FSDreamTeam forum
Developer's Backdoor => GSX Backdoor => Topic started by: tnorton776 on August 02, 2011, 01:58:22 am
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I understand you are trying to keep the service time short. But I myself enjoy starting up from Cold and Dark, listening to live atc, and Flight 1 real traffic, etc at times and engulfing myself in total realism. Normally this takes around 15-30 minutes for Full IRS alignments and all systems up and running correctly from C&D. I for one do not mind the time it takes when I am in the mood for it. I actually rather enjoy every minute of it and feel a sense of everything is right in the world and accomplishment when ready to push back for taxi. I realize that its your product and by all means do what you feel is best. But as for this one single customer, if you asked me, (which no one has) I would appreciate a wide variety Time scale setting. I wouldnt think a time slider would be hard to impliment to change service times. My suggestion would be to make it anywhere from 5 - 25 minutes with 5 minute settings or a slider you can move with 1 min intervals from 5-30 mins. Something like that. Its better to give everyone options for accross the board type play if its easy to do! Thanks.
Tom Norton
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Hi,
I agree with you entirely, a slider or something along those lines would be great.
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Interesting thought... Sounds like a good idea...
Kinda like AES has...
I also enjoy 'the full realism' sometimes...
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I expect there will be a menu item to clear all services in preparation for pushback, so a slider would be overkill.
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We'll probably have both. There will be a menu item to allow an immediate departure, an "everybody go away" command, and some configuration options, like sliders, to decide how much time the services will take.
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We'll probably have both. There will be a menu item to allow an immediate departure, an "everybody go away" command, and some configuration options, like sliders, to decide how much time the services will take.
Very cool and a great idea. It will make the gate process feel very real as we go through the pre departure stuff and see the food trucks, baggage carts, fuel, etc. prepping the airplane for pushback
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Will the pushback truck be able to pull the plane forward and turn at the same time like they do in reality when the get too close, such as a plane or building. If it has this still keep the normal pushback and turn as well.
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Will the pushback truck be able to pull the plane forward and turn at the same time like they do in reality when the get too close, such as a plane or building. If it has this still keep the normal pushback and turn as well.
The pushback truck will always use the best possible turn/pull combination to get you out of the parking.
Avoidance of other vehicles it's entirely different issue, and avoidance of scenery object is not planned at least for the initial release. However, since the pushback truck will always push along apron lines, it's highly unlikely it would run into a scenery object.
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How about an option that it isn't time based at all and only at my discretion?