FSDreamTeam forum

Products Support => JFK for FSX/P3D => Topic started by: virtuali on April 27, 2013, 07:24:58 pm

Title: JFK Version 2 released
Post by: virtuali on April 27, 2013, 07:24:58 pm
We are pleased to announce the release of New York JFK Version 2, for Microsoft FSX and LM Prepar3D, here'e the list of improvements:


The scenery is a new product that must be purchased separately from JFK, but existing users can upgrade to V2 with very favorable conditions, please have a look at this post (http://www.fsdreamteam.com/forum/index.php?topic=8497.0) on the "FSDT Promotions" section of our forum to know how to get the upgrade price:

http://www.fsdreamteam.com/forum/index.php?topic=8497.0
Title: Re: JFK Version 2 released
Post by: virtuali on April 27, 2013, 07:32:50 pm
Other informations

As usual, the scenery is offered in Trial version, and can be freely downloaded from the Products page of our web site (refresh the pages on the browser, if you don't see it)

Use with GSX

The scenery fully integrates with GSX and, to save something on download size, every GSX-like feature that was previously included with the JFK installer, such as Docking Systems and ParkMe, is now included in GSX only. If you already have GSX installed, there's no need to download anything extra other than the main JFK V2 installer. But, if you don't have GSX installed, you have to download it in order to get Docking Systems and the ParkMe evaluation, since GSX is entirely free to use at any FSDT airport, there's no reason not to install it.

Installation

You must Uninstall JFK v1 before installing v2. The JFK V2 installer will prompt you to do so anyway, otherwise it will not proceed.
Title: Re: JFK Version 2 released
Post by: Hnla on April 27, 2013, 09:21:12 pm
Thanks FSDT for removing FS9 code, so we can have it work in DX10!!

Keep it up!
Title: Re: JFK Version 2 released
Post by: virtuali on April 27, 2013, 09:57:04 pm
Here's two screenshots showing a comparison between JFK V1 and V2, to shows how we were able to improve ground texture sharpness, adding 3d taxiway bridges AND improving the fps by exactly 30%. That's the advantage of using 100% native FSX code, and this was the first time we were able to prove it, since we have two versions of the same scenery that differs mainly because of that.
Title: Re: JFK Version 2 released
Post by: virtuali on April 27, 2013, 10:29:22 pm
Some interesting statistic about JFK V2 compared to KLAX, about ground resolution:

JFK V2 hires photoreal ground covers about 36 km2 and the entire ground texture is 12288 x 9728 pixels, or 114.0 Mpixels, divided in four 4096x4096 tiles, plus one at 4096x2048.

KLAX hirest photoreal ground covers about 20 km2 and the entire ground texture is 11264 x 5632 pixels, or 60.5 Mpixels, divided in three 4096x4096 tiles, plus one at 2048x2048.

So, overall ground resolution for JFK V2 is 3.30 pixels/mt (or 30 cm/pixel), and KLAX is 3.17 pixels/mt (or 31.5 cm/pixel)
Title: Re: JFK Version 2 released
Post by: Slayer on April 27, 2013, 11:38:40 pm
First off - Thanks for upgrading this. Your airports are the absolute best there are for FSX bar none. Your attention to detail makes your products shine and you should be proud.

My FPS jumped up dramatically I'd say the 30% estimate is pretty close. I used to get about 25 FPS now it runs about 45. Everything is smooth and textures are way better.

Did that tram move before? I never remember seeing it and always look for cool stuff like that. Also the mirroring effects on the glass are amazing.  Excited to explore this place again and see what else has changed.

I just bought Vancouver a few days ago now I'm torn which to fly this weekend. This upgrade brings it pretty close to that airports standards.

Title: Re: JFK Version 2 released
Post by: theshack440 on April 27, 2013, 11:44:46 pm
This looks great, thank you for doing this! I look forward to downloading it.

I just have two kind of simple questions. One, did you end up putting in docking systems at T8? And two, did you add gate numbers to the apron around T5? I don't mean to sound picky, these just crossed my mind because it wasn't clear in the released screenshots. Thanks!
Title: Re: JFK Version 2 released
Post by: virtuali on April 27, 2013, 11:46:32 pm
Thank you for your comments, for us fps are very important, but of course not at the cost of graphic quality.

We never were entirely happy with previous JFK ground textures, mostly because the default photoreal FSX terrain can look good or blurred depending on system load and/or settings, without any control on our side, but the JFK area is so fps intensive on its own, that we couldn't use the slow FS8 code for ground polygons to control the resolution, like we did in other earlier sceneries such as Zurich, KLAS or LSGG, so we didn't had much choice back then, when the scenery was released.

So, it's good that we finally managed to use the newer methods introduced with KDFW/KLAX/CYVR, removing any FS8/9 code, for an obvious improvement in fps. And here at New York, where it's needed the most.
Title: Re: JFK Version 2 released
Post by: virtuali on April 28, 2013, 02:03:57 am
Some other informations that might be useful to some:

VAS memory usage in JFK V2 is exactly 250MB higher than JFK V1. In the situation of the two posted screenshots, FSX with JFK V1 took 850MB of VAS, while JFK V2 took 1.1 GB. There are no AI in that screen and it's a default airplane, but of course (all else being equal), what we are interested in it's just the *difference* between V1 and V2, and it's 250MB. This is DX9. With DX10, everything goes down. Overall, is FAR less than KLAX or CYVR.

Why VAS is higher in V2, and yet the fps higher too ?

As usual, the answer is always "there's no free lunch": the FS8/9 code is clearly slower than native FSX code, but it's also more compact. Of course, just being compact in memory, doesn't necessarily mean being faster, because to translate FS8/9 code into actual graphics commands, FSX has to do much more work with the CPU than when running FSX code, even if the FS8/9 code is smaller.

The FSX native code and the way the textures/shaders are made also means the scenery takes more GPU memory but, since under DX9 the GPU allocation is copied into the user RAM, the more a scenery uses the GPU, the more VAS will use too. That's why it's best to use DX10, when you have many add-ons running together.

So, by getting rid of FS9 code, you trade some memory for performance, and I'll take fps any day, especially at New York.

If you are short on memory, there are several of solutions to try to recover it (using DX10, using less-memory hungry airplanes, lowering the textures resolution to 2048 or even 1024), but if the scenery is slow, because it's done with FS8/9 code, there's simply nothing you can do about it.
Title: Re: JFK Version 2 released
Post by: Catchman86 on April 28, 2013, 05:58:21 am
Wow, that's really interesting. Thanks for enlightening us on the concept. I'd like to know more about these new methods, specifically how you've managed to reduce the load (assuming by running couatl and off-loading some of the processing on to another core). Is there something written on FSDeveloper, etc. where I can learn more?
Title: Re: JFK Version 2 released
Post by: emendez on April 28, 2013, 08:39:08 am
Thank you for this upgrade. Hopefully KORD and KDFW can get a brush up too, so I can stop switching DX9 to 10 :)
Title: Re: JFK Version 2 released
Post by: robbo747 on April 28, 2013, 09:52:06 am
I would also like to thank you for this update, you're scenery quality and support is second to none.  Your upgrade prices are very fair.  I have most of your scenery and will continue to purchase the remaining and future airports over time.

Rob
Title: Re: JFK Version 2 released
Post by: Kurt on April 28, 2013, 01:15:09 pm
I just installed the new version (before I uninstalled the old one), but after registration with the addon-manager there are no buildings visible. What did I wrong? Should I uninstall the addon-manager too?
Title: Re: JFK Version 2 released
Post by: Kurt on April 28, 2013, 03:41:28 pm
Solved! I restarted FSX oncemore and everything was OK.
Title: Re: JFK Version 2 released
Post by: AaronMyers on April 28, 2013, 04:26:13 pm
I presume the new textures are 4096? Will there be an installation option for 2048 as a compromise as there was with CYVR? That's the option that made CYVR usable for me.
Title: Re: JFK Version 2 released
Post by: virtuali on April 28, 2013, 06:50:27 pm
I presume the new textures are 4096? Will there be an installation option for 2048 as a compromise as there was with CYVR? That's the option that made CYVR usable for me.

You can use the HD texture setting in the Addon Manager, and put it to 2048, so all the 4096x4096 textures at JFK will load at 2048. At CYVR, it made sense to make a specific install option, because we had the entire scenery made with 4096x4096, so the 1.1 installer gave the option to choose precisely what to compromise, because we had the 3 main things ( buildings, ground and dynamic shadows ) that could be configured separately.

At JFK, we don't have dynamic shadows, the buildings are already at 1024, and the ground can be lowered to 2048 or 1024 by using the Addon Manager setting, so there's no need for such fancy installer options.
Title: Re: JFK Version 2 released
Post by: AaronMyers on April 28, 2013, 08:05:57 pm
Ok, makes sense. Thanks for the response.
Title: Re: JFK Version 2 released
Post by: jjaffy on April 30, 2013, 06:22:50 pm
At JFK, we don't have dynamic shadows, the buildings are already at 1024, and the ground can be lowered to 2048 or 1024 by using the Addon Manager setting, so there's no need for such fancy installer options.

Quick question regarding this (I'm sorry if its been answered before but I did not see it anywhere). When you say "lowered to 2048 or 1024 by using the Addon Manger setting" does that affect all textures in the Sim (Texture max load I believe) or just the JFK textures. Also, does changing this from the Addon Manager require a FSX restart?
Title: Re: JFK Version 2 released
Post by: virtuali on April 30, 2013, 09:10:58 pm
When you say "lowered to 2048 or 1024 by using the Addon Manger setting" does that affect all textures in the Sim (Texture max load I believe) or just the JFK textures.

It affects all textures in the sim that are larger than that setting. Yes, it IS the texture max load, just easier to edit comparing to edit the FSX.CFG

Quote
Also, does changing this from the Addon Manager require a FSX restart?

That's the main advantage compared to editing the FSX.CFG: if you do it from the Addon Manager, it doesn't require a restart.
Title: Re: JFK Version 2 released
Post by: jjaffy on May 01, 2013, 09:09:26 pm
When you say "lowered to 2048 or 1024 by using the Addon Manger setting" does that affect all textures in the Sim (Texture max load I believe) or just the JFK textures.

It affects all textures in the sim that are larger than that setting. Yes, it IS the texture max load, just easier to edit comparing to edit the FSX.CFG

Quote
Also, does changing this from the Addon Manager require a FSX restart?

That's the main advantage compared to editing the FSX.CFG: if you do it from the Addon Manager, it doesn't require a restart.

Thank you sir!
Title: Re: JFK Version 2 released
Post by: Domino on May 03, 2013, 05:18:47 pm
Looking forward to download  :D just one question is Terminal 3  in the new scenery? i wouldnt like if it were gone  :( :(
Title: Re: JFK Version 2 released
Post by: theshack440 on May 04, 2013, 12:56:26 am
Looking forward to download  :D just one question is Terminal 3  in the new scenery? i wouldnt like if it were gone  :( :(

Yep! It's still there, no worries   :)
Title: Re: JFK Version 2 released
Post by: Silverbird on May 15, 2013, 09:33:53 pm
Haven't had a chance to thank Umberto and all the fsdt team members for releasing JFK V2 and giving us in amazing discount on top of it extremely generous of fsdt thanks for the hardwork. :)
Title: Re: JFK Version 2 released
Post by: B777ER on May 21, 2013, 02:37:22 pm
How much longer until we see the patch?
Title: Re: JFK Version 2 released
Post by: Captain Kevin on June 11, 2013, 03:00:09 pm
How much longer until we see the patch?
Wait until yesterday. You'll see it then. :D
Title: Re: JFK Version 2 released
Post by: janamparikh on March 22, 2023, 11:43:51 am
I have installed and activated KJFK V2 but whenever I spawn there, it says the Trial period has just started. Also, it blurries out the texture in sometime. Can someone help me to fix this?