FSDreamTeam forum

Developer's Backdoor => GSX Backdoor => Topic started by: virtuali on June 30, 2022, 11:22:47 am

Title: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on June 30, 2022, 11:22:47 am
Here's a quick, raw and unedited video, showing some features of the Airport Customization options in GSX for MSFS.



We are working on making full GSX customizations for all our airports, in this case KCLT, so they can show the full range of its features.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: airbadger on June 30, 2022, 01:00:53 pm
Looks good. What camera does GSX use in the editor mode, or are you able to be in drone mode while editing?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: DarrianCZE on June 30, 2022, 01:36:31 pm
Umberto, awesome! I am a happy GSX user since the FSX days, so my heart melts when seeing this in MSFS.

I know you get this question a lot, but do you have any rough idea about the release date? Can't wait to have it, especially because the default MSFS ground handling totally sucks.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on June 30, 2022, 01:44:30 pm
Looks good. What camera does GSX use in the editor mode, or are you able to be in drone mode while editing?

Yes, we use the standard Drone camera.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Nimic on July 02, 2022, 07:43:21 pm
There is a question that is haunting me since a lot of time: Will GSX be able to provide ground services in every gate/ramp type? For exemple, in MSFS by default ramp services are available only for Gates and Ramp GA Large, which is a nightmare if developers create their sceneries with only medium/small ramps (mostly ignoring this limitation).
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on July 04, 2022, 02:11:58 am
Not only GSX is basically unaffected by the Parking Type set by the developer ( the only exception is Cargo / Not Cargo ), but you can even override it from the GSX customization menu, which again is mostly used to fix parking spots flagged as Cargo when they shouldn't or vice-versa not flagged as Cargo when they should.

Other than the Cargo/Not Cargo feature, GSX doesn't do any assumptions on the Parking Type. The vehicles starting position will be affected by the parking radius, but that's another thing that can be customized as well.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Thomasba on July 04, 2022, 11:06:44 am
Bravo! Umberto, this looks amazing. I've been missing this since moving over to MSFS. I cannot wait.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Alex on July 04, 2022, 04:54:01 pm
I’m very excited for this to come out for MSFS! As I’m slowly making the transition, GSX has been very missed. I’m hoping the jetways will be included as well, but not sure if that’s dependent on SODE in MSFS as well. This will definitely be a day 1 purchase for me!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on July 04, 2022, 05:21:00 pm
I’m hoping the jetways will be included as well, but not sure if that’s dependent on SODE in MSFS as well.

Yes, Jetways will be included, so you'll have multiple model variations, each one with more than 300 different operator logos, and some color variations as well. However, they will operate just like default jetways, but it is an improvement over the *single* model offered by default.

To have full user customization and feature like more than a jetway per gate, we'll have to wait for SODE to eventually appear for MSFS.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Alex on July 04, 2022, 06:39:02 pm
I’m hoping the jetways will be included as well, but not sure if that’s dependent on SODE in MSFS as well.

Yes, Jetways will be included, so you'll have multiple model variations, each one with more than 300 different operator logos, and some color variations as well. However, they will operate just like default jetways, but it is an improvement over the *single* model offered by default.

To have full user customization and feature like more than a jetway per gate, we'll have to wait for SODE to eventually appear for MSFS.

That’s awesome to hear! Very exciting indeed!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: f_tony on July 26, 2022, 10:00:45 am
I really can't wait for the release of this great mod! Hope you can soon give us info about the price, what to expect and what not to expect (of course, compared to the GSX we used in P3D). Furthermore, it would be great to have a preview of the passengers and the various staff. Thanks and really hope to hear from you very very soon!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on July 27, 2022, 02:04:45 pm
The price will be similar to current GSX, but there will be a lot more value in it, because many features which were only available with GSX L2, like Passengers, replacement Jetways and the Fuel Hydrant, will all be part of the Base product.

Also, the base product will also replace all default Ground Vehicles, on a Global basis, without being constrained by the limited "Regions" system, and they will serve AI airplanes as well, something GSX never did before.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on July 29, 2022, 06:33:28 am
I've probably watched this video around 10 times and still cannot believe how beautiful it looks and the amazing features there will. Even though I know FSDT is working hard and that lot of requests in the devsupport forum is being rejected by Asobo (I've read multiple issues and features brought up by virtuali in devsupport forum of MSFS), I just wish that the development was faster. The fact that we will not see this before 2024 is very sad and disappointing. Maybe FSDreamteam should consider expanding to expedite development cycle and develop new projects. I hope this does not turn into another A320-X where we wait 4-5 years for release...
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: jgoggi on July 29, 2022, 09:08:23 am
2024? GSX not before 2024? Are you crazy?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on July 29, 2022, 09:38:52 am
I just wish that the development was faster. The fact that we will not see this before 2024 is very sad and disappointing.

And who, exactly, told you it won't be seen before 2024 ? Especially when I personally confirmed it would be out THIS SUMMER ? That hasn't changed, and the product will be out in the next weeks.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Justinthomas7 on July 29, 2022, 01:58:13 pm
I just wish that the development was faster. The fact that we will not see this before 2024 is very sad and disappointing.

And who, exactly, told you it won't be seen before 2024 ? Especially when I personally confirmed it would be out THIS SUMMER ? That hasn't changed, and the product will be out in the next weeks.

Indeed!   I was expecting MSFS GSX imminently.  Your post just confirmed this.   
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on July 30, 2022, 04:31:12 am
I just wish that the development was faster. The fact that we will not see this before 2024 is very sad and disappointing.

And who, exactly, told you it won't be seen before 2024 ? Especially when I personally confirmed it would be out THIS SUMMER ? That hasn't changed, and the product will be out in the next weeks.

WOW! This is just great news. I apologize about that comment, I haven't been following the forum lately and because of the last preview video (only parking position edit no services) I assumed there was much more to do. Looking forward to seeing it! Will we see any more videos or images about the available services etc.? Is there any estimated time when or we just know that its within next weeks? I'm going to take days off from work for this :D
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on July 30, 2022, 01:48:49 pm
Quote
because of the last preview video (only parking position edit no services) I assumed there was much more to do.

That was obviously a tease, since the video was intentionally cut just before calling any service, which are in fact fully working.

As explained so many times, making videos is taking away precious time that will delay the release, and we keep changing things, up to the last minute, and posting too many videos before release, in addition to taking time, might result wrong ideas about what the program will do, because nobody really takes the "features are subjected to change" disclaimer very seriously so, we would need to redo all the videos, again, with a "final" version.

Which won't last very long, since as everybody knows, GSX is a constant state of flux, considering the previous FSX/P3D version had 10 years of continuing free updates, and the current version looks quite different compared to what came out in 2012.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Julean on July 30, 2022, 08:11:26 pm
This is fantastic.... *So much looking forward to it..  Awesome  :o <3


And who, exactly, told you it won't be seen before 2024 ? Especially when I personally confirmed it would be out THIS SUMMER ? That hasn't changed, and the product will be out in the next weeks.


Julean
Frederiksberg, Greater Copenhagen - DK
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on August 01, 2022, 08:32:01 am
Quote
because of the last preview video (only parking position edit no services) I assumed there was much more to do.

That was obviously a tease, since the video was intentionally cut just before calling any service, which are in fact fully working.

As explained so many times, making videos is taking away precious time that will delay the release, and we keep changing things, up to the last minute, and posting too many videos before release, in addition to taking time, might result wrong ideas about what the program will do, because nobody really takes the "features are subjected to change" disclaimer very seriously so, we would need to redo all the videos, again, with a "final" version.

That is very true. People unfortunately jump ships very quickly. Is there any chance we can at least see some screenshots? At least 1 maybe with passengers walking for example? This does not carry the risk of a video and would take maybe tenth of effort and time of a video.

Thanks!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 01, 2022, 10:57:02 am
That is very true. People unfortunately jump ships very quickly. Is there any chance we can at least see some screenshots? At least 1 maybe with passengers walking for example? This does not carry the risk of a video and would take maybe tenth of effort and time of a video.

Passengers and the new Boarding luggage service are precisely the things that won't work in a screenshot, because what's changed is mainly the animation. Well, not really, the models have changed as well, but the animation is the most important thing.

An example which would clarify better what we are at it now: yesterday I was working on a fixing the raising of the front gear during Pushback, because an important Simconnect variable changed its meaning (but not its name...) from P3D to MSFS, so the calculation had to be changed, and is still not 100% fixed because, now that we have a bypass pin shown on it which we didn't had before, its own position must be calculated as well by taking into account the raised gear.

Would you rather we'd work on THAT one, or making a new video ?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: f_tony on August 01, 2022, 12:05:19 pm
The price will be similar to current GSX, but there will be a lot more value in it, because many features which were only available with GSX L2, like Passengers, replacement Jetways and the Fuel Hydrant, will all be part of the Base product.

Also, the base product will also replace all default Ground Vehicles, on a Global basis, without being constrained by the limited "Regions" system, and they will serve AI airplanes as well, something GSX never did before.

Have you achieved good results when making your ground equipment interact with some payware airplanes (first of all PMDG B737 and Fenix A320)? Are GSX and those airplanes fully compatible? Thanks
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 01, 2022, 12:54:55 pm
Have you achieved good results when making your ground equipment interact with some payware airplanes (first of all PMDG B737 and Fenix A320)? Are GSX and those airplanes fully compatible?

Of course GSX is fully compatible with those planes. In fact, they are a way better fit for GSX than the default, that have some silly design choices, like missing animations on all passenger/service/cargo doors, because the default ground services don't support more than one door per service.

Also, we added a completely new feature we call "Aircraft handler", which allows us to specify different GSX behaviors depending on the loaded airplane, with actual code, not just parameters like in the FSX/P3D version. Those snippets of code are being called at specific times, for example where doors need to be opened, or when GSX is first called, or when any GSX service like Refuel, Catering etc, is  called, to eventually do any kind of airplane-specific preparations.

The default aircraft handler has only one feature: opening doors automatically, assuming a default airplane will use default variables for doors.

The PMDG aircraft handler, which called in place of the default handler, also open doors automatically, but does it by acting on the PMDG FMC buttons, because PMDG was very smart to use a standard key event to handle these things, so we didn't had to write any variables or dwelling into any proprietary code, we just send the same standard key command AS IF you pushed the relevant button in the FMC (it's like sending a keyboard macro) to the FMC, which will open the required door.

Or, send away the PMDG ground vehicles, if they are attached when you call GSX.

In the same way, we might have a different Fenix handler or any other plane handler, although I found the Fenix A320 to be easier to work with, since in the way that matters to GSX, is more like a standard airplane.

This new feature it's very flexible way to have lots of custom code without making the *actual* GSX code any more complex, thanks to the fact GSX is written in Python, which is designed to do this kind of highly dynamic behaviors that mix object-oriented programming with the dynamically typed nature of the language, so it will make it easy for us to keep it updated and add new and new features to 3rd party airplanes that might require special treatments.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on August 01, 2022, 06:25:55 pm
That is very true. People unfortunately jump ships very quickly. Is there any chance we can at least see some screenshots? At least 1 maybe with passengers walking for example? This does not carry the risk of a video and would take maybe tenth of effort and time of a video.

Passengers and the new Boarding luggage service are precisely the things that won't work in a screenshot, because what's changed is mainly the animation. Well, not really, the models have changed as well, but the animation is the most important thing.

Would you rather we'd work on THAT one, or making a new video ?

Well as I've said, I support screenshots which is why I've said can you share a SCREENSHOT of the services not a video so that it doesn't take developer time :)
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 01, 2022, 10:45:11 pm
Well as I've said, I support screenshots which is why I've said can you share a SCREENSHOT of the services not a video so that it doesn't take developer time

To which I replied, for the kind of services you asked, a screenshot really won't do it, because they really need to be seen in action. Videos will come.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on August 02, 2022, 05:58:33 am
Well as I've said, I support screenshots which is why I've said can you share a SCREENSHOT of the services not a video so that it doesn't take developer time

To which I replied, for the kind of services you asked, a screenshot really won't do it, because they really need to be seen in action. Videos will come.

Completely understandable. Super excited!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Tiger6k on August 02, 2022, 11:04:32 pm
It's funny I haven't really been following GSX progress but just recently I was using PMDG and thought, "Man it'd be nice if GSX were controlling all this stuff" and figured I'd check fsdt.  Glad I did, looks like even more functionality is coming with it than what I remembered in FSX.   

I did have a question though as I'm not super familiar with GSX and what it's turned into with P3D, but, are you able to have GSX actually load weight/pax/fuel into the aircraft or will that still be controlled via the aircraft EFB/FMS/etc?  Or does it depend on the aircraft like so many other things?

Thanks and it looks great!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on August 02, 2022, 11:29:10 pm
I did have a question though as I'm not super familiar with GSX and what it's turned into with P3D, but, are you able to have GSX actually load weight/pax/fuel into the aircraft or will that still be controlled via the aircraft EFB/FMS/etc?  Or does it depend on the aircraft like so many other things?

Depends on the level of integration between plane and GSX I think. For example before it wasn’t fully integrated but planes like FSL take full advantage and integrate GSX. If we get something similar in MSFS with other devs as well it would be amazing.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Justinthomas7 on August 05, 2022, 05:09:57 am
Hoping it integrates with PMDG more than before - like progressive refuelling (like the QW787 had).  I hate the PMDG ground support functions - especially the pushback - it's terrible!  Good plane though.

Did GSX ever integrate with FS2Crew?  I can't remember. 
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 05, 2022, 08:36:37 am
Hoping it integrates with PMDG more than before - like progressive refuelling (like the QW787 had). 

You could sort of simulate that, by using the "Always refuel progressively" option, which means the GSX fuel truck will react to the the airplane refueling itself, staying there for as long the fuel is increasing.

It wasn't perfect because, if you needed multiple trips of the tanker (not an issue with the hydrant), the airplane would continuing to refuel itself while a new truck was coming, and if the set quantity was reached while the new truck was still enroute, it would have made the trip for nothing and would just go away as soon it arrived. A "perfect" integration would have been the plane pausing the refuel process while the GSX truck disconnects and resume it when a new one connects, but that would need the developer working on his code, since there's no way GSX could force a pause of a custom progressive refuel process.

Quote
I hate the PMDG ground support functions - especially the pushback - it's terrible!  Good plane though.

If you check my previous post, we found a nice safe and elegant way to integrate with those, with the new Aircraft Handler feature, which is a flexible snippet of code that can be different for each single airplane and gets executed in specific moments of a GSX service. In case of the PMDG 737, we use it to enable the new automatic door opening feature, and to send them away automatically the PMDG ground vehicles when you call GSX.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: f_tony on August 05, 2022, 09:27:50 am
Hoping it integrates with PMDG more than before - like progressive refuelling (like the QW787 had). 

You could sort of simulate that, by using the "Always refuel progressively" option, which means the GSX fuel truck will react to the the airplane refueling itself, staying there for as long the fuel is increasing.

It wasn't perfect because, if you needed multiple trips of the tanker (not an issue with the hydrant), the airplane would continuing to refuel itself while a new truck was coming, and if the set quantity was reached while the new truck was still enroute, it would have made the trip for nothing and would just go away as soon it arrived. A "perfect" integration would have been the plane pausing the refuel process while the GSX truck disconnects and resume it when a new one connects, but that would need the developer working on his code, since there's no way GSX could force a pause of a custom progressive refuel process.

Quote
I hate the PMDG ground support functions - especially the pushback - it's terrible!  Good plane though.

If you check my previous post, we found a nice safe and elegant way to integrate with those, with the new Aircraft Handler feature, which is a flexible snippet of code that can be different for each single airplane and gets executed in specific moments of a GSX service. In case of the PMDG 737, we use it to enable the new automatic door opening feature, and to send them away automatically the PMDG ground vehicles when you call GSX.

Thanks for your precious explanations. I was wondering if Follow me car will be used in the upcoming MSFS version and if it will be possible to choose multiple kinds of cars depending on the airport (it would be great, for example, to have the Lamborghini at Bologna airport!). Thanks
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: karty3200 on August 05, 2022, 01:27:22 pm
it's the addon I expect the most for msfs I'm ready to pay 1000 € to have it now. Can you please tell us an approximate date or is it possible to join a beta, I have been a gsx customer since fsx. Anyway congratulations for your work.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: CPTAlp on August 06, 2022, 04:50:04 am
it's the addon I expect the most for msfs I'm ready to pay 1000 € to have it now. Can you please tell us an approximate date or is it possible to join a beta, I have been a gsx customer since fsx. Anyway congratulations for your work.

I do not think there's any program like that. Everybody is in the same boat karty3200 :D
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: airbadger on August 08, 2022, 01:30:33 pm
Will GSX in MSFS be able to suppress the default ground crew and GSE, or will they overlap if you select a stand through GSX that happens to be one that the default crew/GSE spawned at?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 08, 2022, 03:10:08 pm
Will GSX in MSFS be able to suppress the default ground crew and GSE, or will they overlap if you select a stand through GSX that happens to be one that the default crew/GSE spawned at?

When you select a gate for service in GSX, it will remove all default ground services there, just like the FSX/P3D version. In addition to that, a change from the previous version is if you want to select a gate that is already taken by an AI, it will ASK if you really want to use it, and will remove the AI if you confirm.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: karty3200 on August 11, 2022, 03:13:27 pm
Can we have some news please, or at least one or two videos that show the passengers, the catering,...?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 11, 2022, 03:47:32 pm
Can we have some news please, or at least one or two videos that show the passengers, the catering,...?

We are working on some new videos, but we are fairly close to release. In other places we confirmed GSX will be out in August.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: karty3200 on August 11, 2022, 06:44:48 pm
wow that's great news!!!!!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: McDaniel on August 11, 2022, 08:06:22 pm

We are working on some new videos, but we are fairly close to release. In other places we confirmed GSX will be out in August.
[/quote]

Great news indeed Umberto, thank you

Daniel
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: hurfifx on August 11, 2022, 11:52:14 pm
Hello, it would be super cool if you could add a optional feature like a macro to mute gsx ground crew voice so we would have to turn on the interphone on the plane to hear the ground.

(extra++) It Could also add a new layer of immersion for GA planes for example gestures like the CL650 in xplane to interact with pushback tug driver

And by the way let’s ask for another one lol, I posted in the past for kinda GSX Online feature where we would see other VAtsim traffic catering or juste jetway attached. I see now you had success making it work with AI, maybe simpler integration for MTL with a tug attached when the aircraft moves backwards?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: TheCaptain3618 on August 13, 2022, 10:55:10 am
That is a great news! Asides from MSFS, I wanna talk about FSX/P3D.

Since most have abandoned FSX/P3D in favor of MSFS, there might be some who haven't moved to MSFS yet, because they could stick to FSX/P3D for a while before moving into MSFS, likely or not. I have moved to MSFS, eagerly waiting for the release of GSX for MSFS, in favor of abandoning FSX/P3D. The suggestion is: Why not make FSX/P3D addons freeware with last updates & features, such as Biz-Jets recognition, with the abandonment of developing, maintaining & updating addons for FSX/P3D? It would be perfect if you guys could continue developing, maintaining & updating addons for MSFS only, not for FSX/P3D.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 13, 2022, 12:08:36 pm
. The suggestion is: Why not make FSX/P3D addons freeware with last updates & features, such as Biz-Jets recognition, with the abandonment of developing, maintaining & updating addons for FSX/P3D? It would be perfect if you guys could continue developing, maintaining & updating addons for MSFS only, not for FSX/P3D.

Your suggestion is based on missing any solid data, since there are still users that buy GSX, today, for *FSX* and ask questions about it. What you read on forums are only the active users, the tip of the iceberg, the "elite".

The ones you don't see ( but we do ) are the ones asking support by email, and when you get an interesting quantity of people starting their email with "I just bought GSX last week, and I have a problem with FSX", it's clear that is will take a long while before *ALL* simulators other than MSFS will "disappear".

So no, we are doing exactly the opposite of what you are suggesting, and is:

- Continue to release free updates to the GSX CODE for FSX and P3D. That is the GSX "logic", the brains behind it. This is possible and doesn't costs us much, due to the flexibility of our scripting engine, which conceals to 95% of the GSX code which simulator it's running under.  When we'll release GSX for MSFS version, which apart for an almost totally remade graphic, also has tons of small quality of life improvements and changes, all FSX/P3D users will get those at the same time, because the code running it's the same. Audio is an example: since we have out own audio engine, anything we do with audio is completely platform-independent and, in the MSFS version we added lots of new audio, like many more accents to the pushback/decide crew, or more sounds effects, or female voice variations, and all these will make it to FSX/P3D automatically, for free.

- We'll consider the idea of making a paid upgrade, to port what is possible to port of the new MSFS graphics back to P3D. FSX will be likely excluded, since the graphic differences are just too much ( no PBR ), but if there's enough request, we might do something like that.

And, most of all, we confirmed multiple times the FSX/P3D version will still be supported so, no backpedaling now.  Obviously, the MSFS version will be the "main" version, and what MSFS can do ( or can't ) will drive what we'll add to the other versions. That's not news, and we explained so many times: we decided to abandon the Render To Texture for P3D V5, not only because DX12 it's incredibly complex, but also because MSFS doesn't have any form of Render To Texture, so it wasn't worth continuing to use that feature, if we couldn't use it in the MSFS, which at this time supports only standard multi-liveries, so that's what we reverted back to in P3D V5.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: harpsi on August 13, 2022, 01:11:23 pm
Hi,

I don't know if GSX is only for the user or also applies to AI aircraft, but one thing that is really unreal with all simulators is the pushback of AI aircrafts, They backtrack a little bit alligned with the stand, and now the truck is also there in many cases (fortunately!), but after the truck is gone, they start to do circles before going to the taxiway instead of pushing back in a 90 degrees angle like in most part of the cases. Will it be possible with GSX or even another program to correct this? I think this is one of the most unrealistic things with all the simulators until now, together with the lack of weather radar in all user's aircrafts.

Thanks.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 13, 2022, 01:56:52 pm
I don't know if GSX is only for the user or also applies to AI aircraft

GSX for FSX/P3D was always made for the user only.

GSX for MSFS is made of two main products, which are both included in the purchase:

- The "Pro" package, which is similar to the current GSX, which works for the user only.

- A "lite" package, which is what we call "GSX World", that does jetways replacement, and default ground services replacements. Both only replace the vehicle models, so they'll work with AI as well, exactly like the default one.

We ( and other retailers ) will only sell the complete version with both packages, the reason why we made two separate package, is that "GSX World" will only be available on the MS Marketplace as a separate product, with a lower price, because it's mainly geared to Xbox users, since it runs without any extra software.

Quote
Will it be possible with GSX or even another program to correct this?

Considering how the whole AI system works in MSFS anyway, it's not probably worth trying to improve ground services before the main problems with AI at large are fixed. Also considering that, if they'll ever be fixed, the whole system might underwent so much change, that it will surely break any add-on designed to improve it.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: mcdonoughdr on August 14, 2022, 03:55:07 am
Any chance of real time refueling support in the Fenix A320?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Erwin06 on August 14, 2022, 02:17:59 pm
That's great news. It has been a long wait since the release of MSFS, I'm glad it's finally in the final stage. I know this has been asked before and there was no answer but, since it's gonna be released in the coming days I'll try : How much will it cost ? Will there be any discount for old customers who bought GSX for P3D ? Thanks !
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: SgtMav316 on August 15, 2022, 03:29:44 am
Wow i cant wait for this to hit MSFS. One issue I wish PMDG would create a way to disable their Ground services to use this!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 15, 2022, 02:08:09 pm
One issue I wish PMDG would create a way to disable their Ground services to use this!

We already took care of that.

We have a new feature called "Aircraft Handler", which is a custom piece of code that can run only on specific planes.

The default aircraft handler, which is used by all airplanes that aren't specifically flagged to use a custom one, will just open/close doors automatically, for airplanes that use the standard doors system.

The PMDG handler takes advantage of the fact PMDG used a clever way to communicate events in their panel, by using a standard event not needed by airplanes, so we used that to act on the FMC (the secondary one) and do various things, like opening doors, or sending away all PMDG ground services, waiting for them to go away before calling the GSX vehicles. It's completely safe, because we just send a standard event, so in the end it's the airplane itself that will really send away its vehicles. We already support the new kind of Parking Brake which was introduced in the latest update.

Of course, this would normally result in having to wait for the PMDG vehicles to go away before you can call GSX, and it takes about 30 seconds. If you don't want to wait, you can fix it easily by creating a custom Panel State for GSX, which you can create by first sending away all the PMDG vehicles, than save the state, call it "GSX", and load that one if you plan to use GSX. I believe you can also configure the airplane to always load a specific Panel State at startup.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: Eleuth01 on August 15, 2022, 05:27:24 pm
One issue I wish PMDG would create a way to disable their Ground services to use this!

We already took care of that.

We have a new feature called "Aircraft Handler", which is a custom piece of code that can run only on specific planes.

The default aircraft handler, which is used by all airplanes that aren't specifically flagged to use a custom one, will just open/close doors automatically, for airplanes that use the standard doors system.

The PMDG handler takes advantage of the fact PMDG used a clever way to communicate events in their panel, by using a standard event not needed by airplanes, so we used that to act on the FMC (the secondary one) and do various things, like opening doors, or sending away all PMDG ground services, waiting for them to go away before calling the GSX vehicles. It's completely safe, because we just send a standard event, so in the end it's the airplane itself that will really send away its vehicles. We already support the new kind of Parking Brake which was introduced in the latest update.

Of course, this would normally result in having to wait for the PMDG vehicles to go away before you can call GSX, and it takes about 30 seconds. If you don't want to wait, you can fix it easily by creating a custom Panel State for GSX, which you can create by first sending away all the PMDG vehicles, than save the state, call it "GSX", and load that one if you plan to use GSX. I believe you can also configure the airplane to always load a specific Panel State at startup.

Wow, impressive. Really looking forward to this application.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: SgtMav316 on August 16, 2022, 02:37:22 am
One issue I wish PMDG would create a way to disable their Ground services to use this!

We already took care of that.

We have a new feature called "Aircraft Handler", which is a custom piece of code that can run only on specific planes.

The default aircraft handler, which is used by all airplanes that aren't specifically flagged to use a custom one, will just open/close doors automatically, for airplanes that use the standard doors system.

The PMDG handler takes advantage of the fact PMDG used a clever way to communicate events in their panel, by using a standard event not needed by airplanes, so we used that to act on the FMC (the secondary one) and do various things, like opening doors, or sending away all PMDG ground services, waiting for them to go away before calling the GSX vehicles. It's completely safe, because we just send a standard event, so in the end it's the airplane itself that will really send away its vehicles. We already support the new kind of Parking Brake which was introduced in the latest update.

Of course, this would normally result in having to wait for the PMDG vehicles to go away before you can call GSX, and it takes about 30 seconds. If you don't want to wait, you can fix it easily by creating a custom Panel State for GSX, which you can create by first sending away all the PMDG vehicles, than save the state, call it "GSX", and load that one if you plan to use GSX. I believe you can also configure the airplane to always load a specific Panel State at startup.

Sweet, So this can be done right now. I currently have My Replacement Assistance vehicles which can work the same way I assume. Its Close to GSx but I still want GSX because it has more service vehicles and Passenger animations!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: fahdriyami on August 16, 2022, 09:44:36 pm
Will the lack of SODE cause problems for GSX in MSFS when it comes to the jetways? Or will developers need to manually replace them with GSX jetways for it to work seamlessly?

Will GSX work with the default/World Update jetways?

I know that users can also make GSX profiles for airports, but I dont miss having to dig into the scenery folders to disable jetways etc. I was hoping it would be easier and simpler this time around.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 16, 2022, 11:48:59 pm
It's surely way easier to enable/disable jetways in this version, because the GSX replacement jetways are provided as a single .BGL for each airport. The replacement process happens by simply having the GSX Jetways Package on an higher priority of any other scenery ( SU10 will let you arrange areas without messing with the content.xml ), so you just stop the replacement for an ICAO by removing its file from the GSX Jetways Package.

But you don't have to move files around yourself: there's a Configuration panel in the GSX section of the FSDT Installer/Updater that has a page in which you can either:

- Click a button to have GSX detect all 3rd party sceneries. Or, at least, those that conform to the developer-airport-icao-name naming standard for their package. All airports that matches will be proposed as possible candidates to *prevent* GSX to replace their jetway, resulting in the GSX .BGL being moved to a backup folder, outside the Community.

- If a scenery couldn't be detected (likely because its name didn't conform to the above naming standard), you can still search its code from a list, and have the relevant GSX .BGL being removed.

Same is valid for Airport Services. We supply GSX with about 15000 custom Airport Service files, which allows to have default Ground Vehicles (the ones servicing AIs) customized by ICAO, instead of "Regions", but if you have 3rd party airports that came with their own custom Airport Service files, you can do the same search by ICAO to prevent GSX to replace their Airport Services.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: DarrianCZE on August 17, 2022, 09:46:01 am
Hi Umberto, with the release of GSX for MSFS, are there any plans for making pushback capable of towing the aircraft forward? Especially at the airport I operate from, there are custom push positions on the taxiways, which in more than half of the cases, require a pushback truck to tow the aircraft forward a few dozen meters.

Thank you!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 17, 2022, 10:00:56 am
Hi Umberto, with the release of GSX for MSFS, are there any plans for making pushback capable of towing the aircraft forward?

We know this is a requested feature, and it will eventually come up. Users were asking about visible passengers for years, since the first GSX came out, and they eventually arrived.

Quote
Especially at the airport I operate from, there are custom push positions on the taxiways, which in more than half of the cases, require a pushback truck to tow the aircraft forward a few dozen meters.

Which place and position ? I would like to try that and see if is really not possible to do it with a custom route and well placed waypoints and curves using the Pushback customization.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: DarrianCZE on August 17, 2022, 10:06:38 am
Hi Umberto, with the release of GSX for MSFS, are there any plans for making pushback capable of towing the aircraft forward?

We know this is a requested feature, and it will eventually come up. Users were asking about visible passengers for years, since the first GSX came out, and they eventually arrived.

Quote
Especially at the airport I operate from, there are custom push positions on the taxiways, which in more than half of the cases, require a pushback truck to tow the aircraft forward a few dozen meters.

Which place and position ? I would like to try that and see if is really not possible to do it with a custom route and well placed waypoints and curves using the Pushback customization.

LKPR, push positions along taxiway J, for example. Pushback from stand 17 to push position 3, 5, or 1.

Other case is push position along taxiway H1, for example pushback from stand 30 to push position 3 or 2.

Both of them on the North Apron. Because of the position of the taxiway and mentioned push positions, I am not sure it can be achieved simply by pushing the plane backwards. At least not while having a serious cringe.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: hurfifx on August 17, 2022, 07:11:41 pm
Hello are there newer catering trucks included or only improved 3d models of the old ones? For now on the previews I was only able to see one variant of the old truck.
See attachement below
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: DarrianCZE on August 18, 2022, 08:59:34 am
Also, another question, based on what I have seen in the Youtube previews. Are you able to change the passenger amount which is disembarking at the same time, like in the P3D version? From what I have seen in the previews, there are always only a couple of passengers, so just checking.
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: WebMaximus on August 18, 2022, 09:43:02 am
Wow, didn't realize GSX will soon be available for MSFS until I saw a YouTube clip. So much have been waiting for this one! Like with many of the other "must have" products out there, for a good and realistic airline simulation experience.

Great to see how MSFS2020 slowly is getting there. Having what MSFS offers out of the box in combination with all these great addons truly is a dream come true for many of us!
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: airbadger on August 18, 2022, 01:30:29 pm
Can you confirm that users aren't able to click on the world to place vehicles, pushback points, walking paths, etc. in the MSFS version? Is that something that Asobo needs to provide for?
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: virtuali on August 18, 2022, 03:11:40 pm
Can you confirm that users aren't able to click on the world to place vehicles, pushback points, walking paths, etc. in the MSFS version? Is that something that Asobo needs to provide for?

Yes, we just can't do it.

As a general rule, everything that might look "strange" or not exactly as you wanted to be, it's because of SDK limitations:

- The GSX menu has been replicated using a fairly complex coordination between HTML + JS + WASM, to overcome the fact the MSFS SDK has killed the Simconnect Menu, which has been there since FSX and, in addition to that, after SU5, Javascript code gets killed as soon the calling Toolbar panel gets closed AND, we want to be absolutely sure we are not causing *any* (ZERO) fps loss when the menu is not open.

- There's no mouse support whatsoever in add-ons that need to interact with the 3d external view, like in P3D. The simulator is obviously capable of doing it, since in Dev Mode you CAN click and drag stuff to create a scenery, but this function is not accessible to 3rd party add-on. We have been asked for it since more than a year, in addition to a proper camera API, which has been requested by many developers, but there's no telling if it will eventually come.

Maybe, if GSX would be popular enough, we might get enough traction to convince Asobo to see the value of exposing Mouse handling ( which P3D has ), restoring the missing Simconnect menu and add a proper camera API that can be used to create cameras on the fly ( like we have in P3D ) but, at the very least, knowing *where* the current camera is, which we used in P3D to improve positional audio accuracy ( your ears are the camera ).
Title: Re: Third GSX Preview in MSFS: Airport Customization
Post by: WebMaximus on August 18, 2022, 11:36:18 pm
Let's hope GSX will be as popular as it was for previous simulators and then a topic could be created over at the official MSFS forums where everyone can vote for having the functionality you mention added.