FSDreamTeam forum

FS9 support => JFK for FS9 => Topic started by: mpdpilot on September 19, 2008, 07:53:28 am

Title: Blurry scenery, and FS default Scenery
Post by: mpdpilot on September 19, 2008, 07:53:28 am
There are two parts here:

First, the scenery is rather blurry on the ground. The buildings are sharp and look like the screen shots. The ground does not. I would assume this has do with my settings but I have messed with them a little bit and can't seem to get it fixed. Any help would be appreciated.

Second, the default FS scenery is still showing.
Title: Re: Blurry scenery, and FS default Scenery
Post by: roboterpirate on September 19, 2008, 08:39:42 am
I got the same, "first" problem concerning the blurry ground textures:

(http://i283.photobucket.com/albums/kk282/roboterpirate/jfk.jpg)

I haven't got that problem with any other scenery  - what can I do?
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 19, 2008, 12:28:30 pm
This is nothing related to the scenery, you probably don't have the Global Max Texture slider to "Massive" (which enables 1024x1024 textures that the scenery use) OR, you haven't set the Anisotropic filtering on your video card control panel, OR you have your MipMap level in FS9 graphic settings too low.

The Anisotropic filter is specifically effective to improve the appearance of things seen from an angle, like the ground/runway textures.
Title: Re: Blurry scenery, and FS default Scenery
Post by: Bruce Hamilton on September 19, 2008, 05:02:27 pm
...OR you have your MipMap level in FS9 graphic settings too low.

What is the optimum setting for mipmap, Umberto?  I currently have it at 4 or 5.
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 19, 2008, 05:43:05 pm
What is the optimum setting for mipmap, Umberto?  I currently have it at 4 or 5.

I find there's a big increase in quality going from 4 to 5. Higher than 5, it depends a lot on the video card settings in the control panel. Too high will make the texture flicker, too low will make the texture to appear blurred. Just try several settings, and use whatever you like most. It also screen-res dependent so, the higher your screen resolution is, the higher setting you can use before starting seeing too much flickering.
Title: Re: Blurry scenery, and FS default Scenery
Post by: eparot on September 19, 2008, 06:59:36 pm
Hi,

Be careful, this scenery is probably not built like LSZH and KORD. Parkings, taxiways and runways don't use specific hi-res textures. There are "only" hi-res ground textures for all the airport (probably at 15cm/pixel), taxiway and runway markings are painted above. So parking, taxiway and runway textures seem blurry compared to KORD or LSZH.

Regards,

Emmanuel
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 19, 2008, 07:32:05 pm
this scenery is probably not built like LSZH and KORD. Parkings, taxiways and runways don't use specific hi-res textures.

JFK ground textures in FS9 are made just like LSZH and KORD: a background layer of hi-res textures, with a second layer of details. The only difference between the 3 sceneries is the FSX version: LSZH used an similar FS9 technique in FSX as well, while KORD and KJFK in FSX use the native photoreal FSX terrain. But the FS9 version are basically the same.
Title: Re: Blurry scenery, and FS default Scenery
Post by: eparot on September 19, 2008, 08:51:56 pm
I see what you mean with the second layer. There's one in KJFK too (FS9). But in the case of LSZH (FS9) and KORD (FS9), the second layer is opaque (asphalt or concrete for example). With KJFK (FS9) as far as I see the second layer is transparent and his purpose is "only" to add some texture to first layer or am I wrong ?

When you look the edges/borders of taxiways this technic makes a big difference. That's probably why it seems to be blurry but it's not.
Regards,
Emmanuel
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 19, 2008, 09:25:16 pm
But in the case of LSZH (FS9) and KORD (FS9), the second layer is opaque (asphalt or concrete for example). With KJFK (FS9) as far as I see the second layer is transparent and his purpose is "only" to add some texture to first layer or am I wrong ?

It's not like that. All 3 sceneries use a background layer with a semi-transparent detail layer on top. There's no difference with this regard how they are made.
Title: Re: Blurry scenery, and FS default Scenery
Post by: waleed on September 19, 2008, 10:10:32 pm
Umberto,
I have a 9800 gtx with 4gb ram and a 2.66quad.

I have the global textures set to massive, and I think also mip map(?) set to high. all is set to max, and I get the same thing, which I also noticed in KORD, and LSZH.

I opened the control panel for my nvidia card, but do not know where to find the anisotropic filtering.
Any advice on where to find it?

Thanks, and looking forward to kdfw.
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 19, 2008, 10:15:48 pm
I opened the control panel for my nvidia card, but do not know where to find the anisotropic filtering.

Use the Advanced View, the Anisotropic filter, together with a lot of other settings, should be available.
Title: Re: Blurry scenery, and FS default Scenery
Post by: eparot on September 19, 2008, 10:30:53 pm
Hi Umberto,

Well, I think I found a problem... (only test FS9)
On KORD and LSZH all is fine, take a look to the shot below.

(http://www.emmanuelparot.fr/preview/kord_001.jpg)

Now take a look at JFK gate H45 and its neighborhood...

- the shadow of the aircraft is partial (disappears through a texture layer)
- on the left a parking texture is here, but on the right no more

(http://www.emmanuelparot.fr/preview/kjfk_001.jpg)

- a part of the parking texture seems to disappear through the ground

(http://www.emmanuelparot.fr/preview/kjfk_003.jpg)

- here only markings and hi-res ground texture. It look's like there's a missing texture or layer.

(http://www.emmanuelparot.fr/preview/kjfk_002.jpg)

I did tests with Terrain_max_vertex_level = 21 and 19 but no change.
I've the FS Genesis 38m mesh for all the US. I tried to disable it but no change.

Do you have an explanation...

Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 19, 2008, 10:46:47 pm
Do you have an explanation...

That looks like a flatten problem, similar to this one:

http://www.fsdreamteam.com/forum/index.php?topic=982.msg7708#msg7708
Title: Re: Blurry scenery, and FS default Scenery
Post by: eparot on September 20, 2008, 12:21:24 am
Yes Umberto, I suspected this kind of problem too but I don't have the problem of missing taxiway line exposed in the other thread. I checked for another scenery installed, I had old JFK from Simflyers but it was deactivated and nothing change after a complete removal...

The problems exposed in the second and third shot of KJFK in my previous post are finally not problems. After checking the real aerial view of KJFK all is fine. But as I said before the rendition of most taxiways look different from KORD and LSZH even if a similar technic has been used.

The problem of truncated shadow exposed in my 1st shot of KJFK is due to a small variation of altitude between texture and ground in your scenery. I found a solution.
Apply the flatten line (scenery.cfg) of the old Simflyers scenery to your scenery and it solves the shadow problem. Here's the line :

Flatten.0=13,N40 41.17,W73 48.39,N40 39.09,W73 43.84,N40 36.25,W73 46.09,N40 38.61,W73 51.22

Overflying the parkings, I found a missing taxiway line in front of gates 20 to 30 (terminal 4). It's a part of taxiway K.

Hope this help
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 20, 2008, 12:33:21 am
Apply the flatten line (scenery.cfg) of the old Simflyers scenery to your scenery and it solves the shadow problem. Here's the line :

Flatten.0=13,N40 41.17,W73 48.39,N40 39.09,W73 43.84,N40 36.25,W73 46.09,N40 38.61,W73 51.22

Well, glad it fixed the issue for you but, it shouldn't be necessary, because the scenery alread has its own flatten embedded in the BGL. You fixed this issue on your system, because you probably still have something else in conflict, and the flatten switch in the scenery.cfg takes precedence overy everything.
Title: Re: Blurry scenery, and FS default Scenery
Post by: mpdpilot on September 20, 2008, 01:06:38 am
So is there anything I can do about the Defualt scenery coming through? THanks again for the help with the blurryness, I fixed that and it looks awesome!!
Title: Re: Blurry scenery, and FS default Scenery
Post by: mpdpilot on September 20, 2008, 02:12:29 am
I opened the control panel for my nvidia card, but do not know where to find the anisotropic filtering.

Use the Advanced View, the Anisotropic filter, together with a lot of other settings, should be available.

OK so I am getting the feeling I am quite the novas. I have an ATI Mobility Radeon X600 Video card, and I haven't the slightest clue how to adjust the anisotropic filtering.
Title: Re: Blurry scenery, and FS default Scenery
Post by: janosch on September 20, 2008, 02:56:22 pm
Hi,

i'm also getting blurry textures for some parts of the scenery. The ground textures around the gates are great, high resolution and crystal clear. The same applies to all ground marks like taxi lines and stuff. But the ground textures around the runways and runways itself look very blurry. My graphic card (nVidia 8800GT) is aready tweaked for high quality AA and AF, that's definatley not the problem.

Would be great if the custom ground textures could be brought to the same visual quality the ground textures at the gates have! If this could be done the scenery would be perfect and even more stunning.

janosch
Title: Re: Blurry scenery, and FS default Scenery
Post by: virtuali on September 20, 2008, 03:19:36 pm
Would be great if the custom ground textures could be brought to the same visual quality the ground textures at the gates have! If this could be done the scenery would be perfect and even more stunning.

Alright, now I can see the misunderstanding. There are two separate issues here:

- One it's the blurred textures caused by lack of Anisotropic filtering and too low mipmap setting. This can be clearly fixed, as one user in this post reported.

- The other is the fact that the scenery has TWO layers, photoreal and detail.

The ground texture are optimized to be seen at a distance, while the detail is optimized for very close distance. It's their *combination* that give the impression of a ground texture with a resolution higher then it is.

If we had to cover the *whole* airport with a custom texture with a resolution optimized for close distance, it would have been so large that it wouldn't fit on any video card.

If we had to cover the *whole* airport with a 2nd *generic* detail layer, to give the illusion of added resolution, it would appeared too repetitive

So, there's (as always) a compromise: selected PARTS of the airport ground, where it matters (aprons, etc), have *custom* detail layer, so you get both the higher resolution, without the side effect of repetitions.

The only drawback, you can't have it on the whole airport.
Title: Re: Blurry scenery, and FS default Scenery
Post by: janosch on September 20, 2008, 07:29:43 pm
Hi,

thank you, i'll understand what you telling me and i'll understand that there always have to be compromises but can you consider enhancing only the taxi ways and the border of taxiways, it's really looking very blurry and unsharp!


thank you and kind regards

jan schreiber






[attachment deleted by admin]
Title: Re: Blurry scenery, and FS default Scenery
Post by: Max on September 21, 2008, 01:59:05 pm
Quote
The problem of truncated shadow exposed in my 1st shot of KJFK is due to a small variation of altitude between texture and ground in your scenery. I found a solution.
Apply the flatten line (scenery.cfg) of the old Simflyers scenery to your scenery and it solves the shadow problem. Here's the line :

Flatten.0=13,N40 41.17,W73 48.39,N40 39.09,W73 43.84,N40 36.25,W73 46.09,N40 38.61,W73 51.22

I have the same problem with the shaddows. Where do I have to add this "Flatten.0=13,N40 41.17,W73 48.39,N40 39.09,W73 43.84,N40 36.25,W73 46.09,N40 38.61,W73 51.22" line?

Do you mean I have to add it in the scenery.cfg to this section:

"[Area.112]
Title=JFK
Layer=110
Active=TRUE
Required=FALSE
Local=FsDreamTeam\JFK
Remote="

Title: Re: Blurry scenery, and FS default Scenery
Post by: B777ER on September 21, 2008, 10:07:58 pm
Max,

Yes, add it to that entry (112)


FSDT,

I had the same issue as Emmanuel. The old simflyers flatten command cured it. Maybe the flatten bgl needs to be tweaked?