FSDreamTeam forum

Developer's Backdoor => Chicago O'Hare V2 => Topic started by: virtuali on March 05, 2018, 01:53:36 pm

Title: O'Hare V2 - New features
Post by: virtuali on March 05, 2018, 01:53:36 pm
Chicago O'Hare V2 will be the first result of our previous announcement about dropping support for old 32 bit simulators and concentrating on Prepar3D4:

http://www.fsdreamteam.com/forum/index.php/topic,16116.0.html

We believe that, once this will be released, users will understand the importance of this decision, that we shared with other highly regarded developers, and why we were always been hampered by the requirement to remain compatible with FSX, even in the latest sceneries (KMEM, KCLT, KSDF) that had several P3D enhancements, but were still made to be backward compatible.

This is our first scenery that not only couldn't be made with FSX, but doesn't come with any of the previous baggage or old legacy code. It's not something just recompiled with with the P3D4 SDK, but it really *exploits* what P3D4 has to offer to the fullests, and has been designed from the ground up to work in P3D4 only.

Let starts with the most important benefits:

Ground textures

As discussed in this thread:

http://www.fsdreamteam.com/forum/index.php/topic,17445.msg122378.html#msg122378

Since FSX, all developers always faced with several equally disappointing alternatives, either using slow FS8 code, or use very fast FSX code that would cause heavy flickering if the polygons are not "cured" in realtime while flying, or having issues of visible raised layers. Since we usually do large airports for big liners, we always prioritize fps, which required to use FSX materials and act with the software to prevent flickering, but this couldn't always work, especially when using non-standard cameras, or with some other 3rd party addons. But the alternative to get back to ancient FS8 code was an even worse choice, in our view.

Doing something native for P3D4, without worrying to port it to FSX, will fix the issue once and forever. The ground scenery will be made with native P3D4 code, with no requirement of having to adjust the ground polygons height in real-time, which will fix all flickering issues and will allow the sim to load the scenery faster and in multi-threading, since we'll just use a standard .BGL for the ground textures, with no fancy extra processing required.

Thanks to P3DV4 LUA scripting, we'll have multi-seasonal variations and other changes, like variable water puddles, using just 100% standard SDK methods.

Multiple UV Channels

Although this might seem a very minor tech detail, it's probably one of the biggest deals, that had the most profound impact on design, and it's what prevents a conversion to FSX. P3DV4 is the only sim that allows to specify a 2nd channel for UV Mapping, and we are using it to fix one of the biggest headaches in airport design.

Before, developers had to face a very hard choice, between making a scenery with high resolution textures, which would otherwise look very repetitive, or having larger scale details, adding "personality" like dirt, oil marks, scratches, baked ambient occlusion, with a lower resolution. When trying to do BOTH, it would come at a significant performance cost, since the usual method until today was to have separate layers with stacked polygons and different materials, one for the base (repetitive) texture, and another (or even more of them), added on top of it, for the added details. Stacked polygons and overlapped materials have a cost in fps.

With P3D and multiple UV channels, you can eat your cake and have it too, because there's NO added polygons or multiple materials: the blending between the repetitive base and the personality details will be made by the Shaders provided by the sim itself, running highly optimized GPU code, instead of adding polygons and materials so, everything it's as fast as it can be, without having to choose between resolution and preventing repetition.


DirectX 11 C++ rendering

This is the feature we are most proud of, and I daresay NO scenery out there has ever tried this. Until today, trying to draw text in the sim has been extremely painful, and made with very inefficient methods. Let's take the GSX Docking System, for example. In order to draw different textual information, it has to use LOTS of parts that are switched on/off, depending on the value of some variable, the so called "visibility scripts", and each time we need to add a new kind of information, such as the name of a new airplane model, a new part must be added, increasing their number, without even counting the inconvenience of having to re-export the model again, and distribute it to users. And the code it's very inefficient code, since we first must set a variable in the sim (using either Simconnect or the Gauge interface), then the sim will have to run the script, which is parsed AT EVERY FRAME, to check the variable and turn on/off the different parts, depending on the value of the variable. We have over 160 different parts in the GSX Docking System! Visibility scripts can be costly, that's why a complex airplane with hundreds of moving parts in the VC will slow down your fps: the script checking the visibility and the animations takes its toll on performances, even if the parts themselves might not be very complex.

With P3DV4, the native PDK (Plugin Dev Kit), allows to Render To Texture, meaning a C++ plugin can use native DirectX 11 code to write directly inside a texture! Instead of hundreds of polygons that will be turned on/off by a slow interpreted visibility script, we just render the texture over a single polygon, just like the sim does, with blazing fast compiled C++ code. And we can write whatever we like to, using any font family, style, color, etc.

With O'Hare, we are using DirectX 11 for the following, never seen before, features:

Working Information panels

As seen in the video, for the first time ever, an airport scenery has working info panels that displays informations about the gate, like their real life counterparts. They alternate between showing temp/pressure, INS stand coordinates, Flightplans with DEP/DEST airport and ETD for AI planes, and DEP/DEST airports for the User Airplane, if a standard Flight Plan is active.

Thanks to the deep integration of all our software, they cooperate nicely with GSX so, for example, stand INS coordinates are filled up automatically from the scenery AFCAD parking position, since GSX already got that data from the AFCAD (and it will update automatically if the parking is edited), and if GSX is doing an operation, the Info display will show the progress for the current GSX operation, so you'll know when (for example) Boarding has completed, without having to open the GSX menu, which will add to the immersion factor.

This is also highly optimized in C++, so we have about 150 Info Panels all over the airport, all working with AI and the user airplane, with no visible impact on fps, because only the closest ones to your own viewpoint will be updated, and we also simulated a visual cone of view, like a real screen, to optimize the viewing distance even more.

Individual gate numbers on Jetways

While this feature has already been seen on other sceneries, not many of them have 170+ jetways like O'Hare so, if we tried to do it in the "normal" way, the fps cost would have been extremely high, because each individual gate number indicator would have to be a different object, mapped to a different portion of a texture, and possibly the whole jetway would have to be modeled individually. No chance to do this on O'Hare, with so many jetways so, if we had to do the scenery for FSX too, we would probably cut out the individual numbers on jetways.

Instead, thanks to our new DirectX11 Render To Texture text engine, and in combination with a new feature in SODE that allows to model a jetway to be a combination of multiple modular elements, we gained a lot of benefits, both in performances AND in ease of development because:

- Instead of modeling each jetway individually, the number indicator is a separate object. But that's just the first optimization.

- Instead of having many number indicators, all identical except the texture mapping to display the right gate number, we just WRITE the Gate Number itself into the (single) object. GSX already knows the gate number so, what's better than that ? And we can use any font family installed in the system, in every possible style and combination of background and foreground colors, all in blazing fast C++ DirectX 11 code, which it's even faster, considering that jetway numbers don't update either, so the text it's drawn only once when the scenery loads, then it has absolutely zero fps impact. And, if the Gate Number would ever change for any reason (new AFCAD, user edits), the number on jetway will change too, automatically.
Title: Re: O'Hare V2 - New features
Post by: tangjuice81 on March 05, 2018, 05:01:36 pm
Thank you all for your hard work and making this possible.
Title: Re: O'Hare V2 - New features
Post by: Brian S on March 05, 2018, 06:07:47 pm
Can't wait.  The preview video looked amazing.  Thanks for the new innovations too!
Title: Re: O'Hare V2 - New features
Post by: normanblackburn on March 05, 2018, 07:55:25 pm
Back in the fs4 day I used to fly Meigs or O'Hare in the sim.  Pretty much exclusiveky!  Can't wait to get this and recreate those days.
Title: Re: O'Hare V2 - New features
Post by: normanblackburn on March 05, 2018, 07:58:19 pm
Back in the days of fs4 I used to fly Meigs or O'Hare in the sim.  Pretty much exclusiveky!  Can't wait to get this and recreate those days.
Title: Re: O'Hare V2 - New features
Post by: Tokitaumelie on March 06, 2018, 12:01:28 am
Awesome, thanks for the work done Umberto and FSDT Team.
Looking forward to release day

Kind regards
Title: Re: O'Hare V2 - New features
Post by: cowings1588 on March 07, 2018, 10:38:18 am
Thank you FSDT family for doing KORD this way.. Hoping KIAH will get the same luv eventually & be made for P3D V4 also this way as well be updated with their new C gates & remainder of B gates when those get done.. + Plus the other side of C concourse when real IAH gets around to doing that..  would love to see KIAH get this kind of Luv that KORD is getting..  :)
Title: Re: O'Hare V2 - New features
Post by: virtuali on March 07, 2018, 01:11:21 pm
We just updated KIAH to support native P3D ground texture. It won't look any different, but it should fix every issue related to ground flickering. But yes, after KORD is release, we'll look again at all airports, one by one.
Title: Re: O'Hare V2 - New features
Post by: natoseigh on March 07, 2018, 05:46:14 pm
u said KIAH is updated?when will the new installer be available if dont mind me asking please?thank you
Title: Re: O'Hare V2 - New features
Post by: Rafal on March 07, 2018, 07:11:17 pm
after KORD is release, we'll look again at all airports, one by one.

Wow, great, I hope Zurich will have a new version too.
Seeing a major European airport in FSDT's new quality would be a blast!  :o

As for the KORDv2's preview video, I am simply amazed.
What made me most impressed, however, is the information on no FPS cost for all the awesome features.
I can't wait!
Title: Re: O'Hare V2 - New features
Post by: robains on March 08, 2018, 01:29:10 am
As I indicated elsewhere, brilliant work Umberto.  I hope more scenery developers stop using the "well it doesn't work in FSX so I'm not going to do it" approach to make "P3D V4 compatible" airports/scenery.  There's much "unlocked" performance that can be had in P3D V4 when leveraged by high quality developers such as FSDT.

This is the kind of innovation and support the P3D platform needs.

Cheers, Rob.
Title: Re: O'Hare V2 - New features
Post by: Richard McDonald Woods on March 08, 2018, 10:13:13 am
Well said, Rob ;)
Letting go of old versions of simulators will save an enormous amount of effort by the developers.
Title: Re: O'Hare V2 - New features
Post by: virtuali on March 08, 2018, 10:55:25 am
u said KIAH is updated?when will the new installer be available if dont mind me asking please?thank you

You should read the announcement we made:

- On this forum, in the KIAH section

- On our Facebook page

- In the release notes you can read after getting a Live Update automatic notification

There's NO NEED for a new installer. Just run the FSDT Live Update.
Title: Re: O'Hare V2 - New features
Post by: 767 Pilot on March 10, 2018, 05:11:11 pm
This is what I've been waiting for! One of the reasons I went over to Prepar!!! I saw your postings about the internal joke of all the changes at O'Hare and lasting till you retire....I deliver concrete for a Chicago based company I have full access to the field. I hope you can keep up with the changes starting this year...The new runway 9C/27C is under way, about a quarter done....A new terminal 2. Chicago just announced its a 3,5 BILLION dollar job....6 more gates added to the international terminal.....the northeast cargo facility will get another annex, and finally, the new de-icing pad on the far west side of the airport. 350,000 yards of concrete going there, not to mention the new expressway that will ride on the west fence line from Mt. Prospect Rd south....to Irving Park, then move southeast to 294....
Oh and I also heard the Ethiopian Airlines starts coming in June....

Looking forward to this potential gem!

Doug
Title: Re: O'Hare V2 - New features
Post by: Raller on March 13, 2018, 09:41:54 pm
Hello,

would it be compatible to Aerosoft US Cities X Chicago? In other words, do you pay attention to this?

I own AS Chicago and ORBX Meigs and your O'Hare Airport would make the whole area perfect and one of my favorites...

Regards
Raller
Title: Re: O'Hare V2 - New features
Post by: simsuper80 on March 14, 2018, 03:48:11 am
Hello,

would it be compatible to Aerosoft US Cities X Chicago? In other words, do you pay attention to this?

I own AS Chicago and ORBX Meigs and your O'Hare Airport would make the whole area perfect and one of my favorites...

Regards
Raller

I heard drzewiecki design is making another city project with chicago
Title: Re: O'Hare V2 - New features
Post by: windshear on March 26, 2018, 01:59:19 pm
Stunning! Great news! You have no idea how much I am anticipating your updated airports!
Title: Re: O'Hare V2 - New features
Post by: viperxbr on April 01, 2018, 02:00:53 am
Looking good!

The big question is will there be that multi-second freeze as you fly into view of the airport as it loads like all the previous scenery you have?  Always seems like my sim is about to CTD when it happens.

Cheers.
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 01, 2018, 10:23:42 pm
The big question is will there be that multi-second freeze as you fly into view of the airport as it loads like all the previous scenery you have?  Always seems like my sim is about to CTD when it happens.

That so called "freeze", at least under a 32 bit sim, is what instead could have SAVED your from an OOM CTD, something that another scenery purely based on .BGL might not do, because you were sure that until before that moment basically NOTHING of our scenery was taking away precious memory. It's a very well known fact that memory taken by sceneries are not always reclaimed, which is why lots of users used scenery management utilities to configure the sim to activate only the sceneries required for their trip, to prevent unrelated scenery to take away resources, but this wasn't required with FSDT sceneries "thanks" our custom memory management.

Now, under 64 bit we can be a bit more relaxed, possibly loading the scenery way more in advance, doing it slowly over time, so you won't really notice it. The interesting thing, again thanks to our software, is that we can tweak it as much as we like, without this ever affecting the scenery design process, because it's just some parameters to tweak in the software, like how much in advance load the scenery, how many object to create in any given time interval, etc.

Of course, that's only possible because we are in 64 bit. Before, it wasn't really possible to SLOWLY start loading a scenery from 60 NM, and taking several minutes, in the background, to complete it, because it WOULD OOM. Because this is basically what the default method of loading .BGLs works, and developers have no control over it so, in 32 bit, it was either create less detailed scenery, or risk OOMs.

So yes, I think we can now achieve a better loading process.

And, lots more of the scenery WILL be made in (fully P3D4 native) .BGL format, because thanks to LUA scripting, it's possible to make things like multiseasonal textures or multi-layered ground polygons without having to use Simobjects, so the loading process we'll have to manage from the software will definitely be shorter.
Title: Re: O'Hare V2 - New features
Post by: viperxbr on April 03, 2018, 04:21:31 am
Thanks for the explanation.  Is there something I can tweak with your current scenery in v4.2 that could alleviate this freeze or is this only accomplished via your LUA scripts for future updates and/or newer scenery?
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 04, 2018, 12:41:39 pm
Thanks for the explanation.  Is there something I can tweak with your current scenery in v4.2 that could alleviate this freeze or is this only accomplished via your LUA scripts for future updates and/or newer scenery?

We might probably do something for the previous sceneries, by increasing their initial loading range, and load each object one by one, slowly over time, something that we can surely do now, in 64 bit, but wasn't feasible before, since it would increas the memory usage.

And of course, as usual, there's no free lunch because, if we increase the loading range and start to load objects earlier, these WILL affect fps on nearby airports. Case in point: JFK affecting fps at LGA, when you want to just use LGA.

So, as annoying the "freeze" might be, it's still something that both prevents OOMs (not really necessary in 64 bit) AND keeps the fps up, which is STILL necessary in 64 and, I daresay it's even MORE necessary in 64 bit because, a disturbing pattern I'm starting to see, which I was sure it would happen, is that now developers won't restrain themselves anymore, as they were *forced* to do so before, so they just go "all in" with stuff, just because the sim won't OOM. That's just wrong, because fps are still a concern.
Title: Re: O'Hare V2 - New features
Post by: viperxbr on April 04, 2018, 03:42:59 pm
I hear ya Umberto!  That whole New York area is a tough one to handle.  My sim freezes a few times going into any one of the three majors in that area.  Not a whole lot we can do other than reduce the detail level when flying in that area.

I'm starting to see that trend of increased texture detail use with v4.  It really makes no sense.  You need to be right upfront with the buildings/structures in order to see any increased level of detail with 2k and 4k textures.  99% of the time you'll be thousands of feet above or away from it.  It will also start hurting those who do not have the horsepower to handle the loading of these insane textures, hence the stutters, drop in frame rates and eventually out of memory(VRAM & DRAM memory).  Devs need to be vigilant of this and restrain from going too crazy with the detail and/or continue to provide installation options to the user on detail levels they want to use.

Unfortunately, a lot users still don't get it and will continue to complain about performance when they max all settings.  No one can fix that!

Cheers!
Title: Re: O'Hare V2 - New features
Post by: p3dx3 on April 05, 2018, 03:31:44 pm
The big question is will there be that multi-second freeze as you fly into view of the airport as it loads like all the previous scenery you have?  Always seems like my sim is about to CTD when it happens.

That so called "freeze", at least under a 32 bit sim, is what instead could have SAVED your from an OOM CTD, something that another scenery purely based on .BGL might not do, because you were sure that until before that moment basically NOTHING of our scenery was taking away precious memory. It's a very well known fact that memory taken by sceneries are not always reclaimed, which is why lots of users used scenery management utilities to configure the sim to activate only the sceneries required for their trip, to prevent unrelated scenery to take away resources, but this wasn't required with FSDT sceneries "thanks" our custom memory management.

Now, under 64 bit we can be a bit more relaxed, possibly loading the scenery way more in advance, doing it slowly over time, so you won't really notice it. The interesting thing, again thanks to our software, is that we can tweak it as much as we like, without this ever affecting the scenery design process, because it's just some parameters to tweak in the software, like how much in advance load the scenery, how many object to create in any given time interval, etc.

Of course, that's only possible because we are in 64 bit. Before, it wasn't really possible to SLOWLY start loading a scenery from 60 NM, and taking several minutes, in the background, to complete it, because it WOULD OOM. Because this is basically what the default method of loading .BGLs works, and developers have no control over it so, in 32 bit, it was either create less detailed scenery, or risk OOMs.

So yes, I think we can now achieve a better loading process.

And, lots more of the scenery WILL be made in (fully P3D4 native) .BGL format, because thanks to LUA scripting, it's possible to make things like multiseasonal textures or multi-layered ground polygons without having to use Simobjects, so the loading process we'll have to manage from the software will definitely be shorter.

Can I change the fsdt prepar3d.cfg options for p3d v4 to better numbers for the 64bit sim?
Title: Re: O'Hare V2 - New features
Post by: jwyman on April 05, 2018, 04:39:05 pm
Well said, Rob ;)
Letting go of old versions of simulators will save an enormous amount of effort by the developers.

follow the money trail...... FSX still has a HUGE base of users......
Title: Re: O'Hare V2 - New features
Post by: Anders Bermann on April 05, 2018, 05:48:41 pm
Well said, Rob ;)
Letting go of old versions of simulators will save an enormous amount of effort by the developers.

follow the money trail...... FSX still has a HUGE base of users......

Huge user base ... but dwindling.

Personally I applause developers like FSDT, FlightBeam and FlyTampa who are leaving the old legacy platforms behind and solely focusing on the 64-bit architecture.
It's a sound business decision, IMO.
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 06, 2018, 10:32:45 am
follow the money trail...... FSX still has a HUGE base of users......

It's questionable how much stuff they will still buy, since they KNOW their sim is dead, just like FS9 was a few years ago (and funny enough, users said the same about FS9 still going strong when we dumped it) and by making a sub-par product, because it has to run in the more limited 32 bit memory space and cannot use the better and more efficient P3D4 SDK features, we'll end up making an inferior product for P3D4 users, so the damage to sales would be far greater.

Of course, the FSX user base can only go down, while the P3D4 user base can only go up.

It's way more likely we'll support FSW and X-Plane in the future.

We are taking an hard look at both and, while X-Plane looks to be the better product, there is a lot we must learn about it (and some things we require are still unfinished) before we can think of releasing something but, we already have a Beta of our software running under FSW, it's just the sim itself has still too many bugs to fix, so we'll have to wait for it too.
Title: Re: O'Hare V2 - New features
Post by: medic87 on April 08, 2018, 02:39:20 pm
Hello guys,

I am also really locking forward to this project, and I'll be definetely a instant buyer. What do you guys think how long its gonna take until its ready to release?
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 09, 2018, 11:25:56 am
We don't have any release date to announce right now, only that it will be available sometime in 2018, as the video says.
Title: Re: O'Hare V2 - New features
Post by: rrwhaley on April 10, 2018, 07:38:31 pm
So nothing for FSX? Really?
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 11, 2018, 11:31:04 am
So nothing for FSX? Really?

Really. As we already announced (together with several very well known scenery developers), a while ago:

http://www.fsdreamteam.com/forum/index.php/topic,16116.0.html

The first post in this very thread, further clarify how much better our product can be without having to develop them for FSX too.
Title: Re: O'Hare V2 - New features
Post by: NMahinK on April 12, 2018, 06:10:26 am
So nothing for FSX? Really?

FSX is the ex-partner we all knew and had memories with, it is in the past and should remain in the past.
Title: Re: O'Hare V2 - New features
Post by: Anders Bermann on April 12, 2018, 05:13:15 pm
So nothing for FSX? Really?

Nope. Thank god, IMO. Time to move on...
Title: Re: O'Hare V2 - New features
Post by: jwyman on April 12, 2018, 06:01:58 pm
Time to find another hobby i gues.... ::)
Title: Re: O'Hare V2 - New features
Post by: rjlfry on April 12, 2018, 07:28:02 pm
FSX would not be able to run KORD shown in the preview video, 32bit will not cut it any more if we want more detailed Airport`s and Scenery. That`s why i moved to 64bit sims P3Dv4 and FSW.

Ray Fry.
Title: Re: O'Hare V2 - New features
Post by: bradl on April 13, 2018, 12:08:14 am
Time to find another hobby i gues.... ::)

Let's ask this. If you have a 64bit processor in your computer, and a 64bit OS, why would you still run a 32bit application that is unsupported even by the developer who made the program, and expect addons to support something that is no longer supported? This is like me asking for the latest 64bit updates for KLAS to be supported on FS9. Not going to happen.

Again, I assume you are running a 64bit OS. Most people are nowadays, as Windows 7 32bit has been at the end of mainstream support for over 2 years.

BL.
Title: Re: O'Hare V2 - New features
Post by: jwyman on April 13, 2018, 01:04:35 am
Have a super day....
Title: Re: O'Hare V2 - New features
Post by: bhorv67 on April 14, 2018, 01:51:44 am
Amazing job.

Question I have not necessarily specific to the rebuild of ORD - and this may have been asked by others: why is it that during night hours, when airport dynamic lighting is on, that the light emitted by the airport lights is not reflected by the aircraft? What I mean is when I'm taxiing around an airport at night and see the light beams from the lights on the airport, the ground is lit, but the aircraft at the gates are all dark? Just looks really strange. The aircraft's own lights will reflect on itself (such as tail or wing lights), or even lights from GSX vehicles as they drive by, but the building lights don't. Just never understood why the aircraft were always dark sitting at a gate with building lights on above.
Will this not happen with the rebuild of ORD?
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 14, 2018, 11:00:59 am
when airport dynamic lighting is on, that the light emitted by the airport lights is not reflected by the aircraft? What I mean is when I'm taxiing around an airport at night and see the light beams from the lights on the airport, the ground is lit, but the aircraft at the gates are all dark?

Which aircraft ?

Quote
The aircraft's own lights will reflect on itself (such as tail or wing lights), or even lights from GSX vehicles as they drive by, but the building lights don't

Buildings will surely by lighted by aircraft/gsx vehicles lights. But in order for buildings to cast their own lights on other things, the scenery must be made to support dynamic lights. We only have this on our latest two airports ( KCLT and KSDF ) and of course KORD will have it too.
Title: Re: O'Hare V2 - New features
Post by: bhorv67 on April 14, 2018, 07:45:14 pm
I guess I'm making the wrong assumption that if a scenery has been updated for v4, that it has been updated to support dynamic lights. I did however just do a flight last night to arrive at KCLT, and noticed there is some of the building light received by the aircraft at the gate - it's very minimal.
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 16, 2018, 01:09:58 pm
I did however just do a flight last night to arrive at KCLT, and noticed there is some of the building light received by the aircraft at the gate - it's very minimal.

KCLT does support dynamic lights, but it doesn't depend entirely on it.

This is for obvious performance reasons: if we just set each and every light pylon as a dynamic light, it would just KILL the performances, something that many users reported in other airports that advertise support for dynamic lights, because the P3D4 graphic engine is simply not designed to support so many dynamic lights at the same time.

So, we used our scripting engine to create a custom LOD, so dynamic lights would appear only on the terminals close to your airplane positions and only on the same side your airplane is parked, so it will lit up your own plane and the nearby AI, but with a maximum of 5-6 lights at the time, so it's very easy on fps.

But, if we *just* did that, the airport would look totally black, when you are far from a terminal.

So, we use an hybrid method, which is a combination of static and dynamic lights, so you would still see the airport is lighted from a distance. That's why the dynamic lights cannot be a strong as they could be: they must work *together* with the static lights.
Title: Re: O'Hare V2 - New features
Post by: F737NG on April 17, 2018, 03:52:23 am
Umberto, the post on Facebook says the airport will be:
Quote
...updated to March 2018, and in any case will follow the real situation at the time of release

Can you prepare the runways and runway signs when the new runways are completed and open in real life, and let us download them as an update, please?

One of the biggest complaints of the original, V1, of your KORD scenery was that runways opened after the release of your product were not modelled. Am I right in thinking that creating the new runways and signs shouldn't take much time?
Title: Re: O'Hare V2 - New features
Post by: virtuali on April 17, 2018, 11:16:05 am
One of the biggest complaints of the original, V1, of your KORD scenery was that runways opened after the release of your product were not modelled

That's because we released it somewhere in March 2008, and new runways opened in November.  But we then released a free update for it so, it was current to the airport situation for some years.

Then, at the end of 2014 other runways changed, and at the end of 2015 there were other changes and in 2018 a new taxiway opened and the airport is changing again while we speak. We decided to "froze" it at the March 2018 situation, otherwise we'll never be able to release it...

Quote
Am I right in thinking that creating the new runways and signs shouldn't take much time?

You don't just create runway and signs. When a new runway opens, it usually changes lots of taxiways around it, which affects:

- the background textures

- the hold short signs

- the horizontal and vertical signs, which we custom model in 3d

- the taxiway lights on the edges and centerlines, which we custom model in 3d

- the flashing hold short lights, which we custom model in 3d

- the approach procedures in the AFCAD

When the next runways will open in 2020, lots of buildings around the current runway will be demolished, and a WHOLE NEW TERMINAL will open! So, it's not just "runway and signs", but it might be quite a bit of work.

However, we are rebuilding KORD from scratch, not because a new runway opened but, because the old scenery LOOKS OLD now so, it wasn't worth doing "just" a runway update, because it would still look old, since it was designed in 2008/2009, for FS9 and FSX.

We hope that, in 2020, we'll be able to release an update based on this new 2018 version.
Title: Re: O'Hare V2 - New features
Post by: simsuper80 on April 18, 2018, 05:50:02 am
so will this same development team basically "maintain" KORD as construction phases goes on?
Title: Re: O'Hare V2 - New features
Post by: Drumcode on April 24, 2018, 10:56:55 pm
Is the taxi bridge over I-190 being modeled?
Title: Re: O'Hare V2 - New features
Post by: B777ER on April 27, 2018, 12:19:17 am
Time to find another hobby i gues.... ::)

Hahaha. Wow, just wow. Because you want to stick with a decade old piece of software and companies don't want to support it anymore (about time they dropped FSX development as that is useless junk now) you are going to give up flight simming instead of upgrading to P3D? You got issues.
Title: Re: O'Hare V2 - New features
Post by: jwyman on April 27, 2018, 04:17:58 am
Unlike some here, i'm not trying to convince people one way or another to stay or depart with FSX....To each his/her own....

Have a super day!
Title: Re: O'Hare V2 - New features
Post by: mattd319 on April 28, 2018, 05:59:45 pm
so will this same development team basically "maintain" KORD as construction phases goes on?

Actually was wondering the same thing as I flew out there last week.  One of American's hangars appears to be in active state of disassembly, and 32L is now a paved-over taxiway...

Curious the timestamp this version will be.
Title: Re: O'Hare V2 - New features
Post by: Anders Bermann on April 28, 2018, 06:37:44 pm
Time to find another hobby i gues.... ::)

Hahaha. Wow, just wow. Because you want to stick with a decade old piece of software and companies don't want to support it anymore (about time they dropped FSX development as that is useless junk now) you are going to give up flight simming instead of upgrading to P3D? You got issues.

LOL!
Title: Re: O'Hare V2 - New features
Post by: Raller on April 29, 2018, 12:21:23 am
I'm still on Windows 3.11! Do you plan to develop an extra 16 bit version for me?

Everything stutters and it is tough to find drivers for my GTX 1060 graphic card! I am really angry!


Sorry, i'm just kidding and could not hold me back. I loved FSX back in the 90s...
Title: Re: O'Hare V2 - New features
Post by: jwyman on April 30, 2018, 08:24:26 pm
Time to find another hobby i gues.... ::)

Hahaha. Wow, just wow. Because you want to stick with a decade old piece of software and companies don't want to support it anymore (about time they dropped FSX development as that is useless junk now) you are going to give up flight simming instead of upgrading to P3D? You got issues.

Tell you what...How about you send me the money to upgrade to P3D?.....Didn't think so.....
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 01, 2018, 05:34:17 pm
Tell you what...How about you send me the money to upgrade to P3D?.....Didn't think so.....

Well, if you have waited until now to upgrade to P3D, you have saved quite a bit of money compared to those that followed it all along and bought 1.0, 2.0, 3.0 and 4.0.

And, you saved quite a bit of money too, because Microsoft Flight Simulator is not updated every 2 years, as it used to be before.
Title: Re: O'Hare V2 - New features
Post by: bradl on May 03, 2018, 08:01:31 am
Tell you what...How about you send me the money to upgrade to P3D?.....Didn't think so.....

Well, if you have waited until now to upgrade to P3D, you have saved quite a bit of money compared to those that followed it all along and bought 1.0, 2.0, 3.0 and 4.0.

And, you saved quite a bit of money too, because Microsoft Flight Simulator is not updated every 2 years, as it used to be before.

Not to mention the fact that the cost of P3D is roughly $20 - 40USD *cheaper* than the cost of FS98, FS2000, FS8 (FS2002), FS9 (2004), FSX, and FSX SP2 (acceleration packs included) at the time they were released. So even with that he would have saved money.

BL.
Title: Re: O'Hare V2 - New features
Post by: jwyman on May 03, 2018, 02:05:30 pm
In what universe is P3D $20? Not this one......
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 03, 2018, 03:56:41 pm
In what universe is P3D $20? Not this one......

Maybe you should re-read the sentence: he said it's 20$ cheaper than the cost of FS98, FS2000, FS8 (FS2002), FS9 (2004), FSX, and FSX SP2 (acceleration packs included) at the time they were released

Which is certainly true, at least in case of comparing FSX+Acceleration Pack (59$+39$ if I remember correctly) against P3D Academic. But that's not really the point.

The point is, until 2007, when the last FSX (Acceleration Pack) was officially released, Microsoft ALWAYS released a new version of Flight Sim, exactly every 2 years..

So, again, if you haven't updated to P3D so far, even getting a Pro license (not everybody might entitle for the Academic one), WILL still be cheaper for you compared to an alternate reality, in which there's no P3D at all, and Microsoft continued releasing a new version of MS Flight Sim every 2 years, as it always did.

A funny post from 12 years ago, saying the "real" cost of FSX is in fact $4000+

https://www.flightsim.com/vbfs/showthread.php?152862-How-much-will-FSX-cost
Title: Re: O'Hare V2 - New features
Post by: jwyman on May 03, 2018, 05:09:39 pm
I stand corrected... I read it incorrectly as "$20, $40 cheaper" rather than "$20 to $40 cheaper"....

Have a super day!
Title: Re: O'Hare V2 - New features
Post by: bradl on May 03, 2018, 08:04:48 pm
In what universe is P3D $20? Not this one......

As you mentioned, you misread the sentence. That's okay.

What I was meaning was this. At the time, FS2004 was a $79 package when it was released. FS2002 was roughly the same. Comparing that to P3D, where it is $40-$60 when released (and that's assuming Academic version), you're paying roughly $20 - $40 less than you would have for FS2004 or FS2002.

I didn't buy FSX until well after it was discontinued, and that was only for the FSDT's KLAS going 64bit. I got it for $15 as it was being cleared out, so that was a no-brainer I then also went with P3Dv3, and since then, went to P3Dv4.x, and haven't looked back at FSX, except for if some aircraft I use works for FSX, but not P3D, which the conversion tool works great for that.

My point here is that even over the course of their 2 year cycle, in cycles of the releases for MSFS, you could have bought an additional version of P3D, if not two. So that would have given you much more frequent updates, and an additional licensed copy.

BL.
Title: Re: O'Hare V2 - New features
Post by: Driver8 on May 04, 2018, 12:15:28 am
What I was meaning was this. At the time, FS2004 was a $79 package when it was released. FS2002 was roughly the same. Comparing that to P3D, where it is $40-$60 when released (and that's assuming Academic version), you're paying roughly $20 - $40 less than you would have for FS2004 or FS2002.

Meeehhh that's not false, but it's a little bit of a spin to make P3D look more economical :)

Yes, FS2004 was like $79 - IF you got the edition with the collector's tin and all ('tis a nice tin, too :D ).  If you got the plain ol' edition, it was about $50.  Same with FSX and I think 2002 if memory serves - the "Deluxe" edition or whatever it was called for 2002 (don't feel like digging my disks out of the basement closet to check) was like $79.99 US, but the Standard edition was $49.99 US.  Being a relatively avid simmer, i'd always bought the Deluxe/Collectors/Whatever edition, but there was always a cheaper version available.

Prepar3d is like $59 for the Academic license - yes, about $20 bucks cheaper than the higher end editions of MSFS, but about $10 more than the "standard" edition of MSFS.  BUT - not all of us are students or undergraduates...  So, there's a lot of people who aren't buying the $59 Academic license for Prepar3d v4, we've bought the $199 Professional version.

But - it's not the cost of the simulation itself that's the issue.  To "convert" to Prepar3d, I've spent about $400 on other software "upgrades" alone, and it's only that low because I can't justify shelling out $135 for a particular 777 that I just don't have the time to take on a journey worthy of the cost....  And I have a lot more to spend still on aircraft that are currently available that I used to have for FSX, plus a couple more that AREN'T yet available.  Plus, seeing how my previous rig performed with FSX, I didn't feel it was going to be worthy of even bothering to put Prepar3d v4 on it, so add $2200 for that as well.... 

My point here is that even over the course of their 2 year cycle, in cycles of the releases for MSFS, you could have bought an additional version of P3D, if not two. So that would have given you much more frequent updates, and an additional licensed copy.

True, BUT, consider this.....   The fact that FSX wasn't changed is the reason I was able give so much cash to the likes of FSDT, Flightbeam, Aerosoft, etc.  I didn't buy a whole lot of add-ons when the simulator was likely to change in two years.  Bought a few, mostly aircraft, but scenery?  Not really.  The fact FSX was all there was going to be for a long time was what allowed me to justify the cost of the many scenery/airport add-ons I have now (and so far, that's been the one major reason I've been able to stomach the cost of moving over to P3d, so, thank you FSDT and others for at least making the scenery work in Prepar3d for generally no or very little cost!! :) ).  I'm willing to bet i'm not alone in that.

In short, understand that there can be a significant cost in moving sim platforms.  To some of the other posters on here - please try to respect those that don't have the cash to dive into a major simulator upgrade....  For some it's no problem, for many (like me) we can handle it but only after a LOT of consideration, and for others, it just won't be possible.


As to the topic at hand though - i am really excited for the new features that are being previewed for KORD, and i am glad i am one of those who were able to make the switch to Prepar3d v4.  Can't wait to fly into KORD when it's completed!!
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 04, 2018, 07:36:23 am
At the time, FS2004 was a $79 package when it was released. FS2002 was roughly the same. Comparing that to P3D, where it is $40-$60 when released (and that's assuming Academic version), you're paying roughly $20 - $40 less than you would have for FS2004 or FS2002.

And that even without taking 15 years of inflation into account:

https://www.officialdata.org/2003-dollars-in-2018?amount=79
Title: Re: O'Hare V2 - New features
Post by: jwyman on May 04, 2018, 01:28:06 pm
"In short, understand that there can be a significant cost in moving sim platforms.  To some of the other posters on here - please try to respect those that don't have the cash to dive into a major simulator upgrade....  For some it's no problem, for many (like me) we can handle it but only after a LOT of consideration, and for others, it just won't be possible."

Thank you for stating this... This is a fact ovelooked by many...

Jim
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 04, 2018, 01:39:49 pm
"In short, understand that there can be a significant cost in moving sim platforms.

By making all our sceneries and GSX, working in P3D4, without asking a cent for existing users, I believe we did our part helping users moving to the new sim as effortlessly as possible, and this includes also the new installer, which use a shared folder for all supported simulators, which is also another help during a period of transition, when you keep using both sims.
Title: Re: O'Hare V2 - New features
Post by: drego22 on May 04, 2018, 11:33:26 pm
Hello, do you all have an estimated time for release of KORD?
Title: Re: O'Hare V2 - New features
Post by: rjlfry on May 04, 2018, 11:37:17 pm
I think some are missing the point as to why flight sim has moved to a 64bit platform, I don`t miss the VAS and OOM issues I can fly very high detailed aircraft and scenery and airports without problems, and when KORD is released,in FSX you would never get off he ground before VAS struck.
Ray Fry.
Title: Re: O'Hare V2 - New features
Post by: jwyman on May 05, 2018, 06:22:11 pm
I think some are missing the point as to why flight sim has moved to a 64bit platform, I don`t miss the VAS and OOM issues I can fly very high detailed aircraft and scenery and airports without problems, and when KORD is released,in FSX you would never get off he ground before VAS struck.
Ray Fry.

I have absolutely no issues with VAS/OOMs with FSX. One thing you have to use is DX10 enabled and the DX10 Fixer program.. After that, i have had no issues. All my sliders are just about max'd out. I use all the ORBX/FTX products with many third party highly detailed sceneries/airports/etc.

Jim
Title: Re: O'Hare V2 - New features
Post by: fakeflyer737 on May 06, 2018, 02:03:01 pm
The problem with KORD from FSDT is that when you buy it will already be out of date essentially within a year.

new terminal, new rwy , new gates etc.

FSDT have said over and over again that they're not going to keep up with the construction of the airport.
Title: Re: O'Hare V2 - New features
Post by: Anders Bermann on May 06, 2018, 08:38:07 pm
The problem with KORD from FSDT is that when you buy it will already be out of date essentially within a year.

new terminal, new rwy , new gates etc.

FSDT have said over and over again that they're not going to keep up with the construction of the airport.

Your point?
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 07, 2018, 10:15:42 am
I have absolutely no issues with VAS/OOMs with FSX. One thing you have to use is DX10 enabled and the DX10 Fixer program.. After that, i have had no issues.

Maybe, with the things you have NOW. How much further you think you could go in the near future, with the things developers will release in the next years ? Do you expect the 300-400 MB you saved with DirectX 10 would last forever ?

The 4GB limit is an absolute one and we really cannot sustain any kind of business based on a 11 years old DEAD simulator, with no room to grow, and no support and being stuck with its limitations forever.
Title: Re: O'Hare V2 - New features
Post by: jwyman on May 07, 2018, 12:59:16 pm
Missed my point..... ::)
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 08, 2018, 04:15:48 pm
Missed my point..... ::)

Obviously not. But you seems to have missed mine. You said you don't have any crashes. Well, maybe you don't. NOW. But for how much longer ?

But again, that's really besides the point. The real point is, no major developer is still working with FSX, ESPECIALLY now that FSW is also dead and, there's even the concrete risk that even the regular FSX won't be on sale anymore. There are far less doubts now on which simulators are going to be used in the following years and sorry, FSX is not amongst them.
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 08, 2018, 04:20:09 pm
FSDT have said over and over again that they're not going to keep up with the construction of the airport.

That's not what we said, ever. Quoting from an earlier reply in this very thread:

Quote
We hope that, in 2020, we'll be able to release an update based on this new 2018 version.

2020 is the planned date for the NEXT big change.

I hope you were not suggesting we would have to wait until then, and release an updated based on the exiting version, which has been designed in 2008 and updated in 2011...
Title: Re: O'Hare V2 - New features
Post by: jwyman on May 08, 2018, 06:17:48 pm
Missed my point..... ::)

Obviously not. But you seems to have missed mine. You said you don't have any crashes. Well, maybe you don't. NOW. But for how much longer ?

But again, that's really besides the point. The real point is, no major developer is still working with FSX, ESPECIALLY now that FSW is also dead and, there's even the concrete risk that even the regular FSX won't be on sale anymore. There are far less doubts now on which simulators are going to be used in the following years and sorry, FSX is not amongst them.

The previous post from previous user stated all the issues he had with VAS/OOM issues and FSX. That's it...My point and only point was to say i didn't experience those with DX10 Fixer and DX10 enabled....That's all. I implied nothing further. But you and others keep pounding the dead FSX issue. I understand it's dead.. Has been for years.. Can't leave well enough alone....

Title: Re: O'Hare V2 - New features
Post by: rjlfry on May 08, 2018, 11:33:26 pm
DX 10 fixer has no affect on the 4gb limit in the 32bit platform, running on a 64bit O/S the 32bit product is still limited to the 4gb limit, this also applies to your GPU memory so if you have a high end GPU with 8gb of memory only 4gb can be accessed, that`s why NVidia announced not long ago after this month they will no longer rollout optimised drivers for 32bit.

As for FSX it will still be used by some no doubt and DTG FSX:SE will be still available for the new first time simmers and will remain on steam for sale.

Ray Fry.         
Title: Re: O'Hare V2 - New features
Post by: Hnla on May 09, 2018, 05:03:18 am
Lololol... this is just the 2007-2017 FSX VS FS9 Debate all over again!
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 09, 2018, 10:29:52 am
DTG FSX:SE will be still available for the new first time simmers and will remain on steam for sale.

Assuming DTG will survive, which I don't think is something to be taken as granted.
Title: Re: O'Hare V2 - New features
Post by: rjlfry on May 09, 2018, 11:42:03 am
FSX has been unsupported by the developer for more than 10 years, and FSX:SE will likely be the same from now on.

Ray Fry.
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 09, 2018, 11:47:20 am
FSX has been unsupported by the developer for more than 10 years, and FSX:SE will likely be the same from now on.

Which means, addons will get bigger and bigger, because they now have several other 64 bit sims to run happily under, but FSX will forever stay the same. The obvious consequence will be that, eventually, nothing will install into it without causing OOMs.
Title: Re: O'Hare V2 - New features
Post by: B777ER on May 09, 2018, 11:22:27 pm
Back on topic, any rough time frame? Eagerly awaiting this release.
Title: Re: O'Hare V2 - New features
Post by: Drumcode on May 11, 2018, 12:13:06 am
Back on topic, any rough time frame? Eagerly awaiting this release.

Agreed, any rough update would be nice.
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 11, 2018, 10:18:22 am
We don't have any news to post right now. The only thing sure, is that we'll release it somewhere in 2018. We will show it in public at the FlightsimExpo in Las Vegas, but at this time, we are not prepared to disclose a precise release date.
Title: Re: O'Hare V2 - New features
Post by: windshear on June 27, 2018, 05:45:46 pm
I didn't see your presentation in Las Vegas, did you do one?
Title: Re: O'Hare V2 - New features
Post by: virtuali on June 27, 2018, 11:19:41 pm
I didn't see your presentation in Las Vegas, did you do one?

Yes, it started right up with O'Hare, where I showed something never seen before: the Avatar walking up on a staircase from outside the terminal, opening the outside door and coming in, with the full interior modeled, and a WORKING Arrival/Departure panel, showing flight information taken directly from the actual AI airplanes, which looks exactly like the real one used at O'Hare. Then, I make a quick turnaround of the airport, showing the general textures quality. We'll probably upload a video of this soon enough.

Of all speakers, I was the only one running a presentation "Live" on my Laptop, with no Powerpoint or pre-rendered videos...

The rest of the presentation was focused on GSX Level 2 but, unfortunately, the 5 minutes I had weren't enough to cover two products, so I couldn't find the time to show the most attractive feature (Animated passengers) on the big screen but, hundreds of users experienced it first-hand at our booth.
Title: Re: O'Hare V2 - New features
Post by: trisho0 on June 29, 2018, 05:31:40 pm
When GSX Level 2 will be released?
Title: Re: O'Hare V2 - New features
Post by: virtuali on July 02, 2018, 03:02:24 pm
When GSX Level 2 will be released?

September, if everything goes well with testing.
Title: Re: O'Hare V2 - New features
Post by: aal763 on July 05, 2018, 06:08:56 am
I’d love to see the video you played at FSExpo as well!  Couldn’t make it unfortunately.  It sounds amazing
Title: Re: O'Hare V2 - New features
Post by: mattd319 on July 06, 2018, 03:52:49 pm
Hello - with the ongoing construction in the real world at ORD, is there a date the team is using as reference for the airport?  Just curious what the timestamp will be, and if there is any thought on updates as time progresses.

FYI, a few pictures from my trip last week showing the work being done on the new concourse.  For example, 32L/14R is now a large taxiway, SS, as charted today.  The new terminal will be constructed west of the current terminal, etc...

Right turn after departing 28R, to the right is where the new terminal construction is underway.  Essentially, a gravel field right now clearing land

(https://s33.postimg.cc/61limdhwf/IMG_0042.jpg)

Looking at the fuel farm and maintenance hangers near the threshold of 09L.

(https://s33.postimg.cc/gofbrsibz/IMG_0040.jpg)

Downwind runway 27R

(https://s33.postimg.cc/uuv2n18mn/IMG_0044.jpg)
Title: Re: O'Hare V2 - New features
Post by: virtuali on July 06, 2018, 06:14:24 pm
Hello - with the ongoing construction in the real world at ORD, is there a date the team is using as reference for the airport? 

March 2018, I think.

Quote
Just curious what the timestamp will be, and if there is any thought on updates as time progresses.

Yes, and it's a battle we can't win...
Title: Re: O'Hare V2 - New features
Post by: GaryC94 on July 14, 2018, 04:15:31 pm
As an airline captain based at ORD I can confirm this airport is just one giant ongoing construction project, as are many things in the city of Chicago....
Title: Re: O'Hare V2 - New features
Post by: Bradzim on July 23, 2018, 04:19:24 pm
Any timeframe update for the release other than 2018?  What is the project status?  Thanks
Title: Re: O'Hare V2 - New features
Post by: Drumcode on July 23, 2018, 10:28:35 pm
Any timeframe update for the release other than 2018?  What is the project status?  Thanks

They're not going to say, they never do.
Title: Re: O'Hare V2 - New features
Post by: virtuali on July 24, 2018, 09:53:18 am
Any timeframe update for the release other than 2018?  What is the project status?  Thanks

There's nothing new to report. The scenery is still scheduled to be released sometime in 2018.
Title: Re: O'Hare V2 - New features
Post by: Johnathan Pata on August 02, 2018, 06:43:02 am
Great job Guys,

I have a question regarding the information panels. Will their be a feature for PFPX users where you are able to export the flightplan so will show up on the information panel?
Title: Re: O'Hare V2 - New features
Post by: virtuali on August 03, 2018, 02:10:26 pm
I have a question regarding the information panels. Will their be a feature for PFPX users where you are able to export the flightplan so will show up on the information panel?

The panels indicates your own departure/destination airport as long a standard P3D Flightplan is active.

So, whatever 3rd party utility you use, if it can generate a standard P3D Flightplan that you can load in the default Flight planner, it will be shown in the information panels.
Title: Re: O'Hare V2 - New features
Post by: Drumcode on August 06, 2018, 12:02:43 am
Umberto, I just came across the AirDailyX interview on YT and saw the inside of the ORD's terminal... Amazing work! The status board! Will the jetways be accessible from inside the terminal into the aircraft too with the avatar?
Title: Re: O'Hare V2 - New features
Post by: virtuali on August 07, 2018, 02:34:18 pm
Will the jetways be accessible from inside the terminal into the aircraft too with the avatar?

That's not currently possible with P3D4 because, jetways are skinned, meaning their structure changes when they are docked so, what is normally used to have the Avatar standing on an elevated surface, the so called "platform" in SDK terms, doesn't "stretch" with the jetway animation, so the Avatar would fall off the jetway as soon as it moves.

However, it's possible to let the Avatar visit undocked static jetways and I guess we might to something to allow users to see a jetway in first-person mode even when it's docked or while it's docking, if we either "locked" the avatar in place (like a static observing point ), or if we placed a custom camera there.

There are still lots of new features we could likely add in P3D4 (only), because the camera API there is so much more powerful than the very limited one available on FSX.
Title: Re: O'Hare V2 - New features
Post by: DavidJBecket on August 20, 2018, 10:12:21 am
What's the latest news on a release date? Is it still September?
Title: Re: O'Hare V2 - New features
Post by: Bradzim on August 20, 2018, 04:04:53 pm
When was September reported?
Title: Re: O'Hare V2 - New features
Post by: virtuali on August 20, 2018, 04:49:51 pm
We never mentioned a possible September release date for KORD V2. You must have confused it for GSX Level 2 which, instead, has always been confirmed for September and WILL be released in September.

At this time, nothing has changed since my last post, and the scenery is still scheduled to be released in 2018.
Title: Re: O'Hare V2 - New features
Post by: infus1on on September 01, 2018, 08:16:48 am
Its September!!!!  ::)
Title: Re: O'Hare V2 - New features
Post by: virtuali on September 01, 2018, 11:59:11 am
Its September!!!!  ::)

This means we have still 29 days left, to be considered on time...
Title: Re: O'Hare V2 - New features
Post by: Bradzim on September 07, 2018, 09:14:23 pm
Now that GSX2 is out, does that mean ORD is soon to follow?  I thought I read that most of the features for ORD will require GSX2. 
Title: Re: O'Hare V2 - New features
Post by: virtuali on September 07, 2018, 09:16:51 pm
Now that GSX2 is out, does that mean ORD is soon to follow?  I thought I read that most of the features for ORD will require GSX2. 

Well..."soon" for an airport so big, is an hopeful concept. But yes, now we probably have more time to concentrate on KORD V2.
Title: Re: O'Hare V2 - New features
Post by: CadetD on October 03, 2018, 05:19:41 am
Any updates by any chance?
Title: Re: O'Hare V2 - New features
Post by: Drumcode on October 03, 2018, 03:54:40 pm
Any updates by any chance?

The current update is that there's no update.
Title: Re: O'Hare V2 - New features
Post by: CadetD on October 03, 2018, 07:46:17 pm
Any updates by any chance?

The current update is that there's no update.

I would like to hear it from the developers please.
Title: Re: O'Hare V2 - New features
Post by: virtuali on October 04, 2018, 09:05:16 am
I would like to hear it from the developers please.

There's nothing new to report. If there's something new, we'll report it.

We are purposely not giving any specific release date, because the scenery is so big, and we are doing it to a so high level of quality that will be the *definite* word on O'Hare (at least until the next runway change, in 2021...), for the next years, that we don't want to rush it.
Title: Re: O'Hare V2 - New features
Post by: aal763 on October 04, 2018, 09:14:08 pm
I would like to hear it from the developers please.

There's nothing new to report. If there's something new, we'll report it.

We are purposely not giving any specific release date, because the scenery is so big, and we are doing it to a so high level of quality that will be the *definite* word on O'Hare (at least until the next runway change, in 2021...), for the next years, that we don't want to rush it.

I’m just hoping for a new screenshot or two, rather than news.  O’hare is my favorite airport, and I love the feeling of excitement I get when you post a new screenshot or short video showing off your beautiful work!

Best Regards,
Bob
Title: Re: O'Hare V2 - New features
Post by: Drumcode on October 09, 2018, 12:15:28 am

I’m just hoping for a new screenshot or two, rather than news.  O’hare is my favorite airport, and I love the feeling of excitement I get when you post a new screenshot or short video showing off your beautiful work!

Best Regards,
Bob

Isn't it enough to see whatever was already displayed? Did you see Umberto's presentation from FlightSimExpo on YouTube? Check it out, there's some more shots from ORD. I lived next to ORD for many years and I sooo can't wait for this release, but that's no excuse to come on here and beg for more info, but that's just my opinion. :)
Title: Re: O'Hare V2 - New features
Post by: Bradzim on October 09, 2018, 10:31:58 pm
Is there a new clip on YouTube?  The only one I have seen was the first one that was sent out earlier this year.  If there is something new can you point me in the right direction?
Title: Re: O'Hare V2 - New features
Post by: cdleo22 on October 20, 2018, 05:10:19 pm
Are We going to see this Airport in our sims on a rainy cold November day?
Title: Re: O'Hare V2 - New features
Post by: Zimmerbz on October 21, 2018, 03:16:59 pm
I think we can only hope.  2 months left in 2018 basically so if they are keeping to their word of a 2018 release, there is a 50/50 chance I guess. However, I am not getting my hopes up with such a large complex, ever changing airport.
Title: Re: O'Hare V2 - New features
Post by: StarBlue on October 26, 2018, 07:58:04 pm
Just remember the time it takes to make a video is time taken away from finishing it.  A developer will have to spend a lot of time working on the video as they don't want to show things that don't look their best.  At least for me, I would rather they work on getting it done and out by the end of 2018 instead of working a video.  Sorry, that is just me.  I am still super excited about ORD and it will be a first day purchase for me. :)

Jhan
Title: Re: O'Hare V2 - New features
Post by: cdleo22 on October 31, 2018, 09:02:25 pm
Just a very tiny piece of the pie please, or you could just remain silent. Anything you say can and will be used against the release of this airport, you have the right to our credit card #s for the purchase of this airport if you so decide to release any day.
Title: Re: O'Hare V2 - New features
Post by: Zimmerbz on November 07, 2018, 07:20:22 pm
since there are only 2 months left in 2018 and we haven't really had any updates on this, is it safe to say this will be pushed out until 2019?
Title: Re: O'Hare V2 - New features
Post by: virtuali on November 07, 2018, 07:36:40 pm
since there are only 2 months left in 2018 and we haven't really had any updates on this, is it safe to say this will be pushed out until 2019?

At this time, we cannot even explain why we cannot give any more news.

It's nothing related to KORD V2 per se, which is still progressing well. Once we'll be able to explain why we cannot provide any updates, we'll provide those updates and everything will be more clear.
Title: Re: O'Hare V2 - New features
Post by: Zimmerbz on November 07, 2018, 09:03:35 pm
Fair enough.  Thanks.
Title: Re: O'Hare V2 - New features
Post by: leftseat on November 08, 2018, 03:23:40 pm
Hillarious ;D
Title: Re: O'Hare V2 - New features
Post by: airbumps on November 09, 2018, 02:00:16 am
I smell an NDA. Lets hope its not too far away
Title: Re: O'Hare V2 - New features
Post by: Richard McDonald Woods on November 09, 2018, 09:59:21 am
What could be causing a need for an NDA?

Perhaps FSDT is involved in development with another developer?

I could only think that that link might be FSDT working with PMDG on something that they have in common - the assignment of stand numbers initially for KORD v2! The PMDG GFO has promised, I believe, to deliver stand assignments for incoming flights. That would be a fantastic advance.

But then am I just guessing wildly ???
Title: Re: O'Hare V2 - New features
Post by: airbumps on November 09, 2018, 12:27:48 pm
I'll take a guess (and it's only a guess) that there is some aspect of the next P3D version that FSDT are waiting for before release.... Or perhaps there is a link between the next P3D release and FSDTs new KORD.

I believe FSDT have worked closely with LM before so wouldn't be surprised if they are under an LM NDA and thats somehow impacting the KORD release.

As for anything to do with PMDG - I didn't know they worked with anybody but themselves? In fact the ongoing back and forth between FSDT and PMDG in relation to the nosewheel shake/pushback issue would lead me to be very surprised if the two companies had a close working relationship.

Still, I'm just guessing...

Title: Re: O'Hare V2 - New features
Post by: FAlonso22 on November 09, 2018, 04:12:39 pm
NDA for P3D v4.4

No news from flytampa KLAS for example.
Title: Re: O'Hare V2 - New features
Post by: windshear on November 09, 2018, 09:50:27 pm
since there are only 2 months left in 2018 and we haven't really had any updates on this, is it safe to say this will be pushed out until 2019?

At this time, we cannot even explain why we cannot give any more news.

It's nothing related to KORD V2 per se, which is still progressing well. Once we'll be able to explain why we cannot provide any updates, we'll provide those updates and everything will be more clear.

Really eager about this release!!
Title: Re: O'Hare V2 - New features
Post by: emaresh12 on November 18, 2018, 10:17:48 am
since there are only 2 months left in 2018 and we haven't really had any updates on this, is it safe to say this will be pushed out until 2019?

At this time, we cannot even explain why we cannot give any more news.

It's nothing related to KORD V2 per se, which is still progressing well. Once we'll be able to explain why we cannot provide any updates, we'll provide those updates and everything will be more clear.

Really eager about this release!!

We have to wait for another hole year at the rate you guys are going. You said " it will be out sometime around 2018" but now 2019 you are losing my instead in Fsdreamteam.
Title: Re: O'Hare V2 - New features
Post by: donkey20048 on November 18, 2018, 03:01:40 pm
The developers dont owe us anything they are making a scenery which is complex. It might be delayed due to unforseen circumstances or changes coming in P3D which we dont know about

Stop acting like a spoilt brat and grow up

If you dont want to wait then go buy on another developer site but it will be released wen its ready

so what its delayed id rather it be delayed then released full of bugs

Or of course make your own if you think you can release it quicker lol
Title: Re: O'Hare V2 - New features
Post by: windshear on November 20, 2018, 09:40:46 am
In all fairness this is a massive airport, so I understand its time consuming, even though I yearn for it, I do recognize its not a fast production.
Title: Re: O'Hare V2 - New features
Post by: virtuali on November 20, 2018, 01:11:08 pm
We have to wait for another hole year at the rate you guys are going. You said " it will be out sometime around 2018" but now 2019 you are losing my instead in Fsdreamteam.

Next time we'll announce a scenery, we'll make it as a Kickstarter campaign, asking for your money first, and obviously delaying it, like all Kickstarter projects. At least, in that case, you would have a GOOD REASON to complain...
Title: Re: O'Hare V2 - New features
Post by: acof04 on November 20, 2018, 04:22:52 pm
Not only are they the generation of "I WANT IT NOW," they'll probably expect it to be "FREE"    ;D ::) Patience isn't a word they know!
Title: Re: O'Hare V2 - New features
Post by: airwolf on November 20, 2018, 06:05:42 pm
Please take your time on this project. 
Title: Re: O'Hare V2 - New features
Post by: F737NG on November 20, 2018, 11:32:57 pm
Next time we'll announce a scenery, we'll make it as a Kickstarter campaign, asking for your money first, and obviously delaying it, like all Kickstarter projects. At least, in that case, you would have a GOOD REASON to complain...

Ha ha ha! That's hilarious! Please don't even joke about Kickstarter, I'm sure we'll see one or two very small developers go via that route soon

I'm excited and eager to be able to buy it, but more than happy to wait for the quality that was displayed on the preview videos. I believe that this KORD and a certain upcoming desert location by another developer will be airport sceneries of the year.

Keep up the good work!
Title: Re: O'Hare V2 - New features
Post by: tbarker1989 on November 22, 2018, 10:40:00 pm
All I want to know is, what is a "hole year?"  ;)
Title: Re: O'Hare V2 - New features
Post by: eurowing on November 24, 2018, 09:55:01 pm
All I want to know is, what is a "hole year?"  ;)

i’ve seen it. kind of looks like a donut!
Title: Re: O'Hare V2 - New features
Post by: FLYFROMUTAH on November 27, 2018, 01:17:48 am
looks like .v4 comes out on Wednesday, then KORD sometimes later this year?
Title: Re: O'Hare V2 - New features
Post by: airbumps on November 27, 2018, 12:32:34 pm
Yep - Wednesday is 4.4. Given that, are you able to offer any news Virtuali? :)
Title: Re: O'Hare V2 - New features
Post by: virtuali on November 27, 2018, 12:37:34 pm
Yep - Wednesday is 4.4. Given that, are you able to offer any news Virtuali? :)

As I've said in another post, we'll issue a statement shortly. Yes, of course, being under an NDA was the obvious reason why we couldn't even explain WHY there weren't any news on the new KORD. And I'm sure that, once we'll post the news about it, you'll understand.

Hint: is not going to be released before the end of the year. But it will be worth waiting. And yes, it will work ONLY with P3D 4.4.
Title: Re: O'Hare V2 - New features
Post by: airbumps on November 28, 2018, 04:54:42 am
Thanks - Appreciate the update.

And I for one applaud your approach of only supporting the current sim. People gotta move with the times!

Title: Re: O'Hare V2 - New features
Post by: Drumcode on December 10, 2018, 02:19:10 pm
As I've said in another post, we'll issue a statement shortly.

Did I miss the release of this or the statement was never made?
Title: Re: O'Hare V2 - New features
Post by: virtuali on December 10, 2018, 04:38:24 pm
Did I miss the release of this or the statement was never made?

We haven't made any complete statement yet, but the most important bit of information was:

Quote
Hint: is not going to be released before the end of the year. But it will be worth waiting. And yes, it will work ONLY with P3D 4.4.
Title: Re: O'Hare V2 - New features
Post by: efpg0708 on December 10, 2018, 06:13:15 pm
Hi guys

Great work on KORD !

May I leave just a suggestion: every scenery developer uses their custom runway lights in their sceneries, so we end up with different lights all around ... I think it would be great if we could have the option of using default P3D runway lights, so one can use the lights of his preference, therefore having consistent runway lights across the majority of airports.

Regards

Eduardo
Title: Re: O'Hare V2 - New features
Post by: virtuali on December 10, 2018, 06:28:27 pm
The whole point of using custom runway lights is that default lights are either not accurate enough, not the right color, and not offering special features we have in our sceneries, like the FAROS system, the THL, etc.

And, if you use 3rd party addons that plays with effects, we cannot even be sure you'll see the lights as we designed them, which is another good reason not to use default lights.
Title: Re: O'Hare V2 - New features
Post by: marknie on February 05, 2019, 05:34:00 am
Can you please not clutter this scenery up with tons of static stuff and make sure all jetways are GSX Level 2 usable and customizable?  It gets old to see all this static clutter and no life to it. . .
Title: Re: O'Hare V2 - New features
Post by: marknie on February 05, 2019, 05:42:44 am
Did I miss the release of this or the statement was never made?

We haven't made any complete statement yet, but the most important bit of information was:

Quote
Hint: is not going to be released before the end of the year. But it will be worth waiting. And yes, it will work ONLY with P3D 4.4.

Was going to buy the old version, but decided to wait after seeing the video and comparing it to the old one. But damn man, its February 2019 already . . .
Title: Re: O'Hare V2 - New features
Post by: virtuali on February 05, 2019, 12:38:26 pm
Can you please not clutter this scenery up with tons of static stuff and make sure all jetways are GSX Level 2 usable and customizable?  It gets old to see all this static clutter and no life to it. . .

How much time has passed since you last saw an FSDT scenery ?

We stopped having static detail stuff since years ago, since they conflict with GSX and, even when they are used, in later sceneries (at least since KLAX), they are automatically removed when GSX is activated so, the whole issue of conflicting with the jetway cannot happen, since you would need to activate the gate in GSX to operate the jetway in any case.
Title: Re: O'Hare V2 - New features
Post by: sbucknerbcs on February 11, 2019, 05:03:02 am
Any idea when KORD v2 will be released??  ;) ;) ;D
Title: Re: O'Hare V2 - New features
Post by: joevendemia on February 11, 2019, 09:46:56 pm
good lord, he said it would be released when it's ready , all the constant asking is gonna do is piss him off
Title: Re: O'Hare V2 - New features
Post by: matthewpow on February 25, 2019, 09:24:50 pm
Saw this online earlier: https://www.dailyherald.com/news/20190223/icy-wings-ohare-opens-center-to-speed-up-departures?fbclid=IwAR02ggCp99D10oK3Li3PKXIhNzKxQebeS_qcqGfn6NTrTeDhSr4yWfiYT70

Any chance you guys would model that once more information is put out about it?

Edit:
I guess this kind of led me on an investigation on where it is, and I found out it's on a newly extended (by new, I mean not on Google Maps view yet), taxiway Z. It extends south past runway 15 (now SS) to a large area connected by U, J1, K1, BB1, and BB2. So I guess my new question is how updated will this new scenery be? I don't expect you guys to solely rely on Google but it's a good reference, and it hasn't been updated to the current ORD. So will all of these new taxiways be included?
Title: Re: O'Hare V2 - New features
Post by: virtuali on February 27, 2019, 01:38:21 pm
The map on Google Maps is outdated, our scenery is already more current than that.
Title: Re: O'Hare V2 - New features
Post by: Raller on May 22, 2019, 12:51:11 am
good lord, he said it would be released when it's ready , all the constant asking is gonna do is piss him off

Release date is not that important anymore, most have bought Drzewiecki...
Title: Re: O'Hare V2 - New features
Post by: F737NG on May 22, 2019, 01:30:02 am
Release date is not that important anymore, most have bought Drzewiecki...


Did you run a survey to find that 'most' people in the sim community have already bought that other product in just a few short hours?

Maybe 'most' people will wait to get a higher quality version of KORD. Or maybe 'most' people might buy both, since there are two other airports available in the other scenery.

We all want the FSDT version done as quickly as possible, but I think everyone would prefer that it looks the best it can and works properly, instead of waiting for lots of patches and hotfixes after release.
Title: Re: O'Hare V2 - New features
Post by: stevefocus on May 22, 2019, 06:39:46 am
Release date is not that important anymore, most have bought Drzewiecki...


Did you run a survey to find that 'most' people in the sim community have already bought that other product in just a few short hours?

Maybe 'most' people will wait to get a higher quality version of KORD. Or maybe 'most' people might buy both, since there are two other airports available in the other scenery.

We all want the FSDT version done as quickly as possible, but I think everyone would prefer that it looks the best it can and works properly, instead of waiting for lots of patches and hotfixes after release.


Lol Raller needs to go a see a doctor to get that verbal diarrhoea cured. Love people who state things even though they don't have a clue, always makes me laugh.
Title: Re: O'Hare V2 - New features
Post by: Raller on May 22, 2019, 07:11:02 pm
Reactions exactly as expected, always makes me laugh too. Did you start a survey to determine the opposite?

Announcing a product one and a half year ago and then getting pissed when customers friendly ask for an approximate release date is a no-go for me and certainly for some other people as well.

I apologize for having forced you to become personal, so let us stop this at this point.
Title: Re: O'Hare V2 - New features
Post by: VHHHflyer on May 22, 2019, 09:35:37 pm
Reactions exactly as expected, always makes me laugh too. Did you start a survey to determine the opposite?

Announcing a product one and a half year ago and then getting pissed when customers friendly ask for an approximate release date is a no-go for me and certainly for some other people as well.

I apologize for having forced you to become personal, so let us stop this at this point.

You must be new to the simming (also development) world because if you weren't, you would know asking for a release timeline or even as estimate is pretty stupid.
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 22, 2019, 10:21:39 pm
Announcing a product one and a half year ago and then getting pissed when customers friendly ask for an approximate release date is a no-go for me and certainly for some other people as well.

So what ? We always announce our products very long in advance. Sometimes it might be useful for other developers too. Not always...
Title: Re: O'Hare V2 - New features
Post by: stevefocus on May 22, 2019, 11:32:03 pm
Reactions exactly as expected, always makes me laugh too. Did you start a survey to determine the opposite?

Announcing a product one and a half year ago and then getting pissed when customers friendly ask for an approximate release date is a no-go for me and certainly for some other people as well.

I apologize for having forced you to become personal, so let us stop this at this point.

Nope did not do a survey but then I was not the one who said most people have bought a competitors product. If I state something as fact then I’m normally prepared to back it up. How is you saying not to bother with release date as most customers have already bought DD friendly? Did you really think you would get a positive reply from your statement?
Title: Re: O'Hare V2 - New features
Post by: Kevin_28 on May 23, 2019, 08:10:30 pm
Personally, I'm happy both DD and FSDT is taking on Chicago. I probably will end up getting both, and I am waiting patiently for FSDT to release their O'Hare V2. What I find a bit odd is that some people don't seem to notice that devs making a decision whether to make release date announcements or not is potentially a no-win scenario. Software deving is subject to all kinds of delays due to unforeseen issues or new platform releases, etc. I've seen devs that started off giving estimated release dates and, when they weren't able to meet that, they ended up getting heavily criticized and became the subject of ridicule. Due to their experience, they stopped giving estimates and people actually get upset when they don't. At least this way, there would be little expectation and they won't feel the need to rush just to meet a deadline. Just my personal opinion though.
Title: Re: O'Hare V2 - New features
Post by: virtuali on May 23, 2019, 10:12:11 pm
I've seen devs that started off giving estimated release dates and, when they weren't able to meet that, they ended up getting heavily criticized and became the subject of ridicule. Due to their experience, they stopped giving estimates and people actually get upset when they don't. At least this way, there would be little expectation and they won't feel the need to rush just to meet a deadline.

Yes, some comments really don't make any sense. As if we ever sold anything under a pre-order or crowdfunding system. People don't realize that, a delay to make a product better, it's time ( = money ) WE are spending out of our pockets.

Or the ridiculous comments about DD supposedly "beating us" on KORD. That's laughable, considering we made KORD 10 years ago, and we expect the new one to stay on the market for several years and to be the definitive word on the airport so, releasing a few weeks later doesn't matter, when you KNOW you have the clearly superior product.

Of course, if WE were the ones *knowing* to have the lesser of two competing products,  we would have rushed it to release it before anybody else, to get at least some weeks of sales out of it. But, fortunately, we are not in that position. It might not happen in the next weeks or months, but I'm sure that everybody that bought the other KORD, will end up buying our version anyway, sooner or later.

The only thing I don't like of having two competing sceneries, is that someone might decide not to buy, for example, our Basel or Pittsburgh when they'll be out, because he might feel having spent too much to purchase two versions of KORD.

But I'm not worried about KORD itself. Not the slightest, because is so much better than anything else we ever did (it's the first scenery we are not constrained by FSX compatibility), that I'm sure it will be a most buy for everybody.

In the next weeks, we'll try to publish more regular updates. But understand that even doing videos or screenshots takes away time from doing...the actual scenery.
Title: Re: O'Hare V2 - New features
Post by: Raller on May 23, 2019, 10:22:48 pm
I'm absolutly with you. I am in the software business myself. But in life we have to have deadlines to get things done. Without a little kick in the butt, we would have been 10 years later on the moon.

I once told my wife "It's done when it's done". Not a good idea to increase the anticipation and to make it worth to wait. So lets see what happens when ever its done. Don't get me wrong, i'm still waiting...
Title: Re: O'Hare V2 - New features
Post by: tangjuice81 on June 03, 2019, 05:49:26 pm
I waiting patiently...As we have all seen the new version it is by far an "superior" product. Don't get me wrong. I have many of DD sceneries. Somethings he does great and others do better. So when it comes out be sure that many of us will buy it day one. Just like when KCLT came out that was a definite for me. FSDT do your thing. Hell take all the time you need.
Title: Re: O'Hare V2 - New features
Post by: Bigteeze on June 07, 2019, 06:25:45 pm
Are the green and yellow high speed exit lights being modeled?
Title: Re: O'Hare V2 - New features
Post by: Alessandro on June 07, 2019, 07:56:28 pm
Yes sure
Title: Re: O'Hare V2 - New features
Post by: uriahms on June 17, 2019, 03:54:01 pm
I am so confused. I had purchased KORD 2011 version. On seeing there was a KORD V2 I went to purchase but through simmarket. I purchased an FSDT KORD v2 from Simmarket only to find out that not only was it not this version, but it was the same damn version I had already purchased although it said KORD V2 and was dated 2013. I wish FSDT would keep it's files clean even if it's through 3rd party sellers. I'm furious.

Uriah St Juste
FSXSE|i7-2600 @3.40GHz|16GB|GTX-1050Ti|Windows 10
Title: Re: O'Hare V2 - New features
Post by: virtuali on June 17, 2019, 07:01:10 pm
I purchased an FSDT KORD v2 from Simmarket only to find out that not only was it not this version, but it was the same damn version I had already purchased although it said KORD V2 and was dated 2013. I wish FSDT would keep it's files clean even if it's through 3rd party sellers. I'm furious.

Yes, V2 is present in the product name on Simmarket, because this was in the product name, until we announced the new version last year. V2 refers to the free update we made in 2011 to add new runways that appeared back then. So, for the precise reason of preventing such confusion, we renamed the current O'Hare as "Chicago O'Hare 2011" on our site, but the name on Simmarket remained the same.

However, the product name on Simmarket is NOT just "Chicago O'Hare V2" but:

"FSDREAMTEAM - CHICAGO O'HARE INTL V2 FSX P3D FS2004"

The FSX and FS2004 in the Product NAME should make it clear this couldn't possibly be the new version, since we confirmed so many times it won't be out for FSX and surely not for FS2004!

And, if the name wasn't enough, this line on Simmarket says:

"AVAILABLE SINCE: 10/04/2013"

Which is the date when we started selling on Simmarket so, clearly, it can only be the existing version. And of course, the product is not listed anywhere on OUR site, since it's not out yet. Not to mention the screenshots, which don't look at all like what we published here. It's clearly a 2011 scenery, even if it doesn't look that bad, considering the age. But it's nowhere similar to the video and the screenshots we posted about the new version.

I suggest asking Simmarket for a refund, we updated the description on Simmarket too, listing it as "Chicago O'Hare 2011", as it's referenced here.
Title: Re: O'Hare V2 - New features
Post by: uriahms on June 18, 2019, 02:06:11 am
I purchased an FSDT KORD v2 from Simmarket only to find out that not only was it not this version, but it was the same damn version I had already purchased although it said KORD V2 and was dated 2013. I wish FSDT would keep it's files clean even if it's through 3rd party sellers. I'm furious.

Yes, V2 is present in the product name on Simmarket, because this was in the product name, until we announced the new version last year. V2 refers to the free update we made in 2011 to add new runways that appeared back then. So, for the precise reason of preventing such confusion, we renamed the current O'Hare as "Chicago O'Hare 2011" on our site, but the name on Simmarket remained the same.

However, the product name on Simmarket is NOT just "Chicago O'Hare V2" but:

"FSDREAMTEAM - CHICAGO O'HARE INTL V2 FSX P3D FS2004"

The FSX and FS2004 in the Product NAME should make it clear this couldn't possibly be the new version, since we confirmed so many times it won't be out for FSX and surely not for FS2004!

And, if the name wasn't enough, this line on Simmarket says:

"AVAILABLE SINCE: 10/04/2013"

Which is the date when we started selling on Simmarket so, clearly, it can only be the existing version. And of course, the product is not listed anywhere on OUR site, since it's not out yet. Not to mention the screenshots, which don't look at all like what we published here. It's clearly a 2011 scenery, even if it doesn't look that bad, considering the age. But it's nowhere similar to the video and the screenshots we posted about the new version.

I suggest asking Simmarket for a refund, we updated the description on Simmarket too, listing it as "Chicago O'Hare 2011", as it's referenced here.

Thank you for your response. If I was confused before, I am even more confused now. You have a product that is already existing that has in its title KORD V2 and you advertise a new product which also has in its title KORD V2 and the only way customers can know they are not the same is by the dates and and by one having FSX and FS2004 in the title???? In any other world this would be misleading and false advertising. Just like your Hawaii scenery I recently purchased. You would think purchasing two volumes would cover the entire Hawaiian islands right. NO SORRY Honolulu sold separately. Ok so I also purchase Honolulu. Now I have the complete Hawaiian islands right? STILL NO! I only have LIHUE, HILO, KAHULUI, KONA and HONOLULU. I guess I should have read the fine print right? ALL I CAN SAY WITH FSDREAMTEAM IS BUYER BEWARE!!! You guys are certainly misleading in your product advertising.
Title: Re: O'Hare V2 - New features
Post by: Drumcode on June 18, 2019, 03:26:24 pm

Thank you for your response. If I was confused before, I am even more confused now. You have a product that is already existing that has in its title KORD V2 and you advertise a new product which also has in its title KORD V2 and the only way customers can know they are not the same is by the dates and and by one having FSX and FS2004 in the title???? In any other world this would be misleading and false advertising. Just like your Hawaii scenery I recently purchased. You would think purchasing two volumes would cover the entire Hawaiian islands right. NO SORRY Honolulu sold separately. Ok so I also purchase Honolulu. Now I have the complete Hawaiian islands right? STILL NO! I only have LIHUE, HILO, KAHULUI, KONA and HONOLULU. I guess I should have read the fine print right? ALL I CAN SAY WITH FSDREAMTEAM IS BUYER BEWARE!!! You guys are certainly misleading in your product advertising.

It doesn't take a rocket scientist to visually recognize that the product is outdated in quality. The use of common sense is also strongly advised or some prior research.
Title: Re: O'Hare V2 - New features
Post by: virtuali on June 18, 2019, 11:22:21 pm
Thank you for your response. If I was confused before, I am even more confused now.

It was clear you were confused before, but I cannot really understand how you could possibly still be confused after my explanation, which was quite clear.

Quote
You have a product that is already existing that has in its title KORD V2 and you advertise a new product which also has in its title KORD V2 and the only way customers can know they are not the same is by the dates and and by one having FSX and FS2004 in the title????

As I've said, that title is no longer like that on OUR site. You should always reference to our site for the most updated information. Which of course what you are always supposed to do anyway, since our products a AVAILABLE IN TRIAL VERSION, and you are normally supposed to install them BEFORE purchasing.

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In any other world this would be misleading and false advertising

Wrong on so many accounts because:

- The description on our site has been changed as soon we announced the new O'Hare

- The SAME title you read on Simmarket contained the FS2004/FSX words as well, while the new version was clearly indicated to be for P3D4 only.

- The description on Simmarket also has a release date of 2013

- Again, we have everything in TRIAL version so, if you had some doubts, you could have simply downloaded the installer here before purchasing (and Simmarket CLEARLY indicates that as well), and would realize it was the same version you already own

- The screenshot are clearly of something from years ago


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. Just like your Hawaii scenery I recently purchased. You would think purchasing two volumes would cover the entire Hawaiian islands right. NO SORRY Honolulu sold separately. Ok so I also purchase Honolulu. Now I have the complete Hawaiian islands right? STILL NO! I only have LIHUE, HILO, KAHULUI, KONA and HONOLULU. I guess I should have read the fine print right?

This is really ridiculous. Please stop, because you are embarrassing yourself. Are you trying to say it's difficult to know from the description which airports are included in each of the 3 Hawaiian products, ON A PRODUCT SOLD IN TRIAL VERSION ?

You might say the cost is too much for you for 3 products and 5 airports but, are you also forgetting there's a 40% discount if you bought them all together ? So, if you think 43$ is too much for 5 airports, then JUST DON'T BUY, but you can't say it's "misleading", because it obviously isn't.
Title: Re: O'Hare V2 - New features
Post by: uriahms on June 19, 2019, 02:35:59 am
There it is folks. There is customer service for you at FSDREAMTEAM!!!! When I'm sitting there at there at the airport at Molokai ready to do a flight to Honolulu and I say to myself fuck this default scenery and I google f"fsx payware hawaii" and FSDREAMTEAM comes out on top and I rush to YOUR website and see "HAWAII" not fucking individual airport names but HAWAII VOLUME 1 and HAWAII volume II and I figure to myself I want all the Hawaii airports so this must be what I want a complete Hawaii set so I quickly purchase because my airplane is sitting there on the ramp waiting to takeoff, only to find out it's just 4 airports and doesn't even include the main Hawaii airport Honolulu which I have to purchase separately and the only way I can know it only contains 4 airports and no Honolulu is to read the description then yes that is fucking misleading. "JUST DON'T BUY" you heard it yourself from FSDREAMTEAM themselves. "JUST DON"T BUY" Thanks for the sound advice. I'll take it.
Title: Re: O'Hare V2 - New features
Post by: Beat578 on June 19, 2019, 07:44:26 am
There it is folks. There is customer service for you at FSDREAMTEAM!!!! When I'm sitting there at there at the airport at Molokai ready to do a flight to Honolulu and I say to myself fuck this default scenery and I google f"fsx payware hawaii" and FSDREAMTEAM comes out on top and I rush to YOUR website and see "HAWAII" not fucking individual airport names but HAWAII VOLUME 1 and HAWAII volume II and I figure to myself I want all the Hawaii airports so this must be what I want a complete Hawaii set so I quickly purchase because my airplane is sitting there on the ramp waiting to takeoff, only to find out it's just 4 airports and doesn't even include the main Hawaii airport Honolulu which I have to purchase separately and the only way I can know it only contains 4 airports and no Honolulu is to read the description then yes that is fucking misleading. "JUST DON'T BUY" you heard it yourself from FSDREAMTEAM themselves. "JUST DON"T BUY" Thanks for the sound advice. I'll take it.

Sorry but that is just ridiculous. If you decide to buy an add on for your simulator, you just don't see a name and click and buy. If you do, you can not blame the seller for your behaviour. Take Simmarket: You have a complete description of what is included and you have pictures of all airports included in the sets. If you rush into buying something just because of it's name, then it's just your fault, no one elses. Especially if the seller offers trial versions for every product.
Title: Re: O'Hare V2 - New features
Post by: virtuali on June 19, 2019, 11:39:44 am
There it is folks. There is customer service for you at FSDREAMTEAM!!!! When I'm sitting there at there at the airport at Molokai ready to do a flight to Honolulu and I say to myself fuck this default scenery and I google f"fsx payware hawaii" and FSDREAMTEAM comes out on top and I rush to YOUR website and see "HAWAII" not fucking individual airport names but HAWAII VOLUME 1 and HAWAII volume II and I figure to myself I want all the Hawaii airports so this must be what I want a complete Hawaii set so I quickly purchase because my airplane is sitting there on the ramp waiting to takeoff, only to find out it's just 4 airports and doesn't even include the main Hawaii airport Honolulu which I have to purchase separately and the only way I can know it only contains 4 airports and no Honolulu is to read the description then yes that is fucking misleading. "JUST DON'T BUY" you heard it yourself from FSDREAMTEAM themselves. "JUST DON"T BUY" Thanks for the sound advice. I'll take it.

Well, the friendly customer service at Fsdreamteam, has decided to ban you permanently from the forum, due to your inability to express in a civil matter, without swearing. Since you don't obviously read the product descriptions, I'm sure you haven't read the agreement when you registered to this forum, which clearly indicates that foul language is not tolerated here.
Title: Re: O'Hare V2 - New features
Post by: cirurgiao on June 20, 2019, 02:46:49 pm
Bought KORD v2 2011 and I'm waiting for the new KORD v2.
Will I need to uninstall previous version BEFORE installing the new one or just run installer? Uninstall will be through Control Panel?
Tks
Title: Re: O'Hare V2 - New features
Post by: virtuali on June 20, 2019, 04:12:49 pm
When something is required, our installers will obviously warn you, and would suggest the correct course of action. Just like the O'Hare 2011 you bought, which prompted you to uninstall the previous version, if it was already installed when you ran the new installer. You can expect something similar from the next version.
Title: Re: O'Hare V2 - New features
Post by: bhorv67 on June 21, 2019, 11:38:27 pm
If possible, on the next preview perhaps include a video clip of how the aircraft bridges over the main car traffic roadway will look.
Title: Re: O'Hare V2 - New features
Post by: paulyg123 on June 23, 2019, 10:25:30 pm
How will we know it is released?  Will
It KoRD replace the graphics on the home page or will be be under producers and be moved to the top of the page?
Title: Re: O'Hare V2 - New features
Post by: Wise87 on June 23, 2019, 11:15:41 pm
How will we know it is released?  Will
It KoRD replace the graphics on the home page or will be be under producers and be moved to the top of the page?

When it's released you will know. And from past releases, the latest scenery usually is at the top of the page.
Title: Re: O'Hare V2 - New features
Post by: virtuali on June 24, 2019, 11:44:59 am
How will we know it is released?  Will It KoRD replace the graphics on the home page or will be be under producers and be moved to the top of the page?

- And we usually sent an email to all forum users

- And we posted it on our Facebook page

- And all sim sites will surely cover it

It will be impossible to miss the release.