FSDreamTeam forum

General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: SpazSinbad on April 07, 2013, 02:41:49 am

Title: FCLP vLSO NEWS
Post by: SpazSinbad on April 07, 2013, 02:41:49 am
vLSO 0.7 news [FCLP] 01 April 2013

http://vlso.blogspot.com.au/2013/04/vlso-07-news-fclp.html [since corrected to .HTML {from previous incorrect .HTM}] OOPS!  ::)

"This version will support FCLP and the first FCLP location will be NOLF Coupeville. This scenery is a part of my FCLP missions pack vol.2 with only one file added for vLSO compatibility. The IFLOLS remains set to 3.75...."
Title: Re: FCLP vLSO NEWS
Post by: Mickey_Techy on April 07, 2013, 08:21:17 am
Thanks Spaz,

Firstly, I get an error which says, the page you are looking for on this blog doesn't exist.

Secondly, I never knew paddles even had a blog. Awesome.
Title: Re: FCLP vLSO NEWS
Post by: Mickey_Techy on April 07, 2013, 08:22:16 am
Spaz,

Correction to my last post. Clicking on the 'home' link on Paddles blog, takes me to the same place you indicated in your link.

My bad.
Title: Re: FCLP vLSO NEWS
Post by: Paddles on April 07, 2013, 08:55:35 am
Mickey,
The same on my end. That's because the link  should end with '.html', not '.htm'  :)
Title: Re: FCLP vLSO NEWS
Post by: Mickey_Techy on April 07, 2013, 09:03:57 am
:)
Title: Re: FCLP vLSO NEWS
Post by: SUBS17 on April 07, 2013, 10:50:48 pm
So whats the story with your callsign change all of a sudden FSXNAVYPILOT? ;D
Title: Re: FCLP vLSO NEWS
Post by: Orion on April 08, 2013, 04:43:50 am
So whats the story with your callsign change all of a sudden FSXNAVYPILOT? ;D
This (http://www.fsdreamteam.com/forum/index.php?topic=4915.msg68325#msg68325) and the following ten posts.
Title: Re: FCLP vLSO NEWS
Post by: Herbie on April 09, 2013, 01:39:33 am
So whats the story with your callsign change all of a sudden FSXNAVYPILOT? ;D
This (http://www.fsdreamteam.com/forum/index.php?topic=4915.msg68325#msg68325) and the following ten posts.
Ha,ha: This and the ten previous will tell you.
Title: Re: FCLP vLSO NEWS
Post by: SUBS17 on April 10, 2013, 02:43:54 am
Lol I thought that there might be something funnier as thats normally how it is with callsigns. Good change though FSXNAVYPILOT is a bit to much for a callsign in MP or you could have called him FNP but that could be misunderstood to mean other stuff lol. ;D
Title: Re: FCLP vLSO NEWS
Post by: Sludge on April 10, 2013, 05:45:01 am
SUBS...

Lol I thought that there might be something funnier as thats normally how it is with callsigns.

It really doesn't have to be funny or not funny, just pertinent or something that sticks. Heck, sometimes callsigns get downright lame and/or boring, but the thing is, if they stick... its yours. Even guys giving them sometimes just bail.. say when a dude's last name is Campbell, SOUP will be sure to follow, even though that's pretty weak. Or some really lame acronyms that have limited meaning (ie. NASA, no apparent SA). I mean, my first callsign "yeti" never stuck, even though the story behind it is really funny. If you've seen me drink, you'd have no problem understanding this one... right JIMI?! On the other hand, "sludge" was born in an ABM IQT academics classroom from guys watching me wolfing down BK breakfast (otherwise known as SLUDGE) and has stuck like flypaper ever since.

Later
Sludge
Title: Re: FCLP vLSO NEWS
Post by: Orion on April 10, 2013, 06:56:15 am
I mean, my first callsign "yeti" never stuck, even though the story behind it is really funny.

Care to tell that story? :P
Title: Re: FCLP vLSO NEWS
Post by: Sludge on April 10, 2013, 08:04:12 am
Orion...

Yeah, but not on this thread. Need to keep the thread's original focus (FCLP vLSO) sharp. Meet ya on Skype sometime and give you "the rest of the story". Was mostly just explaining this to SUBS, that callsigns are really what happens to stick, funny or not.

Later
Sludge
Title: Re: FCLP vLSO NEWS
Post by: SUBS17 on April 10, 2013, 11:35:28 pm
lol good stuff Sludge.
Title: Re: FCLP vLSO NEWS
Post by: Sludge on April 11, 2013, 10:17:26 pm
SUBS...

Thnx. Just typical callsign stuff.

Fellas...

So who has used the FCLP vLSO full package yet? What did you use it with? The Sludge v2.0 TC/HF? The FSXBA bird? VRS bird? What were your results?

I'm asking, so you can give Paddles some feedback as well as JIMI and myself. I've downloaded the FCLP package but haven't installed it yet, even though I've worked with 0.7 beta on my san diego carrier free flight and it runs like a champ with the new G/S numbers. Plus, the customizations (multiple levels, tanker AI, etc) on the vLSO keep getting better and better.

Oh yeah, before I forget, one problem I've had is that when I do the "auto-start on FSX open" feature that Paddles told me to do, I got a problem when I'd try to close the program while FSX is still running. I'd try to re-open it, while FSX was still running, and would get a RED FSX (no connect) light. This is with a Win7 pro 64-bit install. Anyone else have the same problems?

Later
Sludge
Title: Re: FCLP vLSO NEWS
Post by: SUBS17 on April 14, 2013, 11:58:30 pm
I'll try to fit in some traps today. 8) This new interface looks good.
Title: Re: FCLP vLSO NEWS
Post by: BertAtHome on April 21, 2013, 10:15:03 pm
Thought I just land this video (http://youtu.be/dui5GcmX2V0) here on the spot...

Title: Re: FCLP vLSO NEWS
Post by: SpazSinbad on April 21, 2013, 10:57:18 pm
Thanks. Some very good detailed views in that video. No wonder LSOs are DEEF!  ::)
Title: Re: FCLP vLSO NEWS
Post by: Paddles on April 22, 2013, 11:22:50 am
Lovely screenshot! May I use this in some of FCLP manuals?  ;)
Title: Re: FCLP vLSO NEWS
Post by: SpazSinbad on April 22, 2013, 02:59:52 pm
Sure. It comes from the video. Do you need more?  ;D Always happy to help.
Title: Re: FCLP vLSO NEWS
Post by: SUBS17 on April 22, 2013, 10:59:28 pm
Yo Paddles I have just discovered something important, the Tanker for the VRS Superhornet is in a different location to the normal VRS Superhornet its located in the Simobjects/Misc folder. Because it is less detailed to allow better frame rates from what I understand. I'm not sure if adding this will allow its hose to be extended you may have to talk to VRS devs for the trigger to make that part work. BTW its skin can be changed to the other skins of the VRS SH in the config. It would be cool to somehow have the VRS tanker have a skin selection like what you have with vLSO it maybe as simple as selecting the VRS tanker and then pointing to the VRS SH skins folders.
Title: Re: FCLP vLSO NEWS
Post by: SpazSinbad on April 23, 2013, 01:11:50 am
Some more screenies/info here: http://theaviationist.com/2013/04/22/fclp/
Title: Re: FCLP vLSO NEWS
Post by: mjrhealth on April 27, 2013, 01:39:57 pm
Just used latest version, i had to delete my log book it was causing it have memory leaks and crash, all good now.
Title: Re: FCLP vLSO NEWS
Post by: SpazSinbad on June 09, 2013, 04:26:01 pm
Amid safety fears, U.S. Navy jets train on Iwo Jima 08 Jun 2013

http://ajw.asahi.com/article/behind_news/politics/AJ201306080071

"Landing Signal Officers watch as a U.S. Navy F/A-18 Super Hornet does touch-and-go landing training on Iwo Jima on June 7. Iwo Jima is a training site like no other. The rugged volcanic crag is one of the most iconic battlegrounds of World War II, and is so isolated and barren it has almost never been inhabited by anyone other than military troops. (AP Photo)"