FSDreamTeam forum
General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: Victory103 on April 16, 2012, 12:19:03 pm
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New model in works by Iris Simulations:
(http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash3/p480x480/557799_10150740276212416_56985552415_9597843_184895984_n.jpg)
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Nice is it going to have weapons etc?
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IRIS has already stated they plan on giving their aircraft complete TacPack compatibility once VRS publishes the SDK.
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Hey, that looks nice so far!
Being a purepred Hornet fan, I spot an tiny error though: The rear/aft edge of the different colored area on the tip of the radome is slanted, at the top more forward than on the bottom. (It most certainly is angled so it would be perpendicular to the line you would get when you draw the symmetrical rotation axis of the radome.)
See this graphic to compare:
(http://img.photobucket.com/albums/v316/Rhinehornet/F-A-18_nose.jpg)
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Correctamundo! And real pictures prove that:
(http://cdn-www.airliners.net/aviation-photos/photos/6/0/4/1490406.jpg)
I guess IRIS guys should be more thorough... ;)
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Love that paint! Checked on the other developer's model that "we will not speak of here", and it is correct.
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The repaint of the VFC-12 'Fighting Omars' F/A-18C Hornet, No 23, is on Avsim.com since march 2009. Search for fa-18_vfc-12.zip
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From a post the developer made at the SOH forums (http://www.sim-outhouse.com/sohforums/showthread.php?65481-Leaked-new-Iris-Legacy-Hornet&p=704807&viewfull=1#post704807) (in regards to a link to this thread):
Oh we know that! LOL! Let me explain why it looks like that. The screenshot was taken at the mesh and it is the final nose that'll be on the release product, but, I just selected a few nose tip polygons and gave them a different material color just to have a reference of space for the antennas and shape, etc., so the cross sections of the mesh run vertical. The mesh has to be mapped and textured and that's when we'll make the angled radome nose tip with paint over textures not material color as is. Also when mapped, it'll even show the very nose tip which is metal with it's screw in front. I do appreciate the attention and clarification though, if I ever get something wrong on the mesh, I'd love to correct it, so keep a sharp eye please, but i wouldn't worry about the radome nose tip until it gets mapped and textured. Could someone please explain this to the guys at fsdreamteam? Someone who's a member.
Thanks!
Jose Valdez.
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I hope this offering of their Legacy Hornet will be compatible with AiCarriers because I feel their F-14 is awesome, but a big disappointment with AiCarriers. Maybe they should come out with a patch for the F-14 or something on that regard because I think that functionality is hard coded? It's great that IRIS is tackling on a Legacy! but the Sludge Hornet still topps and props to all the guys and gals (if any) that put all the hard work, time, and brilliance into what it has become!
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If they use Tacpac it could be a fully modeled Hornet as that will give it FLIR and A/G radar which sounds awesome as well as weapons but I wonder how detailed this aircraft will be with avionics?
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SUBS, The TacPack will not "give" aircraft a FLIR. The number of hoops that the VRS dev team had to jump through to get a separate DirectX view to render on a 3d gauge is impressive, to say the least. Getting that to work on other A/C will take more than just using variables in the TacPack module.
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Digit...
It's great that IRIS is tackling on a Legacy! but the Sludge Hornet still topps and props to all the guys and gals (if any) that put all the hard work, time, and brilliance into what it has become!
Always appreciate the good words. And yes, we had the help a gal, I call her "Molly Badger". She and SANDPRO were instrumental in fixing once and for all the "pee pee dance" carrier trap problem the default (and Sludge) Hornet had when trapping even slightly off-center or off-speed. The jet would dance around on its MLG like it had to take a pee, hence the name.
Anyway, glad you enjoy the Sludge. A lot of the credit goes to the fellas here on the forum. From JR and his initial ICLS/TCN HUD upgrades to Scott Printz' realistic Hornet HUD, to our in-house genius Serge and his many gauges, sounds, upgrades, and fixes to the Sludge. Don't forget JIMI (Boss of FSXBlueAngels) and his jet, which in my opinion is overtaking the Sludge, as well as his many contributions to the FSX NavAv community as a whole. Lots of good people here, working on their own time and dime, just to improve the community.
Later
Sludge
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Anyway, glad you enjoy the Sludge. A lot of the credit goes to the fellas here on the forum. From JR and his initial ICLS/TCN HUD upgrades to Scott Printz' realistic Hornet HUD, to our in-house genius Serge and his many gauges, sounds, upgrades, and fixes to the Sludge. Don't forget JIMI (Boss of FSXBlueAngels) and his jet, which in my opinion is overtaking the Sludge, as well as his many contributions to the FSX NavAv community as a whole. Lots of good people here, working on their own time and dime, just to improve the community.
Later
Sludge
You guys are doing an amazing job. Thank you so much to let us test and fly.
Johan
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Fellas...
In regards to IRIS' legacy Hornet, I hope it comes with more VC and HUD functionality/realism than the default. The radar/weapons/avionics would be nice but I consider that "icing" on the cake. First and foremost, I want as close to real-world functionality in the cockpit as they can program. From the big things, such as Aerosoft F16 Viper-level HUD (collimation/conformal and projection style), close to real world VC perspective/layout/correct eyepoint, FULL MPCD/HSI/GPS Moving Map integration, better "closer to real world" FCS (engines, aerodynamics, flaps) and flight regime modeling. And the small things, AoA Indexer Hook Bypass functionality, more cockpit switches that work as they are supposed to on the real thing, master caution reset, FCS avionics control panel/reset, etc.
Once they get that implemented, then I'll be happy if they turn their sights on realistic radar and weapons employment.
Later
Sludge
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If you're hoping for a realistic "projection" type HUD ala Aerosoft F-16, I'd give up now. Nothing I've seen has come even close to that HUD in terms of visual realism.
As for the systems, I'd assume that they would out do the default hornet in terms of systems, although I wouldn't expect the same level of the VRS, especially in terms of the actual avionics fidelity, or the underlying simulation of individual systems. As for the FCS, I imagine IRIS will probably out do Sludge and Jimi, simply by virtue of being a well established developer. IRIS's flight model's also tend to be "overpowered" and negate the effects of carrying ordinance on the aircraft. I know I'm a VRS Fanboy (http://www.epicparent.tv/wp-content/uploads/2011/10/fan.jpg), but based on their previous products, I don't think the IRIS Hornet will be on the same level as the existing payware hornet. That said, I'll definitely still buy it, as a serious, quality legacy hornet is something that has been lacking from FSX since it's inception.
Also, as for the weapons, IRIS has already stated that they plan on integrating with the TacPack once VRS releases the SDK. I'll see if I can find the link for confirmation.
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SUBS, The TacPack will not "give" aircraft a FLIR. The number of hoops that the VRS dev team had to jump through to get a separate DirectX view to render on a 3d gauge is impressive, to say the least. Getting that to work on other A/C will take more than just using variables in the TacPack module.
Well actually yes it will give FLIR from what I understand of the SDK when they finally release it although it was stated that such a developer would have to add the feature themselves. IMO these devs should talk to Sludge and his team and maybe pay them to help make it is detailed as possible. From what I understand if its going to have Tacpac then surely it would be about something close to VRS SH detail.
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What I can say about the IRIS Legacy Hornet.
Hello everyone,
I am the guy who did the modeling for the Aerosoft F-16 and the new IRIS F-15E. (I appreciate the HUD compliment, Thank you.) I used basically the same techniques and also some new ones from David at Iris with the new F-15E's HUD, along with a great coder who did the HUD gauge which brings it to the Aerosoft F-16 standard IMHO. Now I am not trying to sell a product, I just want to give a little information out of what Iris is trying to do. There is a lot of simulated systems in the new F-15E, very deep systems and with the new update soon to come out, you will see so revised flight model that is very dead on concerning any over powering mentioned and drag characteristics. Now the F-15E for Iris was a milestone, a new level in developing for them and new ideology that will reflect in future projects.
Personally I am not doing the 3d modeling on this new Hornet, a very talented gentleman by the name of Jose Valdez is. He has a great eye for shapes and I think he will perform well. I will how ever say with the things I brought to Iris, and what they already have done, they will make a great Hornet. I offered to them to even help so the VC is accurate and detailed with whatever they need. I will even give them some things that will enhance that product such as AB, ejection seat, and so on. what ever I can help with, David will get it from me.
Another thing they will use is the new flight dynamic modeling, the person WHO is an aeronautical engineer and has been playing with FSX for some time. He did our new flight model in the F-15E (which the update is not out yet), because exactly how you put it, it was over powered. So we went further to find someone who could rework a new FDE to an accurate level. Along with the a RW RAAF Hornet pilot on staff I think they will get it right. All of these areas I am sure that Iris should show considerable improvement on and would expect a very good product to come out.
With that said, I hope others, such as Sludge and anyone who can help with the expertise of doing the aircraft could come forward so when she is all done it will show to be a fantastic and once and for all final chapter to a good legacy Hornet for FSX that we as a community can get behind.
-Tim
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Tim...
With that said, I hope others, such as Sludge and anyone who can help with the expertise of doing the aircraft could come forward so when she is all done it will show to be a fantastic and once and for all final chapter to a good legacy Hornet for FSX that we as a community can get behind.
I'd definately help to make this a good product as I'm all for giving inputs to help your team out, as I'm sure others here (CAPT, Mike) probly are as well.
Just PM me with contact details, so we can touch base and make a point of contact outside this forum.
Later
Sludge
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Tim,
Count me in, glad to help. Good to hear they have a pro team assembled over at IRIS, hopeful for amazing things.
-CAPT
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I'd be glad to help as well. :)
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Please count me in as well ;D
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That's great to hear, Guys...
I will get with David on this.
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I can't wait to get that Bug with all of you working with Iris on that project
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What I can say about the IRIS Legacy Hornet.
Hello everyone,
I am the guy who...
-Tim
Thanks Tim for the insight! Nice to hear all that!
From a post the developer made at the SOH forums (http://www.sim-outhouse.com/sohforums/showthread.php?65481-Leaked-new-Iris-Legacy-Hornet&p=704807&viewfull=1#post704807) (in regards to a link to this thread):
Oh we know that!...
Jose Valdez.
Thanks Orion and Jose for your help and clarification! Also, I did not want to offend anyone's hard work here, it was meant as constructive critisism. (I once got "shot-down" by some other developer when pointing out obvious (to any Hornet fan at least) 3d modeling errors during the development phase of their fighterjet, so I am careful now). I am a die-hard Legacy Hornet fan, and I am very happy that someone is seriously tackling on a new, lovely detailed Baby-Hornet for FSX, finally!
Thanks again,
Ray
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I have some markings for skins for Hornets I've done in the past for FSX, Falcon 4 OF/F4AF. If you have a template I can make a few skins if you like. eg Spain, RNoAF. etc.
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Thanks Tim for the insight! Nice to hear all that!
Thanks Orion and Jose for your help and clarification! Also, I did not want to offend anyone's hard work here, it was meant as constructive critisism. (I once got "shot-down" by some other developer when pointing out obvious (to any Hornet fan at least) 3d modeling errors during the development phase of their fighterjet, so I am careful now).
Hi Ray,
Personally I love to hear insight on a project. It's what a forum is for, and if another person can spot an error it's best to get that information, especially before there is a real problem.
To Everyone,
I must mention that the project is really early and could be a some months before any real milestones. I know I have a F-22 revamping for Iris coming soon, and I am working on a project for myself in the meantime. As soon as it really starts picking up, hopefully we can coordinate a successful interaction with everyone and really nail the legacy hornet to it's rightful place, as kick ass!!!
So I will talk to David and Jose and we will see if they can get some sort of progress going in the near future.
-Tim
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I just love being a part of this forum.
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A note for Umberto for when he comes across it:
Anybody from FSDREAMTEAM could ask the admins of your forum if they could accept my registration over at your forums please? I'd like to talk to you guys at your forum about the F-18 and its development but it's been a couple of days since I registered but haven't been accepted. My username is the same as here: joanvalley
Thanks!
Jose Valdez.
Originally posted at Sim-Outhouse: http://www.sim-outhouse.com/sohforums/showthread.php?65481-Leaked-new-Iris-Legacy-Hornet&p=707753&viewfull=1#post707753
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Well, I'm here now guys! Thank you all for your comments and I hope I can answer all your questions about the project as I can, some stuff are still in the "dark" as we don't know if we're implementing them or not, but our aim is to make a butt kicking legacy hornet, or hornets I may say (the C and D models). The project has started with the 3d model as you can all see on my page on FB: www.facebook.com/Angel3dStudio
My aim is to build both C and D versions and then two more variations, the D(RC) and Blue Angels C/D (guns removed, minus antennas, glossy fuse, etc...)
Your comments, suggestions, criticisms are WELCOME. I don't like getting involved in flame wars or "you said, I said..." type of arguments, and I can see that this is a smart and caring community at FSDreamteam so please bear with me if I don't answer what I don't seem fit.
Thank you all again and I am here now to discuss the Legacy Hornet.
Jose Valdez.
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Wow! this seems like it's off to an epic start and my interests are surely piqued...awesome!
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Your comments, suggestions, criticisms are WELCOME. I don't like getting involved in flame wars or "you said, I said..." type of arguments, and I can see that this is a smart and caring community at FSDreamteam so please bear with me if I don't answer what I don't seem fit.
Jose, you have that right, just look at the effort put into the stock Hornet. I personally would like to see developers ask for help within reason for a given subject aircraft starting with early WIP pics. I tried to help a big name developer on my real world mount, not to "rivet count", but when there are gross scale issues/inaccurate shapes that a potential customer may overlook. They were too far into the project or just didn't care not sure which. Sludge has stated many times on this forum there is only so much he can do to the Accel Hornet, with the knowledge base here and the rest of the Iris team, you should have a highly sought after model.
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Yup! Kudos to your comments guys. I usually show screenshots since the very beginning of a project mainly for three reasons:
1.- Expert eyes can catch mistakes and I can mend those.
2.- Potential or new modelers can see the process and maybe learn by observing or asking.
3.- I love sharing the work because I'm proud of it!
If you could hear me sitting in front of the computer making jet sounds while I stare at what I've done recently.:)
Right this minute I'm starting to build the vertical tail, or give detail to the right side one, I will show a screenie later on FB.
Thanks!
Jose.
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Great to hear you are active in taking/receiving inputs and feedback from the community! The question that I have is, are you strictly dealing with the 3-D modeling of the Legacy Hornet, or are you also involved with the flight handling and Flight Control System (FCS) of the bird as well? Do you know if you guys are planning on implementing some sort of active FCS system, to augment the Hornet's flight characteristics based on its different flight modes, or are you going to just stick with the parameters provided by the .air file and aircraft.cfg alone? Thanks in advance.
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I think it's too early to talk about what we want to do with the Hornet systems wise mate, but I'll let David know of your questions and if I get anything I'll share it. The FDE and the rest of the model will be worked on by other team members, I just model the aircraft, so right now, we are focused on shape accuracy and there are a few guys that on Facebook caught some mistakes early in the screenshots, I mended them and it's going strong. I believe we as developers should listen always to whoever has something to say about a certain project, that's how it becomes better and better, debates are good, arguments not so much.
One note though, I heard David (IRIS) saying he wants to give proper justice to the Hornet so he may be talking of a platinum series aircraft, which means all the bells and whistles, I will confirm that as we go along anyway.
Ok, now the fun part of me asking for help; I need to know how exactly (or close to) is the Blue Angels variation different to the deployed fighting Hornets please. Like, If the guns were removed, are the gun/exhaust holes covered? a good quality photo might help a lot too. These type of things.
I appreciate all your help guys and don't want to sound like a salesman here, but an avid Hornet aficionado which I am.
Jose.
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Jose...
I need to know how exactly (or close to) is the Blue Angels variation different to the deployed fighting Hornets please.
JIMI is just the guy you need to ask about most of these questions. I'm guessing other than that they USED TO fly Alphas but now fly the Charlies, the main differences would be the slick paint, smoke generator, and the internals (modified pumps for longer inverted flight time; cockpit stopwatch/clock; cockpit panel shroud switches/gauges). The VBA internal model pic shows the stopwatch and the switches on the panel shroud.
Like, If the guns were removed, are the gun/exhaust holes covered? a good quality photo might help a lot too. These type of things.
The Hornet pic should tell all the answers... yes, the gun and vent holes are covered up and painted over.
Later
Sludge
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Well that made my job easy! Lol. Thanks for fielding the questions Sludge. It's been a very long day and I'm just getting in. Sludge pretty much nailed it, only other thing that I can think of is the small, bendable hose that is routed around the left exhaust nozzle that feeds the Parafin-based solution to the jet exhaust that produces the smoke that the Blues are famous for. Below is a picture illustrating the mentioned hose on the left side.
(http://lh5.ggpht.com/-Y6bJfcvL1d8/RWI6ZdClABI/AAAAAAAAABE/IHqxo1YL4_Q/Blue_Angel_tail.JPG)
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Hey Guys,
For those on Facebook, you might want to check out Jose's page with the Legacy Hornet he is doing.
http://www.facebook.com/Angel3dStudio
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Jose,
I saw these legacy hornet design/model/skin shots over on Seven G, http://seveng.forum3.info/t163-hornet-model-skins-progress
Thought you would enjoy checking them out, or talking with those guys too.
-CAPT
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Thanks! I surely will!
Jose.