FSDreamTeam forum

FS9 support => Honolulu FS9 => Topic started by: jerel2k10 on January 23, 2010, 08:36:48 pm

Title: Compatibility with MegaCity Hawaii
Post by: jerel2k10 on January 23, 2010, 08:36:48 pm
Don't know if this has been asked/answered but was wondering if PHNL is compatible with MegaCity Hawaii?   If so, no problem I can uninstall it.   Thanks!
Title: Re: Compatibility with MegaCity Hawaii
Post by: Silverbird on January 23, 2010, 09:55:57 pm
Don't know if this has been asked/answered but was wondering if PHNL is compatible with MegaCity Hawaii?   If so, no problem I can uninstall it.   Thanks!

Hi having both fsdt phnl and megascenery Hawaii for fs9 I get the error with the default phnl showing up so I had to disable the  megascenery scenery in the scenery library and everything went back to normal. virtuali from fsdt is looking into it. if you want you can try it with the demo running.  http://www.fsdreamteam.com/forum/index.php?topic=2645.0
Title: Re: Compatibility with MegaCity Hawaii
Post by: Bender on January 24, 2010, 10:26:29 am
MegaCity Hawaii contains a number of Airport AFCADs, including PHNL.

Renaming the file PHNL-HonoluluIntl.BGL to PHNL-HonoluluIntl.BGX solved the conflict for me.
The file is in megaCityHawaiiOahu\Hawaii Oahu\scenery in your main FS9 directory.

BTW: The island and the airport look great in combination.

Hope this helps - Norman


Title: Re: Compatibility with MegaCity Hawaii
Post by: Manty on January 24, 2010, 10:59:47 am
Hi there,

in order to have the FSDT PHNL terminal buildings show up properly you have to disable the file 'hawaii-004.BGL' in the megaCityHawaii main scenery folder, too. Otherwise some default buildings are overlapping the ones from FSDT. So there are 2 conflicting files: 'PHNL-HonoluluIntl.BGL' and 'hawaii-004.BGL'. In my opinion those 2 files don't change too much of the overall appearance of the megaCityHawaii scenery. At least for me it is sufficient and is quite good looking.

Greetings and big compliments to FSDT for such a great scenery !


Manty
Title: Re: Compatibility with MegaCity Hawaii
Post by: jerel2k10 on January 24, 2010, 04:06:26 pm
This is good information.   Thanks for the help guys!
Title: Re: Compatibility with MegaCity Hawaii
Post by: I.J. on January 24, 2010, 04:25:31 pm
Hi Manty,
Disabling 'hawaii-004.BGL' deletes MegaCity Hawaii's autogen which really is a shame especially for VFR flying.
Instead of it, I added to the FSDT PHNL entry this exclude line:
Exclude=N21 20.31,W157 57.99,N21 18.18,W157 54.09,objects
It makes both sceneries co-exist in perfect harmony.
Cheers,
Iouri
Title: Re: Compatibility with MegaCity Hawaii
Post by: Manty on January 24, 2010, 04:32:09 pm
Hello Iouri,

oh yeah,

that's the more elegant and professional way to do it !

Thanks a lot !!!


Cheers,

Manty
Title: Re: Compatibility with MegaCity Hawaii
Post by: simbio on January 24, 2010, 05:55:13 pm
We are investigating in all aspect, because there are also some problem with the mesh terrain and
a simple exclude doesn't solve the puzzle.
Thank's for reporting.
Fabrizio
Title: Re: Compatibility with MegaCity Hawaii
Post by: Nightowl on January 24, 2010, 08:19:17 pm
Thanks from me too, this works for my problem too! (http://www.fsdreamteam.com/forum/index.php?topic=2637.0 (http://www.fsdreamteam.com/forum/index.php?topic=2637.0))

Tino
Title: Re: Compatibility with MegaCity Hawaii
Post by: I.J. on January 24, 2010, 09:31:41 pm
Hi Fabrizio,
Just a question: what the file AF9_PHNL_ALT.BGL in Flight Simulator 9\Scenery\World\scenery is there for? BTW, its elevation is 0.00m.
Iouri
Title: Re: Compatibility with MegaCity Hawaii
Post by: I.J. on January 25, 2010, 12:14:37 am
Fabrizio, please ignore my previous post.
Until you find a better solution, this is how I solve the autogen/mesh problem:
- No renaming/deleting of MegaCity Hawaii's files needed any more;
- An exclude line as posted earlyer;
- A flatten line: Flatten.0=13,N21 20.95,W157 59.69,N21 19.88,W157 52.97,N21 17.40,W157 51.36,N21 17.64,W158 3.79
 added to the FSD PHNL entry. It creates an ugly "step" in the sea but it's far enough from the airport and mostly invisible around midday.
Iouri
Title: Re: Compatibility with MegaCity Hawaii
Post by: jerel2k10 on January 25, 2010, 12:29:52 am
@ IJ, I tried your steps but when I ran SCANAFD it is showing two conflicting files.   The AF2 for the scenery as well as the AF2 for Megacity Hawaii PHNL-HonoluluIntl.BGL.   Having these two together will cause a CTD.  Any ideas?   Thanks!
Title: Re: Compatibility with MegaCity Hawaii
Post by: I.J. on January 25, 2010, 12:59:19 am
@ IJ, I tried your steps but when I ran SCANAFD it is showing two conflicting files.   The AF2 for the scenery as well as the AF2 for Megacity Hawaii PHNL-HonoluluIntl.BGL.   Having these two together will cause a CTD.  Any ideas?   Thanks!
I haven't experienced any CTD so far (which doesn't mean it would never happen), but if you think there's a danger, I suppose you can just disable 'PHNL-HonoluluIntl.BGL'. I beleve we don't need it any more since the FSD PHNL is installed.
Title: Re: Compatibility with MegaCity Hawaii
Post by: kinm on January 25, 2010, 06:32:26 pm
@ IJ, I tried your steps but when I ran SCANAFD it is showing two conflicting files.   The AF2 for the scenery as well as the AF2 for Megacity Hawaii PHNL-HonoluluIntl.BGL.   Having these two together will cause a CTD.  Any ideas?   Thanks!
I haven't experienced any CTD so far (which doesn't mean it would never happen), but if you think there's a danger, I suppose you can just disable 'PHNL-HonoluluIntl.BGL'. I beleve we don't need it any more since the FSD PHNL is installed.

I had this when i removed the hawaii04.BGL from Megascnenery. Put it back (just delete or rename the PHNL-HonoluluIntl.BGL) and did the exclude parameter per the user here and its been working great. I have the Honolulu scenery up now for more than 24 hours just doing plane spotting as AI planes do their thing.

Kin M.
(Klax)
Title: Re: Compatibility with MegaCity Hawaii
Post by: Tom C on January 26, 2010, 11:35:20 pm
Fabrizio, please ignore my previous post.
Until you find a better solution, this is how I solve the autogen/mesh problem:
- No renaming/deleting of MegaCity Hawaii's files needed any more;
- An exclude line as posted earlyer;
- A flatten line: Flatten.0=13,N21 20.95,W157 59.69,N21 19.88,W157 52.97,N21 17.40,W157 51.36,N21 17.64,W158 3.79
 added to the FSD PHNL entry. It creates an ugly "step" in the sea but it's far enough from the airport and mostly invisible around midday.
Iouri
Sorry, but this doesn't work for me.
It works as far as removing the conflict between both sceneries, but it also causes mesh problems with the PHNL scenery.

If I select any Aircraft in my FS, and simply taxi around the Airport, all I get is the dust associated with taxing on a grass taxiway.

I think I'll wait for FSDT to come up with a fix, that works in harmony between both scenery packs.
Title: Re: Compatibility with MegaCity Hawaii
Post by: I.J. on January 27, 2010, 03:05:55 am
If I select any Aircraft in my FS, and simply taxi around the Airport, all I get is the dust associated with taxing on a grass taxiway.
Tom, can you confirm you added exclude and flatten lines to the FSDT PHNL entry which is above MegaCity Hawaii? Where exactly does it happen? I tried to reproduce it - no luck, or rather luckyly no dust where ever I passed (but it's a big airport). Are you sure you dont't have anything else in the area?
Title: Re: Compatibility with MegaCity Hawaii
Post by: Tom C on January 27, 2010, 10:05:44 am
If I select any Aircraft in my FS, and simply taxi around the Airport, all I get is the dust associated with taxing on a grass taxiway.
Tom, can you confirm you added exclude and flatten lines to the FSDT PHNL entry which is above MegaCity Hawaii? Where exactly does it happen? I tried to reproduce it - no luck, or rather luckyly no dust where ever I passed (but it's a big airport). Are you sure you dont't have anything else in the area?
When you say the FSDT entry, I assume you mean the one in the Scenery.cfg in the main FS9 folder, if so then yes that's where I put it.
It happened on every taxiway I tried. Each one had the same issue, and when you got to the runways, there was a visible step up onto it where the dust dissapeared.
Title: Re: Compatibility with MegaCity Hawaii
Post by: I.J. on January 27, 2010, 11:36:05 am
OK, I think I know why you and other users have mesh problems and I don't. I completely forgot that I'd changed the altitude in the 'AF9_PHNL_ALT.BGL' file which is in 'Flight Simulator 9\Scenery\World\scenery' folder. I don't know what it is there for but I found strange that its altitude was 0.00 while the airport is at 13ft level. So I put it on 13ft level. No mesh mess since.
Could you test the attached file? Don't forget to back-up the original one.
Title: Re: Compatibility with MegaCity Hawaii
Post by: Tom C on January 27, 2010, 01:21:33 pm
Will test tonight when I get home.
Thanks for that.
Title: Re: Compatibility with MegaCity Hawaii
Post by: swiss1 on May 03, 2010, 05:03:26 pm
This week-end I bought and installed FSDT PHNL on my computer

I have already FSGenesis complete mesh, MegaCityHawaii, HawaiiGM(MG), NPS airport with my own afcad2 and traffic  between the airports NPS, PHNL, PHJR, PHHI installed.

Before I was using PHNL from Lago which I completely uninstalled, except the Lago PHNL traffic and
the nice background sound animation from Lago which change according to the location inside the airport area.
 
In the Mega scenery Hawaii:
The PHNL-HonoluluIntl.BGL is desactivated (.off, which was already the case  with the Lago scenery.
The NPS Afcad,(file NPS-FordIslandNALF.bgl) was modified as mentionned.
Nothing else.

After installing the FSDT PHNL latest version I noted, that I have doubling of buildings (inside Hangar 21, near Continental hangar) as already mentionned in this Forum.

So I just add the first exclude file proposed by I.J. this forum, (see below) and the double
buildings disappears, so thank you very mach for this tweak!)

I run also the FSDT -Resizer patch, great no stutters any more.

Now I can just say , what a scenery ! even with FS9, one of the best !

Everythings works great and I have nice background sounds and music
(hangar noice, take-off noise ,hawaii music, vehicles and alarme noise ...) and traffic with surrounding airports.

Just a small issue the water runways are slightly misplaced with the MegaCityHawaii scenery and it's not
easy to move if you dont have ADE9.


Here my scenery configuration:


[Area.062]               ("priority3")
Title=Hawaii Oahu
Layer=62
Active=TRUE
Required=FALSE
Local=megaCityHawaiiOahu\Hawaii Oahu
Remote=

[Area.063]               ("priority2")
Title=HawaiiII_MG
Layer=63
Active=TRUE
Required=FALSE
Local=Addon Scenery\HawaiiII_MG
Remote=

[Area.064]               ("priority1")
Title=FSDreamTeam Honolulu International
Local=FsDreamTeam\PHNL
Active=TRUE
Exclude=N21 20.31,W157 57.99,N21 18.18,W157 54.09,objects
Required=FALSE
Layer=64
Remote=

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
-------------------------------------
[Area.205]               ("priority much higher")
Title=Active Scenery Objects © 2003 LAGO
Layer=205
Active=TRUE
Required=FALSE
Local=LAGO\Common
Remote=

Swiss1
FS2004, Windows XP SP3
Intel DUO E8600 3.33 GHz
4MB Corsair DDR2 Ram
Nvidia 9800 GX2 Graphic card
Title: Re: Compatibility with MegaCity Hawaii
Post by: swiss1 on May 03, 2010, 05:14:30 pm
Here the other pictures
Swiss1
Title: Re: Compatibility with MegaCity Hawaii
Post by: Aeroman on May 05, 2010, 09:16:35 am
Here the other pictures
Swiss1

You know that airfield on Ford Island doesn't exist anymore, right?  The old hangars are Aerospace museums and the runway is grassed over.  You can make out the runway, but it's definitely not as shown there.
Title: Re: Compatibility with MegaCity Hawaii
Post by: swiss1 on May 05, 2010, 02:43:06 pm
After searching on the  Web (Wikipedia,FAA information), it'seems the NPS is still in activity for General aviation.
But anyway let us be a little nostalgic; flightsimming is also for these reasons interessting.
In my NPS traffic, I use nearly almost oldtimer like DC3. I change the ground texture for NPS airfield to look a little more old and loneliness and desert!!
Good fly
Title: Re: Compatibility with MegaCity Hawaii
Post by: M-Sauce on February 04, 2011, 08:36:51 am
Hello FSDT

Any solution found to integrate PHNL with Mega scenery?

Thanks
Title: Re: Compatibility with MegaCity Hawaii
Post by: kiwiflyer on February 05, 2011, 03:37:44 am
This really won't help those who are having a problem but what I can say is I have FS Genesis mesh installed and Megascenery Honolulu and FSDT PHNL and have never had a problem. The only issue I have had with PHNL is the incompatibility with MAIW Kaneohe which apparently doesn't have a solution yet
Title: Re: Compatibility with MegaCity Hawaii
Post by: Pinken78 on November 15, 2011, 07:53:27 pm
is here any solution

Same problem:

FSDT PHNL with afcad from fsdt, FSGenesis, and Megascenery Oahu are installed and the PHNL-Honoluluintl.bgl from the megascenery are disabled but the hawaii-004.bgl is to importend for vfr flight. if the hawaii-004.bgl file is disabled fsdt are beautiful. but with this file some terminalbuildings clashes with the fsdt scenery. is there anybody out there with an fix or idea

thanx in advance