FSDreamTeam forum

General Category => Screenshots => Topic started by: JerdooFlightX on January 06, 2013, 10:34:05 pm

Title: FSX | Vancouver
Post by: JerdooFlightX on January 06, 2013, 10:34:05 pm
Title: Re: FSX | Vancouver
Post by: StevenK on January 06, 2013, 11:17:03 pm
Nice Video, and i subbed
I have to wait till payday before i can add this to my collection...

I wish i could fly a helli like you can
Title: Re: FSX | Vancouver
Post by: Kappa on January 06, 2013, 11:20:59 pm
Nice walk around!  ;)
Title: Re: FSX | Vancouver
Post by: larobley on January 07, 2013, 01:01:31 am
very nice video.
Title: Re: FSX | Vancouver
Post by: Flyingnut on January 07, 2013, 02:18:44 am
Nice video!  What are you using for your head movement?  It has a nice, realistic feel to it.

I agree with your comment, the jetways are a bit annoying when they move from straight to bent and back to straight depending on the viewing distance.
Title: Re: FSX | Vancouver
Post by: virtuali on January 07, 2013, 02:37:54 am
I agree with your comment, the jetways are a bit annoying when they move from straight to bent and back to straight depending on the viewing distance.

Whenever you see something "strange" in any of our sceneries, the first question to ask yourself, before suspecting a possible bug, is: "could be they made it on purpose, to improve performances ?", and you'll find out that, thinking about it, the answer is Yes 99% of the cases.

Bones animations used by jetways are expensive, and GSX uses bones animations too, fairly extensively. That's why many AI traffic packages suggest to turn off jetways for AI airplanes, because they can kill the frame rate if the bone is still visible in the distance (like when an AI use it), so we turn off the bones entirely at lower LOD settings, so jetways return to be static when seen from a distance.

Yes, it might be a bit annoying, but bad fps would be annoying way more...
Title: Re: FSX | Vancouver
Post by: Flyingnut on January 07, 2013, 02:56:49 am

Whenever you see something "strange" in any of our sceneries, the first question to ask yourself, before suspecting a possible bug, is: "could be they made it on purpose, to improve performances ?", and you'll find out that, thinking about it, the answer is Yes 99% of the cases.


I was not suspecting a bug, just commenting on what I saw in the video.
Title: Re: FSX | Vancouver
Post by: JerdooFlightX on January 09, 2013, 07:33:41 am
Nice Video, and i subbed
I have to wait till payday before i can add this to my collection...

I wish i could fly a helli like you can
Glad you liked it mate and thanks for the sub!
I'm not a great chopper flyer though ;)
Title: Re: FSX | Vancouver
Post by: JerdooFlightX on January 09, 2013, 07:34:03 am
Nice walk around!  ;)
Thanks ... was fun doing it :)
Title: Re: FSX | Vancouver
Post by: JerdooFlightX on January 09, 2013, 07:34:21 am
very nice video.
Thank you!
Title: Re: FSX | Vancouver
Post by: JerdooFlightX on January 09, 2013, 07:35:31 am
Nice video!  What are you using for your head movement?  It has a nice, realistic feel to it.

I agree with your comment, the jetways are a bit annoying when they move from straight to bent and back to straight depending on the viewing distance.

Thanks. In this case i just used my mouse in co op with ezdok. Track ir is what i use when not recording.