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Products Support => Los Angeles support FSX/P3D => Topic started by: KampfHase on May 17, 2019, 02:40:22 pm

Title: Jetways not docking to AI
Post by: KampfHase on May 17, 2019, 02:40:22 pm
Hi,

After a fresh install of KLAX and GSX2, I still have static jetways for my AI aircraft. Non of them are docking.

I thought I read somewhere here, that the newest version of KLAX has SODE jetways now. These should dock to AI aircraft like on other airports. AI docking is activated in the SODE options.

When I hit Tab+S to open the SODE menu in-sim, there is message of "no triggerable objects found within 6.5nm".

So please tell me, how do I get these SODE jetways to the KLAX scenery?

Thank you!
Title: Re: Jetways not docking to AI
Post by: virtuali on May 17, 2019, 03:37:52 pm
After a fresh install of KLAX and GSX2, I still have static jetways for my AI aircraft. Non of them are docking.

This is normal. GSX/SODE jetways are a bit different than standard SODE jetways, which is why you cannot operate them with TAB-S (but only from GSX), and they don't work with AI as well, since this would require a SODE update that would work together with GSX to let them handle AI.
Title: Re: Jetways not docking to AI
Post by: KampfHase on May 17, 2019, 03:58:50 pm
Oh, that is very sad. This simply doesn’t look right with non-docked jetways.

Is there any way I can get docking ones, with default jetways or normal SODE ones? I cannot remember how they were before the update, but if they did work back then, is there a way to revert to this version?
Title: Re: Jetways not docking to AI
Post by: virtuali on May 17, 2019, 05:46:45 pm
I cannot remember how they were before the update, but if they did work back then, is there a way to revert to this version?

In the previous version they were made with the old default system so, in addition of looking much worse, they were bugged and it wasn't possible to have more than one jetway per gate, which is really wrong for KLAX, were lots of gates have 2 jetways and some even 3.
Title: Re: Jetways not docking to AI
Post by: KampfHase on May 17, 2019, 06:32:06 pm
Yes you are right about the multiple jetways, a great improvement. But as long as they stay static and don’t dock, the airport is quite dead.

I wish there was a normal SODE version, like flyTampas LAS, or Imaginesims SIN. All those double or triple jetways all docked to 2 or even 3 doors look fantastic.

Multiple jetways is possible without this exclusive GSX2 system. An option of normal SODE would be very nice for customers.
Title: Re: Jetways not docking to AI
Post by: virtuali on May 20, 2019, 11:31:39 pm
Yes you are right about the multiple jetways, a great improvement. But as long as they stay static and don’t dock, the airport is quite dead.

It would be just as dead if all multiple gates were static. Worse than dead: less functional for YOUR own airplane, which of course is most important than AIs. Because having a single jetway instead of 2 or 3, will also affect boarding time (2/3 times longer), so it will have a cascade effect on the whole pre-flight checks, the whole GSX operation, everything.

Quote
I wish there was a normal SODE version, like flyTampas LAS, or Imaginesims SIN. All those double or triple jetways all docked to 2 or even 3 doors look fantastic.

Multiple jetways is possible without this exclusive GSX2 system. An option of normal SODE would be very nice for customers.

Our sceneries will always work with GSX/SODE jetways, because they have additional features that regular SODE jetways don't have, such as the floor height separate from the "walkable" floor height, which makes for more precise walking by passengers (with normal SODE jetways, GSX must guess a distance, which is not always correct, and sometimes passenger feet shine through them)

When SODE (and GSX too: they will both require an update to support this), they will dock to AI as well, without having to supply another set of jetways.
Title: Re: Jetways not docking to AI
Post by: KampfHase on May 20, 2019, 11:55:35 pm
I hope that both you and SODE find a solution to support AI docking anytime in the future. It would be very appreciated by many users for whom AI is an important part of their sim.
Title: Re: Jetways not docking to AI
Post by: KampfHase on May 21, 2019, 12:15:34 am
Plus I mean you don't have to step back from your GSX jetway system, which is indeed a very pretty addition to your airports. But an alternative normal SODE version for people to choose would be desirable. I mean, I bought this scenery when the jetways were working for all AI aircraft. Now they don't.
Title: Re: Jetways not docking to AI
Post by: virtuali on May 21, 2019, 01:31:38 am
But an alternative normal SODE version for people to choose would be desirable

I think I already explained why we won't do that.

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I mean, I bought this scenery when the jetways were working for all AI aircraft. Now they don't.

You also bought very bugged jetways which used to have wheels sinking into the ground, didn't always connect correctly to the airplane, and now they don't. In addition to be double or triple AND much better looking.

So no, what you got now, is way better than what you have to TEMPORARILY renounce, since what you got enhance the usability on YOUR airplane, while what you TEMPORARILY lost, it's just eye-candy (but with worse looking jetways).
Title: Re: Jetways not docking to AI
Post by: F737NG on May 21, 2019, 02:41:17 am

[...] When SODE (and GSX too: they will both require an update to support this), they will dock to AI as well, without having to supply another set of jetways.

Umberto, I didn't understand this sentence.
I'm hoping this is saying that GSX L2 jetways that can dock with AI (without having to create a brand new set) is on your development roadmap at some point in the future.
That is the *only* thing missing from GSX for me.

Keep up the great work!
Title: Re: Jetways not docking to AI
Post by: virtuali on May 21, 2019, 03:06:31 am
I'm hoping this is saying that GSX L2 jetways that can dock with AI (without having to create a brand new set) is on your development roadmap at some point in the future.

We confirmed this multiple times, when asked. It's not depending just on us: SODE needs to be updated to support this, and so GSX. We have been discussing with Jeffrey Stähli (SODE author) already several months ago, and he surely willing to do that but, SODE being a freeware project, I guess we cannot be too demanding on it.
Title: Re: Jetways not docking to AI
Post by: Brian S on June 08, 2019, 09:56:18 pm
I would also love to have SODE jetways for KLAX so my AI would dock.   It would be a wonderful addition.  Thanks for the consideration.
Title: Re: Jetways not docking to AI
Post by: virtuali on June 11, 2019, 03:18:51 pm
I would also love to have SODE jetways for KLAX so my AI would dock.

The latest version of KLAX already have SODE jetways. But they are GSX/SODE jetways, and we don't have any plans to use normal SODE jetways so, they won't dock with AI, until we'll find a way, together with SODE (both GSX and SODE will require an update), to allow this.

The issue is, we designed the jetways taking into account there would be only one of them active at any given time, that's why they look so much better than any other jetway in any other scenery, so we are VERY concerned about the fps impact, which would be much worse than other, less detailed, SODE jetways you might have seen in other sceneries.

So, we are worried we'll have to wok on a feature that everybody will turn off anyway, because of the fps impact.
Title: Re: Jetways not docking to AI
Post by: Beat578 on June 12, 2019, 11:09:48 am
I am no computer pro: but you said once (if i remeber right): There is a static model, and one you exchange to during the animation sequence? That one would be quite high poly?
How about only exchanging the one for the activated gate (my own plane) to the high poly model during the animation? All AI could use the low poly ones, because you would not notice from that distance anyway. You just see them moving. That would not hurt the FPS very much, because most of the time, the jetays are either docked or retracted, the time they really move is very short.
Title: Re: Jetways not docking to AI
Post by: virtuali on June 12, 2019, 03:11:11 pm
Quote
There is a static model, and one you exchange to during the animation sequence? That one would be quite high poly?

The polygon count is the same but, the static version, being static, is very carefully optimized with multiple LOD levels, and it has no bones. This is what makes it easier on fps than the animated version, more than the bare polygonal count.

But if we tried to use the same model as animated, we couldn't optimized it so much, because each LOD level would have to have an active animated skin, otherwise jetways in the distance would snap out of the AI door, basically looking as they are now.

How about only exchanging the one for the activated gate (my own plane) to the high poly model during the animation?

Not possible, because when the jetway is docked to an AI plane, is STILL "animated", even if it doesn't move, because its final position depends on the location of the AI doors, so it's different for every parking, meaning we cannot simply revert to a static model when the animation is done but instead, it would require keeping the animated (slower, even when it doesn't move), we would have to keep the skinned+animated version for all the time the jetway needs to be in a docked state.
Title: Re: Jetways not docking to AI
Post by: Beat578 on June 13, 2019, 07:57:59 am
Thanks for explaining this. It's amazing how complex GSX is. And it's faszinating how much you have to think of while devloping such add-ons. It sounds so easy, but really is a piece of art.