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Products Support => Zurich scenery for FSX/P3D => Topic started by: cmpbllsjc on August 02, 2011, 10:50:17 am

Title: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 02, 2011, 10:50:17 am
Umberto,

I installed the newest version the other day and hadn't had a chance to post this yet but I have noticed a pole comming out of the main terminal when I first load a flight at LSZH. A few observations from the pole so far.

1. The pole shows when a flight first loads
2. The pole shows when arriving to the airport from another location.
3. The pole will disappear if I slew over to and almost on top of it.
4. Once I get the pole to disappear by slewing to it, it wont reappear until after I leave the airports scenery radius and them return.
5. The pole doesn't seem related to autogen spikes or graphic corruption

I have also tried diffrerent levels of autogen and scenery complexity, AI, no AI, etc., but the pole always remains until I slew to it to make it disappear. I am getting excellent performance at the airport and have no other issues at it or any of the other FSDT airports. I also never had the pole until installing this new version and am wondering if it has something to do with the retractible sun shade since its comming from the same terminal.

Below are some pic of the mystery pole.

Regards

Title: Re: Strange pole at the latest Zurich build
Post by: Flyingnut on August 02, 2011, 01:59:18 pm
http://www.fsdreamteam.com/forum/index.php?topic=4526.0
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on August 02, 2011, 02:12:16 pm
As you can see, we already had another thread about this, and I couldn't reproduce it in any way.

It's surely related to the fact the sunshades are now a separate and animated entity, but I really can't see how this could be a problem, other than being a video driver bug.

The strange thing is that just *one* sunshade is wrongly placed and rotated up, but there are several of them, all made in the same way.

Even if the object involved is different, it's possible it's the same problem seen here:

http://www.fsdreamteam.com/forum/index.php?topic=4192.0

Which was fixed by rebuilding the FSX.CFG file, so it was a problem with an applied tweak.
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 02, 2011, 08:44:29 pm
I figured it probably had to do with the sun shade since the prior version didn't do that.

In the mean time I tried rebuilding my FSX.cfg just to make sure it wasn't something to do with any tweaks entered, but even with a default FSX.cfg the pole still appeared when the scenery loaded. I suppose it could be a driver issue, although I don't notice any anomalies anywhere else in the sim and i've been using the same drivers for a few years now.

Anyways, it's not that big of a deal since I dont fly to that airport all that often and I can get rid of the pole by slewing to it. I'll just sit tight and perhaps at some point one of your staff will be able to recreate it and/or solve it. I still have the installer for the last build prior to this one so I suppose I could always revert back to the older version if I needed to.

Regards
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 08, 2011, 12:39:37 pm
Umberto,

I wanted to check back with you. I uninstalled my video drivers (nVidia) and used the driver cleaner, then resinstalled and setup to the same as before similar to the settings used by NickN and PMDG's nVidia guide.

Anwyway, with a fresh cfg and new driver install, I am still getting the pole. I know that you or the team has been unable to make this happen on your systems, but I was wondering if it's still something that you might try to find a solution to in the future by changing something?

Let me ask this as well, since it seems to be related to the sun shades, is there a .bgl or something I can disable to get rid of or turn off the sunshade to see if it fixes it. To be honest the sun shade is cool, but nothing that I will ever use since I normally just arrive, taxi to my gate, shut down and call it quits or getready to fly somewhere else. I can live without the sun shade if it will get rid of the pole.

Thanks
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on August 08, 2011, 12:44:19 pm
I'm sorry but, there's nothing strange or wrong in that object that we can "fix" from our side. It's not a single object, there are several and they are exactly identical so, fact you only see *one* pole, clearly indicates it's a video driver bug, or an FSX bug, or an FSX setting that triggers a video driver bug.

Quote
resinstalled and setup to the same as before similar to the settings used by NickN and PMDG's nVidia guide.

Have you tried JUST cleaning and reinstalling drivers, and leave EVERYTHING default ? This means both the drivers settings to their defaults, and a brand new FSX.CFG
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 08, 2011, 01:10:09 pm
Have you tried JUST cleaning and reinstalling drivers, and leave EVERYTHING default ? This means both the drivers settings to their defaults, and a brand new FSX.CFG

What I did was uninstall the drivers, run the driver sweaper, reinstall the driver, setup the profile in nHancer, build new fsx.cfg then test. However, I had applied the AA and AF in nHancer prior to testing, so nHancer wasn't completely default, but my FSX UI settings were. After it build the new cfg I load a flight at Zurich and saw the pole.

Not sure what else I could try. Maybe just a thing or bug with Nvida since a few people have saw the same pole and someone else recently mentioned it in the promo forum.

Understandably its hard to fix something you cant reproduce on your end, but I though I would ask anyway since you couldn't reproduce the KDFW ground texture problems I was having back when KDFW launched, but you guys found a solution anyways.
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on August 08, 2011, 01:30:53 pm
Understandably its hard to fix something you cant reproduce on your end, but I though I would ask anyway since you couldn't reproduce the KDFW ground texture problems I was having back when KDFW launched, but you guys found a solution anyways.

That problem was entirely different, because even if we can't reproduce it, it was possible to identify the problem, which was caused by *other* addons saturating Simconnect with commands, so we could find another solution by bypassing Simconnect.

In this case, Simconnect is not involved, and I don't think other addons are interfering (maybe not directly, just taking too much video memory, which can be corrupted), it's most likely a video driver bug we don't have much control on it.

It's not as easy as to just remove the object from disk, because this will introduce stuttering, since this is what happens when an non-existing object is being created.
Title: Re: Strange pole at the latest Zurich build
Post by: Flyingnut on August 08, 2011, 02:06:05 pm
I fly a lot with the Zürich scenery, so this weekend I use the scenery for my test flight of the new PMDG 737NGX.  I never once had the pole issue show itself in all the local flights with the NGX.  I have an Nvida 460 with drivers from last October.
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 08, 2011, 09:01:08 pm
Understandably its hard to fix something you cant reproduce on your end, but I though I would ask anyway since you couldn't reproduce the KDFW ground texture problems I was having back when KDFW launched, but you guys found a solution anyways.

That problem was entirely different, because even if we can't reproduce it, it was possible to identify the problem, which was caused by *other* addons saturating Simconnect with commands, so we could find another solution by bypassing Simconnect.

In this case, Simconnect is not involved, and I don't think other addons are interfering (maybe not directly, just taking too much video memory, which can be corrupted), it's most likely a video driver bug we don't have much control on it.

It's not as easy as to just remove the object from disk, because this will introduce stuttering, since this is what happens when an non-existing object is being created.

Ok, I understand that.

If for some reason I decided to revert back to my old version can I simply just unistall version 2.0 and then run the old installer to put it back? Or, since I made a backup of my last version (scenery/texture folders) can I just remove the 2.0 scenery/texture folders and replace them with the older one?

If I have to actually uninstall 2.0 and run the older installer V.1.3.2.0 and the update to it v.1.5.1.0, do I need to download and install the addon manager again?

Thanks for the help.



I fly a lot with the Zürich scenery, so this weekend I use the scenery for my test flight of the new PMDG 737NGX.  I never once had the pole issue show itself in all the local flights with the NGX.  I have an Nvida 460 with drivers from last October.

Yes it weird that I should have that problem. I run a very clean system, tweaked and setup by FS-GS, not a lot of misc addons beside a/c and scenery, plus just rebuilt the cfg and reinstalled drivers. That's the hard part about this hobby with everyone running either XP, Vista, or Win7 and/or 32 bit or 64 versions, ATI or nVidia cards, plus hundred or thousands of possible combinations of drivers mixed with OS'es, it hard to believe that anything works, lol.

I pretty much have no issues with any FSDT, FlyTampa, or any other sceneries I own when it comes to graphic anomalies, but every now and then something like this will pop up.
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on August 08, 2011, 09:17:00 pm
If for some reason I decided to revert back to my old version can I simply just unistall version 2.0 and then run the old installer to put it back? Or, since I made a backup of my last version (scenery/texture folders) can I just remove the 2.0 scenery/texture folders and replace them with the older one?

Not so easy, it might work, but you probably have to install offline, without the network. However, anything you'll install on top of it, will make stop to work, unless you always install without the network. Really not suggested...
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 08, 2011, 09:31:10 pm
If for some reason I decided to revert back to my old version can I simply just unistall version 2.0 and then run the old installer to put it back? Or, since I made a backup of my last version (scenery/texture folders) can I just remove the 2.0 scenery/texture folders and replace them with the older one?

Not so easy, it might work, but you probably have to install offline, without the network. However, anything you'll install on top of it, will make stop to work, unless you always install without the network. Really not suggested...

How do you go about installing offline? I have never noticed an option for that.

So just to be clear, if I put the older version back using the installer then when KLAX comes out, Zurich might stop working? What would have happened if I had never upgraded to the version 2.0 of Zurich? I though that just running the older installer, then installing the most recent version of Addon Manager would pretty much put me back to the way I was prior to the 2.0 update.

Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on August 09, 2011, 01:38:40 am
How do you go about installing offline? I have never noticed an option for that.

Just disconnect the network.

Quote
if I put the older version back using the installer then when KLAX comes out, Zurich might stop working?

Yes, most likely.

Quote
What would have happened if I had never upgraded to the version 2.0 of Zurich?

The same, the 2.0 update is basically mandatory, at least when the next FSDT product will come out.

I'm sorry, but this is really the wrong approach to the problem, you should try to fix your video issue, because that visible pole might be a symptom of a larger problem, for example graphic memory exhaustion or corruption.
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on August 09, 2011, 06:40:47 am
The same, the 2.0 update is basically mandatory, at least when the next FSDT product will come out.

I'm sorry, but this is really the wrong approach to the problem, you should try to fix your video issue, because that visible pole might be a symptom of a larger problem, for example graphic memory exhaustion or corruption.

Ok, I will just stick to the new version then. I dont want to monkey around with it too much especially if it will basically be required anyway in the future.

As for the driver issue it's a really tough one to nail down. I would have though a reinstall and fresh cfg would have taken care of it, but it still remains. The only other thing I might try is flushing the shader cache and letting FSX build a new set. Not that it would likely make a difference, but you never know. On ram or graphic exhaustion that's probably less likely because I have tried it with just the ultra light and no AI, frames were locked at 30, no panning issues or redrawing of textures. I do notice that one of the hangers toward what I think off memory is on the south end of the airport has a black texture that keeps showing until I get closer to the hanger then it changes to white. Perhaps that is part of the same issue? I can post a screen of it if your interested. Perhaps I might also try uninstalling and reinstalling just to make sure that it wasn't an install problem, although I dont run any security on this machine, you never know if something else went wrong.
Title: Re: Strange pole at the latest Zurich build
Post by: Kato on October 20, 2011, 02:10:49 pm
maybe it's not professionell, i have the same problem with LSZH,

but when i looked with my Firefox the pictures with the strange pole, i can see the large pole !
when i enlarged the thumbnails it's gone ? why is it ?

Kato
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on November 19, 2011, 12:41:07 am
I have the same problem with displaying the long pole.  I've followed the instructions on removing LSZH, disabling antivirus, downloading a fresh copy of LSZH and installing it.  I've also removed the fsx.cfg file and let fsx create a new one.  Did not have the problem with the previous version of LSZH. 

I've added MissingLibraryAlert=1 in the [SCENERY] section of fsx.cfg just to see if I have a missing file.  While taxing anywhere in the middle area of the airport, I get a pop up alert telling me "Scenery library object not found.  This may cause some scenery, such as some buildings, to not display.  ID: {DEEEAEB6-5D63-41F7... .

Appreciate any help. 

sax702
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 19, 2011, 08:12:26 pm
I've followed the instructions on removing LSZH, disabling antivirus, downloading a fresh copy of LSZH and installing it

?? Nobody gave those instructions to fix the long pole problem, you follow those instructions if the scenery doesn't show at all, so you don't see any buildings.

Quote
I've also removed the fsx.cfg file and let fsx create a new one.  Did not have the problem with the previous version of LSZH.

As already explained in this thread, it's likely a video driver bug. I wasn't able to reproduce it in any way. Fact that previous version didn't show this, doesn't mean it's not a video driver problem, because it is. It's just the current version is modeled differently, but there's nothing wrong with it, this difference is only exposing a video driver problem you already had.

Quote
I've added MissingLibraryAlert=1 in the [SCENERY] section of fsx.cfg just to see if I have a missing file.  While taxing anywhere in the middle area of the airport, I get a pop up alert telling me "Scenery library object not found.  This may cause some scenery, such as some buildings, to not display.  ID: {DEEEAEB6-5D63-41F7... .

We can check this, but as you said, this would only eventually fix an issue of some object not displaying because it might be missing from the scenery files, which is not what you are seeing, an object that is surely present and displayed, but in the wrong way.
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on November 19, 2011, 10:46:45 pm
Umberto, appreciate your reply.  Thought to try all the advice given to isolate the problem. 

Since you're convinced the problem is a video driver bug, do you have any recommendations on how to solve?  It is interesting that there are no other problems with any other scenery, and I've purchased almost all of the FSDreamTeam scenery. 

Any suggestions?

Regards,

SAX702
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 20, 2011, 12:24:51 pm
Since you're convinced the problem is a video driver bug, do you have any recommendations on how to solve?  It is interesting that there are no other problems with any other scenery, and I've purchased almost all of the FSDreamTeam scenery. 

First, be sure you have the most current driver. Then, try to reset all settings to default and, if you used tweakers like nHancer, try to remove them all, and put everything as default.
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on November 21, 2011, 12:29:11 am
Thank you Umberto.  I had the current nvidia driver for my card.  Anyway, removed the video driver using a driver sweeper tool (after booting in safe mode), and then proceeded to download the driver again from nvidia, with my av filters off.  Also used the option on the driver installer to completely uninstall the previous driver.  First I did after installing the driver, before setting up nInvidiaInspector (I don't use nHancer) was to run FSX.  The long pole is still there.  See attached pic.  Is there anything else I could do?

Again, thank you for your help.

SAX702
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 21, 2011, 09:16:21 am
Are you really sure you reset the FSX.CFG file ?
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on November 21, 2011, 01:23:55 pm
Yes I did. 

But just in case it makes a difference after replacing the video driver, I decided to remove the FSX.cfg again.  Started FSX (went through all the prompts to accepts gauges, etc.), went to LSZH and the pole is still there.  See attached pic.  I can see the pole only at a certain distance from it.  If I get closer to the main building, the pole disappears. 

Regards,

SAX702
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 21, 2011, 02:16:19 pm
I can only confirm I can't see it in any way, and it seems all reporting it have an nVidia card so, it's fairly sure it's a video driver bug.

Just as a test, try to replace the file LSZH_ED_VTRCTR.MDL in the following folder:

YourFSXFolder\SimObjects\Misc\FSDT_ZurichX\model.LSZH_ED_VTRCTR

with the one attached, and see if it makes any difference. It doesn't here, meaning I can't see the pole with either versions of the file, but maybe it does on your video card.
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on November 23, 2011, 12:39:00 pm
Still see the pole after using the new file.  I remember that one of the features was to be able to lower and raise the main terminal sun shades.  I tried that out of curiosity, but received a couatl error pop up message.  Tried it twice:  for the sun shades and for the gates.  Both times resulted in an error.  The couatl error file reads...

couatl v2.0 (build 2239)
panic log started on Wed Nov 23 05:27:47 2011
Traceback (most recent call last):
  File "couatl\ParkMe\__init__.py", line 166, in showMenu
  File "couatl\common\mpmenu.py", line 29, in showMultipageMenu
AttributeError: 'SimUiHandler' object has no attribute 'waitSelection'

couatl v2.0 (build 2239)
panic log started on Wed Nov 23 05:33:04 2011
Traceback (most recent call last):
  File "couatl\common\youcontrol.py", line 14, in <lambda>
  File "couatl\common\youcontrol.py", line 26, in showContainer
  File "couatl\common\youcontrol.py", line 99, in _show
  File "couatl\common\mpmenu.py", line 29, in showMultipageMenu
AttributeError: 'SimUiHandler' object has no attribute 'waitSelection'

After each error, the buildings disappear.  I don't know if this has anything to do with the visual pole, but thought to report. 

Regards

sax702
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 23, 2011, 12:56:26 pm
After each error, the buildings disappear.  I don't know if this has anything to do with the visual pole, but thought to report

That error indicates you don't have the latest Stand-Alone Addon Manager installer. Doesn't have anything to do with the pole, that's is surely a video driver problem, which seems to affect only some users with nvidia cards.

If can't be fixed in any other way, you can just remove that .MDL, the sunshades will not appear anymore, but at least you won't see the pole.
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on November 23, 2011, 03:17:40 pm
Followed the process stated in other postings regarding reinstalling all.  I can now raise and lower building shades, plus use the gates without errors.  The pole is still there, but only visible from certain angles.  Thank you.

sax702
Title: Re: Strange pole at the latest Zurich build
Post by: Flyingnut on November 23, 2011, 08:29:49 pm
Umberto,

SAX702 is a friend of mine.  A year ago, he and I built new computers within a couple of month of each other. I based my new computer on the same major components as his, since his FS2004/FSX performance was good.

Intel Core i7-875K Lynnfield 2.93GHz LGA 1156 95W Quad-Core Unlocked Processor BX80605I7875K.
GIGABYTE GA-P55-USB3 LGA 1156 Intel P55 USB 3.0 ATX Intel Motherboard
G.SKILL ECO 8GB (4 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800)
EVGA 01G-P3-1371-AR GeForce GTX 460 (Fermi) FPB EE 1GB 256-bit GDDR5 PCI Express 2.0 x16 Video Card

We can confirmed today that we both at using the most current, non-beta, Nvidia driver; GeForce 285.62.  We also use Windows 7 64-bit and are up to date with the FSDT LSZH scenery.

As I posted on 8 August in the first page of this thread, I do not have the "pole"/vertical shade issue. I also checked some exact locations where he sees the "pole" and I do not see the "pole" in the same location.  I wanted to bring this to your attention since you have said in this thread and the other "pole" thread that you believe it is a driver issue.  With both of us running, for all practical purposes, the same system, I have to lean against the video driver being the root cause.  We are going to explore some other possible 3rd party differences.  I know for sure that I have Swiss Pro installed and he does not. 

Regards,
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 23, 2011, 08:48:44 pm
It's likely a driver problem, but could be *triggered* by something else, from a Windows setting, to a bios setting, to another FSX addon or the combination of addons used.

Just a few users reported it, if it affected everyone with the latest nVidia driver, we would have seen hundreds of reports so far.
Title: Re: Strange pole at the latest Zurich build
Post by: Kato on November 26, 2011, 10:26:15 am
hallo,

my english is not so good, maybe anyone understand what i mean.

the strange pole is only in the startsituation. if i drive with any aircraft from the startposition to the pole , and comes back to the startposition, it's disappear. maybe everyone know it, if not, it's can help to find the mistake.

so, i need to know about this scenery it's an ADE AFD ? or an AFX ? i must ask this, because it's difficult to open the airport with the wrong program.

kato
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on November 26, 2011, 05:16:38 pm
ADE doesn't have anything to do with the pole problem, which is a video driver problem and the object is not contained in the .BGL file. If you need to edit the AFCAD for other reasons, ADE should be fine.
Title: Re: Strange pole at the latest Zurich build
Post by: flyhalf on February 02, 2012, 10:28:43 pm

Hi guys,

Just wanted to say I get this strange "pole" as well. I believe it's not a graphics card/driver problem because it has a texture on it. (I have seen my fair share of graphics propblems over the years). It's in the scenery in my opinion. I see nothing like this in any other part of the FS world. Once I move close to it, it disappears and does not come back.

Anyway just offering some input.

Cheers
Title: Re: Strange pole at the latest Zurich build
Post by: cmpbllsjc on February 29, 2012, 07:01:53 am

Hi guys,

Just wanted to say I get this strange "pole" as well. I believe it's not a graphics card/driver problem because it has a texture on it. (I have seen my fair share of graphics propblems over the years). It's in the scenery in my opinion. I see nothing like this in any other part of the FS world. Once I move close to it, it disappears and does not come back.

Anyway just offering some input.

Cheers

Max, in one of the posts in this area, Umberto posted the instructions on how to remove the pole which is the sliding shades. Basically all you need to do is remove the .mdl file and it will be gone. I haven't done it yet, but if that is the only way to fix it for me I will give it a shot.
Title: Re: Strange pole at the latest Zurich build
Post by: svallott on March 14, 2012, 03:14:36 pm
Hi, I have a building on the right side of rwy 10 lszh. Unstall and reinstall lszh 2.5. Building still there?
Any clue ?
Serge
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on March 14, 2012, 04:01:51 pm
A building, especially if it looks like a default or autogen building, it's not a problem of the scenery but, rather an AFCAD duplicate in conflict, us the free FSX Airport Scanner program to find AFCADs for Zurich.
Title: Re: Strange pole at the latest Zurich build
Post by: svallott on March 15, 2012, 03:09:00 pm
Hi, where do I find the free FSX airport scanner ? Thanks, Serge
PS I tried to post a print word doc but not accepted.
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on March 15, 2012, 03:31:52 pm
Searching for "FSX Airpor Scanner" on Google, would bring you the developer web site with the first result.
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on April 18, 2012, 02:46:41 am
It's likely a driver problem, but could be *triggered* by something else, from a Windows setting, to a bios setting, to another FSX addon or the combination of addons used.

Just a few users reported it, if it affected everyone with the latest nVidia driver, we would have seen hundreds of reports so far.

For what is worth, I discovered that if I start at a gate that's sufficiently closed to the main building, the pole does not appear, and I can open and close the building shades.  If I start by, say runway 34, the pole is there and I can not open/close the building shades.  Distance from the main building, or from where the shades are appear to be a factor. 

Since I posted on this thread last time, I have upgraded the video drivers twice to newer versions. 

SAX702
Title: Re: Strange pole at the latest Zurich build
Post by: Nightowl on August 07, 2012, 08:05:42 pm
It is a bit late reply, but I would not withhold this discovery:
I had the infamous pole too. After I installed the Acceleration Pack, the pole left Zürich and never returned!
Maybe this will work for others too.

Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on August 31, 2012, 11:43:02 pm
Nightowl,

Confirmed.  Even though I had SP2 installed, removed it, and installed Acceleration.  Pole is gone.  Don't know why, but it doesn't look like it was a video driver issue.  Thank you for posting the fix. 

Best regards,

Dave
Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on September 01, 2012, 10:09:51 am
Confirmed.  Even though I had SP2 installed, removed it, and installed Acceleration.  Pole is gone.  Don't know why, but it doesn't look like it was a video driver issue.  Thank you for posting the fix. 

It was a video driver issue, which was probably triggered by an FSX setting in your FSX.CFG, which might have been reset by reinstalling the Acceleration pack.
Title: Re: Strange pole at the latest Zurich build
Post by: sax702 on September 01, 2012, 04:35:24 pm
I don't see it. 

Earlier I had deleted the FSX.cfg and let FSX rebuild one.  The pole was still there.  I also changed the video drivers three times since my first post and also installed a new video card.  I started seeing the pole after I upgraded LSZH.  I haven't seen no other scenery oddities or artifacts, and I have purchased all, but two of the FSDT scenery products. 

Title: Re: Strange pole at the latest Zurich build
Post by: virtuali on September 01, 2012, 08:58:40 pm
Earlier I had deleted the FSX.cfg and let FSX rebuild one.  The pole was still there.

You said you switched from SP2 to Acceleration. So, it's possible IT IS a video driver problem, which only affects FSX SP2, but not Acceleration, for some reason. But the original issue is something related to the video driver or, at the very least, the FSX graphic engine.

The only thing sure, it's not a problem of the scenery. Fact that happens only with later Zurich version, is because in previous versions the terminal windowblinds weren't separated objects, now they are. The "pole" some people see, is one of the windowblinds which is rotated for some reason. But of course we haven't modeled it that way, if we did, it would appear like that to everyone under every condition. A problem with a translation/rotation matrix, is usually due to video ram corruption.
Title: Re: Strange pole at the latest Zurich build
Post by: drdrehun on December 31, 2013, 11:11:46 am
Hi!

I've just purchased another good FSDT scenery, Zurich this time. Nice as always, but I have this freakin' pole too. I'm just asking if there was a solution since the last post. Thank you!
Title: Re: Strange pole at the latest Zurich build
Post by: bjratchf on September 10, 2014, 04:22:06 am
The pole has reared its head in my scenery too, I don't know how to get rid of it.