FSDreamTeam forum

Products Support => Vancouver CYVR support FSX/P3D => Topic started by: aceridgey on January 07, 2013, 03:53:39 pm

Title: FPS
Post by: aceridgey on January 07, 2013, 03:53:39 pm
Hi There guys, Congratulations on the product it looks superb.

However, looking towards the centre of the aerodrome does eat the performance.

Looking away, and on the initial approach, not bad. But half the fps disappear looking towards centre. Anyway to improve this? Perhaps in a SP or anything I can be doing now?


Cheers
Title: Re: FPS
Post by: virtuali on January 07, 2013, 04:57:40 pm
However, looking towards the centre of the aerodrome does eat the performance.

You don't say which side you are looking from. Because, if you are looking east, what is killing the fps is not the airport, but the default scenery+autogen behind it.

If you are looking west, towards the sea (but still with the same center terminal in view) I bet your fps is higher, isn't it ?
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 05:30:04 pm
Facing on the westerly runway, looking into the centre of the airfield...
Title: Re: FPS
Post by: virtuali on January 07, 2013, 06:16:44 pm
Facing on the westerly runway, looking into the centre of the airfield...

And ? Do you see a difference whether you look towards the east or the west ? Do you have AI enabled ? The only correct way to understand if the airport "eat the performance", is to test it without AI. Mind, I'm not saying you should USE IT without AI, just TEST IT, so at least you know *where* your fps are being lost.

And, of course, is not possible to tell more, without knowing your system. This is scenery is fairly heavy on the GPU rather than the main processor. This means, it will work best with a fast graphic card, and probably not so well if the CPU is fast, but the video card isn't.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 06:30:27 pm
Facing on the westerly runway, looking into the centre of the airfield...

And ? Do you see a difference whether you look towards the east or the west ? Do you have AI enabled ? The only correct way to understand if the airport "eat the performance", is to test it without AI. Mind, I'm not saying you should USE IT without AI, just TEST IT, so at least you know *where* your fps are being lost.

And, of course, is not possible to tell more, without knowing your system. This is scenery is fairly heavy on the GPU rather than the main processor. This means, it will work best with a fast graphic card, and probably not so well if the CPU is fast, but the video card isn't.

Sorry Virtuali, I will be clearer.


I do not use AI traffic package, it is not an issue. I test with 0% traffic on [including cars]. Fair weather, In a multitude of different aircraft.

ORBX PW is not currently installed [plan to]

My fps get eaten up, even on views where I hardly ever see a dip from my target of 30. Wingview and spot. Which I am seeing dip to 10fps..

Specs

Windows 7 64bit
GTX 670 EVGA FTW
I5 2500k @ 4.7ghz
16gb ram etc.

High end Pc.

An option in a configuration manager to reduce the cars for example would be great, but I know you don't do that at FSDT.

A comparison with flytampa Dubai, I will not see the fps go below 30fps in these external views.

Regards,

Alex
Title: Re: FPS
Post by: virtuali on January 07, 2013, 06:44:54 pm
My fps get eaten up, even on views where I hardly ever see a dip from my target of 30. Wingview and spot. Which I am seeing dip to 10fps...

Specs

Windows 7 64bit
GTX 670 EVGA FTW
I5 2500k @ 4.7ghz
16gb ram etc.

High end Pc.

Then something is very wrong with your configuration, or something ELSE is eating your fps.

Look the screenshot what frame rate I have, with the same GTX670 video card, but NOT overclocked, running at its default 2.66 clock, looking west, with the entire central area in view. The image quality is bad only because of the jpg compression to upload to the forum, it's way better in the sim.

So no, the problem is not the airport. Since it's very tied to GPU performances, it's possible something in your video settings ? Do you use ENB series ? That alone is capable to eat half of the fps but ONLY with sceneries which are GPU-intensive like our own.

Quote
An option in a configuration manager to reduce the cars for example would be great, but I know you don't do that at FSDT.

We don't do that, because those options are only meaningful for products made with old code, like FS8/9 libraries. With FSX, if the scenery is well optimized in drawcalls, drawing those additional polygons doesn't make much difference.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 06:54:50 pm


Before concluding there is something the matter with my system lets work it out together.

You're assuming I am using all these products and mods. I do not use ENB series, only mogisoft shade.

I am installing orbx blue, to see if it is anything with the fsx mesh that has corrupted for example.

I am constantly testing and the issue arises at LOW level only..
Title: Re: FPS
Post by: virtuali on January 07, 2013, 07:11:04 pm
Before concluding there is something the matter with my system lets work it out together.

There's something "wrong" (not really wrong, but something that is causing this) with your system, it's certain, otherwise how do you explain my 51.2 fps, on the same video card and on a slower (not overclocked) system ?

Quote
You're assuming I am using all these products and mods. I do not use ENB series, only mogisoft shade.

I'm not assuming anything, you instead, assumed it was the airport that "eat your fps", but difference is, you know both your system and what you installed, I didn't, so I can only guess what you might start checking, like for ENB.

I never tried the Shade program, but it has a reputation for being lighter than ENB. However, that doesn't mean much, perhaps is not lighter HERE, on a scenery so GPU-dependent. Does it make any difference turning it off ?

What airplane you tested ? Does it make any difference with a default airplane ?

Quote
I am installing orbx blue, to see if it is anything with the fsx mesh that has corrupted for example.

The mesh shouldn't be an issue, and you would probably see terrain artifacts/spikes if the mesh had a problem.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 07:23:04 pm
I can reproduce your screenshot, it depends on my height and direction..

I took some screenshots

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/10.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/10.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/9.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/9.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/8.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/8.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/5.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/5.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/4.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/4.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/3.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/3.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/2.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/2.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/1.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/FSDT%20ISSUE/1.jpg)
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 07:24:32 pm


As you can see, when the fps are at 29.x it is smooth as anything..

When they drop from 30 - 12ish, it stutters to hell and becomes unflyable. Only effected at low level.. All shots without any shade mod
Title: Re: FPS
Post by: virtuali on January 07, 2013, 07:58:36 pm
Quote
I can reproduce your screenshot, it depends on my height and direction..

I can't see any screenshot similar to mine. What fps you have on a similar position, with the default C172, and with just the scenery in view ? Meaning no spot view and using the 2D view with the 2D panel turned off ?

This is of course the only way to know if the fps loss is due to the scenery: turning off the airplane and gauges graphics out of the test.

As you can see, when the fps are at 29.x it is smooth as anything..

What happens if you turn off the fps limiter in FSX ? I always use "Unlimited".

Quote
When they drop from 30 - 12ish, it stutters to hell and becomes unflyable. Only effected at low level.. All shots without any shade mod

The issue is, it doens't drop at *all* here. See the attached animated GIF, it shows a 360 panorama. As you can see, it never drops less than 42 fps. The image is resized, of course, otherwise the GIF was too large to be uploaded.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 08:02:06 pm

Umberto..

How do explain my fps loss on the wingviews, when looking away =29.9
Title: Re: FPS
Post by: virtuali on January 07, 2013, 08:51:12 pm
How do explain my fps loss on the wingviews, when looking away =29.9

How do explain it is not really relevant now, since the scenery CAN run at no less than 42.9, as I show in my last screenshot, you know the scenery CAN do that.

I've asked in the previous message, what's your frame rate with:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited ?

If you are STILL getting such slowdowns, then we have excluded another possible cause, the airplane, so we can start looking for the next one. Sooner or later, you WILL find what ELSE is causing this, and your CYVR will surely reach my fps, or probably better.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 08:53:46 pm
Umberto,

The avsim forums are stating the same issues as I am having..

http://forum.avsim.net/topic/396130-fsdreamteam-cyvr-vancouver-is-out/page__st__125#entry2565521

Can we disable this new shadow feature manually and see if that fixes it?
Title: Re: FPS
Post by: benorg on January 07, 2013, 09:02:56 pm
However, looking towards the centre of the aerodrome does eat the performance.

You don't say which side you are looking from. Because, if you are looking east, what is killing the fps is not the airport, but the default scenery+autogen behind it.

If you are looking west, towards the sea (but still with the same center terminal in view) I bet your fps is higher, isn't it ?

Umberto -

I understand that you are trying to be helpful but there are a large handful of users on other forums complaining of these performance issues. You seem to be dodging the questions by blaming the FPS problems on other products, sliders, hardware, Anti Alaising, FSX.CFG config, etc. I really wish you would address the performance issues rather than delivering a product that is so demanding on hardware resources.

I currently have an Intel Core i7 2700K clocked at 4.9GHZ and an Nvidia GTX660Ti. My machine is no weakling for FSX.- I normally run the NGX at 30FPS at most addon airports.

However, with the release of YVR, I decided to download the trial and test it out before making a final decision due to previous FPS issues at KLAX. I remember my FPS problems at KLAX after purchasing and I was hoping that FSDT would have made a better effort to optimize this newer scenery for framerates. I know that you continually back up your statements by saying "We use shaders", "pure FSX code", "offloading work to GPU" etc. I have just felt the urge to confront you about this on behalf of many other users and I truly am concerned that you are overlooking some of the underlying problems. A simple config manager or performance manager would suffice to improve performance and would likely attract many buyers that are in pursuit of a balanced FPS airport.
Title: Re: FPS
Post by: virtuali on January 07, 2013, 09:24:43 pm
I understand that you are trying to be helpful but there are a large handful of users on other forums complaining of these performance issues.

Because they don't know how to properly test. And they expect system resources are infinite. There's also a "large handful" of users that are not reporting ANY problems with fps. How do explain this, instead ?

Quote
You seem to be dodging the questions by blaming the FPS problems on other products, sliders, hardware, Anti Alaising, FSX.CFG config, etc. I really wish you would address the performance issues rather than delivering a product that is so demanding on hardware resources.

I'm not, and I'm not blaming ANYTHING. I'm showing you how to proceed by exclusion, and find the exact contribution each of your addons to your fps. AFTER you assess that, you can then make up your mind.

Quote
However, with the release of YVR, I decided to download the trial and test it out before making a final decision due to previous FPS issues at KLAX.

So, fact that this is selling better than KLAX, is probably proving either one of both of these facts:

1) KLAX didn't had any fps problems for most users, so they are purchasing CYVR without trying it first. Chances are that if KLAX worked well for those users, CYVR should be similar. Those that had problems with KLAX, like you, might have issues with CYVR. This alone should be proof enough the problem is the different system config and other installed addons, since the scenery used it's a constant here.

OR

2) KLAX had problems, so people are cautions and are testing CYVR. Despite of that, CYVR is selling very well, and better than KLAX (this took us by surprise, since we assumed KLAX is more popular than CYVR as an airport, and CYVR it's FSX only while KLAX was FSX+FS9, so we assumed slower sales), if this is the case, it can only mean CYVR WORKS WELL for most users, otherwise they wouldn't buy it.

Either one is true, but in both cases, the sceneries apparently work well for most people, while it seems you had problem with both.

Quote
I remember my FPS problems at KLAX after purchasing and I was hoping that FSDT would have made a better effort to optimize this newer scenery for framerates.

There's nothing in FSX so much optimized with fps.

Quote
I know that you continually back up your statements by saying "We use shaders", "pure FSX code", "offloading work to GPU" etc.

They are an undeniable fact.

Quote
I have just felt the urge to confront you about this on behalf of many other users and I truly am concerned that you are overlooking some of the underlying problems. 

The problem might have something to do with the fact that, if there's something ELSE running with non-optimized graphic code TOGETHER, it seems to kill of the advantadges of using the GPU a lot. But we should find what it is.

Quote
A simple config manager or performance manager would suffice to improve performance and would likely attract many buyers that are in pursuit of a balanced FPS airport.

A config manager would imply there's something in CYVR that is losing fps. But there isn't, what you might need, would be an entirely remade version, in much less detail, not using shaders, that MIGHT not be slowed down by other legacy code you have somewhere in the system.

About dodging questions, you still haven't replied to my question:

what's your frame rate with:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited ?
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 09:38:18 pm
Quote
A config manager would imply there's something in CYVR that is losing fps. But there isn't, what you might need, would be an entirely remade version, in much less detail, not using shaders, that MIGHT not be slowed down by other legacy code you have somewhere in the system.



You're joking right?
Title: Re: FPS
Post by: virtuali on January 07, 2013, 09:41:10 pm
You're joking right?

Obviously not, FSX takes different code paths, depending if some features are called or not, like for example the backward compatibility with legacy FS8/9 code. If nothing in an area needs that, FSX skips entirely parts of its rendering code, and it's much faster.

Again, you still haven't replied to my question:

what's your frame rate with:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited ?
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 09:43:23 pm

I am not going to unlock my FPS as that brings stutter to the simulator. External views are 30locked and with the monitor vsync that achieves the otimum performance.

What you have describes will NOT solve the issue where the performance is effected by direction.

Please consult the screenshots I presented with you on the previous page :)

Cheers
Title: Re: FPS
Post by: virtuali on January 07, 2013, 09:51:39 pm
I am not going to unlock my FPS as that brings stutter to the simulator.

I've thought to have explained already:

I'm NOT saying to change your USAGE configuration. I say this when I've said to turn off AI, just for TESTING. We are STILL TESTING, so I'm not saying that will be your configuration for the future (although in case of the locked frame rate, Unlimited is better), I'm just asking what the fps is under the same situation as mine!!!

If you really don't want to unlock the fps, can you AT LEAST tell how's the frame rate with:

A default airplane, in 2D panel view, without the 2D panel, and with the fps locked to 30.0 ?

Quote
External views are 30locked and with the monitor vsync that achieves the otimum performance.

That's wrong. Maximum performance and best visual quality without tearing is not obtained this way, but setting FSX to unlimited, and limiting the vsync externally, either with the driver or with a specific limiter.

What you have describes will NOT solve the issue where the performance is effected by direction.

Quote
Please consult the screenshots I presented with you on the previous page :)

Explain my fps. The system is similar, the scenery is the same. Everything else is different. It's fairly obvious the problem must be one of those "everything else"
Title: Re: FPS
Post by: benorg on January 07, 2013, 09:56:32 pm
I understand that you are trying to be helpful but there are a large handful of users on other forums complaining of these performance issues.
A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited ?

Is this a joke....?

I built a $1500 computer to fly DEFAULT planes in 2D with stutters galore on unlimited? No Umberto, I didn't. I built this machine with very high fidelity components and you are implying I should enjoy this scenery with nearly default FSX? I am not sure what you think a hardcore simmer is but we typically fly with NGX+REX+GSX+FSDT+ORBX+others.

I know I sound like a total troll but I am just frustrated that this wonderful product is performing so horridly on my system. I really wanted to buy this one but if I can't resolve the FPS it's a no-go. Also, why is it that I have almost no issues with other airports with my current config and settings? Can't you see why we are so skeptical? You won't tell us what could be causing the issue!!

Title: Re: FPS
Post by: virtuali on January 07, 2013, 10:00:12 pm
Is this a joke....?

I built a $1500 computer to fly DEFAULT planes in 2D with stutters galore on unlimited?

It's me that I'm not expressing clearly enough ? It must be...

As I've said, to the other user.

Quote
I'm NOT saying to change your USAGE configuration. I say this when I've said to turn off AI, just for TESTING. We are STILL TESTING, so I'm not saying that will be your configuration for the future (although in case of the locked frame rate, Unlimited is better), I'm just asking what the fps is under the same situation as mine!!!

Please, I really want to know: is this not clear enough ? We are not saying to change your usage config. We are making A TEST. If only to understand why only some users are having issue with fps, and some are perfectly happy with it.
Title: Re: FPS
Post by: virtuali on January 07, 2013, 10:01:28 pm
Is this a joke....?

I built a $1500 computer to fly DEFAULT planes in 2D with stutters galore on unlimited?

It's me that I'm not expressing clearly enough ? It must be... And besides, best way to reduce stutters IS Unlimited fps in FSX, with an external limiter. But that's not the point, if you prefer locked, that's fine.

As I've said, to the other user:

Quote
I'm NOT saying to change your USAGE configuration. I say this when I've said to turn off AI, just for TESTING. We are STILL TESTING, so I'm not saying that will be your configuration for the future (although in case of the locked frame rate, Unlimited is better), I'm just asking what the fps is under the same situation as mine!!!

Please, I really want to know: is this not clear enough ? We are not saying to change your usage config. We are making A TEST. If only to understand why only some users are having issue with fps, and some are perfectly happy with it.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 10:04:23 pm
To be fair Umburto, you are not making it clear that you want us to test, you are saying that our system is at fault and your scenery is perfect..

I think you're the only major scenery developer that doesn't offer a configuration manager.

Title: Re: FPS
Post by: benorg on January 07, 2013, 10:09:48 pm
Darn disappointing that you've essentially lost a customer.
Title: Re: FPS
Post by: virtuali on January 07, 2013, 10:14:01 pm
you are saying that our system is at fault and your scenery is perfect..

No, I'm not saying this, and I can't find anything in what I've wrote that could be misunderstood with this. Searching for any possible cause, doesn't imply your system is "at fault".

Quote
I think you're the only major scenery developer that doesn't offer a configuration manager.

Configuration managers are only offered because the developers KNOW that some things, that some users might like, WILL kill the fps in their scenery.

Or because they can't do some things in real-time, like seasonal settings external switchers (we don't need them, because we switch in real time), switcher for low-res textures (we don't need them, because we know of turn on/off HD textures directly in-memory), static airplanes (which we hate). Or configuration choices between custom ground with old FS8 polygons and default-looking native FSX code, that we don't need because we do custom ground without resorting to FS8 polygons. Or switches for detail small objects, because they can't properly control visual range (the FSX SDK doesn't allow this), while we can turn off/on thing as we please with the Addon Manager, etc. etc.

So, again, the lack of a configuration manager, only means there's nothing to "remove" in the scenery that will magically raise performances.
Title: Re: FPS
Post by: benorg on January 07, 2013, 10:17:07 pm

I have to say that I am really let down by this whole ordeal. I was sure you were going to help us.
Title: Re: FPS
Post by: virtuali on January 07, 2013, 10:17:20 pm
Darn disappointing that you've essentially lost a customer.

I understand you even less now. After having made even more clear ONE MORE TIME, that this thread is about TRYING to understand what's might be your problems, so anything about configuration changes is made for THIS TEST'S SAKE ONLY, you reply like this ?

Care to explain, exactly, why. And what, exactly, is not clear about the above explanation about testing and what does it mean ?

Are not even CURIOUS to know why the scenery works fine for many people and doesn't on your system ?
Title: Re: FPS
Post by: virtuali on January 07, 2013, 10:18:30 pm
I have to say that I am really let down by this whole ordeal. I was sure you were going to help us.

Your replies seems to go in the exact opposite direction of what I'm obviously doing: I'm HELPING you UNDERSTAND this. It seems as if I say "white", and you understand "black", really...
Title: Re: FPS
Post by: virtuali on January 07, 2013, 10:31:41 pm
To add to the last post, the point of these TESTS, is not to "prove" the scenery is flawless if used alone, so we can forget about it. Far from it.

The point is to find out what is the source of your problems, which might help finding a solution which is good for your system and/or your other installed add-ons.
Title: Re: FPS
Post by: benorg on January 07, 2013, 10:35:27 pm
I have to say that I am really let down by this whole ordeal. I was sure you were going to help us.

Your replies seems to go in the exact opposite direction of what I'm obviously doing: I'm HELPING you UNDERSTAND this. It seems as if I say "white", and you understand "black", really...

It's more like I am saying "white" and you respond with, "that is a color".

Anyways, what tests do you want done?
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 10:58:34 pm

I have given you screenshots in the exterior model.

I they destictly show there is a leak.

I am happy to go on team viewer and show you myself? To try and pin point the issue

Alex
Title: Re: FPS
Post by: Silverbird on January 07, 2013, 11:03:07 pm
I don't know why people are getting errors Its running fine for me so far,  Ill post mine setup fps I'm not using Vancouver city add-on and I only have orbx pnw demo. forgot to mention its with the pmdg 737 ngx the displays are on but you can't see them in the screen shot.
Title: Re: FPS
Post by: virtuali on January 07, 2013, 11:05:53 pm
Anyways, what tests do you want done?

I asked the following to aceridgey exactly 4 times:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited.

I wasn't able to get a figure. And then you enter the thread, stating I shouldn't dare to propose using default planes, without panels, etc, missing the whole point of the testing.

Should I add (again) THIS IS A TEST ? It's ONLY to assess you currently starting situation, under a configuration similar to mine. Then we can proceed with other things to test.
Title: Re: FPS
Post by: BillS511 on January 07, 2013, 11:06:04 pm
Concerning FPS issues. For Nvidia cards. Have you looked into this: http://forum.avsim.net/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/ (http://forum.avsim.net/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/)
I discovered this about a year ago and since then I've never had to be bothered with slow framerates. Nvidia Inspector latest version 1.9.6.8 http://www.softpedia.com/get/System/System-Info/NVIDIA-Inspector.shtml It includes a frame rate limiter which means you set your frame rate within FSX to unlimited and then with the Nvidia Inspector you set it to 30 or whatever you prefer. There are other settings that will improve the quality, performance, and enjoyment of FSX.
Also, check Bojote's Tweaking and Tuning tool for FSX http://www.venetubo.com/fsx.html (http://www.venetubo.com/fsx.html)
CYVR works fine on my rig which is nearly two years old. See specs below. VYCR performs as well as all the other FSDT products. No issues whatsoever.
I use HD textures. REX essential overdrive. HD clouds 4096 x 4096 Resolution  Orbx, FSaddon Vancouver+ 3, FSX settings to the max. All FSDT sceneries, Aerosoft sceneries/aircrafts. Including the latest Airbus X Extended, PMDG, Carenado. Pretty much the latest and complex addons. If not for the items I mentioned in the above links I would not have been able to enjoy FSX to its fullest. I would encourage you to check out the info. Learn as much as you can about how FSX works and what can affect performance issues. Also make sure your hard drive is not badly fragmented.
Title: Re: FPS
Post by: virtuali on January 07, 2013, 11:09:42 pm
I have given you screenshots in the exterior model.

Which wasn't what I've asked

Quote
I they destictly show there is a leak.

They only show you have low fps. They don't show any "leak" and of course there's nothing there which tells the low fps is *caused* by the airport.

Quote
I am happy to go on team viewer and show you myself? To try and pin point the issue

We might eventually try that, but for the time being, just to this:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.
Title: Re: FPS
Post by: aceridgey on January 07, 2013, 11:51:41 pm
I willl continue the tests as you have asked tomorrow.

There is obviously an issue Umburto, look at the amount of people bring up the same issue. The solution lies in the centre of the airport, of that I am sure.

We're not stupid ;-), most of us have been around a little while
Title: Re: FPS
Post by: virtuali on January 07, 2013, 11:59:04 pm
There is obviously an issue Umburto, look at the amount of people bring up the same issue. The solution lies in the centre of the airport, of that I am sure.

There's obviously an issue caused by something else, which not only doesn't affect my system, but it doesn't affect other users too. Some of them have fortunately posted in this very thread, with screenshots showing VERY good fps, for example Silverbird here:

http://www.fsdreamteam.com/forum/index.php?topic=7901.msg65186#msg65186

Final approach with PMDG, terminal in view, and AI too, 42 and 38 fps on ground, very good considering his configuration. Another user who posted here, Bill511, confirmed he doesn't have the slightest fps issue with CYVR, and he uses many addons too.

You mentioned me "dodging questions", yet you managed to skip my question for 5 times in a row, let's try another time, this will be the 6th:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.
Title: Re: FPS
Post by: F-OHPM on January 08, 2013, 12:30:06 am
Wasn't there a duplicate tower in one of the images?
Title: Re: FPS
Post by: virtuali on January 08, 2013, 01:05:28 am
Wasn't there a duplicate tower in one of the images?

You mean the images posted by Silverbird a few posts before ? They looks fine to me.

EDIT:

Now I see it!! You mean one of the images posted by aceridgey. YES, there is double everything, two towers, two radars, etc. Thanks a lot, and silly me for not having noticed it before.

@aceridgey

You have a duplicate scenery!! That's explains everything, no wonder the center area drops the fps, that's the DEFAULT scenery popping out! I should have looked better, and noticed before.

But, really, you are seeing the scenery live on your system, which is surely much clear view than a screenshot, and haven't noticed you have TWO control towers, and probably the whole default airports buildings mixed up ? No wonder your fps is low, it's even a miracle the scenery didn't crash...

Try to use the Free FSX Airport Scanner, to search for AFCAD duplicates, and remove all the extra.


Title: Re: FPS
Post by: Andrew737 on January 08, 2013, 01:16:24 am
Ignore this post - I missed some of the thread  ;)
Title: Re: FPS
Post by: BillS511 on January 08, 2013, 01:18:28 am
Wasn't there a duplicate tower in one of the images?
Yeah. I see it too. It's peeking out from behind the one in the foreground. I just checked and it's missing from mine. BTW when I checked it was sunset and CYVR looked beautiful.
Kudos to Philippine for that catch.
Title: Re: FPS
Post by: benorg on January 08, 2013, 01:31:23 am
Umberto, I ran your test in the same position with no 2D panel and a default plane. I was getting 61FPS. I reset my Nvidia Inspector Settings but that had little effect.
Title: Re: FPS
Post by: virtuali on January 08, 2013, 02:05:27 am
Umberto, I ran your test in the same position with no 2D panel and a default plane. I was getting 61FPS.

That's very good, and at least shows that what pertains to the scenery, performs well. Note that, it's possible that, if you had your vertical sync locked, since that number is very similar to the monitor refresh rate, it's possible you might even go faster than that, by disabling vertical sync. If was already disabled, than it's fine too, 61 fps is surely good.

Now, starting from there, you might have some ideas how the fps goes down. For example, using a 3rd party average complex airplane, then the PMDG NGX, both in 2D and VC, and you might seeing some pattern.

For example, I see a big difference with the PMDG between 2D and VC mode. It's much faster in 2D, which is a shame, considering the VC is that airplane strong point (but it's really a monster, with more than 1000 drawcalls).

The image posted by Silverbird, shows the PMDG on approach, from the VC, at 42 fps, which I find to be very good, what fps you get in a similar situation/position ?
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 10:10:09 am

You guys put my hopes up then!! :P> No I have just flown in the ultralite. [fps still around 15fps in some places]. I do not have any duplicates apart from a house on one of the terminal roads.

http://www.virtualisoftware.com/binaries/images/gpu_cyvr_jfk_dx9.gif (http://www.virtualisoftware.com/binaries/images/gpu_cyvr_jfk_dx9.gif)

This is you on the avsim forums?

Obviously the issue is in DX9 mode [that's what I am flying in].

Does this mean that we are finally both agreed? :)

Alex
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 10:11:54 am

You guys put my hopes up then!! :P> No I have just flown in the ultralite. [fps still around 15fps in some places]. I do not have any duplicates apart from a house on one of the terminal roads. [I see the first shots did]

The difference between you guys, is that you're taking your shots far from the airfield.. True, when I am above and on approach, fps are fine.. Its when I am low and near. The OOM behaviour kicks in

http://www.virtualisoftware.com/binaries/images/gpu_cyvr_jfk_dx9.gif (http://www.virtualisoftware.com/binaries/images/gpu_cyvr_jfk_dx9.gif)

This is you on the avsim forums?

Obviously the issue is in DX9 mode [that's what I am flying in].

Does this mean that we are finally both agreed? :)

Alex
Title: Re: FPS
Post by: virtuali on January 08, 2013, 10:41:07 am
I do not have any duplicates apart from a house on one of the terminal roads.

Yes, you HAVE a duplicate, see the attached screenshot.

Quote
Obviously the issue is in DX9 mode [that's what I am flying in].

Slow fps (not caused by CYVR, but by your duplicate scenery) don't have anything to do with the use DX9. My screenshots were ALL in DX9, of course and I even slightly better fps in DX9 than DX10. But DX10 saves memory, so it might protect agains an Out of Memory crash, which wasn't your issue.

Your issue is the duplicate scenery.


Quote
Does this mean that we are finally both agreed?

No, it means that you haven't understood my last message, that CYVR obviously didn't had any problem to begin with, and your bad fps is caused by ANOTHER scenery in conflict, and your screenshot clearly shows that.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 10:59:48 am
I do not have duplicate scenery at the moment.

[my screenshot of your post above, surely indicates your scenery is putting too much stress on DX9]

I took this 10mins ago

http://i293.photobucket.com/albums/mm74/aceridgey/1A-1.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/1A-1.jpg)

http://i293.photobucket.com/albums/mm74/aceridgey/1B-1.jpg (http://i293.photobucket.com/albums/mm74/aceridgey/1B-1.jpg)

I don't see any duplicates
Title: Re: FPS
Post by: virtuali on January 08, 2013, 11:05:37 am
I do not have duplicate scenery at the moment.

It's in THAT screenshot, which was one you explicitly said you should have a look at.

Quote
my screenshot of your post above, surely indicates your scenery is putting too much stress on DX9

That screenshot of yours only indicates you have a duplicate scenery. And it's exactly the opposite, THAT one probably put too much stress on your system, causing low fps. And, as I've said already, MY 51.2 fps WERE OBTAINED IN DX9.

Quote
I took this 10mins ago

It's possible the duplicate scenery is not showing now, and this MIGHT still be due to the fact your system IS under stress and can't even display it, but that doesn't mean is now slowing down anyway.

And, It's now 7th time in a row that you managed again to dodge my question:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 11:06:46 am
I have reinstalled twice since the first screenshot..

How can I check if there is duplicate scenery [that is not showing up]
Title: Re: FPS
Post by: virtuali on January 08, 2013, 11:10:02 am
I have reinstalled twice since the first screenshot..

And what makes you think that reinstalling would remove other sceneries ? *that* would be really wrong, if we did that.

Quote
How can I check if there is duplicate scenery [that is not showing up]

By reading my former messages more carefully:

Quote
Try to use the Free FSX Airport Scanner, to search for AFCAD duplicates, and remove all the extra.

Note that, there are cases where this tool can't find a duplicate, so it's not a 100% sure proof there isn't one, even if that program can't find it.

And again, you haven't replied to my question, let's try the 8th time:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 11:15:08 am
^ I don't know what you are trying to acheive,

would a ultralite trike in SPOT VIEW and also top down view at 15fps, not enough for you?? Just look around Umberto, this is getting more than frustrating now man,

Alex
Title: Re: FPS
Post by: virtuali on January 08, 2013, 11:34:20 am
I don't know what you are trying to acheive,

I don't know what YOU are trying to achieve, by keep dodging the question. Isn't easier, instead of losing your time

Quote
would a ultralite trike in SPOT VIEW and also top down view at 15fps, not enough for you??

Since I've ask for this:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.

Right now, you haven't provided me with ANY of the above. For 8 times in a row.

Quote
Just look around Umberto, this is getting more than frustrating now man,

Yes, it's frustrating because your stubbornness about now wanting to reply to that simple question, and your failure to recognize the obvious double scenery you had in your screenshot, which was pointed to you by others even on Avsim forum, were everybody that noticed it, concurred that was the cause of your low fps. So yes, IT IS frustrating, but for me only.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 11:35:58 am
Tell me in my latest screens where my duplicate scenery is..
Title: Re: FPS
Post by: virtuali on January 08, 2013, 11:39:31 am
Tell me in my latest screens where my duplicate scenery is..

You managed to dodge my question for the 9th time. As I've said already, it's possible it might not show up now, but is still slowing down fps. There are cases when you HAVE a duplicate AFCAD, when there's NOTHING on screen, and that is CAUSED by the duplicate too, but even if you don't see anything, it still slows down the fps.

And, since you obviously HAD a duplicate in your previous screen, either you FOUND IT and remove it, and you haven't said you did, or it's still there. Since you just ASKED "How can I check if there is duplicate scenery ?",  I can assume you haven't removed it, so it's likely still there.

Let's try again, 9th time:

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 11:43:48 am
When I am finished with my current test flight [photoreal UK, with uk2000, 30fps locked in NGX] I will do the above.

Tell me how I can check if there is a duplicate afcad please. Then I will do it
Title: Re: FPS
Post by: virtuali on January 08, 2013, 11:48:20 am
When I am finished with my current test flight [photoreal UK, with uk2000, 30fps locked in NGX] I will do the above.

I'll wait. Well, at least you don't have a duplicate scenery at an UK2000 location...

Quote
Tell me how I can check if there is a duplicate afcad please. Then I will do it

It's fairly obvious now that you don't read my messages carefully. I've explained how to check for a duplicate AFCAD TWICE, here:

http://www.fsdreamteam.com/forum/index.php?topic=7901.msg65205#msg65205

and HERE:
http://www.fsdreamteam.com/forum/index.php?topic=7901.msg65249#msg65249

Let's do it for the 3rd time:

Try to use the Free FSX Airport Scanner, to search for AFCAD duplicates, and remove all the extra.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 11:49:28 am

I have used the aiport scanner, doesn't find a duplicate AFCADS but I did remove a BGL from orbx.
Title: Re: FPS
Post by: pete_auau on January 08, 2013, 01:19:51 pm

I have used the aiport scanner, doesn't find a duplicate AFCADS but I did remove a BGL from orbx.

earlier in the discussion you had  said  you hadnt  installed   orbox pw  and  now  you saying  you removed  a bgl   file from orbox ?
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 01:30:48 pm

I am switching between them [installed orbx last night] to see if there is an issue
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 01:40:34 pm
http://i48.tinypic.com/ofswna.jpg (http://i48.tinypic.com/ofswna.jpg)
Title: Re: FPS
Post by: pete_auau on January 08, 2013, 02:29:40 pm

I have used the aiport scanner, doesn't find a duplicate AFCADS but I did remove a BGL from orbx.

how  many  did  you  find   i found  2  files  in the orbox  folders
ade_ftx_pnw_cyvr_Vancouver_Int.Bgl
Ade_ftx_Pnw_vancouver_Int_cv..
Title: Re: FPS
Post by: virtuali on January 08, 2013, 02:33:54 pm
You still failed to provide what I've asked.

I've asked

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.

Your position is not very similar to mine, the gauges are still there (press W again, to turn off all gauges) your airplane is turning and your fps is still not set to Unlimited.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 02:34:41 pm
I was getting OOM'S before I installed ORBX
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 02:36:19 pm
You still failed to provide what I've asked.

I've asked

A default airplane, in 2D panel view, without the 2D panel, and with the fps set to Unlimited. Try to set the plane in a position similar to my first screen that showed 51.2 fps, and give me the number, please.

Your position is not very similar to mine, the gauges are still there (press W again, to turn off all gauges) your airplane is turning and your fps is still not set to Unlimited.


Why does it matter if its not in EXACTLY THE SAME POSITION.. Also, the gauges are hardly going to take up performance, amazing how you even mention that. It is almost like you are trying and trying to find every single possible hole in the fact that you are not at fault here. It's pretty unbelievable. Yes the fps are not set to unlimited. I am not going to be using vancouver with them set to unlimited so why are you asking for it?
Title: Re: FPS
Post by: virtuali on January 08, 2013, 02:39:51 pm
Why does it matter if its not in EXACTLY THE SAME POSITION..

The turning might make a difference. Not big, I agree.

Quote
Also, the gauges are hardly going to take up performance, amazing how you even mention that.

They can, it's even more amazing you don't know that. Please remove them.

Quote
It is almost like you are trying and trying to find every single possible hole in the fact that you are not at fault here. It's pretty unbelievable. Yes the fps are not set to unlimited. I am not going to be using vancouver with them set to unlimited so why are you asking for it?

AGAIN ??? I thought to have sad MANY TIMES this was just for THIS TEST'S SAKE.

Title: Re: FPS
Post by: bgrade on January 08, 2013, 03:29:00 pm
Hi Umberto, love the scenery, i too have been having the same issue as  Alex, i ran the tool didnt find any duplicate sceneries and also ive looked around carefully and didnt see any duplicate anything. I however must point out that i did experience this with the default trike in VC mode.  Last night i did a flight from FSDT KLAX to CYVR in the PMDG NGX and the frames were way better than starting at the airport in the trike strangely. This morning i tried buzzing around in the default 172 2D mode with no 2D panels and again while there was quite a bit of jumping stuttering during turns the frames were a little better than in the trike, again in the NGX there were no stuttering. I am about to do another flight in the NGX this time in the daytime to see how the frames are. I do notice i get a little better frames at night than i do in the daytime, and i dont have shadows enabled in FSX. Maybe this scenery just needs a long time to load up fully. I did encounter on 2 occasions since installing, that the scenery failed to load completely and a restart of FSX fixed that issue. My system specs are

i2500K @ 3.4 OC'd to 4.8
8 gigs memory
GTX 580 1.5GB not OC'd

and in FSX all sliders are to the right, shadows and all AI disabled.
Title: Re: FPS
Post by: virtuali on January 08, 2013, 03:36:02 pm
and in FSX all sliders are to the right, shadows and all AI disabled.

I don't think you should expect very high fps with all sliders to the right, and it's difficult without knowing better your other settings, like video card settings and your other installed add-ons.

For example, how's your fps at KLAX compared to CYVR under the same situation ? Such as a default C172, with no panel and no AI ?
Title: Re: FPS
Post by: bgrade on January 08, 2013, 03:59:56 pm
The only settings i have in my video card is is with nvidia inspector and it is set exactly to this thread http://forum.avsim.net/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/

Yea i know i definitely dont expect 40+ frames at these settings, but i do get a comfortable and acceptable for me at least 20FPS in the default 172 2D view with no 2D panel approaching KLAX low from the west over the sea. In the NGX it is around 15 to 17 at the terminal and a little over 20 on the runways.  At CYVR i was getting no more than 15 in the VC of the trike facing the parking lot and terminal.  Like i said i did get better frames in the NGX last night and am in the process right now of planning a daytime flight to CYVR to check the frames again.

The only other addons i have are REX, and im not using HD or high res clouds either, and Ground environment extreme for the US and Canada and other airport sceneries.
Title: Re: FPS
Post by: virtuali on January 08, 2013, 04:16:27 pm
The only settings i have in my video card is is with nvidia inspector and it is set exactly to this thread http://forum.avsim.net/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/

As I've started reading it, I came around that red warning about AA not working in DX10, being "slow and buggy", but that's how AA looks like here, under DX10, see the screenshot, no antialiasing problems at all. I've set it as suggested in that thread, but didn't make any difference.

The issue is, that guide was last updated 1 year ago, and drivers have been improved, and many tweaks has been discovered to make DX10 usable.

The only thing I find very useful in the nVidia inspector, is the included frame rate limiter (with recent drivers), which works well, so you can leave "Unlimited" in FSX, which is faster, and limit it with the driver, which is the correct way of doing it. This allows a much smoother flight.

But that's besides the point. Can you just try with *some* of the most critical sliders turned down, to see if it makes any difference ? Like autogen, scenery complexity and scenery radius, and without too much road/boats traffic ?
Title: Re: FPS
Post by: bgrade on January 08, 2013, 04:25:11 pm
Sure thing, I will be taking off in a few minutes adn after i land i will reduce some of the settings. Meanwhile would you mind putting up a screen shot of your current FSX slider settings so i can match them, i know i wont see the exact results but i should see something close.
Title: Re: FPS
Post by: Chris on January 08, 2013, 04:35:48 pm
Frames are fine on my side.
Picture is with standard cessna. I have PNW installed. Memory usage 1700MB. HD textures. With my iFly 737 increase to 2200MB.
I have an I7 3,4GHz with a GTX560Ti.

What increased my frames is this entry in the fsx.cfg:
[BUFFERPOOLS]
PoolSize=0

Some experts recommend this entry too:
[GRAPHICS]
HIGHMEMFIX=1
STALE_BUFFER_THRESHOLD=2147483647

Just give it a try.
Title: Re: FPS
Post by: yancovitch on January 08, 2013, 05:58:30 pm
virtuali.....i've never seen anyone put so much heart and soul into trying to help someone before....not to mention patience :)...
Title: Re: FPS
Post by: BillS511 on January 08, 2013, 07:13:55 pm
virtuali.....i've never seen anyone put so much heart and soul into trying to help someone before....not to mention patience :)...
+1
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 08:02:02 pm
Here is the screenshot you have asked for Umberto. This was like a slideshow for me.. fps from 5 to 60fps

http://i47.tinypic.com/sl1890.jpg (http://i47.tinypic.com/sl1890.jpg)

Where do we go from here

Alex
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 08:31:34 pm
(http://i50.tinypic.com/28i9awh.jpg)
Title: Re: FPS
Post by: MrSpeaker on January 08, 2013, 08:34:50 pm
I had an issue like this a few years ago, forget what induced it but I would get massive fps fluxuations when facing or flying over a large body of water with REX and some filtering mode, to high of an Antialiasing or ansiotropic
Title: Re: FPS
Post by: virtuali on January 08, 2013, 08:53:04 pm
I'll arrange you a Teamviewer session with you, tomorrow.
Title: Re: FPS
Post by: aceridgey on January 08, 2013, 08:56:48 pm
I'll arrange you a Teamviewer session with you, tomorrow.

Thank you so much,

I have been rolling around the airport in the ngx spot. [looks quite amusing going through terminal buildings].

I am 100% sure, it is only a tiny part of the airport that is effect me [most areas I have locked at 30fps no problem]..

Somewhere in the middle, I think near the cars, is my issue. I look forward to solving this
Title: Re: FPS
Post by: Anders Bermann on January 08, 2013, 10:57:36 pm
Hmm... I have fine FPS with a laptop with a Core i7 2630QM and 540M...

Just a suggestion... have you TRIED turning off the overclocking of GPU and CPU? Just to test if it make any difference?
Title: Re: FPS
Post by: Silverbird on January 09, 2013, 02:32:36 am
Been reading all the posts and trying to figure out why some of you guys with I5 overlclocked are getting lower fps then some of the other members get better frame rates its very difficult since we all have different drivers and different combinations of hardware these are my settings high water and high aa will kill fps aircraft shadows also,  if used wrong or have a card that cant handle it I do hope those that are having problems finding a good balance and enjoy the hard work of the developers fsx is a pain in the butt and we have to sometimes spend time on tweaking it to maximize performance it wont be perfect but it should get better.


[BufferPools]
RejectThreshold=98304
UsePools=1
PoolSize=5000000
Title: Re: FPS
Post by: aceridgey on January 09, 2013, 10:02:12 am

Want to arrange that teamviewer session Umberto?
Title: Re: FPS
Post by: johnny_gitara on January 09, 2013, 10:42:39 am
When I bought CYVR I already had a slideshow in the sim, NGX would run around 10-15 fps, even 8 at the heavy airports. Yes, sliders were all to the right :P So I decided to do everything from scratch, reinstall and slow "retweak". now in C172s I have steady 30fps all around cyvr for example, same around klax, ksfo, kdfw, to name a few. NGX holds 18-23 in vc, spot 23-26, spot 27-30 fps.  What really boosted my frames was setting bufferpoolsize to 0, affinitymask to 20 or 13, I set textured_band_multi to 90. that doesn't mean im done with testing :) I will try to set the tweaks so that the sliders go as much to the right as possible without loosing performance.

Mind you, this is laptop, almost three yrs old, hp dv6, intel i7 2630 2 ghz, amd radeon 6490m, 4gb ram... :)
If you have any more suggestion, fell free to suggest them :)

Present settings in the fsx are: global texture: very high
                                             unchecked aircraft shadows on the ground
                                             cloud draw distance 60
                                             cloud details - max
                                             aircraft traffic 20%
                                             road traffic 10 %
and scenery setting:
Title: Re: FPS
Post by: G.Bosak on January 09, 2013, 11:29:18 am
Been reading all the posts and trying to figure out why some of you guys with I5 overlclocked are getting lower fps then some of the other members get better frame rates its very difficult since we all have different drivers and different combinations of hardware these are my settings high water and high aa will kill fps aircraft shadows also,  if used wrong or have a card that cant handle it I do hope those that are having problems finding a good balance and enjoy the hard work of the developers fsx is a pain in the butt and we have to sometimes spend time on tweaking it to maximize performance it wont be perfect but it should get better.


[BufferPools]
RejectThreshold=98304
UsePools=1
PoolSize=5000000

Hi,

your fsx setup says you have a 660 GPU, your signature says you have a Palit 9600GT. Pls make sure there is only the actual GPU item in your fsx.cfg

You should also lower your autogen to normal, set the cloud coverage to medium and avoid using HD textures if your 660 GPU is armed with just 1024mb
physical memory.

I would also recommend limiting FPS at 30 by FSX (if you don't fly in windowed mode, kill all 3 lines in the bufferpools setting and set just

[
Code: [Select]
BUFFERPOOLS]
 Poolsize=0

Code: [Select]
[Main]
FIBER_FRAME_TIME_FRACTION=0.15

further useful information you can find here:

http://kostasfsworld.wordpress.com/fsx-software-and-hardware-guide/
Title: Re: FPS
Post by: Silverbird on January 09, 2013, 02:13:12 pm
Been reading all the posts and trying to figure out why some of you guys with I5 overlclocked are getting lower fps then some of the other members get better frame rates its very difficult since we all have different drivers and different combinations of hardware these are my settings high water and high aa will kill fps aircraft shadows also,  if used wrong or have a card that cant handle it I do hope those that are having problems finding a good balance and enjoy the hard work of the developers fsx is a pain in the butt and we have to sometimes spend time on tweaking it to maximize performance it wont be perfect but it should get better.


[BufferPools]
RejectThreshold=98304
UsePools=1
PoolSize=5000000

Hi,

your fsx setup says you have a 660 GPU, your signature says you have a Palit 9600GT. Pls make sure there is only the actual GPU item in your fsx.cfg

You should also lower your autogen to normal, set the cloud coverage to medium and avoid using HD textures if your 660 GPU is armed with just 1024mb
physical memory.

I would also recommend limiting FPS at 30 by FSX (if you don't fly in windowed mode, kill all 3 lines in the bufferpools setting and set just

[
Code: [Select]
BUFFERPOOLS]
 Poolsize=0

Code: [Select]
[Main]
FIBER_FRAME_TIME_FRACTION=0.15

further useful information you can find here:

http://kostasfsworld.wordpress.com/fsx-software-and-hardware-guide/


Hi G.Bosak thanks for the suggestions I'm so far good with the settings I have, about my signature below I thought I had updated so I apologize to everyone about that I'm currently using a GTX460 1gig video memory card my 9600gt is in my old system.
Title: Re: FPS
Post by: skwaL on January 21, 2013, 06:26:18 pm
A lot in flight sim is dependent on your configuration, the actual FSX.cfg. Through playing with my graphic settings externally from FSX (nvidia inspector) and FSX.cfg, I was able to get sold 30fps (locked) at a lot of airports. Not sure about others, but Imaginesim KATL, Flightbeam KSFO and Oryxsim Kelowna run perfectly on all sliders on max (besides autogen 4 and cloud density medium)

I plan on purchasing a few airports from FSDT therefore I will give it a shot and take a few screenshots for arguement matters.

SYSTEM:
Motherboard: X79 Rampage IV
CPU: i7 3820 @ 4.3Ghz
GPU: GTX 660
RAM: 16G Kingston Hyper

Lets give it a shot. I'll keep you posted.
Title: Re: FPS
Post by: Emamone91 on December 09, 2014, 03:26:32 pm
However, looking towards the centre of the aerodrome does eat the performance.

You don't say which side you are looking from. Because, if you are looking east, what is killing the fps is not the airport, but the default scenery+autogen behind it.

If you are looking west, towards the sea (but still with the same center terminal in view) I bet your fps is higher, isn't it ?

Hello... I need some help because a few days ago I had my systems working perfectly and suddenly the FPS on ground can hardly reach 15 fps on VC... do you have any idea of why this is happening?? I've already tried creating a new fsx.cfg, the nvidia inspector settings are ok, the DX10 Fixer it's OK, the only thing It may be (just an idea I don't know if it could be true) it's that the Nvidia graphics drivers get updated..


Hope you can help me!