FSDreamTeam forum

FS9 support => Las Vegas FS9 => Topic started by: Bert Groner on April 18, 2009, 03:37:26 pm

Title: "Acropolis"-effect at KLAS
Post by: Bert Groner on April 18, 2009, 03:37:26 pm
Hello all together!

Congratulations to the whole FSDreamTeam for releasing the long awaited KLAS. It clearly seems to be a very well done successor of simFlyers version issues a long time ago for this prominent airport.

The only thing should corrected on my point of view is the hugh "Acropolis"-effect which is conspicious with FS 2004 (not tested with FS X right now) from the middle of the scenery to their western boundaries. As Umberto told me already that this is not a problem of the scenery cause it has got the right elevation but not the mesh-add-on "FS GLOBAL 2008 X" (for FS 2004 and FS X) I use.

(http://www.fsmagazin.de/KLASAcropolis.jpg)

But as the makers of this (and I guess this counts for other meshes as well) mesh are telling methat their product has got the correct elevation as well I suggest and hope that "Andydigital" should dive into that please as he have done this succcessfully with Geneva before:

http://www.fsdreamteam.com/forum/index.php?topic=1370.0

Thanks in advance!

Bert
FS MAGAZIN
www.fsmagazin.de







Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 18, 2009, 04:07:35 pm
As Umberto told me already that this is not a problem of the scenery cause it has got the right elevation but not the mesh-add-on "FS GLOBAL 2008 X" (for FS 2004 and FS X) I use.

Just to be more precise: the issue is not the mesh being "wrong" or not precise enough. Instead, is exactly the opposite: it's *because* the mesh is "right", that the scenery shows this effect.

The reason is, the real world KLAS (as many airports in the world) is not flat across all its area, there's a 100 ft elevation difference, for example, between the east/west side of Rwy 25.

But, since FS9 or FSX don't support sloped airports and runways, the airport has to be flatten to the elevation of the published QNH. This will create a visual difference in areas were the flattened airport meets with the mesh, which is of course similar to real world so it IS sloped.

The default meshes from MS had some pre-processing, that smooths the mesh in an area 1-2 km around every airport, so the visual effect do not get noticed, but this technique is not always used by mesh authors, that's why the effect is more visible with 3rd party meshes.

Of course, this issue is more relevant to FS9, were the use of 3rd party meshes is basically mandatory. Since FSX already use SRTM 90 m meshes by default (at least in the US and Europe), and this mesh HAS been pre-processed as explained above, the effect is far less obvious in FSX.
Title: Re: "Acropolis"-effect at KLAS
Post by: Bert Groner on April 18, 2009, 04:54:59 pm
Understand, Umberto, thanks!

So hopefully "Andydigital" will find time to take care of that issue fo the sake of FS-2004-users...

Best for now!

Bert

P.S. Another idea might be to extend the "Acropolis"-effect into the deep vincinity so that is no more noticable while approaching KLAS. What do you think about that?
Title: Re: "Acropolis"-effect at KLAS
Post by: AaronMyers on April 18, 2009, 05:13:39 pm
I was about to post about the same issue. It's so dramatic that the far corners of the ground textures actually hang over the cliff.

(http://www.digitalaviator.net/FlightPics6/KLAS01.jpg)

(http://www.digitalaviator.net/FlightPics6/KLAS02.jpg)
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 18, 2009, 05:24:09 pm
The issue is that in FS9 it might be more tricky to create a mesh fix, because you need to create a whole LOD for the mesh, while in FSX is possible to create a very small local mesh instead.
Title: Re: "Acropolis"-effect at KLAS
Post by: tiggerchen2001 on April 18, 2009, 05:27:55 pm
Yes same Problems here with FS2004. No other Mesh, only default.

[attachment deleted by admin]
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 18, 2009, 05:33:32 pm
Yes same Problems here with FS2004. No other Mesh, only default.

Sorry, you don't have the default mesh.

This is how it looks like with FS9 default mesh in the same spot


[attachment deleted by admin]
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 18, 2009, 05:37:34 pm
tiggerchen2001: do you still have the Flatten area in the scenery.cfg for the Simflyers KLAS ? Or, a BGL leftover from that scenery ?
Title: Re: "Acropolis"-effect at KLAS
Post by: tiggerchen2001 on April 18, 2009, 06:22:53 pm
No Umberto, I'm never had a Las Vegas Scenery.

Greating Andy

PS: im also scanning for dobble AFCAd. Only one (from FSDT) are active. And AFCAD show me only this, no stock Airport, only FSDT KLAS!
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 18, 2009, 06:23:34 pm
Understand, Umberto, thanks!

So hopefully "Andydigital" will find time to take care of that issue fo the sake of FS-2004-users...

Best for now!

Bert

P.S. Another idea might be to extend the "Acropolis"-effect into the deep vincinity so that is no more noticable while approaching KLAS. What do you think about that?

Who is this Andydigital and what does he do?
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 18, 2009, 06:35:48 pm
PS: im also scanning for dobble AFCAd. Only one (from FSDT) are active. And AFCAD show me only this, no stock Airport, only FSDT KLAS!

So, if it's not an AFCAD, and you never had a scenery for KLAS, it's a mesh, most likely.

As you can see from my screenshots, the scenery doesn't have the problem. I've also tried with TERRAIN_MAX_VERTEX_LEVEL set to 21, which usually might create issues like this, but it doesn't change anything: it works just fine, with none of the problem you are having.

Note that, if it's a stray BGL not in the AFCAD format, that was left from an older installation, it will not be detected by an AFCAD scanning utility.
Title: Re: "Acropolis"-effect at KLAS
Post by: tiggerchen2001 on April 18, 2009, 07:04:01 pm
Hey Umberto,

after 2. scanning of all Scenerys, Im found an mesh from Grand canyon. After deactivation this, no more Phototexture  in the Air. Just looks like the Airport in FSX.

The Mesh come from Genesis and called GCDEM10 version 1.2 FSGenesis

Thx for your help!

Greatings Andy
Title: Re: "Acropolis"-effect at KLAS
Post by: Andydigital on April 19, 2009, 12:38:24 am
Hi I'm Andydigital and I made the blend for Geneva for FSX. I don't have this airport and I cant do blends for FS2004 either unfortunately for the reasons specified earlier about them being far harder to do and not to mention it would take very much longer to build also, as it was the local mesh I did for Geneva took over 6 hours to make. I don't have FS Global either so I couldn't make a blend to match even if I had weeks to spare to make it. Sorry.
Title: Re: "Acropolis"-effect at KLAS
Post by: AaronMyers on April 19, 2009, 12:44:31 am
Shame there's nothing that can be done for us lowly FS9 users. If not for the FS9 version my dollars would have likely gone elsewhere, but the airport itself is indeed great work.
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 19, 2009, 12:57:28 am
Shame there's nothing that can be done for us lowly FS9 users.

That's why we are keep repeating how FSX is a much better *platform* for developement. There are countless of little things that were improved in FSX, but unfortunately, too many developers are still working on FSX as if it was FS9, not fully exploiting it.

The FSX terrain engine is VASTLY improved over FS9, the fact you can easily create local adjustment meshes, helps a lot fixing issues like this one, while in FS9, because of the fact the terrrain engine is far less flexible, you have such issues like a Grand Canyon mesh that affect KLAS airport, probably because they are both in the same LOD. But that's just an example of the many small little things that makes developing for FS9 harder, not because it's hard by itself, but because is more difficult to handle the countless conflicts between 3rd party addons that are usually caused by the lack of flexibility in FS9.
Title: Re: "Acropolis"-effect at KLAS
Post by: AaronMyers on April 19, 2009, 01:27:34 am
I understand there are limitations in FS9, no argument there. However it's the sim that many like me choose for airline flying as FSX may be a lot of things, but high performance it is not. This will always keep a population of people from using it and as such will contain the people buying the scenery specifically because it's made available in an FS9 version. Might that warrant a little extra effort to include mesh for the area, or any other potential workaround for FS9 limitations, that is obviously the call you get to make. Worth asking at least.

At any rate, I've made my purchase and if the worst part is there a cliff at the threshold I can live with that. The modeling seems to be excellent, the textures are very good as usual, and performance is very nice in FS9. It's great work.
Title: Re: "Acropolis"-effect at KLAS
Post by: opulse on April 19, 2009, 03:12:33 am
Umberto,

I have noticed on my own and others screen shots of the FS9 version that there is default ground texture clipping through the airport ground texture at the ends of runways 25 L/R.

Is this happening on your version of the FS9 scenery? If so, can it be fixed?

(http://img24.imageshack.us/img24/5672/36975134.jpg)

Title: Re: "Acropolis"-effect at KLAS
Post by: Dillon on April 19, 2009, 07:41:27 am
Just thought I'd let you guys know that I've seen the 'Acropolis' effect with various versions of KLAS.  What worked for me is doing away with third party mesh for the area and going with the default mesh for the area.  KLAS looks great with default mesh for this location and well worth the trade off for such a nice scenery effort as this...
Title: Re: "Acropolis"-effect at KLAS
Post by: Bert Groner on April 19, 2009, 11:00:11 am
Hello Dillon!

Good idea - do you know by chance the relevant files lets say for FS GLOBAL 2008 X to be deactivated?

@ Andydigitial: Thanks a lot for your enlightning comment. Much appreciated.

@ Umberto: What about to extend the "plattform" wide into the vincinity? This would work or better to say "hide" the effect as suggested before...

Thanks!

Bert
Title: Re: "Acropolis"-effect at KLAS
Post by: Bert Groner on April 19, 2009, 12:15:15 pm
Hello folks!

I coulnd't resist and just had a look into the problem with LWMViewer and found four files from FS GLOBAL 2008 X which are active at and in the vincinity of the airport:

X\FSG2008\NAM\Scenery\DA016018.bgl
                                   DA017019.bgl
                                   DC017019.bgl
                                   DE017019.bgl

"X" ist the drive of your FS-GLOBAL-2008-X-installation.

While testing the file

DE017019.bgl

shows up as beeing the reason of the mentioned "Acropolis"-effect. Merging this out e.g. by changing the file-extention from .BGL to .ORG it looks like this:

(http://www.fsmagazin.de/KLASohneFSG2008.jpg)

Not perfect though but "visibly sustainable". What do you think?

Best for now - enjoy KLAS: Viva Las Vegas!

Bert

P.S. Don't know how this comes along with third-party-meshes provided by FS Genesis or other sources for I don't own or use 'em... Sorry.
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 19, 2009, 12:58:35 pm
@ Umberto: What about to extend the "plattform" wide into the vincinity? This would work or better to say "hide" the effect as suggested before...

It would just make the problem worse farther away from the airport, because the terrain is constantly sloping and, by increasing the flattening area, you just create a bigger problem elsewhere.
Title: Re: "Acropolis"-effect at KLAS
Post by: Frank Lindberg on April 19, 2009, 01:07:10 pm
@ Umberto: What about to extend the "plattform" wide into the vincinity? This would work or better to say "hide" the effect as suggested before...

It would just make the problem worse farther away from the airport, because the terrain is constantly sloping and, by increasing the flattening area, you just create a bigger problem elsewhere.

What else will it change in NAM (US)? Did you test that or what?
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 19, 2009, 01:14:00 pm
Might that warrant a little extra effort to include mesh for the area, or any other potential workaround for FS9 limitations, that is obviously the call you get to make. Worth asking at least.

The issue is, you are assuming is a little effort but, as I've explained already, and as being confirmed by Anydigital (that did the local flatten fix for CH Pro in FSX) making a mesh fix for 3rd party meshes in FS9 that would surely fix any problem, it's not very pratical because:

- FS9 doesn't allow small local meshes with arbitrary shapes, they need to fully cover at least a LOD quadrant. THAT'S why, for example, a Grand Canyon mesh might affect KLAS airport

- Because of this, and because of the fact that FS9 will NOT just load the topmost mesh on the Scenery Library, but will ALWAYS load the highest-resolution mesh regardless of its position in the Scenery Library, we would need to start a "Mesh war". Meaning: in order to be sure to overwrite ANY 3rd parth mesh that might be around, we should create it at the highest LOD level possible (regardless of the fact if that resolution is real or faked) JUST to "win" the mesh war and be sure to be on top of everything else, because just being on top of the Scenery Library would not be enough.

I really think this is not something we are supposed to do: if WE were in the business of selling mesh products, it would have been  reasonable to pretend, as customers, to implement a similar processing to our meshes, compared to the one Microsoft has done for the default ones, that makes a lot of sense, because it would prevent any problem with any airport that, in the FS world, will always be entirely flat across the whole perimeter, because this is what the FS engine requires. A 3rd parth mesh that doesn't take into account this issue, it's not a complete product, IMHO...
Title: Re: "Acropolis"-effect at KLAS
Post by: Bert Groner on April 19, 2009, 01:18:50 pm
@ Umberto - roger - understand that.

@ Frank: I've slewed around a lot in the whole region not seeing any negative elevation-effect on the ground or incorrect elevations e.g. on surrounding airports.

And as a positive side-effect the Pyramide hotel ans casino with the front-located Sphinx on the (extended) Strip of Las Vegas are not hovering anymore in the air - caused by the mesh as well. They are back to ground as well.

Best!

Bert
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 19, 2009, 01:21:09 pm
What else will it change in NAM (US)? Did you test that or what?

I'm not sure what you are saying...

I only said that, since the terrain is sloping down towards the side of the runway that shows the elevated plateau, if we just increased the flattened area to move the threshold farther from the runway in that direction, it will just create an higher plateau *there*, not in "any" random part of the US.

To be more clear: at a certain point the flattened airport area WILL end, and the bigger this area is, the more you wil see the difference compared to the surrounding terrain on that place so, just increasing the area is not a solution. The only correct solution is, as I've said already, to FIX THE MESH, by doing something like Microsoft did for the default meshes: smoothing out the transitions around all the airport, and this is done at the mesh level, which is the only sensible thing to do.

Or, just not use a 3rd party mesh, at least in the airport area, as other post suggested, in case of FS Global, it might be enough to disable a file.
Title: Re: "Acropolis"-effect at KLAS
Post by: Cereal Eater on April 19, 2009, 01:30:11 pm
I will work on an adjustment to the problem and release it here if I can come up with anything worthwhile.

Another parallel issue is the Vegas 2004 scenery for The Strip. It has a large flatten area in it which creates the same effect on the eastern side of The Strip and downtown. I'm thinking that maybe I can create a "step ladder' flatten scenery which would extend a flatten out beyond the low-level approach vicinity of KLAS and then gradually decline the elevation further out in a series of "steps", so as not to appear so conspicuous.

There is an outcropping, or mesa/bluff, east of KLAS about 1 mile or so. Perhaps I can come up with a way to sort of hide the flatten "ledge" within the bluff face. We'll see...

Title: Re: "Acropolis"-effect at KLAS
Post by: AaronMyers on April 19, 2009, 03:50:58 pm
Hello folks!

I coulnd't resist and just had a look into the problem with LWMViewer and found four files from FS GLOBAL 2008 X which are active at and in the vincinity of the airport:

X\FSG2008\NAM\Scenery\DA016018.bgl
                                   DA017019.bgl
                                   DC017019.bgl
                                   DE017019.bgl

"X" ist the drive of your FS-GLOBAL-2008-X-installation.

While testing the file

DE017019.bgl

Tried disabling that file here and I noticed no change.
Title: Re: "Acropolis"-effect at KLAS
Post by: Captain2000 on April 19, 2009, 04:06:27 pm
In FS9, did some playing around with some of the FS Genesis scenery files to see if I could eliminate the plateau here (which has been there as long as I can remember). Found that removing the following file, it didn't completely elminate the effect, but it smoothed it out to the point that it is not as noticeable:

\Flight Simulator9\Scenery\World\scenery\dem38_uswc_neve.bgl -----> renamed to dem38_uswc_neve.inp

Not sure if this applies to anyone else, but though I would share.

Hope it helps!  ;D
Title: Re: "Acropolis"-effect at KLAS
Post by: Dillon on April 19, 2009, 07:01:24 pm
Hello Dillon!

Good idea - do you know by chance the relevant files lets say for FS GLOBAL 2008 X to be deactivated?

@ Andydigitial: Thanks a lot for your enlightning comment. Much appreciated.

@ Umberto: What about to extend the "plattform" wide into the vincinity? This would work or better to say "hide" the effect as suggested before...

Thanks!

Bert

I'm not sure what file affects this area with FS Global.  I had FS Genesis installed and noticed this months ago using Mach-1's KLAS.  I played around and found the files in question and omitted them.  My problem for this area was solved...
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 19, 2009, 08:01:05 pm
In FS9, did some playing around with some of the FS Genesis scenery files to see if I could eliminate the plateau here (which has been there as long as I can remember). Found that removing the following file, it didn't completely elminate the effect, but it smoothed it out to the point that it is not as noticeable:

\Flight Simulator9\Scenery\World\scenery\dem38_uswc_neve.bgl -----> renamed to dem38_uswc_neve.inp

Not sure if this applies to anyone else, but though I would share.

Hope it helps!  ;D

Yep, that for sure did the trick. thanks. I wonder though how much of the surrounding mountains are affected by renaming that file. I see there looks to be another nevada file with it.....
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 19, 2009, 09:02:33 pm
Guy by the name of Michiel Mak is working on a file that will fix this problem while still keeping all your mesh files active. He is the same one who fixed that KMSP area after Blueprint released their MSP scenery. He will upload it to Avsim when completed...the same site he uploaded the MSP fix to.
Title: Re: "Acropolis"-effect at KLAS
Post by: swiss1 on April 22, 2009, 02:19:40 pm
I have FS Global 2005 and  FSDT Las Vegas (Klas bled fix included.
First I got the dramatic "Acropolis effect with hang over and floating textures at some cornersl like the pictures in this topic.
The Mr, Shige's Vegas sceney was also affeced with a floating road.
The mesh issue at Las Vegas is well kown in FS2004!
What I did:
In the FS Global 2005\Name folder I desactivate (renaming.off) the 2 fles:
L5N1264.bgl
L9N1265.bgl
that's it. and see the pictures
I have now a perfectly integrated FSDT LasVegas with no acropolis neither floating textures
and I am happy.
The small double marking effect at runway 25R is still remaining.
Of course I lost 0.65% of my US mesh but visually it doesn't disturb Las Vegas and all the surrounding area but
this compromise solution is worth for such a scenery!

Just an other remark: Sometime I don't understand answers from Virtualy like:
FSDT sceneries are made for FSX, which is much better than FS9 and you have to accept some issue.
I agree that FSX is probably a better platform for quality sceneries but I am asking myself why it is sold for FS9?
A lot of sceneries works pretty well in FS9 and actually there are more people complaining about FSX than FS9.

I prefer the philosophie "Yes we can" and Las Vegas is also fantastic for FS9!

Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 22, 2009, 02:54:47 pm
Just an other remark: Sometime I don't understand answers from Virtualy like: FSDT sceneries are made for FSX, which is much better than FS9 and you have to accept some issue.

With regard to the mesh problem, FSX allows a developer to create a very small local mesh than can be used to fix such problem. On FS9, it was much more complex, because one had to create a whole LOD quadrant, and start "resolution war" with any other meshes around.


Quote
I agree that FSX is probably a better platform for quality sceneries but I am asking myself why it is sold for FS9?

Because we found a method to convert the FSX scenery into FS9 so quickly, that it doens't make sense not to do it, as long there are people buying it. But we were always been open telling that the FSX version is the best one.

Quote
A lot of sceneries works pretty well in FS9 and actually there are more people complaining about FSX than FS9.

No, you shouldn't make the usualy mistake of assuming that that people that posts on forum statistically represent the reality. People that post on forum for complaint are ONLY users that have problems, and it's easier to have problems in FSX, not because FSX is worse than FS9, but because it's crippled by addon products that weren't specifically designed for it, and were instead ported from FS9, and this is a big no-no.

I've seen countless how "tutorials" aimed at developers, written by "respected" people that many developers usually trust for guidance, that suggest techniques, especially for gauges, which don't make ANY SENSE. They didn't make much sense in FS9 already, and are entirely wrong and possibly dangerous in FSX.

Whenever I get a look at ANY source code sample for gauges, the code is written so bad, that it's a miracle it would even *works*, let alone works fast. 95% of the developers in the flight sim industry are amateurs who learned C/C++ *because* they were forced to use it to develop gauges, and they are now happily downgrading to the XML "language", because C/C++ was just too much for them.

They don't have any idea of how to optimize for real-time simulation, they never run their stuff through a profiler and, even if they did, they wouldn't had any clue how to fix the problems in any case, so they just put the blame on FSX, because they aren't able to program an airplane that doesn't suck half of the fps all alone, so they force users to run it on a sim designed for 6-years old hardware, so it doesn't entirely get crippled on today's fast machines, and those poor users think the airplane has the right to be slow, because it has a complex simulation...

Here's a performance charts that shows exactly what I'm talking about:

http://farm4.static.flickr.com/3395/3251820427_5e46b7e173_o.jpg

Higher bars means better fps. I assume everybody here knows who programmed the Microsoft F/A-18...


There are commercial AI packages that still includes models from FS2002!! Because the publishers don't want to invest in rebuilding the whole AI set with FSX standards and proper LOD, which is too time consuming, hoping users would not mind, because it's easy to put (again) the blame on FSX begin "slow", and "everybody" knows it...



End of rant

Sorry guys, but it was too much time I had to vent this...I promise this is the last time.
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 22, 2009, 03:15:17 pm
The "Acropolis" problem does not need to be fixed with mesh. This same problem can be found around KMSP as well (for example). With the help from SBuilder I created several LMW flatten polygons. Some flat, some sloped. That effectively did away with the huge plateau. As mentioned above, I'm already working on something similar for KLAS. The first results are promising. The plateau is gone on approach to the 25's and 19's. I just need to tweak the area north of Terminal D and the Cargo section.

But I want to see the other problem fixed first, before I complete the files and upload them.
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 22, 2009, 03:32:37 pm
The "Acropolis" problem does not need to be fixed with mesh.

But in FSX we *did* fixed with a small local mesh, that is included with the FSX.

Quote
This same problem can be found around KMSP as well (for example). With the help from SBuilder I created several LMW flatten polygons. Some flat, some sloped. That effectively did away with the huge plateau. As mentioned above, I'm already working on something similar for KLAS. The first results are promising.

Yes, that might be a way to fix the most obvious issues, but a custom local mesh is the best approach, because allows a finer control on the single elevations, that can be precisely edited as "pixel" (a mesh starts its life as as kind of bitmap), or smoothed out with tools like a blurred brush or something like that.

And, as I've said, doing this on FS9 would force to supply a whole quadrant, while on FSX the file can be as small as necessary, with any arbitrary shape.
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 22, 2009, 04:17:33 pm
Stop pushing FSX already. We get it! ::)

Just be happy that someone will provide some files that'll get rid of the eyesore.

"But I want to see the other problem fixed first, before I complete the files and upload them."

By the way, that wasn't meant as any kind of leverage. I just think the bleeding problem may have something to do with flattens (and elevations) as well and I don't want there to be any conflicts between various files.
Title: Re: "Acropolis"-effect at KLAS
Post by: Chevy on April 22, 2009, 09:43:52 pm
With regard to the mesh problem, FSX allows a developer to create a very small local mesh than can be used to fix such problem.

But why is it then that there is still a mesh issue in FSX with KLAS? You are right that there is no plateau effect like in FS2004 but as is described in the parallel thread (http://www.fsdreamteam.com/forum/index.php?topic=1747.msg13849#new (http://www.fsdreamteam.com/forum/index.php?topic=1747.msg13849#new)) there are areas sunk in and trenches to be seen...

Christian
Title: Re: "Acropolis"-effect at KLAS
Post by: virtuali on April 22, 2009, 10:07:37 pm
But why is it then that there is still a mesh issue in FSX with KLAS? You are right that there is no plateau effect like in FS2004 but as is described in the parallel thread

I don't pretend our local FSX mesh is be able to solve *every* problem. With some 3rd party meshes there might be still issues. However, that the issues are much less and appear far less often than in FS9, it's a given.
Title: Re: "Acropolis"-effect at KLAS
Post by: Nightowl on April 22, 2009, 10:29:10 pm
I think KLAS is fine for FS9 as it comes to details. There are some issues with mesh files, but for me it is not a reason to make the step to FSX. FSX is for developers far better I understand from many posts on many developer forums. For the end user FSX is a far more "heavy resource user" so many of us are not willing (or are not able) to invest in new hardware, needed to have FSX running like FS9 already does for many years.
Another issue why people stay with FS9 and not making the switch to FSX, is the large ammount of money spent to addons for FS9. To have FSX looking as good as FS9 does, with addons, a lot of money has to be spent again. So when I would have running FSX just as good as FS9, and even more imported, with that many addons, a lot of money is needed. I do recognize the potential FSX has over FS9, but the money is keeping me from the final step to FSX. I do have both platforms installed, but I fly mainly FS9.

I am very happy both platforms are being supported by many addon developers (first time in history an "old" version is being supported for such a long time, FSX is among us for over 2 years now), with or without additional charges for the FSX version.

KLAS is doing very well for me in FS9, and I am very happy with the version.


Just my two cents,
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 23, 2009, 01:16:36 am
Okay, before I go to bed (1:12AM at the moment, ah, the things I do for FS), I thought I'd share my first attempt. I have a full complement of FSGenesis mesh and I use TERRAIN_MAX_VERTEX_LEVEL=21.

Download the zip and unzip the files to KLAS' scenery folder. Give feedback! Especially if you use other mesh.

This is not a perfect solution, but it is a lot better than the eyesores and disabling mesh.
Title: Re: "Acropolis"-effect at KLAS
Post by: AaronMyers on April 23, 2009, 04:10:34 am
Using FS Global 08 and FS Genesis for the States, vertex level set at 20 and your files are a huge improvement. I'll check some more later, but it looks good so far.
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 23, 2009, 06:29:59 am
Mike, very late here on the US east coast. Will check them in the morning. Thanks!!!!
Title: Re: "Acropolis"-effect at KLAS
Post by: graemeb on April 23, 2009, 02:04:07 pm
Mike,
I have FSGenesis mesh (all flavours) for USA and your fix makes a huge improvement to the look of KLAS. No more giant cliffs and overhanging scenery. Thank you very much!

Graeme
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 23, 2009, 06:08:59 pm
Mike, it works great with FSG mesh. The only issue I have outstanding is the same effect with the vegas2004 scenery that I have installed from Avsim.com.
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 23, 2009, 10:29:08 pm
The Library is not working for me at the monent, do you have a filename?
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 23, 2009, 10:44:17 pm
The Library is not working for me at the monent, do you have a filename?

Mike, Avsim library is dead apparently. Here is a link to the author (he is from Japan) website and to the file itself. Direct link to the (7mb) File: http://fs-x.world.coocan.jp/DL/FS9/VGAS2004.ZIP

Website: http://fs-x.world.coocan.jp/index.htm  Then click on the FS2004 banner on the left side of page.Scroll down the left side of the page for all the sceneries he has including the one above.

It updates the Vegas strip with some of the more new casinos that have opened. You may like it! Be great if you could tweak that file as well...much thanks for all your work Mike!
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 23, 2009, 10:57:10 pm
I've got the file, I'll look at it later, working on the Afcad now... What is the precise problem?
Title: Re: "Acropolis"-effect at KLAS
Post by: B777ER on April 23, 2009, 11:46:52 pm
Same as the KLAS problem...the whole strip sits up on a ledge just like KLAs did before your file fixed it.
Title: Re: "Acropolis"-effect at KLAS
Post by: mave128 on April 24, 2009, 12:06:53 am
hey mike,

your patch works great even without fsg mesh.
thank you very much.

best wishes,
sören
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 24, 2009, 11:18:50 am
Glad it's working for people. ;)

Same as the KLAS problem...the whole strip sits up on a ledge just like KLAs did before your file fixed it.

The file VEGAS2004TR.bgl controls the main flattening. Disable that and the plateau is gone. Unfortunately, that leaves various items floating in the air... Including some kind of UFO, but that's another story. The same thing that worked for KLAS could work for the rest, but the very tricky part is getting the two to work together. Or to extent the KLAS files to encompass the Strip as well, but either is gonna open a can of worms... Maybe contact the author, a package without roads (the main objects that need a flat terrain) and elevation values for other items should sit on top of whatever elevation.
Title: Re: "Acropolis"-effect at KLAS
Post by: data63 on April 24, 2009, 10:26:27 pm
about that "UFO"...

are you using the QLRP4UT Patch ?

It seems to move some FS2004 Objects to the "right" place that are also used by the LV Scenery by Mr. Ishi.
That leads to the upper part of the Stratosphere floating as a UFO

happy landings

juergen
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 25, 2009, 09:56:19 am
Quote
are you using the QLRP4UT Patch ?

Yes, I am. Glad I'm not alone, I started to think I was seeing things... The thruth is out there! ;D
Title: Re: "Acropolis"-effect at KLAS
Post by: bousma on April 25, 2009, 02:09:45 pm
Mike, thank you very much for your "acropolis.zip" file, which improved tremendously the situation. I have FSG with FS9.  Remaining problem is the AFAD.
Title: Re: "Acropolis"-effect at KLAS
Post by: BruceU on April 25, 2009, 04:59:41 pm
Thanks Mike, much better !

BruceU
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on April 25, 2009, 05:12:12 pm
You're welcome, guys.
Title: Re: "Acropolis"-effect at KLAS
Post by: Thunderbird Fan on May 27, 2009, 01:25:32 pm
Greetings,
I just wanted to say what a great scenery and that this was long overdue for FS. Is the "acropolis.zip" only available on Avsim? There kind of sketchy now but it looks like they may be back on line soon. Also the link that is listed on a post above for the Vegas strip scenery does that download have the fix included? It's been a while since I played with the priority levels. KLAS should go on top of Ultimate terrain and Ground environment should not make much of a difference where it's at. Thanks for the help in advance.
Title: Re: "Acropolis"-effect at KLAS
Post by: Mike... on May 27, 2009, 01:41:27 pm
Acropolis.zip is only available here (http://www.fsdreamteam.com/forum/index.php?topic=1697.msg13938#msg13938). And it only fixes the airport, not other addons.
Title: Re: "Acropolis"-effect at KLAS
Post by: Thunderbird Fan on May 27, 2009, 10:40:56 pm
Awesome fix. I just had to open my eyes. Thnx
Title: Re: "Acropolis"-effect at KLAS
Post by: newmanix on November 08, 2009, 05:47:58 am
I have FS Global 2005 and  FSDT Las Vegas (Klas bled fix included.
First I got the dramatic "Acropolis effect with hang over and floating textures at some cornersl like the pictures in this topic.
The Mr, Shige's Vegas sceney was also affeced with a floating road.
The mesh issue at Las Vegas is well kown in FS2004!
What I did:
In the FS Global 2005\Name folder I desactivate (renaming.off) the 2 fles:
L5N1264.bgl
L9N1265.bgl
that's it. and see the pictures
I have now a perfectly integrated FSDT LasVegas with no acropolis neither floating textures
and I am happy.
The small double marking effect at runway 25R is still remaining.
Of course I lost 0.65% of my US mesh but visually it doesn't disturb Las Vegas and all the surrounding area but
this compromise solution is worth for such a scenery!

Just an other remark: Sometime I don't understand answers from Virtualy like:
FSDT sceneries are made for FSX, which is much better than FS9 and you have to accept some issue.
I agree that FSX is probably a better platform for quality sceneries but I am asking myself why it is sold for FS9?
A lot of sceneries works pretty well in FS9 and actually there are more people complaining about FSX than FS9.

I prefer the philosophie "Yes we can" and Las Vegas is also fantastic for FS9!



Worked for me!! Thanks!
Title: Re: "Acropolis"-effect at KLAS
Post by: bradl on November 22, 2009, 09:24:46 am
Acropolis.zip is only available here (http://www.fsdreamteam.com/forum/index.php?topic=1697.msg13938#msg13938). And it only fixes the airport, not other addons.

This worked for me as well, and I have the following sceneries, in the following order:

KLAS by FSDT - LAS2007_HR (Blue Sky Scenery) - LAS2007_LR (Blue Sky Scenery) - Vegas 2004 (Shige)

BL.
Title: Re: "Acropolis"-effect at KLAS
Post by: newmanix on December 08, 2009, 11:33:15 pm
Damn. Now I have FS Global 2010 and back at square one! Does anyone have a fix for FSG 2010?

Cheers!