FSDreamTeam forum

FS9 support => Las Vegas FS9 => Topic started by: max767 on April 18, 2009, 08:00:10 pm

Title: AI Bunching up at RWY 25R
Post by: max767 on April 18, 2009, 08:00:10 pm
They dont have any spacing around the hold-short point. Help!
Title: Re: AI Bunching up at RWY 25R
Post by: max767 on April 18, 2009, 08:50:45 pm
Anyone?
Title: Re: AI Bunching up at RWY 25R
Post by: ESzczesniak on April 18, 2009, 09:00:06 pm
Patience my friend.  They had similar problems with KORD and resolved them within a couple days.  Give them some time to sort this out.  While I'm sure they do beta testing, it is a much smaller number than the end customers and there will be a few problems that creep up and they will need to solve.
Title: Re: AI Bunching up at RWY 25R
Post by: max767 on April 18, 2009, 09:02:43 pm
Ok we'll do................are you having the same prob?
Title: Re: AI Bunching up at RWY 25R
Post by: Dimon on April 18, 2009, 09:57:25 pm
Pretty sure that the problem is default Las Vegas photoscenery. Try to increase it priority, i.e. Las Vegas city priority should be higher than KLAS scenery. I'll be back home soon and check whether my theory is correct.
Title: Re: AI Bunching up at RWY 25R
Post by: ESzczesniak on April 18, 2009, 10:30:41 pm
Ok we'll do................are you having the same prob?

Don't know.  I bought this in the morning when I saw it was released.  But I've been at work since then and haven't been able to play with it.
Title: Re: AI Bunching up at RWY 25R
Post by: virtuali on April 18, 2009, 10:36:45 pm
Pretty sure that the problem is default Las Vegas photoscenery. Try to increase it priority, i.e. Las Vegas city priority should be higher than KLAS scenery. I'll be back home soon and check whether my theory is correct.

The Las Vegas city scenery doens't have anything to do with AI at KLAS, and it have to stay at lower priority than KLAS airport, which is of course were the installer put it, and that's the correct place for it.

If anyone has problems with AI, please state which AI package are you using, because we can't see any of that. Also, check you don't have several traffic.bgl all active at the same time.
Title: Re: AI Bunching up at RWY 25R
Post by: max767 on April 18, 2009, 10:40:26 pm
The Scenery is FREAKIN AMAZING!........but slight prob with ai. I'm using WOAI Packages and no duplicate traffic files.
Title: Re: AI Bunching up at RWY 25R
Post by: msalo on April 19, 2009, 12:44:56 am

I too am noticing the AI bunching up at 25R hold point.  I am using World-of-AI packages for my AI traffic.

Here is a screenshot of it:
(http://www.mattsalo.com/img/klas_tfcmount.jpg)

I am 2nd in line in the SWA B733 behind the mount fest!

Notice that the AI traffic behind me waits in line..

Other than that, this scenery is absolutely beautiful!  Great job!

-m@
Title: Re: AI Bunching up at RWY 25R
Post by: Tom C on April 19, 2009, 12:48:27 am

I too am noticing the AI bunching up at 25R hold point.  I am using World-of-AI packages for my AI traffic.

Here is a screenshot of it:
(http://www.mattsalo.com/img/klas_tfcmount.jpg)

I am 2nd in line in the SWA B733 behind the mount fest!

Notice that the AI traffic behind me waits in line..

Other than that, this scenery is absolutely beautiful!  Great job!

-m@

The AI behind you will always stay behind you, as you are the the main aircraft in terms of UI vs AI.
UI being the user of FS, and AI being the computer generated traffic around you as the UI user.
Hope this makes sense.

Edit;
What runway are you holding at in that picture?
Whatis happening there is either an AFCAD problem, or your AI aircraft are not set to the correct radius to suit the AFCAD and FS settings.
Title: Re: AI Bunching up at RWY 25R
Post by: msalo on April 19, 2009, 12:57:40 am

I too am noticing the AI bunching up at 25R hold point.  I am using World-of-AI packages for my AI traffic.

The AI behind you will always stay behind you, as you are the the main aircraft in terms of UI vs AI.
UI being the user of FS, and AI being the computer generated traffic around you as the UI user.
Hope this makes sense.

Edit;
What runway are you holding at in that picture?
Whatis happening there is either an AFCAD problem, or your AI aircraft are not set to the correct radius to suit the AFCAD and FS settings.

Holding at 25R.
Title: Re: AI Bunching up at RWY 25R
Post by: max767 on April 19, 2009, 01:48:49 am
The prob shown in the screenshot is also happing at the other active runways.
Title: Re: AI Bunching up at RWY 25R
Post by: FalconAF on April 19, 2009, 02:36:41 am
This is just my input about AI at KLAS, and it IS NOT a slam against the FSDT KLAS.

I've lived in Las Vegas for over 5 years, so KLAS airport scenery has always been a "high priority" for me in both FS9 and FSX.  In ALL cases of KLAS airport scenery for both my FS9 and FSX, the AI will ALWAYS have major problems on the ground UNTIL a crosswind runway AFCAD is developed and used.  It is due to the nature of the runway configurations at KLAS.  If you get enough AI trying to operate at KLAS, on the 25's the landing aircraft will land on 25L but eventually never be able to taxi across 25R to the gates.  Eventually, they will back up so bad that no aircraft will be able to land on 25L either.  The line of aircraft waiting for takeoff for 25R will extend forever also, as the FS ATC will never be able to give them clearance for takeoff on 25R due to other issues.  Using AISmooth can help with this, but it won't fix the problem entirely.

The above will also happen if the active runways are any "pair" at KLAS...the 1's, 7's, or 19's.

That's why I asked a few months ago if there WOULD be a crosswind runway AFCAD for the FSDT KLAS.  It's really the only way to resolve the problem at KLAS.  Traffic needs to use something like the 25's and 19's at the same time, or the AI is going to have major problems.  You also REALLY need to use AISmooth, even WITH a crosswind runway AFCAD.

I downloaded and installed KLAS this morning and I think it is an incredible achievement.  I love it.  But using the default-included AFCAD, it is almost useless for higher settings of AI. 

PLEASE...make developing a croswwind runway AFCAD for the FSDT KLAS a "highest priority" issue.  For any other KLAS airport scenery I have, using a crosswind runway AFCAD and AISmooth HAS solved the issues discussed here.

Respectfully submitted,

FalconAF
Title: Re: AI Bunching up at RWY 25R
Post by: harpsi on April 19, 2009, 03:30:20 am
Hi

See my file in other topic just for now and with only some improvements, including crosswind system.

harpsi
Title: Re: AI Bunching up at RWY 25R
Post by: max767 on April 19, 2009, 04:16:03 am
harpsi where is this file at?
Title: Re: AI Bunching up at RWY 25R
Post by: Silverbird on April 19, 2009, 04:34:27 am
harpsi where is this file at?

Its over at this thread max. :) http://www.fsdreamteam.com/forum/index.php?topic=1703.0
Title: Re: AI Bunching up at RWY 25R
Post by: global express on April 19, 2009, 08:46:20 pm
I also have this problem. Please see attached screenshot.

I'm an FS9 user and this problem has nothing to do with the AI itsself. AI just follow what they've been programed to do.

Please note, this screenshot shows three AI aircraft stacked up. They simply fail to stop at the holding point.

Are there any FS9 users that don't have this problem?
Title: Re: AI Bunching up at RWY 25R
Post by: global express on April 19, 2009, 08:56:25 pm
This is exactly what I requested way before the release:
http://www.fsdreamteam.com/forum/index.php?topic=1552.0

615 views and not one reply by any of FSDT.

Again.... great scenery. Especially love the ground textures and the GA area is incredibly true to real life.

Hopefully someone at FSDT can sort out these problems, as it is a problem with this scenery, nothing to do with WOAI or UGA.

Kind Regards,
Alex
Title: Re: AI Bunching up at RWY 25R
Post by: virtuali on April 19, 2009, 09:26:11 pm
Quote
Hopefully someone at FSDT can sort out these problems, as it is a problem with this scenery, nothing to do with WOAI or UGA.

That goes along with everything related to the AFCAD discussion. The one from Harpsi already has crosswind runways so, you can use that one now, without waiting.

Once that file will be finished, we'll integrate his modification into our AFCAD, it's just that we usually prefer not to use crosswind runways, because there are side-effects to it. But, in any case, even if we'll decide against it in our file, you can always use the Harpsi version, it's your choice.
Title: Re: AI Bunching up at RWY 25R
Post by: global express on April 19, 2009, 09:31:36 pm
appreciate the quick reply virtuali. lets hope these changes fix the problems. fingers crossed.

edit - think I know how to solve this. Just remembered how I altered previous AF2's with this problem. Basically, it's to do with the designation of the taxiway route.

I watched 6 SW's taxi out using the same route and all stacked up (as seen in previous screenshots). A Continental 767 however taxied a different route and didn't stack up. Coincidence? No. I restarted FS and saw an MD-80 do the same.

Have a feeling this problem is to do with a faulty taxiway link somewhere. Sounds crazy, but I'm sure it worked before. I'll give it a go and report back.  ;)
Title: Re: AI Bunching up at RWY 25R
Post by: global express on April 20, 2009, 12:29:12 pm
Problem solved. I had to delete all taxiways and start again.

If anyone wants my AF2 file, it's attached.

I also had no parking at T3 and found the problem to be the parking codes. There weren't enough heavy gates for Continental either, so I've deleted all the codes on T3, deleted some gates and made the rest larger.

If anyone is interested, it's attached. Seems to work good for me.

Title: Re: AI Bunching up at RWY 25R
Post by: Cereal Eater on April 21, 2009, 05:20:08 am
Thanks, GobalX!
Title: Re: AI Bunching up at RWY 25R
Post by: Mike... on April 24, 2009, 05:28:31 pm
I'm thinking it has to do with link widths. FS can only guide AI properly as long as AI is on something, the links. If there's a curve in the taxiway, such as near 25R, AI may move slightly to the left or right of the taxiway centerline (link), that itself shouldn't be a problem, unless the link is as narrow in KLAS's Afcad, to suppress the hold short node markers.

What happened above, was that once the links were deleted and redrawn, they were presumably redrawn at a normal width, 100ft or whatever.

IMHO.