No, it has been a while (more than a year), that our software is no longer dependent from the precise build of the simulator. Under P3D, there's just the 32 or the 64 version.
The P3D version it's 100% clean and proper SDK-compliant code, since LM has gracefully added all the missing features we required that under FSX required direct in-memory access, which resulted in the software being dependent on the build of the simulator.