FSDreamTeam forum
Products Support => Dallas FSX/P3D => Topic started by: kdfw on June 19, 2017, 05:53:48 am
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i'm seeing the aircraft wheels sink into the ground at the fsdt ap i have (kdfw, kjfk, phnl, kord) whereas i don't see it on others like the fb kiad, kden (demos) and others.
(http://fsfiles.org/flightsimshotsv2/images/2017/06/19/fsdtelev.jpg)
this is for p3dv4, only thing i have installed is the orbx global textures--NO vector/lc or whatever that alters the mesh. i have the mesh at 10m, same result with 5m mesh.
fsdt ap are at the top of the scenery.cfg order.
when i look at the fsx version, everything is ok.
what's going on here?
thanks.
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I have the same problem with only orbx textures and landclass. Orbx says with no vector there should not be any elevation issues. Umberto says it is not dfw issue
see my post.
http://www.fsdreamteam.com/forum/index.php/topic,16011.0.html
Until the stalemate is over, I have uninstalled DFW.
Greg
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textures and landclass. Orbx says with no vector there should not be any elevation issues. Umberto says it is not dfw issue
You said you had your airplane wheels a whole foot below ground. That's not what is happening in this screenshot. The wheels are not below ground, the are on ground, but the runway MARKERS are SLIGHTLY above, and surely not by a foot, but much less.
That's entirely normal, and it's made to prevent ground flickering. I thought your problem was way more severe from your description, that's why I said it could be an elevation problem caused by a scenery in conflict, now that you say it's the "same" problem as the posted screenshot, I see you are only complaining about a very minor issue that shows up only if you zoom so close so, it's entirely normal, and it's how the scenery always looked like since it was released.
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this is at kdfw, wheels sunk into the pavement (not just the markings) so this is normal to prevent ground flickering? don't see it on fsx version so just want to confirm.
thanks.
http://fsfiles.org/flightsimshotsv2/images/2017/06/20/fsdtelev2.jpg (http://fsfiles.org/flightsimshotsv2/images/2017/06/20/fsdtelev2.jpg)
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this is at kdfw, wheels sunk into the pavement (not just the markings) so this is normal to prevent ground flickering?
Yes, of course, to prevent flickering between the underlying mesh and the custom ground textures.
don't see it on fsx version so just want to confirm.
FSX is exactly the same.
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this is fsx, don't see the wheels into the ground texture.
but if p3d is the way it's supposed to be then that's what i wanted to confirm. thanks.
http://fsfiles.org/flightsimshotsv2/images/2017/06/21/fsdtelev3.jpg (http://fsfiles.org/flightsimshotsv2/images/2017/06/21/fsdtelev3.jpg)
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this is fsx, don't see the wheels into the ground texture.
When I said "FSX is the same", I really mean "there's nothing in the code in the scenery that is coded differently between FSX and P3D" so, the scenery itself doesn't have anything to do with any difference you see.
Are your sure the settings are exactly the same ?
Are you located in the exactly the same spot ?
Are the airplane contact points exactly the same ?
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yes, exactly the same terrain settings, same location, and identical contact points.
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yes, exactly the same terrain settings, same location, and identical contact points.
It would have been easier if you provided your screenshot with coordinates.
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It's at 35L, kdfw.
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Launch the FSDT Live Update now, we updated KDFW to fix this problem.
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thanks for looking into this, i just ran the live update but still see no difference.
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adjusted the p3dv4 kdfw elevation using adex and increased the airport elevation by +0.3.
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thanks for looking into this, i just ran the live update but still see no difference.
I'm sorry, but I can only confirm the update has fixed the problem. Check if it has downloaded the updated AFCAD and platform .BGL.
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adjusted the p3dv4 kdfw elevation using adex and increased the airport elevation by +0.3.
No need to do that, the update has fixed the issue, without changing the AFCAD altitude, which was always correct to begin with.
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tried again with fsdt live update but still don't see the fix working on p3dv4 kdfw.
is there a log file generated by live update to see which files were updated?
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is there a log file generated by live update to see which files were updated?
You must generate the log manually but, it's useless if the files are already updated, so you are still getting the elevation problem for some other reason, like another scenery in conflict.
The only sure way to check if your file is updated, is to check the MD5 of the KDFW_Platform.bgl file, which is the only file needed to fix the problem. You must use an MD5 check utility, and check if the MD5 of the file starts with 21A8. If it does, it's the latest version, and your elevation problem, which is now fixed, is caused by something else, not by the scenery.
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ran md5 hash on the file, starts with 21a8.
the file's last modified date is 9/1/2010.
i don't have any scenery mods on this p3dv4 install, (dfw photoreal on/off) so i'm totally at a loss as to why this is happening.
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ran md5 hash on the file, starts with 21a8.
the file's last modified date is 9/1/2010.
That's the old one. And yes, 21A8 MD5 is the old hash, sorry for the confusion. Run the FSDT Live Update again now.
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thanks, the update fixed the 35L.
however, not to be too picky, but midway down 35R, there's an area where the runway sinks by 1' or so causing a bump. looks like there's a seam across the area. both ends are ok. just around the midway point.
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Hi,
I am having this issue in P3D v4. I have the latest update.
It occurs also in the tarmac and not only on the runways.
Shom