FSDreamTeam forum

Products Support => Chicago O'Hare V2 for P3D4 => Topic started by: F737NG on August 23, 2019, 12:32:20 am

Title: A few minor issues
Post by: F737NG on August 23, 2019, 12:32:20 am
First of all congratulations on an excellent scenery - it was worth waiting for!

There's lots I like about KORD v2, texturing, small details, PBR effects, no performance loss with dynamic lighting and the information boards.

- Runway Guard Lights (the 2 yellow lights at the entrance to a runway); these appear static and don't alternate flashes as in real life. Alsos these objects appear quite late. The LOD seems rather small, could it be extended so that they don't pop-up as close to the user, please?

- Runway designation markers on taxiways; immediately before the Stop Bar to each runway should be a painted marker, white text, red background on the taxiway which defines the runway being approached, e.g. 28C - 10C. These are missing at each runway entrance.

- Apron vehicles; they're really good except that they can sometimes stop on top of one another. When they start moving again, they don't spread out. They are stuck on top of each other.

Otherwise, I really like the job you have done.
Thank you.
Title: Re: A few minor issues
Post by: virtuali on August 23, 2019, 02:20:37 am
Runway Guard Lights (the 2 yellow lights at the entrance to a runway); these appear static and don't alternate flashes as in real life. Alsos these objects appear quite late. The LOD seems rather small, could it be extended so that they don't pop-up as close to the user, please?

They surely works here.  About LOD, do you have a very wide zoom setting maybe ?

Quote
- Runway designation markers on taxiways; immediately before the Stop Bar to each runway should be a painted marker, white text, red background on the taxiway which defines the runway being approached, e.g. 28C - 10C. These are missing at each runway entrance.

We know, we'll post a fix very soon.

Quote
Apron vehicles; they're really good except that they can sometimes stop on top of one another. When they start moving again, they don't spread out. They are stuck on top of each other.

There's nothing we can do about it. Those vehicles are custom models, but are handled as standard ground vehicles traffic, so they stack up because they are yielding to your airplane, since the collision strategy they use (controlled by the sim), seem to be way to conservative, as they were scared of passing to close to your airplane tail.

We could prevent this by removing their collision entirely, but then they won't be able to go through the 3d passageways, since the scenery is fully 3d ( it were flat, we wouldn't had this problem )
Title: Re: A few minor issues
Post by: F737NG on August 23, 2019, 04:09:44 am
Runway Guard Lights (the 2 yellow lights at the entrance to a runway); these appear static and don't alternate flashes as in real life. Alsos these objects appear quite late. The LOD seems rather small, could it be extended so that they don't pop-up as close to the user, please?

They surely works here.  About LOD, do you have a very wide zoom setting maybe ?

No, I have zoom set at 1.00. I've tried different zoom values too and still have the same problem.

What I have noticed is that the RGLs display both sides. So when crossing a runway, the RGLs on the other side of a runway are displaying yellow towards me, when I shouldn't be able to see them. They turn off when the user aircraft is very close to them.


It's not the biggest problem in the world, but would be nice if I could have a working version of them.

Thanks.
Title: Re: A few minor issues
Post by: virtuali on August 23, 2019, 04:32:37 pm
It's not the biggest problem in the world, but would be nice if I could have a working version of them.

The issue is, they work normally here. Just to be sure, you are referring to the two flashing lights on the side of the taxiway, which are made of a 3d object, not the lights embedded on ground ?
Title: Re: A few minor issues
Post by: johnny_gitara on August 23, 2019, 08:27:03 pm
I also didn't see yellow lights flash when entering rnwy 10L today.
BTW awesome work! The airport is huge!
Title: Re: A few minor issues
Post by: srcooke on August 24, 2019, 08:12:20 am
Same issue here with the runway guard lights ( wigwag's ), they appear static yellow although at an angle flashing yellows appear behind the static light, also the housing does not always load which leads to the light been visible both sides.

Title: Re: A few minor issues
Post by: virtuali on August 24, 2019, 09:14:35 am
Same issue here with the runway guard lights ( wigwag's ), they appear static yellow although at an angle flashing yellows appear behind the static light, also the housing does not always load which leads to the light been visible both sides.

I cannot reproduce this. The housing has LOD levels, so it is supposed to disappear after some distance, but it will surely appear when getting closer but, even when from further away, the light is still flashing.

Which version of P3D you have ? How you updated to it ? If you updated just with the Client, be sure you update the Content as well, this might be an issue related to it.
Title: Re: A few minor issues
Post by: srcooke on August 24, 2019, 11:05:31 am
Prepar3D v4.5.12.30293 client and content updated.



Title: Re: A few minor issues
Post by: rbriscoe on August 24, 2019, 06:58:22 pm
Not the biggest issue, but the runway guard light on the west side of Yankee appears to be hiding behind the runway hold position sign. I am also having the issue where the light of the hold position lights are seen from both sides.
Title: Re: A few minor issues
Post by: bhavin115 on August 25, 2019, 02:28:04 am
Hi,
same issue the wig wag lights are just steady yellow and not alt flashing.
Title: Re: A few minor issues
Post by: virtuali on August 26, 2019, 03:08:39 pm
I'm sorry, but I cannot reproduce the static light problem in any way, they work just fine here.
Title: Re: A few minor issues
Post by: bhavin115 on August 26, 2019, 05:59:51 pm
So just to be clear on what it should look can to post a
Video either here or on FB. Thanks
Title: Re: A few minor issues
Post by: Martyjr on August 27, 2019, 12:55:42 pm
Hi,
same issue the wig wag lights are just steady yellow and not alt flashing.

I just tested.

Solid yellow but if I zoom in I see small white triangles alternating on/off (two screenshots).

Late edit:
I use P3Dv4.5 HF1

Title: Re: A few minor issues
Post by: bhavin115 on August 27, 2019, 10:30:50 pm
Yeah same thing and i also have a thin black line going up into the air from the lights.
Title: Re: A few minor issues
Post by: bhavin115 on August 27, 2019, 11:14:00 pm
here my photos showing only the triangles and i dont have the housing showing either. LOD set to Ultra
Title: Re: A few minor issues
Post by: virtuali on August 28, 2019, 11:59:41 am
It would be helpful if you posted screenshots with the coordinates displayed on top, so we could check exactly the same position.
Title: Re: A few minor issues
Post by: bhavin115 on August 28, 2019, 02:10:14 pm
For me it every wig wag light so posting the coordinates isn’t really needed unless you want them all.
Title: Re: A few minor issues
Post by: virtuali on August 28, 2019, 02:17:46 pm
As I've said, it would be very useful if you posted coordinates on THAT specific place. Since wig-wags works fine here, but I haven't tested *all* of them, I would need to test exactly in your spot.
Title: Re: A few minor issues
Post by: rjlfry on August 28, 2019, 02:55:41 pm
Could this be something.

https://www.flickr.com/photos/154944674@N05/48623212246/in/dateposted-public/

Only shows when you get up close from a certain angle.
Title: Re: A few minor issues
Post by: virtuali on August 28, 2019, 03:13:34 pm
I'm sorry, but I don't see any problems here. I tried to recreate your screenshot, but can't see any wrong with the lights, from any angle.

Try to rebuild your shaders, by removing this folder when the sim is not running:

%LOCALAPPDATA%\Lockheed Martin\Prepar3d v4\Shaders

Then restart the sim and wait a minute or two for all the graphic to come up again.
Title: Re: A few minor issues
Post by: bhavin115 on August 29, 2019, 02:46:31 am
photos with coordinates
Title: Re: A few minor issues
Post by: bhavin115 on August 29, 2019, 02:47:03 am
some more
Title: Re: A few minor issues
Post by: virtuali on August 29, 2019, 02:48:58 am
Which exact version of the sim you use ?
Title: Re: A few minor issues
Post by: bhavin115 on August 29, 2019, 05:10:10 am
P3D 4.5
Title: Re: A few minor issues
Post by: virtuali on August 29, 2019, 11:51:21 am
P3D 4.5

Not nearly exact enough. Have you installed the HF1 ? Check your exact version from the Help menu.
Title: Re: A few minor issues
Post by: Martyjr on August 29, 2019, 12:38:55 pm
I reported the white alternating white triangles on page one of these posts.

But I forgot to mention I use P3Dv4.5 HF1 (which I have now edited that post to include the omission).
Title: Re: A few minor issues
Post by: virtuali on August 29, 2019, 01:39:23 pm
I reported the white alternating white triangles on page one of these posts.

You haven't posted any coordinates in your screenshot, so I went to a place another user with the white triangle posted his own screenshot, and the lights are showing correctly, at all zoom rates and viewing angles, see the attached screenshots.

Have you installed any Shader mods perhaps ?

Also, try to rebuild your shaders, by removing this folder when the simulator is not running:

%LOCALAPPDATA%\Lockheed Martin\Prepar3d V4\Shaders

Start the sim, and wait a minute or two for the black screen to go away, and see if it makes any difference.
Title: Re: A few minor issues
Post by: Martyjr on August 29, 2019, 01:48:31 pm
No shader mods (ever).
Yes, shaders had been deleted.

On page one I was just confirming I had also seen the same problem ... alternating white triangles.

Current screenshot:



Title: Re: A few minor issues
Post by: virtuali on August 29, 2019, 02:02:31 pm
Try this:

Copy your Prepar3D.CFG file to a safe place (like the Desktop, for example), then remove it from its place:

%APPDATATA%\Lockheed Martin\Prepar3D v4\Prepar3D.CFG

on the next startup, the sim will restart with all default settings (addons won't be affected in any way) so, at least, we could check if this was related to settings. If that doesn't fix anything, you can always restore your original Prepar3D.CFG file from the backup.
Title: Re: A few minor issues
Post by: bhavin115 on August 29, 2019, 10:06:10 pm
So removing the CFG brought back the housing and wig wags work in the night (not too bright and very faint alternating) and in daytime they look solid yellow.
Title: Re: A few minor issues
Post by: bhavin115 on August 29, 2019, 10:52:14 pm
i put original cfg and get this. Its so strange.
Title: Re: A few minor issues
Post by: virtuali on August 30, 2019, 11:29:22 am
So removing the CFG brought back the housing and wig wags work in the night (not too bright and very faint alternating)

Have you enabled HDR after resetting the Prepar3D.CFG file ? Without HDR, it's expected all lights would look much weak. As a reference, see how they are supposed to look like in the attached screenshots.

Quote
and in daytime they look solid yellow

Well, this is strange, since the housing and the animation don't change between night and day, perhaps we found another bug in the sim, we'll check this and see if, by creating the objects with our scripting engine instead than using the .BGL format, this might be possibly fixed for everybody, like the floating T5 issue we fixed in the same way.
Title: Re: A few minor issues
Post by: bhavin115 on August 30, 2019, 01:01:46 pm
So it seems some setting is causing the issue since a new CFG has it sort of working. Would you know what possible setting would cause this?
Title: Re: A few minor issues
Post by: virtuali on August 30, 2019, 01:15:05 pm
So it seems some setting is causing the issue since a new CFG has it sort of working. Would you know what possible setting would cause this?

The only one I can think of is:

SmallPartRejectRadius = xxx

But that's a setting that is not present by default, not even in FSX, and if it's set higher than 0, it might start to remove objects smaller than xxx pixel on screen, supposedly helping with fps.
Title: Re: A few minor issues
Post by: bhavin115 on August 30, 2019, 08:07:13 pm
I never made a change to that but I guess I will wait for possible update or might have to spend hours checking and trying each setting.