FSDreamTeam forum

General Category => General Discussion => Topic started by: pilotp on June 28, 2008, 05:04:36 am

Title: MKJS
Post by: pilotp on June 28, 2008, 05:04:36 am
Hi guys tell me what you think  ::)

[attachment deleted by admin]
Title: Re: MKJS
Post by: _Dre_ on June 28, 2008, 12:24:04 pm
Looks good.

You do know about this freeware version right:

filename (Avsim): Montego_Bay_v1.1.zip

http://library.avsim.net/sendfile.php?Location=AVSIM&Proto=file&ImageID=189346

http://library.avsim.net/sendfile.php?Location=AVSIM&Proto=file&ImageID=189347
Title: Re: MKJS
Post by: pilotp on June 28, 2008, 05:55:44 pm
yep i have it
Title: Re: MKJS
Post by: Silverbird on June 29, 2008, 12:04:59 am
Its looking good only thing is the textures they need some more detail added to them shadows shade etc etc texture, Kappa would definitely be the man to ask Kappa any thought on the textures ?? I tried to texture once in gmax without photos but from scratch, but it came out too cartoon like for me and of course it is not easy at all.
Title: Re: MKJS
Post by: pilotp on June 29, 2008, 01:06:31 am
Kappa can you give me a little hint on the texture thanks
Title: Re: MKJS
Post by: virtuali on June 29, 2008, 01:13:51 am
It's really difficult to give hints on a vast matter like paiting or texturing in general.

I can suggest you a *very* good book:

http://www.amazon.com/Dark-Side-Game-Texturing/dp/1592003508/ref=sr_1_6?ie=UTF8&s=books&qid=1214694572&sr=1-6

It features easy to follow Photoshop tutorials on texture mapping, to create all those special effects that give the perception of depth, shadows, etc. Textures really makes a difference in realism.
Title: Re: MKJS
Post by: Kappa on June 29, 2008, 01:17:56 am
The best advice I can give to you is to look carefully the textures in our sceneries, and try to replicate, using the tools provided by the graphic software you use. In time, you'll surely improve your results. ;)
Title: Re: MKJS
Post by: pilotp on June 29, 2008, 01:18:56 am
thanks giving it a shot now
Title: Re: MKJS
Post by: #1-Stunna on November 03, 2008, 03:40:46 am
Hey pilotp, we're making a little freeware scenery for MKJS, would you like to help?
Title: Re: MKJS
Post by: pilotp on November 03, 2008, 03:44:25 am
yea man link me at pilotp_2000@hotmail.com
i am working on MKJS now but real work making things slow
Title: Re: MKJS
Post by: #1-Stunna on November 03, 2008, 03:45:36 am
Yea man, a long time mi add you. I added you but you never signed on. My email address is anthony-stunna@hotmail.com
Title: Re: MKJS
Post by: pilotp on November 03, 2008, 03:53:45 am
just add you
Title: Re: MKJS
Post by: _Dre_ on November 11, 2008, 07:05:05 pm
Another freeware on Avsim:

http://library.avsim.net/esearch.php?DLID=130027&CatID=fs2004scen
Title: Re: MKJS
Post by: TWA Pilot on November 15, 2008, 05:00:14 pm
There is a paywear for MKJS, from Tropical Sim:http://secure.simmarket.com/tropicalsim-mkjp-norman-manley-intl.phtml.
Looks very good by me......

Cheers,
Doug
Title: Re: MKJS
Post by: _Dre_ on November 15, 2008, 10:56:38 pm
There is a paywear for MKJS, from Tropical Sim:http://secure.simmarket.com/tropicalsim-mkjp-norman-manley-intl.phtml.
Looks very good by me......

Cheers,
Doug

The payware is actually for MKJP (Kingston) which is what I believe you meant. In my opinion the best MKJS (Montego Bay) is the freeware made by caribwings (check the second post).
Title: Re: MKJS
Post by: TWA Pilot on November 16, 2008, 04:19:16 pm
[The payware is actually for MKJP (Kingston) which is what I believe you meant. In my opinion the best MKJS (Montego Bay) is the freeware made by caribwings (check the second post).]

Yes that is correct, by the both of us......LOL However the website has it incorrectly.

Doug
Title: Re: MKJS
Post by: pilotp on February 21, 2009, 08:44:38 pm
Well i got some free time, so this is what i have been up 2  ;D
Title: Re: MKJS
Post by: #1-Stunna on April 04, 2009, 08:03:37 pm
Its looking great Corey! I can only see one problem, i'll talk to you on msn about it.