FSDreamTeam forum
Products Support => EuroAirport Basel => Topic started by: gd44 on February 14, 2021, 12:14:56 am
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Good Evening,
I'm having some issues with the night lighting and ground textures in P3D 5.1 HF1 - screenshot is attached, is there any fix for this issue?
Gregg
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Are you using the full dynamic lights in the scenery options ?
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Hey,
Yes, they are enabled via the You Control Menu and I’ve tried it with and without.
I’m also not using any shader modifications either if that helps.
G
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Is there any update for this problem?
Gregg
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Thank You for your non-existent support.
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Thank You for your non-existent support.
Fact is, there's nothing we can do about it. There's a known bug in P3D 5.1 that still is not completely fixed, that sometimes dynamic lights don't appear entirely, usually when moving from airport to airport. The suggested fix is to use an Effect controller, which we used, and several other developers has reported the same problem too.
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Just an update for anyone else with this issue that also owns KORD.
This issue seems to resolve when both products are installed - LFSB on it's own, there is an issue.
G
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The issue has been fixed with the previous MSFS Hotfix that came out last week.
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In basel there is still the problem with dynamic light.
I am using P3D 5.2 HF1
The port buildings are still dark in the evening.
The RWY and taxiway lighting works.
I cannot understand why the buildings are not glowing from the inside. The airport looks bad in the evening. I also deactivated the people in the building. But they are always activated when I get to the airport.
I have the MFS 2020 Version installed. Maybe this will make the Problem
Thanks
Frank from EDDM
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As I've said in my previous reply, the issue is a P3D bug we cannot fix. The problem doesn't happen on the MSFS version.
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As I've said in my previous reply, the issue is a P3D bug we cannot fix. The problem doesn't happen on the MSFS version.
Yet other developers with top end scenery in P3D v5.2 have no issue with DL. Yet you want to take the easy way out rather than fix it but saying it's LM's fault. Yet I have plenty of scenery that does not have this issue. Just admit you can't be bothered to fix it. Pitiful...