FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: rjtopgun on March 27, 2012, 07:44:01 pm
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Can any 1 help me
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Missing texture or part of objects has been discussed several times on the forum, and it's usually caused by a setting or a tweak in your FSX.CFG file which shouldn't be applied.
If you remove (or move to a different folder) the FSX.CFG located at %APPDATA%\Microsoft\FSX, FSX will recreate a new one with al default settings, possibly fixing the problem.
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Missing texture or part of objects has been discussed several times on the forum, and it's usually caused by a setting or a tweak in your FSX.CFG file which shouldn't be applied.
If you remove (or move to a different folder) the FSX.CFG located at %APPDATA%\Microsoft\FSX, FSX will recreate a new one with al default settings, possibly fixing the problem.
This isn't a good enough answer, that it might 'possibly fix the problem'. It takes people along time to tweak their cfg to get fsx to run/look good. It should be YOU fixing this.
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This isn't a good enough answer, that it might 'possibly fix the problem'. It takes people along time to tweak their cfg to get fsx to run/look good. It should be YOU fixing this.
That's obviously wrong: there's nothing we should "fix", since there's nothing wrong with the objects, and what CAUSED the problem in the first place, is exactly some of the tweaks you applied.
Many of the tweaks found online are undocumented, which means nobody knows for *sure* if they work correctly and, if they work correctly on ALL systems and all drivers.
The only thing sure, is that with a clean FSX.CFG file, this doesn't happen so, it's clearly not a GSX problem.
Of course, this doesn't mean you can tweak your FSX.CFG, because you obviously can, but you should probably test each setting, especially the undocumented ones, and just not use what doesn't work with your system.
If you don't see problems with other scenery, that doesn't mean it's a GSX problem either, since not all scenery objects use all graphic features available with FSX more advanced materials, and these might be more sensitive to a wrong tweak, or a tweak whose side effects are not known, because not many products use FSX graphic features entirely.
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Got rid of the fsx cfg didn't work as you can see from the picture
any other idea's
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Got rid of the fsx cfg didn't work as you can see from the picture
Try to reset your video card control panel to default settings and/or update it. Check specifically you don't have the Transparency Antialiasing ( also called Adaptive Antialiasing ) option on.
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Got rid of the fsx cfg didn't work as you can see from the picture
Try to reset your video card control panel to default settings and/or update it. Check specifically you don't have the Transparency Antialiasing ( also called Adaptive Antialiasing ) option on.
I have to have this on to make other textures appear good such as the textures in the NGX VC
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I have to have this on to make other textures appear good such as the textures in the NGX VC
Adaptive antialiasing doesn't have any effect the texture quality of a VC, except that it might slow it down. The main quality setting for a VC is the overall texture size and the anisotropic filter.
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I have to have this on to make other textures appear good such as the textures in the NGX VC
Adaptive antialiasing doesn't have any effect the texture quality of a VC, except that it might slow it down. The main quality setting for a VC is the overall texture size and the anisotropic filter.
I found that it helped to reduce shimmering on cockpit displays.
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I found that it helped to reduce shimmering on cockpit displays
You might get the same result by selecting one of the different standard Antialiasing modes, and have the Adaptive mode turned off.
In any case, it's not that you have much choice: Adaptive Antialiasing makes parts of scenery objects that use certain materials to disappear. It's surely an FSX bug but, since it's not likely it will ever be fixed, if you don't want to lose part of the scenery, you have to keep it off.
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I am still having this problem and I have tried your suggestions. :'(
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I'm sorry, but other than confirming it's surely a video problem, and other people that has similar issues fixed them by resetting the fsx.cfg file to default or turning off adaptive antialiasing, there's not much more to say.
Another user had this, and fixed it by reinstalling FSX itself.
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I might also add that I didn't have this problem before the recent installment of the GSX update. >:(
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I might also add that I didn't have this problem before the recent installment of the GSX update. >:(
Nothing in the update related in any way to the textures or materials, we just added a few more liveries, but if they had any problem, you would only see the affected object painted in black, not disappearing.
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Is there something in the Manager that lets you set the draw distance for FSDT Sceneries? My problem is when I load at a FSDT Scenery Textures are missing. When I slew to the blank spots the textures draw and then stay. I have been all through this forum and have tried all the fix's listed to no avail. Also show no Errors in Log. Everything loads okay no issue there.
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Is there something in the Manager that lets you set the draw distance for FSDT Sceneries?
The Anti-popup setting is there just for that reason. It multiplies the smaller objects loading range for a number (its value). By setting it at the maximum value, all objects will be loaded together at about 10 NM.
However, this doesn't control *textures* in any way. We only command to load an *object*, which contains its texture reference. How to load textures, is handled entirely by FSX and by your video driver, entirely outside our control.
My problem is when I load at a FSDT Scenery Textures are missing. When I slew to the blank spots the textures draw and then stay. I have been all through this forum and have tried all the fix's listed to no avail. Also show no Errors in Log. Everything loads okay no issue there.
It's fairly normal that you wouldn't find any solution here and if everything seems to be working without errors, it's because it IS running without errors. As I've said, we don't control textures in any way, if you are seeing the object, but it's just all grey or black, it doesn't have anything to do either with our scenery or with our software, the most likely cause is that you put graphic settings too high, or installed too many addons, and your graphic card has simply exhausted its resources, or your video driver has a but which manifests only under load.
If it only happens with FSDT sceneries, doesn't mean it's a problem of the sceneries either, but it might simply due to the fact we generally use more complex materials/shaders more extensively than what is considered standard, which means we might use more VRAM and/or expose already existing problems in your drivers or settings.
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Okay was asking because this has only just started since adding GSX. Also when I restart the Coutal it draws less.
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I can only repeat and confirm that nothing in our software can affect when FSX decides to load its textures, this is handled entirely by FSX and your video driver, we don't control any of it.