FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: fontaine32 on February 01, 2012, 10:02:04 am
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Hello, I tried to use the trick in the other post to disable all doors except for the front cabin door in AES, the follow me works fine, but now I have two marshallers and all the gsx vehicles disappear when approaching the gate.. Am I missing something or are they not compatible together? I'd like to keep AES for the jetways, but get rid of the marshaller.. The AES vehicles no longer appear (which is good) but the baggage, fuel truck, etc don't show up in GSX.. Thanx in advance for any help..
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I tested with PMDG NGX..
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Not tested, but in theory the AES Marshaller might disappear if you create entirely transparant textures for it.
However, the real solution would be some modification to AES, that would create its own vehicles only when you start an operation with it, not just by pressing its hotkey.
See a message of mine about the possible ways of using them together:
http://www.fsdreamteam.com/forum/index.php?topic=4816.msg44541#msg44541
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I just deactivated some airports that I use AES with and it GSX works great except for the goofy fsx gate animation.. I saw you have possible plans to make animated jetways, this product would take the cake with that addition.. Thanx for the response.. If anyone can think of a way to mod AES for now just to use gate animation, that would be great, maybe I'll dig in myself.. Cheers..
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which 3rd Party Airports use the default jetways? So by turning off AES at these airports everything with GSX would work fine wouldn't it?
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I heard UK2000 uses proper native FSX jetways. Kudos to them...
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Ya, this sucks. Seems like the two marshaller issue and some other issues make using aes and gsx together a pain. I doubt Oliver will do anything to assist in users trying to use gsx with aes as they are competing products. Looks like for me gsx for now is only good for airports without aes until the jetway animation can be handled by gsx (and no Umberto, I am not going to use that crap fsx default jetway movement)
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As I've said:
Not tested, but in theory the AES Marshaller might disappear if you create entirely transparant textures for it.
This might be worth trying.
If Oliver Pabst will decide to oppose to any possible integration between the two products together, it would be a silly move and against his users. We purposely designed some aspects of GSX in order not intrude with AES (nothing appears automatically until you choose to *do* something with it), it should be expected he'll do the same, considering how much money some users already spent on it.
But I'm positive he'll do something about it, since he promised to look into it as soon as GSX was out.
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Well to be honest, now that I have GSX, AES doesn't even come close with the other animations.. I spent a lot on AES credits, but I'd abandon it in a heartbeat if the Jetways worked in GSX correctly.. I'm sure others would as well.. But since you stated that Oliver is looking into it, guess we'll have the best of both worlds..
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AES jetways works just fine with GSX when the jetways are well animated (FSX style) by the developer when they developed their airport. As an example, LEBL by Simwings doesn't have FSX animated jetways, so the AES jetway version of it didn't work. EGPH by UK2000 has FSX animated jetways and so the AES version did work perfectly with GSX.
I made a vehicle transparent once just to test if it would be possible. AES uses the FS2004 style of texturing. So the AES marshaller can be made transparent but everything behind him (except ground and clouds :) will have his contour cut-out also.
At this moment i leave him as he is. He is not standing in the way :)
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There is a simple solution for using both together perfectly except the marshaller everything works as i want.
I did the following with my little NGX
I have deselected all doors except 1L for the Jetway so no vehicles will come up the only thing you now use with AES is: Jetway and the Marshaller next to the front wheel.
Than i have just started to use GSX features and everything worked perfectly together! Do not request pushback vehicle of AES since the GSX has pwned my miles (i just tested it on KLAX and PHNL) i will OFC buy it soon as possible!
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Hello, I tried to use the trick in the other post to disable all doors except for the front cabin door in AES, the follow me works fine, but now I have two marshallers and all the gsx vehicles disappear when approaching the gate.. Am I missing something or are they not compatible together? I'd like to keep AES for the jetways, but get rid of the marshaller.. The AES vehicles no longer appear (which is good) but the baggage, fuel truck, etc don't show up in GSX.. Thanx in advance for any help..
Hello,
I have the same issue in Aerosoft sceneries (actually I have just tested Munich and Barcelona El Prat so far) I bought the GSX a couple of hours ago and start testing in different sceneries. It works great in default and freeware sceneries, but there is this glitch in Aerosoft sceneries with AES. I did exactly the following:
There is a simple solution for using both together perfectly except the marshaller everything works as i want.
I did the following with my little NGX
I have deselected all doors except 1L for the Jetway so no vehicles will come up the only thing you now use with AES is: Jetway and the Marshaller next to the front wheel.
Than i have just started to use GSX features and everything worked perfectly together! Do not request pushback vehicle of AES since the GSX has pwned my miles (i just tested it on KLAX and PHNL) i will OFC buy it soon as possible!
However, when I started GSX by Ctrl+F12 and select any service, required service vehicles appear initially but disappear later when they enter the gate area. This is only applicable to vehicles, GSX marshaller still visible all the time (even the towbarless tractor he is standing on is not visible so it looks like a levitation show :)) When I request catering for example catering trucks approach to the aircraft but just after getting in line with the tail while maneuvring to the door they disappear and service is not delivered. In case of pushback, Service is delivered with an invisible tractor. In a boarding/deboarding request, rear stair, luggage train and pushback tractor which their initial positions already in the gate area just blink once when requested
Regarding the comments of "FlyNext", this may not be a problem in FSDT sceneries, but in Aerosoft ones there might be an interoperability issue. Assuming that majority of AES users would like to use both product together, I would like to report the issue in detail. Of course, if somebody offers a bypass I will be more than happy.
By this opportunity I would like to thank FSDT people for their great contribition to FSX world.
Best regards,
Suavi Akar
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There is a simple solution for using both together perfectly except the marshaller everything works as i want.
To quote a currently running commercial... "so 37 seconds ago!" That trick was discovered during our beta testing. The only caveat is it only works with aircraft that are internally supported within GSX, a thread listing them is pinned to the top of this forum.
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There is a simple solution for using both together perfectly except the marshaller everything works as i want.
To quote a currently running commercial... "so 37 seconds ago!" That trick was discovered during our beta testing. The only caveat is it only works with aircraft that are internally supported within GSX, a thread listing them is pinned to the top of this forum.
Probably, i couldn't understand your point. I tried with NGX which is claimed as the most supported by virtuali. So, I appreciate if you clarify.
Best regards,
Suavi
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Everyone,
Just a suggestion:
One thing I would like to mention to you guys, since Mr. Pabst has made several underlining changes to his product, is that NONE of you are mention the version of AES you are using; assuming that you all are NOT using the latest one of course ... but, if you are using the current version (AES v2.21 (http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,D10333_1) as of Feb. 2nd '2012) then you might want to indicate it in order to help both FSDT and Aerosoft to co-ordinate their efforts, since both products are going to go through a series of changes in the next few months to address these issues.
I have both products, as well, and will have the same issues as most of you.
I'm using AES v2.21 as of today (Feb. 2nd '2012).
Thank you for your attention.
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There aren't any issues, James. All we need is for Oliver to set up AES like GSX, nothing happens until you request services, except maybe the jetway.
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Everyone,
Just a suggestion:
One thing I would like to mention to you guys, since Mr. Pabst has made several underlining changes to his product, is that NONE of you are mention the version of AES you are using; assuming that you all are NOT using the latest one of course ... but, if you are using the current version (AES v2.21 (http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,D10333_1) as of Feb. 2nd '2012) then you might want to indicate it in order to help both FSDT and Aerosoft to co-ordinate their efforts, since both products are going to go through a series of changes in the next few months to address these issues.
I have both products, as well, and will have the same issues as most of you.
I'm using AES v2.21 as of today (Feb. 2nd '2012).
Thank you for your attention.
Good suggestion, I use AES 2.21. To make the picture complete, the aircraft in the test is pmdg ngx.
Suavi
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Hi!
i'like to revive the thread 'cause I've got a problem in the "cooperation" between AES and GSX. :'(
I used the option to set all exits in the intelliscene File to off (except main passenger door).
Parked the aircraft (iFly 737-800) and AES (V.2.21) Jetway docks.
After calling GSX Services (deboarding/luggage or catering) the respective vehicles pop up and vanish - but the service seems to be carried out.
It looks as if AES puts an exclude around an aircraft serviced by it.
any suggestions?
Happy Landings
Juergen
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It looks as if AES puts an exclude around an aircraft serviced by it.
Pete Dowson did that with his latest version of FSUIPC4, it excludes all default vehicles when used in conjunction with AES, and it sees GSX vehicles as default so it excludes them. Pete is aware of the issue and is fixing it for the next version. Might already be released.
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It looks as if AES puts an exclude around an aircraft serviced by it.
Pete Dowson did that with his latest version of FSUIPC4, it excludes all default vehicles when used in conjunction with AES, and it sees GSX vehicles as default so it excludes them. Pete is aware of the issue and is fixing it for the next version. Might already be released.
I released a version which made an exception for GSX vehicles as soon as it was reported, just a couple of days after the GSX release!
The only currently supported versions, 4.80 or later, certainly do not delete GSX vehicles, only defaults. (And in any case even in earlier versions it only occurs at AES-supported airports and could be switched off by a documented INI file parameter).
Pete
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Thanks to you both - that fixed it :)
now I remember to have read about that feature of FSUIPC - but it seems to have evaded my mind (I'm getting old...)
Is there anything in FSX/FS9 where FSUIPC has no solution? - one of the best pieces of Adoon I ever bought!
Happy landings
Juergen
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I released a version which made an exception for GSX vehicles as soon as it was reported, just a couple of days after the GSX release!
Well, it might have been helpful if you informed about this here, as soon it was released, since it is GSX-related.
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I released a version which made an exception for GSX vehicles as soon as it was reported, just a couple of days after the GSX release!
Well, it might have been helpful if you informed about this here, as soon it was released, since it is GSX-related.
But you already knew about this! See this post!
Re: GSX Vehicles not showing
« Reply #1 on: February 05, 2012, 11:27:36 AM »
Reply with quoteQuote
I bet you use AES and the latest FSUIPC, which removes all ground vehicles from a parking. There's a way to prevent this, until the next version of FSUIPC will recognize GSX vehicles, and will not remove them:
http://forum.avsim.net/topic/361500-aerosoft-aes-vs-fsdreamteam-gsx/page__view__findpost__p__2247142
Support for FSUIPC and new versions for FSUIPC are provided in my Support forum. And the currently supported versions of FSUIPC make a special case for GSX vehicles.
Pete
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But you already knew about this! See this post!
That post simply shows that I knew you were *working* on a version that didn't remove GSX vehicles, not that I knew it was already out.
Support for FSUIPC and new versions for FSUIPC are provided in my Support forum. And the currently supported versions of FSUIPC make a special case for GSX vehicles.
Fair enough but, since GSX doesn't require FSUIPC, not us nor GSX users should be expected to check the FSUIPC regularly, it might have been helpful if you announced it here as well.
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Fair enough but, since GSX doesn't require FSUIPC, not us nor GSX users should be expected to check the FSUIPC regularly, it might have been helpful if you announced it here as well.
Your users were already helped by you pointing to the 'fix' for the earlier version, by a simple change of a "yes" to a "No" in one line of the INI.
I am often the first line of support for innumerable other FS add-ons because FSUIPC is present in so many systems and so becomes the first suspect when a problem arises. As a consequence I have enough to do without posting changes I make on all the support forums for all the add-ons which may possibly be affected. I try my utmost to help folks with all sorts of problems, I don't need additional hassle thank you very much.
Regards
Pete
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I'm with you on this one Pete, what you've done for the FS community throughout the years is unmatched!
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I try my utmost to help folks with all sorts of problems, I don't need additional hassle thank you very much.
But it was you that were complaining that I should have known the version that doesn't remove GSX vehicles was already out!
The above is exactly my point: since I ALSO try my utmost to help folks with all sorts of problems *here*, I can't possibly know of all the updates for FSUIPC (a product we don't require), which is why you shouldn't have complained about me being outdated on its most current status.
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I suggest you guys shake hands ;) You are both giving the FS community great stuff and I for one is very grateful for that, for me as I'm sure for many other FS is not a game but more of a real hobby and it wouldn't be if it wasn't for guys like you!
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Insert Quote
I suggest you guys shake hands You are both giving the FS community great stuff and I for one is very grateful for that, for me as I'm sure for many other FS is not a game but more of a real hobby and it wouldn't be if it wasn't for guys like you!
I agree 100 % Well Said
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But it was you that were complaining that I should have known the version that doesn't remove GSX vehicles was already out!
No I did not. I merely spotted the post from Mr. Hamilton who was concerned, so I posted the information for him, trying to be helpful. It was you who then butted in and started mithering me! When you implied you didn't know, I pointed out your other post showing you did, that was all. I was not complaining, unlike you!
Anyway, I'm out of here now. I obvioudly shouldn't have tried to help your users here. :-(
Pete
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I suggest you guys shake hands ;) You are both giving the FS community great stuff and I for one is very grateful for that, for me as I'm sure for many other FS is not a game but more of a real hobby and it wouldn't be if it wasn't for guys like you!
Okay. I'm willing. Consider them shaken, Umberto. I remain a bit put off coming here though, I must admit.
Pete
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No I did not. I merely spotted the post from Mr. Hamilton who was concerned, so I posted the information for him, trying to be helpful
What I was referring to as complaining (probably not the most correct word to use, don't forget that English is not my native language), was that, once I've said it might have been better if you announced about the update here as soon as it was ready, you replied I already knew it was, citing my previous post, but that post only indicated I was aware you were working on it, not that it was already out.
I pointed out your other post showing you did, that was all. I was not complaining, unlike you!
I was just a bit perplexed from your other reply that you can't possibly have the time to post announcement on every forum of every product that might be affected by FSUIPC.
I mean: you surely spent some time doing that modification, which is specific to GSX only, no idea how much time it took, but surely more than the couple of minutes it would have taken to post it here, as soon as it was ready.
In any case, I consider the virtual handshaking to have happened.