FSDreamTeam forum

Products Support => GSX Support FSX/P3D => Topic started by: boilerbill on May 06, 2012, 08:57:00 pm

Title: Parking at FSDT's KORD airport
Post by: boilerbill on May 06, 2012, 08:57:00 pm
http://i711.photobucket.com/albums/ww112/boilerbill/B737atKORDGateF10.jpg (http://i711.photobucket.com/albums/ww112/boilerbill/B737atKORDGateF10.jpg)


Neither of these is a make-or-break issue that would cause me to stop using GSX. But they are both annoying, especially the first one.
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Title: Re: Parking at FSDT's KORD airport
Post by: virtuali on May 06, 2012, 09:30:41 pm
As explained in other threads, GSX will instruct to park the center of the airplane (the red cross you see in Top-Down View) in the center of the parking as defined by the AFCAD. This will not necessarily match the scenery lines. GSX HAS the ability to fine tune this for each parking, and we used in some sceneries (KDFW, KLAX) but not at KORD, we'll might update the scenery in the future, especially after we'll release the scenery editor.

The default equipement is removed when you select a parking but, if you play with time acceleration, it will be recreated again by FSX and, in that case, it will not be removed again by GSX.

Some of the ground equipement is not default animated ground vehicles, but static ground vehicles that comes with the scenery. These can't be removed like regular ground objects automatically. Later sceneries like KDFW and KLAX has been designed in a way that GSX can remove those objects, but not KORD. However, if you use the most current version of it, some ground objects have been removed to make space for GSX ones.
Title: Re: Parking at FSDT's KORD airport
Post by: boilerbill on May 07, 2012, 03:25:02 am
Thanks for the information, Umberto. Since the correct position for each individual aircraft seems to be a bit unpredictable, perhaps a future update could add the ability for a pilot to accept/decline the use of a marshaller, the same way we can accept/decline a Follow Me truck.

Your answer to the 2nd question surprised me. I had no idea there is so much variety in the FSDT airports. I assumed they all are "built" to the same standards, but I guess not. Do you know KORD is to be upgraded to the same standards as KLAX and KDFW?
Title: Re: Parking at FSDT's KORD airport
Post by: virtuali on May 07, 2012, 10:09:37 am
Do you know KORD is to be upgraded to the same standards as KLAX and KDFW?

I thought this should have answered that:

Quote
we'll might update the scenery in the future, especially after we'll release the scenery editor.

This for the parking part. The ground vehicle part is more complex, probably related if we'll release a new GSX-based product to serve AI, in that case there will be no need to create ground static vehicles anymore, since all the detail wil be added by that product instead.
Title: Re: Parking at FSDT's KORD airport
Post by: boilerbill on May 07, 2012, 07:15:06 pm
My question was how much improvement the upgrade would involve (i.e. KLAX/KDFW standards), not whether it would be upgraded. There is a difference.
Title: Re: Parking at FSDT's KORD airport
Post by: virtuali on May 07, 2012, 07:32:37 pm
In regards to the relationship with GSX, which was the subject of this thread, my previous reply already covered everything needed.

If with "KLAX/KDFW standards", you also mean the look of the scenery too, that would mean a massive redesign, and we already made one for KORD quite recently, to add the new runways.