FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: THPS on November 16, 2012, 02:20:51 pm
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Hi.
I created one texture for passenger bus, but it only appears when I put the texture inside of the FSDT_PassengerBus folder.
When the texture is inside of the FSDT_PassengerBus_USER, it doesn´t appears.
In the sim.cfg file I inserted (inside the FSDT_PassengerBus_USER):
[fltsim.3]
title=FSDT_PassengerBus_Infraero
model=
texture=infraero
couatl.icaoprefixes = SB (To shows only SB airports)
This is the content of my texture.cfg file (inside of the texture.infraero folder):
[fltsim]
fallback.1=..\..\FSDT_Catering\texture
fallback.2=..\..\FSDT_Baggage_Loader\texture.01
fallback.3=..\..\FSDT_PassengerBus_USER\texture.infraero
What is the wrong? ???
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title=FSDT_PassengerBus_Infraero
It's best if you name it as follows:
title=FSDT_PassengerBus_USER_Infraero
Just to be sure you don't have any name clashes with the default GSX vehicles.
couatl.icaoprefixes = SB (To shows only SB airports)
Don't forget this command will only give to that repaint 2 points for any SB* airport. So, if you have other liveries with a full ICAO code, they will *always* "win" against this one on that airport.