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General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: Paddles on March 13, 2010, 08:23:32 am

Title: FSX F/A18 custom sound pack
Post by: Paddles on March 13, 2010, 08:23:32 am


This is my latest WIP update. Well, sounds not bad, but still not as perfect as I want it.  :) Some sounds and effects need to be overhauled. Hopefully it will take a week or so to finish the work.
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on March 14, 2010, 09:27:26 am
FSXNP...

Can you change the "dont sink, dont sink" to "altitude, altitude"?  I think the Bit&%in' Betty on the Hornet says "altitude, altitude" instead of "dont sink, dont sink"?

Joe, whats your take on this?

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on March 14, 2010, 03:34:15 pm
Yes, I can. There are two options - either to discard 'dont sink' message or to set 'altitude' message to GPWS_DONT_SINK event. The former is more correct, IMO.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on March 20, 2010, 06:16:19 pm
Ok, guys, the sound pack uploaded to avsim and flightsim servers. Have fun ;)
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on March 21, 2010, 01:33:48 pm
Oops, my soundpack uploads were bounced back as I didn't include descriptions. I'm very, very sorry guys...  :(
Made corrections and re-uploaded. My apologies once again...
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on March 21, 2010, 08:17:56 pm
FSXNP...

Really good job.  Just installed and went flying and the sounds both inside and outside were great!!  I did change the "Altitude" warning as you talked about, but other than that, used your default sounds "as is".

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on March 22, 2010, 12:45:15 pm
Sludge,
As for Betty's alerts... When watching a video with canadian hornets (your Good Hornet Stuff Online post) I noticed couple of interesting moments. At 0:50 power alerts (a/c still on ground) and at 1:50 altitude alerts (though actual altitude was 12-11k). It would be awesome to know how real Hornet GPWS is implemented and perhaps to try simulating it in Acceleration Hornet... For the sake of authenticity )))
Title: Re: FSX F/A18 custom sound pack
Post by: wilycoyote4 on March 22, 2010, 07:24:53 pm
like'em very much, thanks, just did 1st flight with'em
Title: Re: FSX F/A18 custom sound pack
Post by: skimmer on March 22, 2010, 09:31:14 pm
Just wondering if the sound pac on Avsim from fsxnavypilot says author,(Serge Luzin) ? It's the only one I found on that site.

                                                                                      Thankyou :)
Title: Re: FSX F/A18 custom sound pack
Post by: neutrino on March 22, 2010, 09:44:51 pm
Sludge,
As for Betty's alerts... When watching a video with canadian hornets (your Good Hornet Stuff Online post) I noticed couple of interesting moments. At 0:50 power alerts (a/c still on ground) and at 1:50 altitude alerts (though actual altitude was 12-11k). It would be awesome to know how real Hornet GPWS is implemented and perhaps to try simulating it in Acceleration Hornet... For the sake of authenticity )))

Along with the visual warning cue, the GPWS (Ground Proximity Warning System) issues directive voice commands as follows:
1) ‘‘POWER......POWER’’ if the airspeed is less than 210 knots.
2) ‘‘PULL UP......PULL UP’’ if the airspeed is greater than or equal to 210 knots.

If the landing gear is up and locked and the radar altitude is less than the Low Altitude Limit index (up to a maximum of 5,000 feet), the primary low altitude warning tone/ voice alert is heard in the pilot’s headset. With F/A-18A/B, before AFC 253 or 292, a ‘‘WARNING,WARNING’’ voice alert is heard. With F/A-18A, after AFC 253 or 292 and F/A-18 C/D, a ‘‘Whoop, Whoop’’ warning tone is heard.

The barometric low altitude warning (up to a maximum of 25,000 feet) and secondary radar low altitude (up to a maximum of 5,000 feet) provides a voice alert warning “ALTITUDE, ALTITUDE” when the aircraft descends through the selected altitude.

The low altitude warnings are enabled by entering the appropriate altitude on the UFC.
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on March 22, 2010, 09:59:45 pm
Quote
Along with the visual warning cue, the GPWS (Ground Proximity Warning System) issues directive voice commands as follows:
1) ‘‘POWER......POWER’’ if the airspeed is less than 210 knots.
2) ‘‘PULL UP......PULL UP’’ if the airspeed is greater than or equal to 210 knots.

JR...

Now is that with gear up and locked that these warnings are issued?  Im guessing yes, but just want to make sure.  Are these commands part of the FSX Hornet?  I know the "pull up" is.  Also, when you are talking about UFC entries for changing the altitude for the altitude warning, Im also guessing that CANT be done on the FSX Hornet?  I know in adding these sound files, the aircraft.cfg has the entries for [GPWS] warnings, so Im assuming you cant change altitudes on the fly using the UFC?

Just clarifying, since I already changed the "dont sink" to "altitude" below 300 AGL.  Also modding, when at a higher than -1000 fpm sink rate, Betty says "power... power".

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: neutrino on March 22, 2010, 10:53:09 pm
Sludge, I should have made that clear - the information is for the real Hornet, not the Acceleration one. But it will probably be implemented in the VRS Hornet ;D

Above 150 feet AGL, the GPWS provides protection by continuously calculating the altitude required to recover above the terrain. I would assume that it doesn't matter if the gear is up or down. Below 150 feet AGL, GPWS transitions to provide warnings related to takeoff and landing based on the time since weight-off-wheels (WoffW) and a combination of landing gear position, airspeed, altitude and sink rate. For example - more than 60 seconds after WoffW (landing), less than 150 feet AGL, less than 200 kts, gear down and excessive sink rate (1500-2000 fpm depending on alt and gross weight) - will trigger ‘‘POWER......POWER’’ warning.

Also, besides "POWER" and "PULL UP" warnings, GPWS issues ‘‘CHECK GEAR.......CHECK GEAR’’ when descending below 150 feet AGL (less than 200 knots) if the gear is not down and locked and more than 60 seconds since a WoffW or a waveoff.
Title: Re: FSX F/A18 custom sound pack
Post by: sonofabeech on March 22, 2010, 11:19:04 pm
I beleive j.r. has modded his hornet's sound files to say "i feel the need , the need for speed " at startup  ;D
Title: Re: FSX F/A18 custom sound pack
Post by: neutrino on March 22, 2010, 11:22:15 pm
I beleive j.r. has modded his hornet's sound files to say "i feel the need , the need for speed " at startup  ;D

Actually, that was my skype mood text for a very long time, only changed it recently  ;D And I had the Maverick helmet as avatar  8)
Title: Re: FSX F/A18 custom sound pack
Post by: WilliamCall on March 23, 2010, 01:01:09 am
Just wondering if the sound pac on Avsim from fsxnavypilot says author,(Serge Luzin) ? It's the only one I found on that site.

                                                                                      Thankyou :)

That's the only one that I could find, and it doesn't work right.  At engine shutdown, the sounds continue (from cockpit).
Title: Re: FSX F/A18 custom sound pack
Post by: skimmer on March 23, 2010, 04:42:28 am
Never mind I read the -read me , file and yes thats the one. ;D
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on March 23, 2010, 04:50:00 am
... it doesn't work right.  At engine shutdown, the sounds continue (from cockpit).

This is not my fault, this is an FSX issue, well explained here http://www.fsdeveloper.com/forum/showthread.php?t=6023
When working on sounds I experience this trouble from time to time. The cure is simple - pressing twice Q key... That's it )))
Title: Re: FSX F/A18 custom sound pack
Post by: svicar on March 23, 2010, 08:04:06 am
The sounds are absolutely amazing. This a great "must have" add on for the hornet. Thank you very much, sir.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on March 23, 2010, 08:12:34 am
Have fun! ))
Title: Re: FSX F/A18 custom sound pack
Post by: zed on March 23, 2010, 01:29:54 pm
Sounds are great! thank you... ;D

 Can anybody give some sound settings suggestions to get the most out of sound packages like this?
Title: Re: FSX F/A18 custom sound pack
Post by: skimmer on March 25, 2010, 09:51:02 pm
Just my two cents,These sounds are so much better than the fsx default and that includes all the moving parts,like canopy and all.  ;D ;D
Title: Re: FSX F/A18 custom sound pack
Post by: Orion on March 27, 2010, 08:10:07 pm
I wonder where Adam is with his puns... :P

Anyways, good job ;D!
Title: Re: FSX F/A18 custom sound pack
Post by: sun444 on March 27, 2010, 09:46:12 pm
Just installed the sound pack ... it's great ... it is a must have.
Thanks for sharing.
Regards
sun444
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 07, 2010, 06:15:49 pm
Well, guys
You do know that the Accel Hornet's approach lights assembly (the thing attached to the nose gear strut) doesn't work. But those at Dino's aircrafts do. That's why I decided to make it work. Couple of sleepless nights, some xml tweaking and here you go  ;D

(http://www.freeimagehosting.net/uploads/5e879b7831.jpg)

(http://www.freeimagehosting.net/uploads/d829d13c1c.jpg)

(http://www.freeimagehosting.net/uploads/0e40b1a61d.jpg)

The thing works perfectly but for the sake of authenticity I'd like to ask some questions to you, hardcore NATOPS gurus (my points of view given in italic):

1. Do this device and the landing light work simultaneously IRL? What use of approach lights when the LSO is almost blidened by the landing light?
2. Is this device triggered when the tailhook is extended/retracted? What use of approach light when landing ashore, without the hook?

Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 07, 2010, 06:35:55 pm
FSXNP...

Seriously, you got working AoA lights (green/amber/red) on the nosegear?!  Figures, just before we are supposed to get the SuperBug.  Still, great work!

My answers to your questions:
1. No, not simultaneously.  Id say for carrier landings/FCLPs, pilot simply doesnt select "landing light".
2. Dont know for sure.  Guessing it activates on landing gear lowering.  Ties into above answer in that its always active.  However, at civilian/airforce/non-FCLP field landing, the landing light is activated.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 07, 2010, 07:09:20 pm
Sure, no kidding  ;D
Here's a quick and raw video to see how ALA works. It's a bit laggy, just because of slow update rate (0.5 sec). Will see what numbers are good.



Ok, I'll leave this device as it is right now - starts working once in the air and the gears locked. Landing light is at the pilot's discretion. Perhaps I'll have to make some correction into landing lights gauge to not to activate it automatically?.. What do you think?
Title: Re: FSX F/A18 custom sound pack
Post by: GOONIE on April 07, 2010, 07:41:30 pm
Awesome tweak FSXNAVYPILOT! Hope it works in MP, it could be useful for the LSO to monitor aircraft speed. I guess everyone would need to install the xml file for it to work in MP?

Where do we get our hands on the updated xml file?

Thanks again!
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 07, 2010, 08:19:52 pm
fsxnavypilot, great work! Here is the Hornet NATOPS advice about the system. The landing light would blind not only the LSO but anyone on deck or in nearby ships. Night ops are done with minimal lighting and red lighting where possible to preserve night vision. White light (especially if bright) destroys night vision; which then will take around ten minutes to get back to dark adapted again. OR you have to eat lots of carrots!  ;D  Smoking not good for night vision either.

IF you feel inclined to make a 'hook bypass switch' for FCLP (rather than have the hook down to see the AoA Indexer ashore) then that would be perfect. TIA. Thanks for the approach light work.

Can't say anything about actual Hornet OPs however for example as I recall the Skyhawk had a very bright landing light that was not useful at all because it was SO BRIGHT!. I would have switched it on under instruction to see what a problem it could be and perhaps used it once on request of the flight line personnel ashore who all were immediately blinded by the light but then again they were looking for something small. In effect the landing light was never used. Perhaps it was also demonstrated for one landing but as it destroyed night vision it was only probably useful in the dawn/dusk twilight perhaps. And then only used for a full stop landing rollout/taxi.
Title: Re: FSX F/A18 custom sound pack
Post by: Razgriz on April 07, 2010, 08:58:27 pm
I don't have any facts to back it up but I believe it activates on 'Landing configuration' which is full flaps, and gear.
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 07, 2010, 11:17:39 pm
Spaz...

Good NATOPS pull on the landing lights, can use that to make a workable FSX Hornet usage.

FSXNP...

I would say just stay with gear down and 1' AGL or higher as the activation cue, as there is no functioning Carrier/Hook ByPass switch on the FSX Hornet.  I think Spaz's switch idea could work, just dont know how easy that would be to do in FSX?  As opposed to just a simple workaround without have to fight with additional coding.  If you can do a Carrier/Hook ByPass switch, then fire away.

And can you make it shut off at touchdown?  To simulate WonW deactivation.  Id guess youd just have to do a "radar height is 1' or less" as a shutoff condition in the .xml?  Or whatever would be easiest for an .xml to interpret/activate.

What effect does it have with the "llights.xml" gauge?  Is that the same one for the landing lights fix you sent out?

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 08, 2010, 11:20:16 am
SpazSinbad, thanks for useful NATOPS info. Your hook bypass idea is feasible, provided we do want to use flashing/steady behaviour of approach lights. I'd also think about a visual gauge like the HUD control window (or maybe embedding into?..). This one would be convinient to control both approach and landing lights. But if we don't care and happy with steady lights, it's ok.  :)

Sludge, what lights do you want to shut off at touchdown? Approach lights already don't work when on ground.

I think there will be a single .cab file containing both my .xml lights gauges (and perhaps a control gauge).

PS. Almost forgot - there's another ready to use gauge - the Betty. She starts annoying Power, power if gears retracted, speed less than 210kts and altitude less than 150 ft. She also warns Altitude, altitude when descending below 300ft. [GPWS] section in my aircraft.cfg doesn't work anymore. This gauge could be easily managed via above mentioned visual gauge. I mean activating/deactivating and setting speed/altitude that trigger voice announces w/out leaving your cockpit and messing with any .cfg files. Something like that...  ;D
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 08, 2010, 05:36:18 pm
fsxnavypilot, good idea if possible to have the 'hook bypass' without having any 'flashing lights' function. For example no one is likely to see flashing approach lights except in special view via LSO but my FCLP (ashore) looks very odd with the hook down during approaches.   ;D  I got used to it but non-pilots look at these 'hook down FCLP ashore videos' and always query 'WHY?'. So that would be nice to be able to do 'steady AoA approaches ashore with hook up'. Nice one. Whatever is easier to do would be OK with me regarding gauges, many thanks again.

People modding the default Hornet from / via this forum ROCK!  :-*
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 08, 2010, 06:26:34 pm
Spaz, you just saved me a lot of working time. I've been thinking about that blinking...  ;D But if there are no flashing approach lights then what's use of the 'hook bypass'?
Anyways, a visual gauge to control landing lights, to set altitude warning, and perhaps to do some more useful things is welcome, IMHO.
Besides, do my Power warning figures match NATOPS? And why not to put these in that gauge, so the pilot will be able to set them in his favor?
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 08, 2010, 07:24:09 pm
fsxnavypilot, I'm not sure we are saying the same thing here about the 'flashing approach lights'.

Best I should use the term 'flashing AoA indexer' because I had assumed that the 'AoA Indexer' was directly connected to the 'flashing approach lights' in FSX. If not then I'm not concerned about the 'flashing approach lights' but would rather have the 'flashing AoA indexer' (next to the HUD) NOT flash when the hook is up - thus using the 'hook bypass switch' to enable this function. In the real aircraft both the 'flashing' aspect of the 'AoA Indexer' (to warn pilot) and the 'Approach Lights' flashing (to warn the LSO externally) work together to indicate that the hook is not down.

My preference would be to able to do FCLP - hook up - without having the AoA Indexer flashing. I realise a lot of people do not use the AoA Indexer (a mistake in my book - but whatever) and use the HUD AoA indexer (please never use KIAS) instead - fair enough; but does not the 'flashing AoA Indexer' distract?

Anyway I do a lot of FCLP for testing and have the hook down to stop the AoA Indexer from flashing. When flashing the Indexer is unusable. Hope that is clear. Sorry for the confusion. Remember in the actual aircraft the AoA Indexer and the Approach Lights are directly connected (although the approach light is not as accurate as the Indexer in operation - nor does it need to be).

To do FCLP (necessarily with hook up because all landings are touch and go) the 'Hook Bypass' switch bypasses the flashing phenomena with the Hook NOT Down. In the Skyhawk this bypass was made externally by ground crew. Then all went well. If Bypass not made the LSO ashore would be furious because the aircraft would have to return to get this switch enabled. It must be nice to have the bypass switch for the pilot to use. Also in the Skyhawk when the AoA Indexer was flashing - it was unusable. Without a HUD it was impossible to land using only airspeed (too coarse and unreadable - indicator was not optimised to be seen for this purpose) at night (for FCLP which is usually practiced mostly at night).

Just to reiterate - at moment I do FCLP with the hook down. Thank goodness this is a simulator.  ;D
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 08, 2010, 07:49:35 pm
Quote
Sludge, what lights do you want to shut off at touchdown? Approach lights already don't work when on ground.

FSXNP...

Right on, thats what I was hoping for...  As far as the earlier Landing Light fix (LLIGHTS.cab that ensures nosegear landing light turns off on gear up) you did, this Approach (AOA) Lights mod shouldnt interfere with that, right?

Very interesting bout the fully working Betty controls.  Looking forward to that.  Also, since I land using the 2D HUD with an "always-steady" (non-flashing) indexer thats part of the Sludge Hornet, can you send out your initial basic version of Approach AOA Lights (w/out any "Hook ByPass" features) for those of us that wanna try it as-is?

Thanks
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 08, 2010, 08:04:49 pm
Have been looking for an equivalent diagram for the Hornet in NATOPS but none found. This Goshawk diagram shows the correlation between the cockpit AoA Indexer and the approach lights. The approach light indicator is more coarse allowing a more steady light for the LSO to see. He is not really looking at the lights but at the all over aspect of the aircraft otherwise with the approach lights only as a rough distant guide and of course for the hook down/up problem. Even with this indication I have read about carrier pilots landing hook up when they meant to have hook down (at night).

Also in the search discovered in the Hornet NATOPS PCL (Pocket Check List) a diagram showing in text format the Approach Airspeed / AoA so this has been added to the main NATOPS graph as shown.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 09, 2010, 08:39:02 am
Spaz, we are saying the same thing  :)
The Accel Hornet AoA indexer flashes (as IRL) when the hook is up, but unfortunately there's no way to change anything in this AoA behaviour. When talking about the hook bypass feasibility I meant first of all flashing/steady feature of approach lights, not AoA.

Now, down to correlation between the AoA indexer and the ALA. My ALA gauge currently implements the same light switching scheme as the AoA indexer does, i.e. there are 5 lights combinations: green, green+amber, amber, amber+red, red. You could see this on my short video. Perhaps this is wrong and I should get rid of two-lights combinations... No problem ;)

The only way to have always-steady AoA is to use the 2D HUD version. But I think it needs some corrections in that the AoA indexer shouldn't be visible when the aircraft is on the ground. IMHO.

The Betty. I've used two empty and meaningless (in the Hornet) sound.cfg slots - cabin Seatbelts and No smoking alerts, which are now used for Power and Altitude alerts respectively. Using these gives me the ability to control the Betty in-flight. All I have to do now is to develop a visual gauge like the HUD Control or so...  :)

Sludge, I'll send you my current gauges as-is (perhaps I'll put 'em into a single .cab). Right now my biggest concern is approach lights in MP and nighttime. You do know the FSX has some awful glitches displaying light effects in such conditions...  
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 09, 2010, 09:53:39 am
fsxnavypilot, bad luck about the AoA indexer. I'll look for information online about behaviour of Hornet Approach Lights compared to AoA Indexer, but given the correlation seen of the Goshawk and Skyhawk, I'll imagine the Hornet Approach Lights mimic the Goshawk graphic (seen here) for the same reason. The LSO is not really looking at these lights except from the far distance when he cannot see the other lights and aspect of the aircraft on glideslope to gauge what is going on. Yes the flashing behaviour is important to show that the hook is not down otherwise. I'll have a look at other NATOPS to see if these have this 'goshawk AoA/Approach light graphic'.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 09, 2010, 10:28:37 am
Ok, I'll remove two-light combinations from ALA logic.
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 09, 2010, 10:59:42 am
Are you going to follow the logic of the Goshawk graphic? Note the colours indicating combinations in it. Is that what you are going to do? For the rest of this evening (here) I'm stuck reprinting a large PDF to make a smaller PDF and in the meantime cannot look at any other PDFs....
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 09, 2010, 11:26:18 am
Are you going to follow the logic of the Goshawk graphic? Note the colours indicating combinations in it. Is that what you are going to do?

Yes, I'll change my gauge so the approach lights will illuminate one at a time, i.e. red-amber-green. I use following AoA numbers for activating approach lights: green if AoA > 9.3, amber if AoA in range 9.3..6.9 and red if AoA < 6.9. That's match NATOPS, I guess...
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 09, 2010, 02:35:09 pm
fsxNP, sounds good (but I cannot check numbers - do these match the graph?). Cool.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 09, 2010, 05:02:39 pm
Spaz, I used numbers from an AoA indexer gauge (which is part of the FA18_HUD). I've made a quick flights with both these gauges running - everything works like a charm...  8)

Sludge, I've sent to you all my cabbed latest gauges along with the necessary files and instructions. Report any bugs immediately  ;)
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 09, 2010, 06:57:18 pm
FSXNP...

Much thanks buddy.  What a day, just got the SuperBug and had a quick test before I came into work today.  Wow!!  Its such a fantastic looking and feeling jet!!  And I didnt even get to fly it.  Just some basic control loading and overview.

But, back to point, will test out when I get the chance this weekend.  Although, if the SuperBug is as addictive as my initial play test w/out flight, the Sludge Hornet will be going on the back burner for quite some time.

Thanks and talk to ya
Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 10, 2010, 04:40:15 pm
This is how my approach light assembly gauge works now.  :)
There was a little bug when approach lights remained lit upon touchdown. Corrected.
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 10, 2010, 11:00:02 pm
FNP, good work. Looks like the Super Hornet NATOPS diagrams have 'gone to somewhere else' so I'll post a compilation of HORNET NATOPS landing speed graphs and with the Goshawk AoA/External Approach light graphic to have an all in one reference.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 11, 2010, 01:08:47 pm
Spaz, browsing the Super Hornet NATOPS I've found some good info to use in my Betty gauge. I guess the legacy Hornet use the same numbers for its GPWS.
Currently my gauge provides a single Altitude warning as per 2.18.5.3 (though no matter barometric or radar). Well, there are still two things to do: 1) create a gauge to set both 2) BARO and RADAR altitudes. I think a separate touchpad-like gauge will do, as we don't have any GPWS settings on the Accel Hornet MFD's. That's it....  ;)
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 11, 2010, 09:07:28 pm
fsnp, being 'old-fashioned' I fly with NO SOUND! but your ideas seem to be excellent.  ;D  I like the 'sound of silence' - no distractions.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 13, 2010, 06:21:11 pm
The gauge is ready. I used Superhornet's UFCD concept to implement for it is pretty informative and simple to code. Currently this gauge controls two GPWS settings - barometric and radar altitude warning, as well as auto landing light switch. There are still two empty slots for something useful, I guess...
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 13, 2010, 07:04:11 pm
FSXNP...

Since Im grounded for the time from playing with the SuperBug (technical difficulties), Im back to flying the Sludge Hornet.  So consider me in active test pilot status again.  I got your gauges and will install them tonite, and give you some good feedback.  Does the one you sent to me, have the correct ALA behavior (no two light combos)?  Ill have to get rid of some of the stuff on the Sludge Hornet, as its almost maxed on gauges.  But will remove some to test yours.

And if this goes well, and you feel up to doing another "project", is there a way you can make a Electronic Fuel Display gauge (C/D Hornet) and have that selectable from your UFC Touchpad?  I would build it 1/2 the size of the GPS panel comes up in the Sludge Hornet.  The reason I ask this is the A-model FSX default analog fuel panel just sucks for reading, especially for carrier landings (ball calls w/proper fuel).  Would be cool to have a gauge that looked like the EFD on the C/D models.  Ill include a picture.  It shows the same readings (n2, EGT, Fuel Flow, nozzle position for Left/Right engines w/Totalizer, Bingo, and Time on the right side but in digital readouts).  Also, if JR gives you the OK, I would suggest installing his refueling panel as a selectable Touchpad option.

Just throwing ideas out there and see what sticks.  Really great work, BTW!!  Too bad we (JR, Orion, me, you) didnt get this started much earlier in the game in '08.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: sonofabeech on April 13, 2010, 09:45:49 pm
Good grief Sludge what cockpit is that? the graphics are horrible!!.... looks completely unrealistic!!!  ;D
Where you been amigo you have been very quiet over the last couple of days ...hope they sort out your throttle difficulties soon
Im guessing that is what is keeping you out of the VRS cockpit.
Looking forward to bit of formation flying with ya when your superbug gets debugged

Sonofabeech out

In an F18 hornet always try to keep the pointy bit going forward :o
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 13, 2010, 11:05:39 pm
Sonova...

Yeah, been off the FSDT boards cause Ive been trying to get the VRS going, been on those boards alot.  Lots of people, lots of problems.  Oh well.

Figured I might as well get back into the Sludge Hornet til they get their collective crap together and get the Bug fixed.  I can still do flight testing for the Sludge, and can even offer a few tips or ideas here and there.

Damn those mock-up pictures anyway.  I could send pics of me getting several "fox-2 close" kills on Raz, but he might not think thats too funny?!  Haha... How I love to torment back, since he is in the VRS, laughing at me now.

Anyway, yeah once they get their crap straight, cant wait to fly with you in the Bug.  Hows the TrackIR, the new x52, and the new hispeed Internet treatin ya? 

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 14, 2010, 06:15:38 am
Sludge,
...Does the one you sent to me, have the correct ALA behavior (no two light combos)?

Yes, it does.

...is there a way you can make a Electronic Fuel Display gauge (C/D Hornet) and have that selectable from your UFC Touchpad?  ...  Also, if JR gives you the OK, I would suggest installing his refueling panel as a selectable Touchpad option.

Good ideas. I have no Hornet EFD pictures, just Superbug's, but I guess as soon as the touchpad concept is 'taken' from the F/E models then the F/E EFD will visually match it too (see the image) ;) But if there are some good pix of the C/D EFDs I'd like to take a look at those.
As for the JR's refuelling gauge. If JR gives his OK, making the gauge a selectable touchpad option would mean it's complete visual reworking. Additionally, I have no refuelling experience yet and have no idea how JR's gauge works. Is it possible to arrange a refuel session offline?

You can see that BINGO reading on the EFD. Unfortunately there's no way to get/set bingo via xml code, it's part of the Hornet model.  :(
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 14, 2010, 09:20:08 pm
FSXNP...

See if Spaz has some good C/D EFD pics outta the C/D NATOPS.  That would work just fine.  Plus, I think the in-game Bingo will work just fine.  Simply have it read 2.0 on the display (Sludge Hornet aircraft.cfg bingo warning @ 2.0k), and that would work just fine within FSX for what people do within Sludge Hornet Ops.

Yeah, will have to wait til this weekend to get together for a multi flight, as Im still quite busy.  But definately interested in helping out and providing good feedback.

That reminds me.  Went and flew the Sludge last nite w/your gauges.  The ALA lights are good, they showup well, and look good.  Will have to look at them thru the tower view and see when the lights are visible and how clear they are.  Didnt get any Betty warnings tho, so Ill have to fly some more tonite, if able and will report back my findings.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 15, 2010, 11:49:58 am
Well, I think the only number you want to know during carrier ops is your current fuel state. So why not to put this figure on the UFCD?
No EGT, no nozzle pct, none of that... Just current fuel state.  ;)
Title: Re: FSX F/A18 custom sound pack
Post by: Paco on April 15, 2010, 02:25:10 pm
Sonova...

Yeah, been off the FSDT boards cause Ive been trying to get the VRS going, been on those boards alot.  Lots of people, lots of problems.  Oh well.......

...Anyway, yeah once they get their crap straight, cant wait to fly with you in the Bug.  Hows the TrackIR, the new x52, and the new hispeed Internet treatin ya? 

Later
Sludge

Got that right!!!!!   Very disappointed.

Paco
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 15, 2010, 05:46:51 pm
FSXNP...

OK, you are still churning away with good ideas.  That gauge would work perfectly.  Id be more than happy with that on the readout.  Taxes done, and bad weekend weather prediction (little/no golf), so Ill be on full time flight status with both the Sludge and the Bug.  Would really like to see that fuel readout in the Sludge and see how workable and readable it is.  Would be far better to have that gauge up on landing for fuel state, ball call, than having to be zoomed in to read the MFD fuel page.  Im assuming your TouchPad gauge is resizeable like all the other gauges?

Paco...

Actually, if you worked with them, they (Varmint and Adiemus) have been great about supporting the Bug.  Granted, they made mistakes (setting themselves up for a buggy launch, so be it), and FSX is a compatibility nightmare (as the ACES team and Virtuali can probly attest).  However, they were good w/getting back to me quicky via InstantMessenger, so Im up and flying with full controls.  Ill still be on here to help test fly the Sludge w/new gauges like the one above, because some days I prefer easier (less systems) flying, but the Bug is now my main bird.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paco on April 15, 2010, 07:40:06 pm
Sludge,

    Good news for you.  I still have jack.  And at the current rate, I won't have a flying bird for a while.   I won't be on my machine for another week at best and looking at my schedule I'm on the road for most of May.  I'll be looking for a refund soon.  Too bad, since I was huge advocate for FS9 Superbug.   
    Have fun flying.
/r,
Paco
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 15, 2010, 11:14:02 pm
FSXNP...

What's the full functionality of the Auto L. Lights button on your Touchpad?  Is it similar to the gauge you gave me earlier that shuts off the landing light upon gear up?  Is that now a selectable option w/the Touchpad?  Actually, can you list the functions and how to's of all the Touchpad functions, please.

Thanks
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: wilycoyote4 on April 16, 2010, 08:40:24 am
very interesting thread, looking forward to the gauge.  have little time for FSX on the pc but I do like the default F/A-18C.

Thanks to all for posting.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 16, 2010, 07:21:56 pm
What's the full functionality of the Auto L. Lights button on your Touchpad?  Is it similar to the gauge you gave me earlier that shuts off the landing light upon gear up?  Is that now a selectable option w/the Touchpad?  Actually, can you list the functions and how to's of all the Touchpad functions, please

When Auto landing light is on, the landing light automatically turns on when the nose gear is extended. When it's off (by deafult), the landing light is controlled manually. Have seen many Hornet videos with l/lights on, even doing FCLPs. That's why I decided to add this feature...  :) Just click the button to toggle it on/off.

The touchpad functions almost like the Superbug's UFCD. Click on BARO or RADAR, then click number buttons and then click ENT. Or you can click numbers first, then click on one of that altitude buttons and then click ENT. CLR button clears all input. You can't enter wrong figures. Even if you enter 78300 for BARO, 25000 will be set, as per NATOPS.

And finally, the fuel gauge is added for your convenience when doing carrier ops. Currently it has no action, just a view gauge.
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 16, 2010, 11:28:43 pm
FNP said: "Have seen many Hornet videos with l/lights on, even doing FCLPs." Do you mean FSX videos or realworld videos? If RW videos do you have a link please? TAH.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 17, 2010, 07:05:35 am
Sure, I mean IRL videos. You can go to youtube, search for 'El Centro Hornets' and you'll have plenty of links like these:

 
.
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 18, 2010, 12:06:59 am
FSXNP...

I think those are press corps Touch and Go's and not graded FCLPs?  I dont think a real life LSO would want the landing light on, but I still think its good to have the gauge so that you have the option to turn it on, say if youre landing at a civilian facility or landing without FCLP/LSO guidance.

Oh yeah, and do you have the panel entries that youve figured out for the Touchpad Gauge?

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 18, 2010, 09:59:07 am
Here's the release version of my gauges. Feel free to report any problems/suggestions. And have fun!  ;D

Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 18, 2010, 02:00:21 pm
fsxNP, great demo video. I reckon I'll be turning down the sound for the sound though. 'Power, Power, Power' - I would go low and slow just to hear that voice.  ;D  Having the approach lights is a great innovation. Thanks again.
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 18, 2010, 07:38:51 pm
FSXNP...

Only problem so far with the new gauges and setup is Im getting the male voice for Dont Sink when my sink rate gets into around -100 fpm or falling.  And once JR comes out with his gauge, if you can incorporate it into yours, he said yesterday on Skype he has no problem with you putting a pushbutton on your gauge that brings his up.  If its not that hard, I would say simply have the final open pushbutton say "Refuel Panel", and when you click it, it opens/closes his refuelling gauge.  That way, little to none of his gauge is altered, but you get the ability to keep your gauge up similar to a real UFC.  Plus, from what JR told me, in 2D, you cannot see the progress like you do on the VC HUD, so having your UFC Touchpad up with the fuel would really solve that problem.

BTW, have you seen his refuelling gauge video?  Cheeze and f-in Rice, that new refuelling gauge is nice.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: wilycoyote4 on April 18, 2010, 09:58:33 pm
Many thanks FSXNP will try it as soon as I can.

.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 19, 2010, 07:23:25 am
...Im getting the male voice for Dont Sink when my sink rate gets into around -100 fpm or falling.

The male voice comes from the FSX sound folder and is used by default, unless you've set other voice to this event via your A/C sound.cfg or disabled GPWS warnings in the aircraft.cfg. I suppose the latter is your case.

... in 2D, you cannot see the progress like you do on the VC HUD...

Really? I switched to 2D and still got FUEL 95% message across the screen.

And here's a version of my gauge with the refuel probe control. Just replace the .cab in the Panel folder. Pressing REFUEL PROBE button now toggles both the refuel probe and the JR's refuel gauge. Happy refueling!  ;D
Title: Re: FSX F/A18 custom sound pack
Post by: wilycoyote4 on April 19, 2010, 09:16:29 am
thanks again, have it working, need some practice and greater understanding on my part but I say it's great.

I can find the aircraft used as a tanker but now for practice.
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 19, 2010, 05:40:27 pm
FSXNP...

Great fix!!  Love how JR's Refuelling gauge and refuel probe activate are now selectable.  Make me have to move my head around less.  Knew it could be done...  And thanks to JR for another great add-on as well.

BTW, here's my panel file from the Sludge_Basic.  Youll notice how your TouchPad gauge is incorporated, it already has an Indexer and your TouchPad up on the 2D HUD view.  They are positioned low and left/right side of the HUD symbology for easy use.  Ive done several sets of carrier patterns, using the correct methodology (150 in the pattern "not on-speed" to maintain pattern spacing/integrity, only getting on-speed/yellow donut "at the 90"), and using your gauge for a ball call, the new process WORKS LIKE A CHAMP!!

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 19, 2010, 06:32:12 pm
Sludge,
Good to know that everything is fine.
Checked your panel.cfg - I'd suggest you to add to the [Vcockpit01] section another line: gauge16=BlackBox!F18_UFC_Init
This will ensure correct altitude warnings (this suggestion is in readme but you missed it somehow). And, which is most important, DO NOT change ident=10080 in [Window07] to anything else, because the touchpad uses this very ident to call JR's refueling gauge.
Title: Re: FSX F/A18 custom sound pack
Post by: Voodoo on April 19, 2010, 10:43:18 pm
Excellent stuff, guys! Hat's off to you all for these great enhancements!
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 19, 2010, 10:51:21 pm
FSXNP...

Great catch.  Thats what happens when Im modding at 2-3am.  Miss the important things like that.  Will fix when I get the chance.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 19, 2010, 11:04:12 pm
Additionally...

Tonite, Ill start work on the README.txt for the hybrid (KC-135 T1, T2, UVA packs) FSX-flyable KC-135 package that Im going to upload FlightSim.com server.  JR passed that idea to me, so more people can have access to the Navy Drogue on the KC-135 without the hassle and fight of sorting thru versions and having to combine them to make it FSX flyable.  I agree, and will get that done for others who might want the tanker for their ops or to jump into a multiplayer game with us.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 19, 2010, 11:52:17 pm
Thanks to 'capthaltli' link to APPROACH 'carrier landing issue (http://safetycenter.navy.mil/media/approach/issues/marapr10/Mar-Apr10-Approach.pdf  1.8Mb) here is a photo of a Hornet with Approach Light near the ramp (no landing light). One story mentions having the navigation lights turned to bright for the approach (lights switched off on deck though).

To be fair later I note that on another page in same PDF is a photo of a 'landing light approach'. It is not clear where but I think the photo (original and then edited to show the situation - in flight) shows what the issues are: the landing light would blind a blind man all over again....   ;D
Title: Re: FSX F/A18 custom sound pack
Post by: neutrino on April 19, 2010, 11:58:01 pm
Additionally...

Tonite, Ill start work on the README.txt for the hybrid (KC-135 T1, T2, UVA packs) FSX-flyable KC-135 package that Im going to upload FlightSim.com server.  JR passed that idea to me, so more people can have access to the Navy Drogue on the KC-135 without the hassle and fight of sorting thru versions and having to combine them to make it FSX flyable.  I agree, and will get that done for others who might want the tanker for their ops or to jump into a multiplayer game with us.

Later
Sludge

That would be great, Sludge! When I spread the word about the refueling gauge, people usually asked about the tanker and there were people who wanted to do some flight plans with it so they can refuel. Also I think with the VRS being able to refuel - those who have it will also need some AI tankers circling the skies. The only other alternative for the moment is a mission or FSRecorder replay, but as a start we need a good tanker.
Title: Re: FSX F/A18 custom sound pack
Post by: GOONIE on April 26, 2010, 11:45:02 pm
fsxnavypilot,

Is there a way to add a "field bypass" button/switch to the UFC you created to control the AoA lights in the cockpit? Making the AoA lights flash/blink if the hook is not down and you have not activated the field bypass switch. This is a reminder to put your hook down during carrier approaches. But you can deactivate this feature by selecting the field bypass switch when landing ashore (so you don't get the flashing lights). Thought you might be able to tackle this one, thanks!  ;)

-Capt
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 27, 2010, 01:25:33 am
capthaltli, your question about hook bypass switch has been answered on an earlier page on this thread:

http://www.fsdreamteam.com/forum/index.php?topic=2881.30

"The Accel Hornet AoA indexer flashes (as IRL) when the hook is up, but unfortunately there's no way to change anything in this AoA behaviour. When talking about the hook bypass feasibility I meant first of all flashing/steady feature of approach lights, not AoA."

Certainly having the AoA Indexer not flashing with hook up for FCLP would be excellent. Even if that was a permanent feature for 'hook up/down' IMHO to have NO FLASHING AoA Indexer would be nice. With the AoA indexer flashing it is just unusable sadly. I'm used to doing FCLP with the hook down now - but it does look silly from the outside.   ;D
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 27, 2010, 04:27:13 am
As a workaround I'd suggest you to use an alternative AoA indexer which is a part of the Sludge Hornet's panel. This gauge is called by shift+5 and is not flashing even if the hook is up. That's all we can do with the hook/AoA issue...
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 27, 2010, 06:41:21 am
fsxnp, Thanks. I don't have the SLUDGE installed at moment. Can you post a screenshot pic of that 'shift + 5' workaround AoA gauge please? Tah. ;D
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 27, 2010, 06:58:25 am
That's it.
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 27, 2010, 10:24:18 am
Thanks for screenshots. Bear with me here OK. What does the screenshot look like without the 'shift + 5' please? Sorry I'm trying not to give you the runaround but I'm baffled that you cannot see the AoA Indexer all the time but then again I don't have the SLUDGE installed and certainly don't have the 'latest with all the mods only distributed via e-mail version' so I'm having to guess. Thanks again for screenshots.

Reason I'm curious is that as far as my flying goes I would use the AoA Indexer exclusively (from 'the START').

Now I'm realising that the latest SLUDGE may do away with that Indexer to get a better view of the approach through the HUD (using the HUD indexer) and to not have the regular AoA Indexer obscuring the view 'at the ramp'. Is my guess somewhat correct? Probably a good way to go but for sure the AoA Indexer is KING in my book. I guess I'll have to install the SLUDGE and give the non-AoA indexer approach a go if that is the situation?
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 27, 2010, 01:29:40 pm
You can bring this gauge up any time you want, in any view. If you prefer unobscured views when doing FCLPs etc, in VC you just shift+a then shift+5 and you'll see something like that. Also you can drag the gauge around the screen. BTW, this gauge can be used with the Accel Horent also, not only with the Sludge.
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 27, 2010, 03:26:20 pm
fsxnp, Many thanks. I did not really 'cotton on' to that AoA indexer in the Sludge as described. I like that it can be moved around. Good one.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 27, 2010, 06:39:42 pm
Here's a short demo video how this gauge can be used.



Hope this helped to get the idea  :)
Title: Re: FSX F/A18 custom sound pack
Post by: GOONIE on April 27, 2010, 07:52:53 pm
FSXNP and Spaz,

THanks for the help, I normally fly in the fullscreen mode as pictured in FSXNP posts and my picture below, and noticed the AoA does not flash like the AoA bracket does in the Virtual Cockpit when the hook is not down. Just a small thing, but might help me to remember to put the hook down since you can't see the hook handle in the full screen (HUD only) view. I was not sure if the logic could be transferred from the VC AoA bracket to the Sludge Hornet's AoA bracket and if it could maybe flash at a faster rate (not very noticeable currently), but it sounds like it is not possible, will just have to check to make sure the hook is down by switching back to the VC.

http://i914.photobucket.com/albums/ac350/bhaltli/2010-4-26_20-31-55-796.jpg (http://i914.photobucket.com/albums/ac350/bhaltli/2010-4-26_20-31-55-796.jpg)

-Capt
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on April 27, 2010, 08:21:12 pm
Capt...

Yeah, the Indexer Gauge in the Sludge is not part of the default Hornet's VC Indexer, nor does it use that same "gear down, hook up, Indexer flashing" logic.

When I fly, I use the VC to fly the pattern, then after crossing the 45 before the Ball Call, I transition to the 2D HUD view.  I have both of those views (VC / 2D) and a Locked Spot view hotkeyed to my X52.  Using the VC and the Locked Spot helps with my "Abeam, GEAR DOWN, HOOK DOWN" call.

Spaz...

No worries.  The latest version of the Sludge will include the Indexer as the "shift-5" selectable for both the VC and 2D HUD views.  Since its a required part of my landing pattern (Ball, Indexer, LineUp), I dont foresee me ever removing it.  However, if someone feels like they dont use it (ie,personal preference using the HUD indexer by the v/vector), they can simply UNSELECT it...

Later
Sludge


Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 28, 2010, 12:03:35 am
Sludge and all, Thanks for the explanations/work. It seems good to have all the options described and then people can work it out on the equipment they have on the desktop. My setup is basic (and not setup again with the latest SludgO Hornet). Any chance for a general release of the 'SLUDGE', please Sludge?   ;D  TAH.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 28, 2010, 04:45:16 am
Guys, actually it is possible to modify the AoA indexer gauge so that it will flash when the hook is up. And obviously an additional 'hook bypass' switch will be needed.  :)
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on April 28, 2010, 10:25:34 am
fsxnp, Please if you can modify the AoA indexer - only have it flash when aircraft dirty but no hook. I have flown old MSFsim aircraft in the past that had the indexer flashing all the time - no matter what - and working in reverse. That drove me mental. ;D  Great work if you can have a 'hook bypass' switch or whatever required. Thanks.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on April 28, 2010, 04:21:17 pm
Ok, here it is. Couple of new buttons, more closer to NATOPS (I hope)...
To get best view of these gauges make sure you've set correct values of window_size in your panel.cfg. There are two samples of my LCD resolutions I used to fly with. If yours are different, you can easily count the numbers yourself:

window_size = window width / screen width, window height / screen height

so, my numbers for the BlackBox gauge window (size_mm = 298, 246) are 0.155, 0.228 for my screen 1920x1080...

Have fun!
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on May 01, 2010, 06:45:22 pm
Spaz,
Please, could you check your copy of the Hornet NATOPS and see if its GPWS settings match the Superhornet's? I'm modifying my sound gauge and have nothing but the Superhornet NATOPS. So I'm not quite sure if these numbers will do...
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on May 01, 2010, 09:39:54 pm
fsxnp, I cannot say anything about the systems in either Hornet or Super Hornet; unless whatever is stated in the NATOPS of both. I can generalise about carrier landings and jet flying but NOT having flown either aircraft, NOR used the systems, I can only guess how they work; and IF they are modelled correctly in FSX Accel I have NO IDEA. ;D  So in lieu of my lack of understanding - to answer your question - attached are some relevant pages from the Hornet A/D NATOPS for GPWS system in 'zipped PDF' format.

It seems to me that the system (is a subsystem of GPWS?) is called ALDR (Altitude Loss During Recovery) in the Hornet so those relevant NATOPS pages are added also. Frankly (and don't call me Shirley)  ;D  I'm less interested in these details when carrier landing - that is all I do (along with FCLP) in the Hornet (soon to be 'SLUDGE'!). Does not mean that what you are doing is not important fsxnp - just that I don't look at or use these systems in FSX - and/or/even know what it all means (I like a simple life). One of the relevant Hornet NATOPS pages is added for quick reference also.

By all means ask for relevant NATOPS pages and I'm happy to make a graphic or provide a PDF page or two. Earlier I had looked for a 'gauge' but did not see/or understand one in the Hornet NATOPS - once again my lack of understanding of systems in either the Hornet/Super Hornet etc.
Title: Re: FSX F/A18 custom sound pack
Post by: SpazSinbad on May 02, 2010, 05:03:05 am
fsxnp, just a thought. If you require equivalent PDF pages from the Legacy Hornet then post a screengrab of equivalent Super Hornet NATOPS page and I'll post it as seen for the GPWS. That makes it easy to find for me etc.
Title: Re: FSX F/A18 custom sound pack
Post by: Paddles on May 02, 2010, 06:19:36 pm
Spaz, thank you very much. Your excerpts are exactly what I wanted.
Title: Re: FSX F/A18 custom sound pack
Post by: GOONIE on May 07, 2010, 05:25:41 pm
FSXNavypilot,

Bravo Zulu on the new AOA gauge and bypass function!  ;D

Thanks much!
Capt
Title: Re: FSX F/A18 custom sound pack
Post by: ColdKiller1850 on July 09, 2010, 12:45:10 am
How did you get the lower sitting gear thing because i donwloaded the Update on the F/A-18 Hornet and I dont have lover sitting gear. What do I have to do?

Thanks

Holden Smith
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on July 13, 2010, 06:29:11 pm
ColdKiller...

You can download the Sludge Hornet v1.1 from my sig link, and it has the lower (correct) sitting profile.  Look at the carrier landing video threads (page 6) and on my post the vid that starts out at .4 NM from landing (2nd video), watch to the end and youll see me switch views to an external right to left wing chase view, and that'll show you the Sludge Hornet's profile.  Should be what youre looking for?

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: slipstream on July 14, 2010, 12:26:42 pm
Is this sound pack produced by By Serge Luzin?
Title: Re: FSX F/A18 custom sound pack
Post by: Sludge on July 14, 2010, 04:03:41 pm
Slip...

Thats affirm, I collaborated with Serge on including his Sound Pack into the Sludge Hornet.  Along with several other of FSXNP Inc. gauges (ie, UFC "Blackbox/Betty", IFLOLS, ALA) that are included in that v1.1 release.

Later
Sludge
Title: Re: FSX F/A18 custom sound pack
Post by: slipstream on July 14, 2010, 05:46:57 pm
Ah, good news indeed, as that's the one I found hidden within the depths of avsim's library.
Title: Re: FSX F/A18 custom sound pack
Post by: Panda Dude on August 01, 2010, 10:59:53 am
 Where do i download? btw nice soundpack
Title: Re: FSX F/A18 custom sound pack
Post by: Orion on August 02, 2010, 12:16:21 am
I got the sounds here: http://www.flightsim.com/file.php?cm=SEARCH1&fname=fa18_sound_pack_v1.zip.

You can find the Sludge Hornet (which includes the sounds) here: http://flightsim.com/file.php?cm=SEARCH1&fname=sludgehornetmodification_v1_1.zip.
Title: Re: FSX F/A18 custom sound pack
Post by: thunderbird on April 14, 2011, 11:09:06 am
can this sound pack used for VRS pack ?