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FS9 support => Honolulu FS9 => Topic started by: arntfs on March 04, 2010, 09:43:15 pm

Title: Honolulu fs9 runway texture issue
Post by: arntfs on March 04, 2010, 09:43:15 pm
Hello,

I noticed today some issue on the runway textures. In fact, although I bought the scenery when it was released, I landed there for the first time only today.

The problem occurs only on and in the vicinity of the runways (all runways): some kind of a green polygon is following the user aircraft, erasing everything drawn within it. As  shown on the screenies below:

As soon as you get away from the runway, the problem disappear, so on the taxiways that are not directly near a runway there is no problem. It's only near the runways.

I installed the PHNL 1.0.3 update half an hour ago, thought it would fix this, but it doesnt.

Any clues?
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on March 04, 2010, 11:57:02 pm
What other 3rd party mesh you have installed ?

Have you put the Mesh complexity slider to 100, as instructed in the patch announcement post ?
Title: Re: Honolulu fs9 runway texture issue
Post by: arntfs on March 05, 2010, 07:33:57 am
I use FSGenesis' mesh, and have the slider at its maximum value 100 indeed. I did read the patch annoucement post.

Why did you link to my screenshots, rather than letting the image appear directly in the post? Is there any problem in posting screenshots in this forum?
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on March 05, 2010, 09:15:28 am
I use FSGenesis' mesh, and have the slider at its maximum value 100 indeed. I did read the patch annoucement post.

I'm sorry but, we can't reproduce this. Are you sure it's the only mesh you have ? Works with FS Genesis here.

Quote
Why did you link to my screenshots, rather than letting the image appear directly in the post? Is there any problem in posting screenshots in this forum?

Because that's the wrong way to post screenshots, since it forces everyone, even those with a slow connection speed (or a pay for traffic connection speed) to load the big images.

If you want to post screenshots, there's a dedicated forum function to Attach images, which provides automatic thumbnail generation and, of course, it save you the time to uploading to another server. It's available if you press the "Additional Options" link while posting.
Title: Re: Honolulu fs9 runway texture issue
Post by: arntfs on March 05, 2010, 11:44:56 am
No I dont use any other mesh. Never mind. If you cant reproduce this then I assume it's all sorted out indeed.

About the screenies, it's ok, I simply removed them completely to avoid having anyone loosing money or bandwidth. I've had taken some time to size them to something acceptable before I post them in the first time though  ::)
Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on May 01, 2010, 03:49:13 am
I had this problem, near RW yellow markings disappearing around the aircraft.

Found that "Aloha Adventures I" addon scenery was causing this, deactivated it and all working ok. 

I do see RW threshold markings show up in doubles, like one texture over another with some offset. 

But great scenery.

Pat
Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on July 05, 2010, 11:25:53 pm
runway markings disappearing--finally tranced it to the image resized textures.  If original 1024x1024 used, no problems, but the smaller textures have rendering problems on my setup where the lines disappear as i get near them. 

just resized the non-tile texture files and that should be good enough for me.
Title: Re: Honolulu fs9 runway texture issue
Post by: LCSims on July 06, 2010, 07:44:09 am
Found that "Aloha Adventures I" addon scenery was causing this, deactivated it and all working ok. 

So was it the resized textures or the package mentioned above that was causing the problems? There's nothing in Aloha Adv.I that "should" affect PHNL.
Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on July 07, 2010, 07:09:57 am
i'd say it was the resized texture.  duplicate afcad doesn't help but getting rid of it didn't fix it.
Title: Re: Honolulu fs9 runway texture issue
Post by: LCSims on July 07, 2010, 08:21:46 am
OK, just wanted to be sure. Best I can remember, because it's been a while back, there's nothing in the work that would/should affect PHNL. Big airports are not something that I fly into or out of much, so there was no AFCAD done for Honolulu in Aloha Adv. I and I don't believe anything done to Ford Island (NPS) would have an effect on PHNL.

Now the 19m mesh I did for Hawai'i and FS2004 I can't comment about any affect it may or may not have on PHNL. Maybe I'll reinstall FS9, PHNL and the mesh just to see how it looks.  ???
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on July 13, 2010, 11:20:26 pm
I'm having the same problems.  So what is the fix?  Do I reinstall the scenery and DO NOT use the resizer?  It happens as I land and the green circle of doom surrounds my aircraft.  It goes away once I exit the runway.

Thanks,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on July 14, 2010, 03:15:59 am
Basically, yes.  Reinstall and don't resize the texture.  Now, you can edit the resize batch file and remove the *tile* entries so everything else is resized to get some performance gain. 
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on July 15, 2010, 02:42:43 am
What's plan two?  I'm still getting the green circle of doom around my aircraft.  I uninstalled and made a fresh install.  I'm not using any mesh, or Honolulu add-ons, and PHNL is my first scenery.  Also, I set my FS9 mesh setting to max.  It's really frustrating after a long flight to land and watch your runway markings disappear.  

Those that had this problem, what did you do to fix it?

Thanks,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on July 15, 2010, 05:08:06 am
Don't know...  Maybe install the higher res mesh?  Umberto may offer some sort of suggestion?
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on July 15, 2010, 09:58:01 am
As I've already said some posts above:

Quote
I'm sorry but, we can't reproduce this

I don't have the issue, regardless of the textures size used, see the attached picture.
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on July 15, 2010, 07:05:02 pm
I notice the green circle as I touchdown on the runway.  The ground area around the plane turns lighter.  The runway markings don't start disappearing until I slow down and begin to exit the runway.  At this point, the runway markings disappear until I leave the exit ramp and transition to the airport apron.  So far, I'm only having this problem with PHNL.  Really strange that it only happens when I land.  I suspect it's something else causing this issue.

This weekend, I plan on unchecking all my scenery, except for PHNL, and adding them back one at a time to see if there's another BGL or scenery causing the interference.  I've even deactivated the stock PHNL/Ford Island AFCAD and still have this problem.  Yesterday, I reloaded PHNL and did not resize the textures.  I forgot to mention I'm also using Ground Environment Pro II, Flight Environment, and Weather Maker Pro.

Thanks for everyone's feedback,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on July 15, 2010, 10:09:33 pm
I don't see the point of keep asking the same question, when it was already answered several times already in this thread.

It's not a problem of the scenery, something else is interefering, I can't see this problem (as clearly seen in the screenshots posted), and you are the only one seeing the green circle anyway. There's no green circle anywhere in the scenery, so it must be something else not coming from PHNL.

Fact that you have this problem at PHNL only, doesn't mean the problem is caused by PHNL but, instead, what is affecting our scenery is related to this area. I still think the most likely cause is either another mesh, or another AFCAD.
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on July 16, 2010, 02:58:36 am
Sorry..."green circle" was the wrong use of words to discribe the problem.  You're right, there is no green circle.  I should have wrote, after I land it's like something is around my plane and it changes the runway surface and erases the runway exit markings.  Once I exit the runway and get on the parking apron, it goes away.  I removed all my scenery except for PHNL, and the problem is still there.

Also, sorry I keep bringing it up.  Unfortunately, I can't return the product so I'm trying to do my best to make it work with my system so I can get my monies worth.  I'm hoping someone else has encountered this issue and can share what they changed/removed/modified to fix it.

Thanks,

Mike Franks

Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on July 16, 2010, 08:51:41 am
Your screen shot--that's exactly what I had.  Most annoying.  Maybe try adjusting the gfx card settings if all else fails? 

In my case, resized texture was the problem so a rendering problem dependent on gfx settings?

Good luck.
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on July 16, 2010, 10:46:01 am
Sorry, but the problem doesn't show here. This is what I'm seeing exiting from 8L. PHNL is installed as default (no texture resizer), and no other addons are present. I'm using an ATI 4870.

Have you changed somethign in your FS9.CFG like, for example, the TERRAIN_MAX_VERTEX_LEVEL parameter ?
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on July 16, 2010, 01:57:41 pm
Thank you for the reply.  I need to figure out what changed with my FS9 setup.  I've had PHNL since it's release and I didn't always have this problem.  So, I need to figure out what happen or I did differently.  I was hoping someone else experienced this issue and could share their fix.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on August 07, 2010, 03:14:35 pm
I still can't figure out what is causing the taxiway markings to disappear after I land.  From my research, it appears one of the issues that could be causing this is elevation issues at/near the runways.  Should I make a flatten .bgl using FSTflatten?  I'm at a loss.  Once I get to the parking areas the problem goes away.  I enjoy the scenery, but I'd like to land every now and then at PHNL.  I don't have any issues if I take off from PHNL.

I've uninstalled/reinstalled several times.  Tried it with/without the texture resizer.  Experimented with the FS9 display settings.  activated/deactivated all the scenery.  Still the problem remains.  I've checked the AFCAD and it's set at 13', the same as the default AFCAD.  I don't have another AFCAD interferring.
 
Thanks,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on August 15, 2010, 02:40:53 pm
Can someone please answer this question.  In my Scenery/World/Scenery folder am I suppose to have "PHNL_ALT.BGL" file?  I don't have one, but noticed since one was added for KDFW everything is working fine with the textures bleeding through.

Yes, I'm still trouble shooting my disappearing taxiway markings after I land.  I've tried a lot of different things and still having problems.

Thanks,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: tompie on August 15, 2010, 04:24:10 pm
Mike, you didn't answer Umberto's last question:
Have you changed something in your FS9.CFG like, for example, the TERRAIN_MAX_VERTEX_LEVEL parameter ?

I don't have your PHNL problem over here, but to me it seems Umberto can be damn wright with his question. :)
Tompie
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on August 15, 2010, 07:10:08 pm
No, I didn't change my TERRAIN_MAX_VERTEX_LEVEL.  It's still set at 19.  I even increased it to 21 and then decreased it and still the same results.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on September 02, 2010, 12:54:56 am
Hi,

I'm encountering exactly the same problem (taxiway lines and a layer of runway/taxiway textures disappears through the ground).
But, this phenomena appears only when I'm taking off from another airport (PHDH for example) and land at PHNL. If I'm starting the flight from PHNL and come back landing at PHNL the problem doesn't appear.
Try with a non default FS aircraft (I tried with 767 LevelD). It seems this phenomena is not present on all the airport but rwy08L has the problem (intersection with taxiway D for example). It's only visible from inside the cockpit view (2D or VC) or in external view (but in this case only if your viewpoint is not too high over the aircraft).

The only mesh I've covering this area is the world buffer terrain from FS Genesis and I'm using Terrain Max Vertex Level = 21 (slider for terrain complexity set to 100).

I'm using the reduced size textures (didn't try with the original textures in 1024x1024).

I also noticed a strange line of texture transparency (I can see the grass through the rwy) on rwy08L right side between the number 8 mark (right side of rwy08L) and intersection with rwy04L.

Regards,
Emmanuel

Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on September 28, 2010, 04:00:51 am
I'm still trying to figure out what's causing this.  Today, I tried a new hard drive with a fresh install of FS2004.  The only scenery/add-on I added is PHNL and I still have this problem.  Everything is default.  This is the only scenery I'm having this issue with.  Could it be my computer?  If so, wouldn't I have this problem with other scenery?  I own KORD, KLAS, and KDFW and no problems.

Mike Franks   
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on October 01, 2010, 11:49:51 pm
Hi,

May be a beginning of an answer by Rainer : http://www.fsdreamteam.com/forum/index.php?topic=3642.msg32431#msg32431 (http://www.fsdreamteam.com/forum/index.php?topic=3642.msg32431#msg32431)

Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on October 01, 2010, 11:52:27 pm
We posted a file for FSX that fixed the problem, we were just waiting some users reports and, since it seems that it works nicely, we'll post it for FS9 as well very shortly.
Title: Re: Honolulu fs9 runway texture issue
Post by: alptosun on October 06, 2010, 08:06:18 pm
We posted a file for FSX that fixed the problem, we were just waiting some users reports and, since it seems that it works nicely, we'll post it for FS9 as well very shortly.

Hi Umberto

Is there any news about the fix?
Thanks
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on October 06, 2010, 08:42:00 pm
Here's the file for FS9, it has to be put it into the FS9\Scenery\World\Scenery folder
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on October 07, 2010, 02:22:13 am
I tried it and I still have the same results when I land and exit the runway.  As you can see in the pictures, I uploaded to imageshack, the markings still disappear.  What you don't see is as I pan around the a/c the ground flickers/markings disappear as I move around.  Click on the picture to zoom in.

http://yfrog.com/5rpicture1tij (http://yfrog.com/5rpicture1tij)

http://yfrog.com/1xpicture2jvuj (http://yfrog.com/1xpicture2jvuj)

I'm going to try it on my other harddrive that only contains FS2004 and PHNL.  Everything else is default and default settings.

Is it possible I got a corrupted download?  I thought it might be my FS9 .cfg file, but it still flickers on the PHNL installed on my harddrive containing only FS2004 and PHNL.

Thank you,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: alptosun on October 07, 2010, 02:23:06 am
Hi Umberto

Thanks for the file but it didn't work for me, textures are still disappearing.  :(
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on October 07, 2010, 03:10:39 am
Ok, then it's something else. Sorry, but we are working in the blind, since we can't see any problems here. Can you just confirm the problem happens only when landing, and not when departing ?
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on October 07, 2010, 03:53:32 am
It only happens when I land and exit the runway.  Once I leave the exit ramp and enter the terminal parking area, everything is fine again.  I just tried a fresh download of PHNL on a seperate harddrive containing only FS2004 and PHNL and I still have the flickering and disappearing exit ramp markings.  I tried the new .bgl and got the same results.  There's nothing else added to FS2004 and no modifications.  I have absolutely no problems if I take off from PHNL.  I can't think of anymore troubleshooting I can do from my end.  I don't have this problem with any other FSDT, payware, of freeware scenery.

I appreciate your help with this.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: alptosun on October 07, 2010, 04:42:13 am
I can confirm it happens only after landing. Also, i use slew mode and take my plane about 10 miles away from the airport until the scenery disappears from view then i come back and after landing same problem occurs, but only around the runway areas, lets say until the ILS holding points, when i pass ILS holding points everything's fine.

I hope you can find a solution

Thanks
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on October 07, 2010, 11:17:02 pm
Ok, then it's something else. Sorry, but we are working in the blind, since we can't see any problems here. Can you just confirm the problem happens only when landing, and not when departing ?

It's only visible if you're taking off from another airport and then landing at PHNL.
If you're taking off from PHNL and come back landing at PHNL, you'll not see the problem.

Regards,
Emmanuel

Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on October 07, 2010, 11:40:46 pm
There was a similar problem for KJFK.
I found a solution by adding a flatten line for the KJFK area in the scenery.cfg, but in your update you fixed the problem without the need of this scenery.cfg entry.
May be the same solution could be applied with PHNL ?

Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on October 07, 2010, 11:43:03 pm
We had the same issue at Hilo in FS9, but we fixed it in the update that will be released probably tomorrow so, the same solution should work with PHNL
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on October 08, 2010, 12:17:20 am
...the same solution should work with PHNL

I hope too  ;)

Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on October 29, 2010, 05:22:18 pm
Hi Umberto,

As this problem is fixed for Hawaiian airports in 1.1 update, is there any news for Honolulu to be patched ?

Best regards,
Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on October 30, 2010, 12:55:35 am
Emmanuel,

I'm waiting too for the patch.  Hopefully, it will be forthcoming.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on November 14, 2010, 10:45:50 pm
Umberto, is there any news for Honolulu about this see through ground textures problem ?

Regards,
Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on November 24, 2010, 11:24:43 pm
I guess we're screwed.  I wish I knew what was causing this problem.  I reformatted my HD, added only XP SP3 and FS2004 FSDT PHNL, and I still have these problems.  I have no other add-ons.  I wonder if it's something with my hardware or the video drivers or XP?  Then again, if it was, you would think it would show up with other sceneries.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on November 25, 2010, 04:50:46 pm
Umberto,

Could this texture seam have anything to do with my texture issue?  It starts at the end of 8L and extends to the water.  Does anyone else have this seam?

Here's two shots.  One from around 959' and the other close to the ground.  I circled the area in yellow.  Please zoom in if possible.

http://img208.imageshack.us/img208/1718/8lseam.png (http://img208.imageshack.us/img208/1718/8lseam.png)

http://img695.imageshack.us/img695/885/8lseamcloseup.png (http://img695.imageshack.us/img695/885/8lseamcloseup.png)

Thank you,

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on November 26, 2010, 01:27:14 pm
Could this texture seam have anything to do with my texture issue?  It starts at the end of 8L and extends to the water.  Does anyone else have this seam?

They don't have anything to do with it. All our sceneries have some kind of seams, because they are mad in tiles and, as explained already in several other threads, FS9 doesn't allow enough precision to position vertexes so, there always be some kind of seam. However, this doesn't have anything to do with your problem which, instead, it's an altitude difference problem. We'll try to have a look at it, probably after Hawaii 2 is released.
Title: Re: Honolulu fs9 runway texture issue
Post by: Menemeth on November 26, 2010, 06:38:48 pm
I guess we're screwed. I wish I knew what was causing this problem.  I reformatted my HD, added only XP SP3 and FS2004 FSDT PHNL, and I still have these problems. I have no other add-ons. I wonder if it's something with my hardware or the video drivers or XP? Then again, if it was, you would think it would show up with other sceneries.

I have that same problem as soon as I land on Rwy 04R, don't recall seeing it during taxiing or takeoff. I figured my FSGlobal 2010, or Ultimate Terrain was causing the issue, but not sure now.
Title: Re: Honolulu fs9 runway texture issue
Post by: kdfw on January 14, 2011, 02:18:28 am
 I wish there was a solution for the bleeding r/w, entry way texture problem here.  Departing and doing a short circuit around PHNL doesn't seem to result in the problem, but once flying 'far' away (to a carrier way off the coast) and returning, airport texture gets reloaded and this is when the bleed thru is observed (unable to see taxi lines, 'circle around the plane' bleed thru). 
Title: Re: Honolulu fs9 runway texture issue
Post by: richard99 on February 27, 2011, 10:15:14 am
Hi everyone,
last night I landed for the very first time at Honolulu PHNL and had the same your problem. I experienced that when was approximately near the exit zone. All lines painted on the runway surface dissapeared when I passed over it, a boring effect indeed. No solutions there? Thanks bye.

P.S.: I use FS Genesis mesh with the Global Texture Max size to 100.
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on March 05, 2011, 05:17:52 am
I think we're all waiting for a fix.  Hopefully, the fix will be released once vol. 2 comes out.  In the mean time, I don't even waste my time landing at PHNL.  I have no problems taking off.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on March 24, 2011, 03:12:25 am
Umberto,

Thanks for publishing the 1.0.5 Patch.  Unfortunately, the problem didn't go away.  I installed the patch as directed.  My texture problem still happens, when landing, as soon as I get near the end of the runway (8L).  As I role down the runway the textures around my plane change and when I exit the runway (taxiway G) the markings around my plane disappear.  

The only improvement I did notice was the taxiway G markings only disappear until I get to taxiway N.  Before it lasted until I intersected taxiway A.  Also, when I taxi back to taxiway V, the texture issue doesn't reappear until I get near runway 8L.

Also, in the overview of 1.0.5 patch, you note "Custom very hires mesh (4.75 m/pixel) included, in order to prevent any possible problems with 3rd party meshes, like FS Genesis or FS Global 2010."  Where is this mesh located?  I don't see it.  I use FSG mesh for my FS9.

I didn't check the other runways.  I had the above problems with all the runways.  I appreciate you all trying to fix this annoying issue.  I have my mesh set to 100 and followed your install instructions.

Mike Franks
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on March 24, 2011, 12:29:20 pm
Also, in the overview of 1.0.5 patch, you note "Custom very hires mesh (4.75 m/pixel) included, in order to prevent any possible problems with 3rd party meshes, like FS Genesis or FS Global 2010."  Where is this mesh located?  I don't see it.

Sorry, there's none in FS9, the notes are wrong because were taken from the FSX version.

Quote
I use FSG mesh for my FS9.

The first obvious question: have you tried it disabling it ? At least we would KNOW if it's a mesh problem or not.

Quote
I didn't check the other runways.  I had the above problems with all the runways.  I appreciate you all trying to fix this annoying issue.  I have my mesh set to 100 and followed your install instructions.

I can only repeat and confirm we are unable to replicate the problem so, we are trying to fix something in the blind, specifically on FS9, since in FSX it was already solved with the previous patch, save for a small area, that was fixed with this patch, but that *was* replicable.
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on March 24, 2011, 01:07:29 pm
Virtuali,

Since this is a new patch, I'll try again today without FSG Mesh.  In my previous PHNL install/patches, in order to figure out this problem, I tried them with a clean install of XP SP3 and FS2004.  The problem was still there and the only thing I had installed on FS2004 was PHNL.

I really appreciate you all trying.

Mike
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on March 25, 2011, 01:00:16 am
Virtuali,

I tried 1.0.5 without any FSG Mesh being installed.  It didn't make a difference.  I still have the texture issues.

Hopefully it'll be something simple when we figure it out.

Mike
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on March 25, 2011, 09:51:52 am
I tried 1.0.5 without any FSG Mesh being installed.  It didn't make a difference.  I still have the texture issues.

Is there a specific place where you see the problem, or it happens all the same across the whole airport ?

Are you sure you don't have another AFCAD for PHNL ?
Title: Re: Honolulu fs9 runway texture issue
Post by: Kelleymoe on March 26, 2011, 02:41:01 am
Umberto,

The texture issues only happens when I get near or I'm on the runway.  Using 8L for an example, when landing, as soon as I get near the white stripes at the very end of the runway the runway texture around my default cessena (or any a/c) changes color and continues as I roll down the runway.  I usually exit at taxiway G.  At this point, not only do I have texture issues but the taxiway markings disappear as I taxi.  The markings disappear from taxiway G until I get to taxiway N.  Before patch 1.0.5. it lasted until I intersected taxiway A.  I also checked and I still have the texture issue with 4/22 runways and taxiways immediately off the runway.

Patch 1.0.5 did fix some of the texture problems with 8R.  I still have some of the texture issues, but not that bad and when I exit, I don't lose the taxiway markings.  So whatever you did made some difference.

I wish I could be of better assistance.  As I said before, I tried PHNL (1.0.3) with a clean install of XP SP3 and FS2004 and I still had the texture problem.  This occurred with only the default load of FS2004 and PHNL.  Nothing else was added or removed.

Thank you,

Mike
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on July 26, 2011, 10:04:36 pm
Today, I was reading another thread about an elevation issue on Hawaii Vol.2 that has been solved using JABBgl tool.
As I'm curious, I checked AF2_PHNL.bgl file with JABBgl and found several unkown runways 5L, 5R, 6 and 7 with a value of 0 meter instead of 3.962 meters for other runways.
What are those unkown runways (5L, 5R, 6 and 7) and why they have been set to 0 ?
Best regards,
Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on July 26, 2011, 10:07:51 pm
What are those unkown runways (5L, 5R, 6 and 7) and why they have been set to 0 ?

They are the dummy runways set far away from the airport in order to allow multiple crosswind runways, is the well known "stair technique", and it won't affect the airport display, since they are thousands of miles away from PHNL, so the altitude they are set to is irrelevant.

What counts is the altitude of the main runways, and the general altitude of the airport, you can try raise it a couple of centimeters, and see if it fixes the problem on your system. Even of Hawaii2, the *amount* of raising to be applied, didn't seem the same across different systems, some eliminate the flickering with a certain value, others need it a bit higher.
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on July 27, 2011, 01:22:00 am
Well, I tried the value of 4.000 instead of 3.962 and it seems solving the problem I had at PHNL  ;D

I still have two small problems (don't remember if they have been reported before).
The first one is a line of grass visible through the high res asphalt texture of rwy08L (visible on both screenshots below, 1st is at intersection with twy G, 2nd one with twy S). This line is visible on almost 3/4 the length of rwy08L.

http://www.emmanuelparot.fr/preview/fsdt_phnl/grass_rwy08L.jpg (http://www.emmanuelparot.fr/preview/fsdt_phnl/grass_rwy08L.jpg)

The second one is a small gap between two parts of his res asphalt texture that is crossing rwy08L at the level of twy S.

http://www.emmanuelparot.fr/preview/fsdt_phnl/asphalt_rwy08L.jpg (http://www.emmanuelparot.fr/preview/fsdt_phnl/asphalt_rwy08L.jpg)

Just another important remark, to reduce drastically the initial time to load high res ground textures when you approach the airport and avoid the few seconds with a grey area, it could help a lot to define ground layers that are loaded at individual distances. In the same way, ground textures with a white/black (no grey) alpha channel could be converted to DXT1 instead of DXT3 to reduce size and increased performance. These remarks are valid for other airports too, like KFLL or KLAS (that I'm flying very often).

If these could be fixed in a future small update... it will be great !!!

Best regards,
Emmanuel
Title: Re: Honolulu fs9 runway texture issue
Post by: virtuali on July 27, 2011, 01:32:35 am
These remarks are valid for other airports too, like KFLL or KLAS (that I'm flying very often).

If these could be fixed in a future small update... it will be great !!!

Yes, of course, but I believe you don't have the latest KFLL version, we had an update in April which should have fixed just that. We'll update all the other sceneries too.
Title: Re: Honolulu fs9 runway texture issue
Post by: eparot on July 28, 2011, 11:29:36 pm
Yes, of course, but I believe you don't have the latest KFLL version, we had an update in April which should have fixed just that. We'll update all the other sceneries too.

I have the latest (1.2.5) for KFLL and it's much better than before but, due to the extensive use of DXT3 textures for high ground res, it still takes 1-2 seconds (without pause of the sim) to load all the high res ground textures.
On a recent released scenery I participate as beta tester, after several tries, only the borders are in DXT3 (for smooth transition with default scenery) as the center textures are in DXT1. It makes really a huge difference to load the scenery when there are lot of high res ground textures.

Best regards,
Emmanuel