FSDreamTeam forum

Products Support => Geneva FSX/P3D => Topic started by: blaunarwal on January 29, 2019, 06:09:05 pm

Title: LSGG 04/22 ADE is fixed but ...**SOLVED**
Post by: blaunarwal on January 29, 2019, 06:09:05 pm
the texture is still missing. And the updater always overwrites my repaint  ::)

Please update the texture. See attachment.
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Er!k on February 27, 2019, 07:55:27 pm
Thanks!
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Er!k on February 27, 2019, 07:56:50 pm
Do you also have worked on the signs?

LSGG_signs_01.dds
LSGG_signs_01_LM.dds
LSGG_signs_01_specular.dds

By default they still show 05/23

Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: blaunarwal on February 28, 2019, 12:49:34 pm
Not so far, maybe I try this next.
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: simbio on February 28, 2019, 02:53:29 pm
Here the sign and the marking paint!
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Er!k on February 28, 2019, 08:14:57 pm
wow thanks!
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: HB-JHK on March 01, 2019, 09:53:12 pm
Where I can find the LSGG Folder?
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: simbio on March 05, 2019, 02:51:41 pm
Where I can find the LSGG Folder?

C:\Program Files\Addon Manager\FsDreamTeam\LSGG\Texture
Or
C:\Program Files (x86)\Addon Manager\FsDreamTeam\LSGG\Texture
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: blaunarwal on March 09, 2019, 07:01:59 am
Here the sign and the marking paint!

Great! I hope, the updater does install it now too, otherwise its always overwritten.
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Ray Proudfoot on January 16, 2022, 12:57:31 pm
Sorry to resurrect an old topic but having just extracted the contents of the two zip files to FSDreamTeam\LSGG\Texture I'm still seeing 22 and 04 on the runway designations when they should be 23 / 05.

I haven't run an Update.
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: srcooke on January 16, 2022, 04:04:13 pm
The runways were renumbered to 04/22 Ray, the textures supplied in the zip will change the scenery numbering.

AFCAD should be changed to reflect the new numbers ( not so new ).
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Ray Proudfoot on January 16, 2022, 05:23:27 pm
Thanks Stephen. It’s pointless searching the web for info on airports since there’s a lot of conflicting info.

I’ve discovered that 04/22 is the correct designation and after changing the AFCAD all is well.

The easiest way to remember is numbers decrease rather than increase. Manchester went from 24 to 23 around 15 years ago.
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: srcooke on January 16, 2022, 05:34:30 pm
Always check the official AIP Ray ;)
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Ray Proudfoot on January 16, 2022, 05:36:50 pm
Always check the official AIP Ray ;)

I tend to use Aivlasoft’s data as being correct. Have you got a link for the AIP site?
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: srcooke on January 16, 2022, 05:43:25 pm
For all of Europe, free registration required: EuroControl (https://www.ead.eurocontrol.int/cms-eadbasic/opencms/en/login/ead-basic/)

Aivlasoft EFB will generate a runway mappings file where airac/scenery mismatch, named runwayMappings_P3Dv5-NG.txt and located in the server Logfiles folder. You can then either correct the afcad or or set the correct runway numbering via the database builder utility.
Title: Re: LSGG 04/22 ADE is fixed but ...
Post by: Ray Proudfoot on January 16, 2022, 06:19:25 pm
Thanks Stephen, much appreciated.
Title: Re: LSGG 04/22 ADE is fixed but ...**SOLVED**
Post by: virtuali on January 17, 2022, 03:59:38 pm
In today's update, we included the updated textures and a matching AFCAD as default so, no need to download them from this thread.
Title: Re: LSGG 04/22 ADE is fixed but ...**SOLVED**
Post by: Ray Proudfoot on January 17, 2022, 04:07:41 pm
In today's update, we included the updated textures and a matching AFCAD as default so, no need to download them from this thread.

Good man, thanks!  ;D