FSDreamTeam forum
Developer's Backdoor => Houston Backdoor => Topic started by: kenthom on June 28, 2018, 05:10:38 am
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I have little mounds that appear like autogen objects near the GA parking area. They are next to the taxiway that leads to RW33R. I updated the airport via the manager to no avail. I reinstalled the airport to no avail. I deleted the shaders and scenery indexes (P3dv4) and nothing has worked to eliminate them.
Has anyone else experienced this and have a suggestion to get rid of them. The rest of the airports seems to be fine.
Thanks
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If with "mounds", you mean a kind of terrain spikes, the problem is caused because you have set your Mesh resolution too high, instead of using the 5 meters/pixel setting suggested in the KIAH manual, Page 10.
Setting the mesh any higher than that is useless, because no meshes with a *real* (not upsampled) resolution higher than that exists, and if you make the sim upsample the mesh for you (by setting a value higher than necessary), it will cause those visual artifacts and will use more system resources for no real benefit.