</Disabled>
        <Path>Modules\FSCopilot.dll</Path>
    </Launch.Addon>
</SimBase.Document>