FSDreamTeam forum

FS9 support => Los Angeles support FS9 => Topic started by: CaptKornDog on April 18, 2012, 03:34:10 am

Title: [FIX INCLUDED] Missing roadway entry pylon night textures (and others)
Post by: CaptKornDog on April 18, 2012, 03:34:10 am
Just noticed this (not sure why I didn't before since I've had LAX for a few months).  Tried a fresh uninstall and reinstall of v1.3 to no avail.

Any chance anyone has an insight or fix to this?

http://img217.imageshack.us/img217/9387/image4oxj.jpg (http://img217.imageshack.us/img217/9387/image4oxj.jpg)

Thanks.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on May 09, 2012, 03:58:34 am
Bump. Please.  Virtuali, I saw you edited my post...can you help me please?
Title: Re: Missing roadway entry pylon night textures
Post by: virtuali on May 09, 2012, 09:28:45 am
We'll check this, nobody has reported this before.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on May 15, 2012, 08:26:53 am
Thank you, I'd appreciate any assistance you can offer.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on June 04, 2012, 03:51:10 am
Any progress on this?  It's really throwing the environment off at night since they are pretty prominent landmarks.

I also seem to be missing some night fence textures:

http://img804.imageshack.us/img804/6074/image2bt.jpg

It's odd since I've reinstalled twice, defraggred, and registry cleaned in between with the same effect.

Thanks.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on June 23, 2012, 06:42:03 pm
Does anyone know at least what file the night textures are contained in so I can check if I even have the correct file?

Thanks.
Title: Re: Missing roadway entry pylon night textures
Post by: virtuali on June 23, 2012, 09:31:50 pm
We'll have a look at it, sorry but we couldn't find much time for FS9 right now, but it will be looked at.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on July 03, 2012, 06:12:22 am
We'll have a look at it, sorry but we couldn't find much time for FS9 right now, but it will be looked at.

Thank you.

In the meantime, does anyone know where the night textures might be stored here for the pylons?  A file name, or list of file names that should come with the install?  Anything?

Thanks.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on July 06, 2012, 01:21:18 am
My LAX texture file appears to have 182 files in it.  Can anyone compare with theirs and at least let me know if that's the correct number (so I can isolate if this is a corrupted file or if I'm missing a texture completely)?

Thanks.
Title: Re: Missing roadway entry pylon night textures
Post by: pfragoso on July 11, 2012, 01:24:45 am
My LAX texture file appears to have 182 files in it.  Can anyone compare with theirs and at least let me know if that's the correct number (so I can isolate if this is a corrupted file or if I'm missing a texture completely)?

Thanks.

Hi, I've found some time to look at FS9  ;)  

I can confirm my texture folder has 182 files and I have the same issue as you. (besides alignment problems on the ground polygon and some blurry textures, but I believe those are features we must accept as we are so fortunate to be blessed with a FS9 version of this scenery.

Best regards
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on July 15, 2012, 10:37:06 pm
Great to hear I'm not the only one with the missing pylon night textures!  Thanks for the reply!
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on August 24, 2012, 03:26:58 pm
Hello,

Any chance there are any updates to this?  (It's been about two months since I've heard anything).

Thanks.
Title: Re: Missing roadway entry pylon night textures
Post by: virtuali on August 24, 2012, 04:01:24 pm
It's on the to-do list of things that will have to be addressed by the scenery developer, as soon CYVR gets released. I'm sorry, but you have to accept the fact that support for FS9 products is not given the highest priority, especially for issues like these, which are mainly cosmetic.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on September 02, 2012, 05:14:44 pm
It's on the to-do list of things that will have to be addressed by the scenery developer, as soon CYVR gets released. I'm sorry, but you have to accept the fact that support for FS9 products is not given the highest priority, especially for issues like these, which are mainly cosmetic.

I understand that you, as an organization, are busy.  However, unfortunately, I'd have to say that any scenery I purchase is a cosmetic product for FS and I would expect cosmetics to be a priority.  If it gives it higher priority or eases with troubleshooting, I see the exact same problem in FSX (FS9 is just my main simulator).  I can post this thread in the FSX forum as well, if it helps.

Since I understand the team is developing CYVR, this is why I asked above where night textures for pylons reside so I can at least see if a) I have the file and b) perhaps do some of my own troubleshooting.  I would imagine this would take 10 minutes or less to track down and allow me to provide more information on the problem; hence remove some of the burden of customer support from FSDT.

Thank you.  I continue to look forward to a resolution (even after CYVR) so I can fully enjoy the product I paid for, especially at night.
Title: Re: Missing roadway entry pylon night textures
Post by: virtuali on September 02, 2012, 05:46:09 pm
However, unfortunately, I'd have to say that any scenery I purchase is a cosmetic product for FS and I would expect cosmetics to be a priority.

That's your own priority, which is not necessarily the one and only. We give functionality a larger priority that such cosmetic issues ESPECIALLY in FS9, see below.

Quote
If it gives it higher priority or eases with troubleshooting, I see the exact same problem in FSX (FS9 is just my main simulator).  I can post this thread in the FSX forum as well, if it helps.

No, FSX doesn't show the problem. It can't show the problem to begin with, because pylons in FSX are handled in an entirely different way than FS9, as an interactive "program" running in the Couatl interpreter, while in FS9 they are standard static object.

This is of course confirmed by the attached FSX screenshot which I've just made now so, I can confirm this is an FS9 ONLY problem and, as such, ON TOP of being just a cosmetic issue, it's an FS9-only issue and it's the COMBINATION of being "cosmetic and FS9 only" which gave it a lesser priority.

A cosmetic-only issue in FSX would have already been fixed.
Title: Re: Missing roadway entry pylon night textures
Post by: virtuali on September 02, 2012, 05:54:36 pm
In any case, you can fix the issue by copy the following file:

KLAX_ED07.BMP

to

KLAX_ED07_LM.BMP

This will result in night textures in fixed light grey color. That will have to suffice: we don't have any plans to make rotating multi-colored lights as in FSX.
Title: Re: Missing roadway entry pylon night textures
Post by: CaptKornDog on September 02, 2012, 11:02:28 pm
To the previous post, yes, I'm completely aware my priority isn't the one and only; I have tried to be quite patient.  I also recognize that FSX has overtaken FS9 in capability and market share.  I'm sure there are still some other FS9 users out there...all I'm trying to do so I can have a complete product.  I can confirm that an uninstall, redownload, defrag, and reinstall of the latest FSX KLAX fixed the night issue from before; so yes, I agree that is a non-issue for me.  I can nicely use the PMDG NGX at KLAX at night now.

In any case, you can fix the issue by copy the following file:

KLAX_ED07.BMP

to

KLAX_ED07_LM.BMP

This will result in night textures in fixed light grey color. That will have to suffice: we don't have any plans to make rotating multi-colored lights as in FSX.

Thank you.  

Now that I know the file in question, I noticed there is a KLAX_BED07_LM.bmp and KLAX_BED07_SH_LM.bmp that contain night textures of the pylons (blue light) and surrounding ground.  Rather than using the gray day textures at night (which I also can confirm works), I backed-up the original KLAX_ED07_SH_LM.bmp and KLAX_ED07_LM.bmp. Next, I copied the KLAX_BED07_LM.bmp and KLAX_BED07_SH_LM.bmp, renaming them to KLAX_ED07_SH_LM.bmp and KLAX_ED07_LM.bmp, respectively.  

This now allows KLAX to display a nice blue light on the pylons and small ground reflection at night, resolving my original issue.  It appears this may have simply been a texture renaming issue in the installer.  I would recommend the above steps to anyone who is experiencing the same problem.

Title: Re: [FIX INCLUDED] Missing roadway entry pylon night textures (and others)
Post by: CaptKornDog on October 13, 2012, 03:22:05 pm
I have also discovered two more missing night lighting maps for KLAX.

For those who are missing hangar glass and chain-link fence night textures (and see just gray hangar windows, and solid gray, non-transparent fencing)...

Create copies of KLAX_ED02.bmp and KLAX_glass04.bmp in your KLAX_V2 texture folder.  Rename the copies to KLAX_ED02_lm.bmp and KLAX_glass04_lm.bmp (even better, make sure they are in DXT1 format).
Title: Re: [FIX INCLUDED] Missing roadway entry pylon night textures (and others)
Post by: mllgrennman on March 19, 2015, 01:50:11 am
A scenery designer saying it's just cosmetic is like a doctor saying it's just medical :o
 NO BODY is going to want to fly into LA at night knowing that the pylons don't light up. There are other missing textures and the jetways are distorted. The afcad is off...This may seem like a low priority to you, but I expected the same level like my FSDT KJFK I just bought this and it's unusable.

 I appreciate that you admitted the flaws, but I feel I deserve a refund or exchange.
Title: Re: [FIX INCLUDED] Missing roadway entry pylon night textures (and others)
Post by: virtuali on March 19, 2015, 04:46:06 pm
NO BODY is going to want to fly into LA at night knowing that the pylons don't light up

They do, if you apply the fix discussed this thready.

Quote
There are other missing textures

Please indicate where.

Quote
and the jetways are distorted.

Please indicate what do you mean with this, since nobody ever reported it before.

Quote
The afcad is off...

Please indicate why.

Quote
This may seem like a low priority to you

Have you actually read this thread ? Surely you have, since you quoted the "cosmetic" word...and the "low priority" obviously was related JUST to the issue discussed HERE, which were the lighted pylons.

About the lighted pylons:

1) A solution to have them lighted, although being static, HAS BEEN PROVIDED ALREADY, 2 YEARS AGO.

2) A solution to have them lighted AND dynamic, won't be provided in FS9. If you want them lighted AND dynamic, use the FSX version.

Quote
but I expected the same level like my FSDT KJFK I just bought this and it's unusable.

It's obviously usable, and nobody ever reported the ADDITIONAL issue you have ADDED NOW, to which NOBODY from FSDT has replied them to be "low priority".

As with ANY other issue report, AFTER you'll report them precisely as requested, we'll check if they really happen (and are not, for example, a result of some conflict with something else), AND if they are really high, medium or low priority.

Quote
I appreciate that you admitted the flaws, but I feel I deserve a refund or exchange.

We discussed ONLY the lighted pylons here and, in addition to "admitting the flaws", THERE'S A FIX FOR IT.

The other issue you just added today, two years after this thread ended with a solution to the ONLY issue reported here (the lighted pylons), will be checked after you'll be able to report them precisely.

Also, since the lighted pylons issue has a fix in this very thread, and your other comments didn't had anything to do with it, it would have been better if you opened a SEPARATE thread, indicating all the issues you think still affect KLAX for FS9, so we can check them one by one. It would make for an easier to follow forum for everyone, since commenting on entirely unrelated issues and attaching on a two years old post about a very specific issue and a very specific title,  which already had a SOLUTION, it's only confusing.

And no, you don't deserve a refund, surely NOT before the issues you reported would be verified as being a problem with the scenery. But even in that case, I remind you that, as with ALL our products, they are all available in Trial version so, if a scenery is really "unusable" to you, it would be so obvious in the Trial version, that you shouldn't have bought it in the first place.

Awaiting your precise report of all the other issues you found. Best if you do it in another thread, don't reply here.